About Misimba
Misimba
Male halfling (nomadic) hunter 1 (Pathfinder RPG Advanced Class Guide 26)
N Small humanoid (halfling)
Init +3; Senses Perception +6
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Defense
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AC 17, touch 14, flat-footed 14 (+2 armor, +3 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort +3, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee halfling sling staff +3 (1d6+1/×3) or
. . handaxe +3 (1d4+1/×3)
Hunter Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, endure elements, summon nature's ally I
. . 0 (at will)—create water, know direction, mending, purify food and drink (DC 12)
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Statistics
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Str 12, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits lettered, savage
Skills Handle Animal +4, Knowledge (nature) +5, Linguistics +6, Perception +6, Stealth +10, Survival +8 (+9 to get along in the wild); Racial Modifiers +2 Linguistics
Languages Common, Dwarven, Elven, Halfling
SQ animal companion (lion named Duma), animal focus (1 minutes/day), nature training, wanderlust, wild empathy +1
Other Gear leather armor, light wooden shield, halfling sling staff, handaxe, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Mwari, 96 gp, 1 sp
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Special Abilities
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Animal Companion (animal companion (lion named Duma)) (Ex) If no current companion, summon nature's ally spells last 1 min/level but only 1 at a time.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Animal Focus (1 minutes/day) (Su) As a swift action, gain bonuses from emulated animal(s). If no companion, +1 slots.
Nature Training (Ex) Hunter levels count as druid/ranger levels for feats, traits, and options to improve animal companions.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wanderlust +1 CL for spells that provide or enhance movement.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.