Valeros

Michel Bellamy's page

59 posts. Alias of Kubular.


Full Name

Michel Bellamy

Race

Human

Classes/Levels

Monk 1 | HP 7/10 | AC 15; T 15; FF 13 | CMB +4 (GRP +6); CMD 19 (GRP 21) | F +2; R +4; W +4 | Init +2 | Perc +7

Gender

Male LN

Size

Medium

Age

21

Strength 17
Dexterity 14
Constitution 10
Intelligence 10
Wisdom 16
Charisma 8

About Michel Bellamy

NAME Michel Bellamy
SEX Male
RACE Human, French
HEIGHT 6'4"
WEIGHT 167 lbs.
HAIR Auburn
EYE Sea Green
OCCUPATION Monk

The 10 Minute Background which did not really take 10 minutes:

Step 1: Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

1. French, born in Gascony farmlands. Orphaned at just a year old to the Battle of Castillion which destroyed his parents' farmland. Rescued by a Tengu At'a'Jutsu Master named Klah Nakai and taken along with two other orphans he rescued after or during the conflict.

2. Nakai’s school is an attache to Sumela Monastery and Michel and the other children are raised as monks as a front. The monks house Klah Nakai and his students as a favor owed to Nakai.
2a. Until they settled there, Nakai and his students had been traveling down the way from France, collecting more orphans. His school now numbers thirteen students varying in age from fourteen to twenty-four. Because of their nomadic lifestyle, Michel has picked up bits of French, German, and most mediterranean languages. He speaks Turkish, Greek, and the Tengu language fluently, though he never sounds native in any tongue he speaks.

3. Despite his ascetic lifestyle and rigid training schedule, Michel is not particularly reverent. Crass even. Wise in some ways, but arrogant and conceited in dealing with people.

4. Michel stands tall at six foot four inches, and weighs about twelve stone, cutting an impressively lean figure despite his dense musculature. As a student of At’a’jutsu, Michel must be as swift as he is strong.

5. Nakai chose the name Michel after the Archangel Michael, who Nakai views as the Warrior, based on his understanding of Christian Theology. He also chose the name because of its ubiquity in the region so the boy could fit in.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Michel wants to prove himself as Nakai's greatest student. He will constantly try to one-up his comrades at anything that could be construed as a contest.

2. I'm hoping to see Klah Nakai developed as an important NPC as he will try to get involved in local politics in order to curry favors and gain a hand in directing the course of history. Nakai's agendas should be mysterious, and Michel should be bewildered for good or for worse as he discovers just how deep this rabbit hole goes.

3. I want see him develop loyalties to his fellow party members which will strain his relationship with his Teacher.

Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1. (Known) Michel poses as a devout monk in Otlukbeli, despite not caring about religion one way or another. He knows God exists, and Michel pays his due in prayer, but his real loyalty is to Nakai, not to some invisible God. Miracles or no.

2. (Unknown) Michel is aware that Nakai is in contact with powerful people, but he isn’t aware of the extent of Nakai’s network. In addition to being a skilled martial artist, Nakai is the shadow operator of a network which buys and sells spies, assassins and other mercenaries, making himself as many enemies as he has friends.

3. GM Secret!

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

1. Klah Nakai: A black feathered Tengu Monk of ambiguous ambitions. Obviously the most important character in Michel’s life, his teacher, his father, the man is everything to Michel.

2. Moussa ibn Tariq al-Fulan: A Turkish Dwarf and a Christian Monk in Otlukbeli. Moussa is in league with Nakai and has agreed to act as Michel’s handler.

3. Emeline Leroy: Michel’s closest friend among the students. Emeline has been like an older sister to Michel and is the oldest of Nakai’s students. She was also orphaned by the battle of Castillon. She has been a bit jealous of Michel’s position as the favorite, though despite his generally sound judgement, Michel has no idea. I’m picturing her with ninja levels, if that’s fine.

Step 5: Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor.

1. Though he keeps his face clean shaven, the auburn, almost red, hair on Michel’s head and his bright green eyes make him somewhat exotic in Turkey, even among other European humans in the region.
2. Michel constantly fantasizes about beating people in fistfights and sparring. He often calculates, just for fun, the way he would beat anybody and everybody in a room, especially when he is bored. In that same vein, in the early morning and late evening as part of his meditation and prayer ritual, he practices forms and techniques to keep his skills sharp.
3. He has woven several of his Teacher’s feathers into his prayer rope which he wears everywhere.
4. Michel isn't a great liar, but he's learned some from his training with Nakai and from the other students.

Stat Block:
Michel Bellamy

Male Human Monk 1
LG Medium Humanoid
Init +2 Senses Perception +7

DEFENSE

AC 15, touch 15, flat-footed 13
(+2 Dex, +3 Wis)
hp 10 (1d10);
Fort +2, Ref +4, Will +4;

OFFENSE

Spd 30 ft.
Melee Unarmed Strike +5 (1d6+3/x2) [Bludgeoning]
Three-Section Staff +4 (1d10+4/19-20) [Bludgeoning]
Double-chained Kama +4 (1d6+4/x2) [Slashing]

Ranged Sling +3 (1d4+3/x2 Bludgeoning; 50 ft.)
Rope Dart +3 (1d4+3/x2 Piercing; 20 ft.)
Dagger +3 (1d4+3/19-20 S or P; 10 ft.)
Space 5 ft.; Reach 5 ft.
Special Attacks Flurry of Blows (One Extra attack)

STATISTICS

Str 17, Dex 14, Con 10, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; +6 on Grapples CMD 19; 21 vs grapples
Feats Improved Grapple, Weapon Focus (Unarmed Strike), Improved Unarmed Strike, Stunning Fist,

Skills Acrobatics +6 [1 Rank], Knowledge (Religion) +4 [1 rank], Climb +7 [1 Rank], Perception +7 [1 Rank], Linguistics +1 [1 rank]*, Knowledge (History) +4 [1 Rank]*, Stealth +6 [1 Ranks]

*Denotes Background Skills

Languages Common, Tengu
SQ Favored Class Bonus: +1/4 of a bonus Ki Point, Skilled, Dual Talent
Traits Indomitable Faith, Axe to Grind, Convincing Liar
Drawbacks Pride
Combat Gear Three Section Staff [3 lbs.] (8 GP), Double-Chained Kama [4 lbs.] (8 GP), Dagger [1 lb.] (2 GP), Rope Dart (1 GP)

Other Gear

Monk's Outfit [2 lbs.] (Free)
-Waterskin [4 lbs] (1 GP)
-Belt Pouch [0.5 lbs] (1 GP)

Ten Foot Pole [8 lbs] (5 CP)
trail rations [5 lbs] (2.5 GP)
bar of soap [0.5 lbs] (1 CP)
bedroll [5 lbs.] (1 SP)
blanket [3 lbs.] (5 SP)
mess kit [1 lb.] (2 SP)
Chalk (10) (1 SP)
Flint & Steel (1 GP)

Gold spent 25.46

Gold Remaining 9.54

Total Weight: 37 lbs.

SPECIAL ABILITIES

AC Bonus

When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level.

These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.

Flurry of Blows

At 1st level, a monk can make a flurry of blows as a full-attack action. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. This additional attack stacks with the bonus attacks from haste and other similar effects. When using this ability, the monk can make these attacks with any combination of his unarmed strikes and weapons that have the monk special weapon quality. He takes no penalty for using multiple weapons when making a flurry of blows, but he does not gain any additional attacks beyond what's already granted by the flurry for doing so. (He can still gain additional attacks from a high base attack bonus, from this ability, and from haste and similar effects).