And Then a Skeleton Popped Out: subSPUF Carrion Crown

Game Master Rynjin


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Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

"Let's rest at the Lodge one last time. We have a long journey ahead, and I'd like to transcribe some spells."


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You get one last comfortable rest at the Lodge, and the ghost of Estovion bothers you none.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Jones spends the night copying Fly, Blur, and False Life into his formula book. (-170 gp, the Spellcraft checks are trivial.)

From now on, I'll drink False Life every morning.
False Life: 1d10 + 9 ⇒ (1) + 9 = 10 :(


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Did you ever figure up your preferred method of travel? If by horse, you can actually purchase some here.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Yeah, horse. We're not badass enough to take on the denizens of shadow yet.

Also, giving Enlarge Person and Shield to Sledge will be part of my morning routine as well.


I'll mark off 300 gp from the party fund for 4 light horses. Any last prep before we depart for Thrushmoor?


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Y'know, we never did get that Harrow reading from Madame Ivanja...


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I thought you did? Well, being honest, it was just foreshadowing for stuff that happens later in Book 3, but I can try to whip something up for Book 4. I haven't 100% finished re-reading it yet though. Books 4, 5, and 6 are uncharted territory for me here, besides my initial read a couple of years ago.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Any place we can stop to purchase equipment/sell equipment?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

A few large towns. If you stop at each one and sell and buy, you could have what you need by the time you hit Thrushmoor.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Alright then we sell the equipment we dont need/can't use


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18
Rynjin wrote:
I thought you did? Well, being honest, it was just foreshadowing for stuff that happens later in Book 3, but I can try to whip something up for Book 4. I haven't 100% finished re-reading it yet though. Books 4, 5, and 6 are uncharted territory for me here, besides my initial read a couple of years ago.

Nope, we were in a hurry so we decided to do it later. Though if it was anything less specific than "You will get smacked with a save-or-die spell, buff up them fort saves", it probably wouldn't have helped much.

So yeah, don't worry about it. I wanna get on the road.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

The crew leaves the Shudderwood behind, ignorant of the dangers that await them in the future and ghosts still roaming Feldgrau.

Conclude Carrion Crown Book 3: Blood of the Moon. Route: Bad End.

I'm assuming everything in the Party Fund still is salable?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Ahh about that I didnt forget about that Ghost, probably want to fix that.. I picked Consecrate up, I think we traded something out.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I'm going to speed this up if you do that, since the important bit is now lost to you forever. Zin screwed you.

The ghost wants you to put everyone to rest, which requires you to give a proper burial to everyone from the town, most of whom's bodies are piled in the town square in a mound. HUNDREDS of them, having been slaughtered by some insane general. The ghost hung himself because it was essentially his fault this happened (he thought the soldiers would be good for business, and invited them here when otherwise they wouldn't have even had Feldgrau on their radar).

He also says he can give you information about Vrood's plans if you bring him Vrood's severed head...but that's no longer possible.

Route: Slightly better, but still bad end. You can still continue on without that, it was just an interesting scene, and explains exactly why you haven't thwarted their plans entirely despite (seemingly) intercepting one of the necessary ingredients.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Legit, Does a Pyre count as proper burial?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No, they need to have individual graves dug for each body. It's pretty specific about "burial", not just given proper funeral rites. Probably a religious thing or something.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Cool Well we could have done that in an evening then went back to the Shudderwood and whatnot. No big deal, we just lose info


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Out of curiosity, I can't remember, how did Zin mess it up?

-Posted with Wayfinder


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

probably fire


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Because Vrood's head is now a pile of ash, along with the rest of his body.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

*Baps Zin*


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Darius Ral'algul wrote:
Cool Well we could have done that in an evening then went back to the Shudderwood and whatnot. No big deal, we just lose info

Being generous, on average it takes 45 minutes or so to dig a grave (coming from a Q&A with a gravekeeper found from a Google search that probably puts me on some kind of watch list). Multiply that by about 100 people (remember all the undead you fought here need to be buried), and it would take you over three full days (75 hours) to do. Given you need to rest every night, that's 8 hours of work per day, or just over 9 days.

However all that is moot since after a re-read it DOES, in fact, say FUNERAL, not burial, and I'm just retarded, so you can do it in about an hour.

Let me tally up your earnings on the way to Thrushmoor, and then we'll move on.


Looks like there's one thing left unidentified. I'm assuming nobody wants a Ring of Force Fangs though (given a few tries over days you can identify it without issue).

19.26k gp from weapons

- Rope of Climbing (3k)
- Ring of Force Fangs (8k)
- +1 Cloak of Resistance x2 (2k)
- +1 Amulet of Natural Armor x2 (4k)
- +1 Ring of Protection x2 (4k)
- +2 Headband of Vast Intelligence (4k)
- Unguent of Timelessness (150 gp)
- Pearl of Power I x5 (5k)
- Marvelous Pigments (4k gp)
- Lesser Silent Metamagic Rod (3k)

^Speak now or forever hold your peace on the items above.

-5250 gp in Onyxes
-3000 gp in silver surgical tools
-Silver dust (375 gp)
-Silver Unholy Symbol of Urgathoa x5
-Silver Unholy Symbol of Jezelda (150 gp)

= 4787.5 gp from Salable Junk

Two Spellbooks: Keep or sell?


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Oh yeah, I totally did torch Vrood. I thought it was because I was missing a particular spell.

-Posted with Wayfinder


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Whoops, I thought RoFF stood for Feather Falling.

Speaking of, I'd also like to sell my Ring of Feather Falling, unless someone wants it. Less useful for me now that I can fly.

Don't need anything else in that list.

EDIT: Except the spellbooks. I'm not done with them yet. I can transcribe everything I want from them once we get some gold.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will take the Ring of Force Fangs.


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Why.

-Posted with Wayfinder


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

It negates FORCE EFFECTS and allows you to shoot magic missiles did you forget this? We can sell the spellbooks after we harvested them. Its not like it matters, whatever amount comes out of their loot amount anyway.


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

i really like the ring of force fangs :(

Sledge will begrudgingly allow the ring to be sold.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

You can have it, its just a part of the loot amount you get like normal. If you had.. say 10k.. you would take 4k (Half of the ring) out of that.


Total: 48, 233.35 gp

12,058.3375 gp apiece before RoFF.

Final payouts:

Sledge: 8, 058.3375
Everyone Else: 13, 391.683 gp

If you don't mind, I can cut off those funky decimals and add a bit to the Party Fund instead.


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

I dont mind at all, so is a Bane Baldric available?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Hmmmm...sure. There is, I think, ONE place actually large enough to be of City size.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Definitely getting an Inspired enchantment on my rapier (10k). As for the spellbooks, I think I'll copy these:
Expeditious Retretreat (10)
Bull's Strength (40) (from Vorkstag's formula book)
Darkvision (40)
Greater Invisibility (160)
Stoneskin (160)
Freedom of Movement (250)

I'd also like to sell Vorkstag's book. It has:
1st: Cure Light Wounds, Endure Elements, Jump, Shield, True Strike
2nd: Blur, Bull's Strength, Darkvision, Fire Breath, Invisibility

I'll decide on additional purchases once we've sold the books.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

You guys already sold Vorkstag's book, way back.

Right now you have Estovion's and Vrood's.

Spells from books available:

0th: All Cantrips
1st: Alarm, Chill Touch, Mage Armor, Protection From Good, Shield, Ray of Enfeeblement

2nd: Acid Arrow, Command Undead, Ghoul Touch, False Life, Mirror Image, Blur, Glitterdust, Spectral Hand

3rd: Dispel Magic, Fly, Protection From Energy, Ray of Exhaustion, Vampiric Touch

4th: Animate Dead, Enervation, Greater Invisibility, Stoneskin

5th: Cloudkill, Telekinesis, Wave of Fatigue

6th: Circle of Death, Eyebite, Create Undead

Cantrips: All

1st: Expeditious Retreat, Mage Armor, Magic Missile, Obscuring Mist, Shield

2nd: Acid Arrow, Darkvision, Detect Thoughts, Dust of Twilight, Scorching Ray, Web

3rd: Gaseous Form, Lightning Bolt, Stinking Cloud, Summon Monster III

4th: Dimension Door, Black Tentacles, Charm Monster, Summon Monster IV

5th: Cloudkill, Freedom of Movement


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Well then, no Bull's Strength. Guess Jones will have to set aside his dreams of being a part-time bodybuilder.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Well, you could still get it from someone in town. It just costs an extra 20 gp.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Nah, it doesn't seem like it would be that useful. I just thought I'd grab it as long as I had Vorkstag's book. But I don't have Vorkstag's book, so meh.

But hey, thanks for reminding me about getting spells from people in town! I'll get Phantom Blood (15), Communal Ant Haul (60), Bear's Endurance (60), and Communal Resist Energy (135).


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Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Do you want to learn Battle Tendency and Stardust Crusaders while you're at it?


Male Orc (Half Elf) Inquistor 8/ Alchemist (Grenadier) 2/ Warder 1 (lvl 11) | HP 102/102| AC 26 T 13 FF 24| Fort +18 Ref +11 Will +17 | CMD 27 | Init +9 | Perception +23

Relevant to my interests


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Har har.

Darius, you want anything from those books that I didn't get?


Male Human Monk2/Brawler 10 HP 103/124 | AC 26 T 15 FF 22 | CMD 31 (+14 grapple; +6 trip; +4 bull rush) | Fort +18 Ref +17 Will +13 | Init +9 | Perc +28 SenMot +27

Sledge will sell the ring.

How much worth of stuff can we buy?


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3
Samuel Sledge wrote:
Sledge will sell the ring.

...

Final(?) Payout: 12,058.3375 gp apiece


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

No Sledge, really, it's fine. You keep your ring and we'll take your money!


Female Human Oracle 10| Sorcereress 1| HP 70/70 | AC 28[32][35][40], FF 25[27][30][35], T 13[15][18] | Fort +15, Ref +8, Will +11 | CMD 22 | Perc +13, SM +11 | Init +5

Agreed. You never know when it might be useful.

-Posted with Wayfinder


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

2late, Wake of the Watcher time

It takes you about 10 days to traverse almost the entire length of Ustalav, and make it to the small town of Thrushmoor.

Thrushmoor lies on the shores of Lake Encarthan, built over the river Danver as it empties into Avalon Bay.

In short, Thrushmoor (as the latter part of the name may suggest), is a very wet place.

The town is sprawling, and somewhat messy (spread across numerous small islets, and almost haphazardly built along the lakeside) but is quite prosperous for its size (you can do at least some of your shopping here) due to river trade and its position as the seat of Versex county.

A decrepit old for, Fort Hailcourse sits near where you arrive, the home of the mayor. A pair of crossbow wielding mercenaries sit in the towers and watch the roads, but do not accost you.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Before I forget:
Fort vs. negative level: 1d20 + 7 ⇒ (17) + 7 = 24 Yay.

False Life: 1d10 + 9 ⇒ (7) + 9 = 16

Jones looks for information regarding the Whispering Way and the Seasage Effigy.

Gather Info: 1d20 + 18 + 1d6 + 2 ⇒ (5) + 18 + (1) + 2 = 26


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Something you should know about Thrushmoor, a bit of cash goes a long way on Diplomacy. Every 5 gp gets you +1 to the check. You also get a +2 to the check because the residents of Thrushmoor are CHATTY.


Sheet | Male Half-elf Investigator (Empiricist) 12 [dex mutagen] | HP 69/75 | Init +5[+2]
AC, Saves:
AC 27[+4](+4 bk), T 16[+2], FF 22[+2](+4 bk) | (All saves +3 Good Hope) Fort +10, Ref +16[+2], Will +13[-1] (+4 illusion, +2 enchant, immune sleep)
CMD, Senses:
CMD 25[+2], FF 20 | Perc. +1d6+26 (+10 elixir, +6 vs traps), Low-light vision, Sense Motive +1d6+18

Ok, I'll give out 10 gp.

26 + 2 + 2 = 30.

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