And Then a Skeleton Popped Out: subSPUF Carrion Crown
Game Master
Rynjin
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Z detonates a fireball into the back ranks of the wights.
Fireball DC22: 10d6 ⇒ (6, 4, 1, 5, 2, 6, 4, 1, 1, 1) = 31
Le Burn?: 1d4 ⇒ 3
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Hrm? Armor 7, Shield 2, dex 2, Mutagen Nat 2, Deflection 3, Shield 2, Fervor 2.. its supposed to be 30
Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5
Darius Ral'algul wrote: Hrm? Armor 7, Shield 2, dex 2, Mutagen Nat 2, Deflection 3, Shield 2, Fervor 2.. its supposed to be 30 Maybe you accidentally included your werewolf bonus in your base AC since we've been fighting them almost exclusively?
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
No, I didnt, I just forgot I had a shield thats really it, sometimes I use judgement but otherwise, its was a simple mistake
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Everything looks to be in order on the AC front now. =)
5d20 ⇒ (6, 6, 10, 5, 1) = 28
Acrietia just BARELY fails to do a cool backflip out of the explosion, and is instead set ablaze.
The other wights are not so lucky.
Sledge, you're up. You do NOT have a charge lane.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
I can charge through allied squares thanks to dragon. Does that let me charge?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
No, because you still can't occupy friendly spaces when you're done with the charge, and Jones is adjacent to the creature and blocking you.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
I have 10ft reach right now. I'm HUEG.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Rad.
Sledge crushes puny wight monk in one giant brawler fist.
Taking AC and extra attack.
1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23
1d10 + 22 ⇒ (4) + 22 = 26
1d20 + 11 + 2 + 2 ⇒ (10) + 11 + 2 + 2 = 25
1d10 + 19 ⇒ (9) + 19 = 28
1d20 + 6 + 2 + 2 ⇒ (9) + 6 + 2 + 2 = 19
1d10 + 19 ⇒ (6) + 19 = 25
These freaking attack rolls.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Sense Motive: 1d20 + 16 ⇒ (1) + 16 = 17
Sledge nails the hapless Monk once.
The archers all take aim at the nearest target: Zin.
8d20 ⇒ (4, 18, 12, 8, 11, 15, 3, 17) = 88
They all miss by a mile.
And Darius again then Jones again.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Rynjin wrote: The archers all take aim at the nearest target: Zin.
8d20 -> 18...12...11, 15... 17
What are these numbers? How do I roll them? I must not be skilled enough.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Jones studies the Monk and stabs her repeatedly, taking care to avoid getting hit again.
Taking an extra attack from fervor, and fighting defensively.
1d20 + 20 ⇒ (17) + 20 = 37
1d6 + 13 + 2d6 ⇒ (1) + 13 + (5, 4) = 23
1d20 + 20 ⇒ (4) + 20 = 24
1d6 + 13 + 2d6 ⇒ (2) + 13 + (4, 5) = 24
1d20 + 15 ⇒ (13) + 15 = 28
1d6 + 13 + 2d6 ⇒ (6) + 13 + (1, 4) = 24
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
+30 movement to reach out to Wight
Darius howls in delight, " Good work Zin, have fun with the gallery above, seems we have a martially inclined Wight to deal with. "
Grimoire blazed as the whip lashed out seeking toward the Wight's thigh. He utilized its full reach.
Powerful Mutagen Undead Bane Grimoire Whipping: 1d20 + 13 ⇒ (19) + 13 = 32
Powerful Mutagen Undead Bane Grimoire Whipping Damage: 1d3 + 13 + 2d6 ⇒ (1) + 13 + (5, 3) = 22
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jones stabs the wight twice, but it stubbornly refuses to fall.
I will admit its HP is significantly higher than the book version, mostly because the book grossly miscalculated what the wight's stats should be with the template added on, and hacked 4 hit dice off of it for some reason.
Edit: NVM, Darius rolled well.
Darius finally finishes off the silent wight, deadly wight.
Bummer, I was hoping to make Jones squirm with a Ki enhanced Flurry this round.
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Jones did you include the -1 from neg level and -4 from fighting defensively?
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Hmm...I did include the -4, but I think I forgot the -1. Also forgot to get rid of the +2 fervor bonus. Subtract 3 from each of those rolls, though I think that doesn't affect the two hits.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
The 28 (now a 25) still BARELY hits. So it's still dead. Zin's up, followed by Sledge.
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Badass. It seems Darius' slightly abrasive thigh slap was too much to bear. Should have been a GLORIOUS UNCHAINED BARBARIAN
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Yeah, you guys chewed through her 122 HP. If she'd rolled well on that Reflex vs the Fireball she'd still be kicking (Evasion ho!). Still, probably for the best. A Flurry that inflicts no-save negative levels with every hit? Brutal. A less defensively optimized party might have lost someone easily here.
By the by, do you guys even WANT to deal with the skeletons? They need a 20 to hit everyone, so you can probably safely ignore them. If so we can call that combat over and I'll roll 8d20 for every round you stay in their line of sight.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Sledge will look around, content that the archers are unlikely to scratch him.
Total Defense + Perception Check
Perception: 1d20 + 21 ⇒ (9) + 21 = 30
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Look around where? Where you are right now, or are you going somewhere?
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Which is why your comment of AC too high seemed weird... considering Jones has been DEAD or people have died when we could have avoided that with.. much stronger characters... We just arent screwed by loot is all. I think Sledge means looking around for Vrood.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I didn't say it was necessarily a bad thing (for you), it just denies me the satisfaction of landing many hits. Not as much of an issue in this AP since half of everything is a caster of some kind anyway.
Anywho:
Sledge sees nothing except the town square behind you, the tower, the (now open) adjacent building the monk came out of, and the skeletons.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Jones drinks Alchemical Allocation and Elixir of Vision.
Take 10 perception, 30 + 1d6 + 2 ⇒ 30 + (4) + 2 = 36
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Jones still sees nothing because there's nothing else to see.
Did you guys think he was lurking in the bushes or something?
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
The one time I don't search everywhere is going to be the time I'll get hit with a trap or miss a secret door.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
You may well do that yet but right now you're sitting in a big empty space 40 feet away from either building you need to check out. =p
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
I said it a few times. There's a building near the tower. That's where the monk came from. She heard you blow the door down and came out to kill you.
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
I know that you said either making it come off as there was another building besides that one, just assume we check that one.. its not that hard.
Darius quaffs another extract of Shield.
That would require you to move, is the thing, but everyone is taking two actions like Sledge's "Total Defense and then Perception" thing, so I figured you were all looking at the area around you.
8d20 ⇒ (1, 6, 12, 10, 15, 13, 8, 18) = 83
In this room are a pair of boxes set out as a makeshift table with a map laid on it. Other than that, in this room is a sealed stone vase. It doesn't look like it belongs here.
There is also a jar of Marvelous Pigments beside the map.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
That might be useful once we level up. I don't mind throwing a rank in Craft (paint).
"Could someone use Detect Magic on that vase?"
Meanwhile, Jones will inspect the map.
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
It's not magic.
The map is just a map of the area, like the one you found a while back. Locations are marked in the same places.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Wait, I thought Total Defense was a Standard and Perception was a move?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
It is. Which leaves you an action to move how...?
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
He's saying you didnt and saying there is nothing in here
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Jones inspects the vase for markings and features that might give clues to its purpose. Also traps.
Take 10: 30 + 1d6 + 2 ⇒ 30 + (2) + 2 = 34
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
There don't appear to be any identifying markings, and no trap, but it is surprisingly heavy even for a stone vase, and a weird smell comes from within.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Is it the smell of...DEATH?!?!
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
It does smell like something dead is in there. With the faint smell of something like formaldehyde.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Jones wrinkles his nose as he sets the vase down. "I don't think any good can come from opening this. Let's leave it alone."
Onward?
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Make me an Int or Kn. History check.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Kn. History: 1d20 + 12 + 1d6 + 2 ⇒ (5) + 12 + (6) + 2 = 25
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
This may very well be a canopic jar, a stone jar traditionally used to house the organs of the deceased.
Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27
Being the dumb one is so liberating.
Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
Jones explains this nonchalantly.
"I suspected as much from the smell...and as I said, I don't believe it contains anything of use to us. Let's keep moving."
Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
...Okay.
As I said before, the first floor of the tower is empty. Any prep before you ascend?
Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23
Nothing more than normal.. I already have stuff up. We ascend
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