Step 1: write five things about your character’s concept and background, five things that you think are the most essential parts of your character. You don’t have to stop at five, if you like…this is just a minimum.
*Gül’s biological father is a wizard, biological mother is a blood hag.
*She was adopted by farmers who lived in the boondocks.
*She ran away from home when her parents tried to marry her off to some old guy.
*She ended up working at an inn in Boğazlı, not so far from Otlukbeli.
*Not long after leaving home, however, she hit puberty (a bit later than most); she then followed “the call” to the outskirts of Otlukbeli where she met her mother outside a cave entrance. (At puberty, changelings receive “the call,” a hypnotic spiritual voice that beckons them to travel and discover their true origins)
*Gül found her mother’s cave and snooped around, finding out about the fate of her real father and the nature of her real mother. She took her father’s spellbook and ran as fast as she could back to Otlukbeli.
*She is a transmuter with an emphasis on buffs and polymorphing.
Step 2: List two goals for the character that you, as a player, think would be cool to see accomplished in-game. During any session in which you take positive action to achieve that goal, I will award you an action point that can only be used in scenes furthering that goal. These Action Points are separate from the action points you gain by resting and reaching milestones. You can change goals later, though you lose all the accumulated Action Points for the goal you abandoned.
*Defeat her evil mother
*Turn into a dragon and fly freeeeeeeeeeeeeeeeeee
Step 3: List two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!
*Knows: She's the daughter of a hag and a wizard, not to mention that she has become a wizard: a triple whammy secret that she’d rather keep secret.
*Doesn’t know: Naz the “herbalist” is actually a witch, part of a small coven, and wants to recruit Gül.
Step 4: Describe three people that are tied to the character though blood, romance or honor. Two of them are friendly to the character, one is hostile. All can do something useful for you, if you can get the situations to line up. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.
*Ameek the innkeep, from the Boğazlı inn she used to work in before she heard “the call”. He is a rather dim but very kind fellow who is fond of Gül. He is from India originally, and still has some odd connections with faraway places.
*Yakup the farmer. Yakup adopted Gül and, eventually, tried to marry her off to a merchant that he thought could take care of her. He still feels hurt that she ran away from home, but would probably be willing to help her in times of need.
*Naz, an herbalist in Otlukbeli, knows Gül because of all the weird odds and ends she used to buy. Not to mention that Naz has hired Gül to pick certain things after noticing that she likes to roam the hills in her free time.
Step 5: Describe three memories that your character has. They don't have to be elaborate, but they should provide some context and flavor.
*Running away from home, feeling hungry for the first time.
*After finding her way to the Salty Sultan and meeting/being fed by the owner, Ameek, she realized that she would like to help others out too.
*Joyfully roaming the hills around Boğazlı