An Early Frost - Reign of Winter Campaign

Game Master GM Tallgrass


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Hello and welcome to the game! I'm excited to get started with all of you.

If you haven't already, finish up your character using the criteria below. Please let me know when you're ready for me to review your sheet.

Character Creation:

1. All characters begin at level one.
2. 20-point ability buy.
3. Non-evil alignments.
4. All Paizo-created races are acceptable. No custom or third-party races are allowed.
5. All Paizo-created classes and archetypes are acceptable.
6. Two traits. One must be a campaign trait. Try to pick traits that align with your backstory, not just add to your character's stats (or figure out how to add stat-boosting traits into your backstory).
8. Max gold for your class.
9. Max HP at level one, roll or 1/2 HD + 1 thereafter.
10. Firearms are commonplace.

A Couple of Things:
1. Please put the following in the Class area of your profile. Obviously replace the numbers with your information.

Init +3 | Perc +10 | AC 15 / T 15 / FF 11 | HP 11/11 | Saves F +5/R +3/W +6

2. I use Dropbox to host images of maps, NPCs, etc. You don't need an account to view them, but some companies/firewalls block Dropbox. Please let me know if this is an issue for anyone.

3. When doing a skill check, please roll the dice - even if you don't know if your check is valid or needed. I might ignore your roll if it is unnecessary (or if you do a good enough job roleplaying that the dice check is replaced by your creativity), but it speeds thing up if I don't have to ask for it.

4. If any of you use Hero Lab, can you please PM me and send me the .por file for your character?

Thanks, everyone!

Excitable Nosh:

Hello! You mentioned in recruitment that you'd be willing to rework Nosh as a Rogue. I hope that's still ok. While having two gnomes in one party seems like a lot, you're welcome to remain gnomish or rethink your character from scratch. Let me know what you're thinking.


Hey folks, very happy to be here. A great bunch of characters. I just hope we have the firepower - I can categorically state tat my lil gnome cleric is not much use physically...

GM: Speaking of which, I'm very happy with Bazikian as he stands, but if you think (or the party thinks and you agree) I should switch some Con out to up my Dex and ranged attack rolls, I'm cool with that. At the moment, he's very much a support dude, concentrating on buffing, utility and healing, but if we need more damage dealing I can trade out some hardiness. That said, he's never going to be an awesome warrior, ranged or melee. I've figured him to be a nuggety little stayer.

To be honest, I made up a human cleric that was more optimal, but I just really liked the idea of a slightly odd gnome :)

Anyhoo, I'll get a profile up for him shortly. Can't wait to start! Two gnomes!


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

*waves at hewy* you again!! ;)

Wow, really wasn't expecting to get in. Thanks for the opportunity. I will send over my character file tonight when I get home. Looking forward to playing with you all.


Howdy there lady Aiel :) I'm as surprised as you are - tough field!


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5

Thanks for including me in the Party...I can't wait to get going.

Welcome adventures looks like an interesting party, 1 half ogre and two gnomes wow. I like it! Looks like Bryce might be our front line guy which is okay because I am planning on multi-classing with fighter anyway for at least one or two levels. I might do more now that I see we don't have a traditional warrior class in the group.

So...there is a witch and I am a witch hunter...hmmm. Let me just say as a player I will NOT ever attack to kill another Player Character. That is not fun role-play if you ask me. However if he figures out in character she is a witch he will want to destroy her. This could lead to some interesting role-play between him and Morrigan and the rest of the group as they figure out and convince him she shouldn't be burned at a stake. In character I might "attack" her but please know that it is only the character not the player, and that I will NOT take any actions that will actually result in Combat between us. I look forward for the role-play opportunities that will come about as Bryce leaves his cloister of hunters and finds a witch that he just might become good friends with. I will have to read over the witch class, but i figure until he sees her use a hex, he will assume she is just another sorcerer or wizard, someone to distrust but not in need of hunting :)

Also DM I start the game with 1d4 ⇒ 1 Hex Nails per my campaign trait. I wanted to roll that here to keep it honest.


Bryce Eivanson wrote:

Thanks for including me in the Party...I can't wait to get going.

Welcome adventures looks like an interesting party, 1 half ogre and two gnomes wow. I like it! Looks like Bryce might be our front line guy which is okay because I am planning on multi-classing with fighter anyway for at least one or two levels. I might do more now that I see we don't have a traditional warrior class in the group.

I wouldn't stress too much, our oracle of bones looks like he's bringing the pain :) Having said that, another frontliner wouldn't suck!


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Boo!

I'll flesh out the necessaries in the next 24 hours GM.


Male Gnome Rogue Scout 1 {Init+3 / Perc +8} {AC 17 / T 14 / FF 14} {HP 9/9} {F+1 / R+5 /W+2}

Hey guys, can't wait to gnome-it-up! 2 gnomes, a witch, a witch hunter, and a half-ogre oracle of bones . I bet we get kicked out of some small town real quick!

got a little to flesh out that I'll get done this afternoon.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

To be fair, Ragnar is just a really big human. He looks nothing like an ogre.

Half ogre is just the only race that fit my concept.

Ragnar has a lot of other issues that might get us run out of town though, namely talking to, and being surrounded by ghosts all the time. :)


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5

So he really a big human and should be perceived as such....but he talks to otherworldly beings that grant him power...sounds like a WITCH...BURN HIM! I think we may get off to a rocky start in character. :)


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5
littlehewy wrote:
Bryce Eivanson wrote:

Thanks for including me in the Party...I can't wait to get going.

Welcome adventures looks like an interesting party, 1 half ogre and two gnomes wow. I like it! Looks like Bryce might be our front line guy which is okay because I am planning on multi-classing with fighter anyway for at least one or two levels. I might do more now that I see we don't have a traditional warrior class in the group.

I wouldn't stress too much, our oracle of bones looks like he's bringing the pain :) Having said that, another frontliner wouldn't suck!

yeah, I was thinking more about the Oracle part and less about Gosh that dude is big and will hurt people. This is a very non-traditional group with and Oracle and an Inquisitor as the front line fighters. I see he is going to split with Barbarian so this is rounding out to be a pretty cool party. I am going to take some fighter so I can work up to the Feat Sword and Pistol. I want to be able to wade into a fight with my mace in one hand and my gun in the other blasting and bashing my way through my foes.


Glad to see you've all checked in.

As you've all noticed and commented on, we have a rather unique party makeup. I can't wait to see how/if you all get along and work together.

Let me know when you're ready for me to review your character sheets.


Male Gnome Rogue Scout 1 {Init+3 / Perc +8} {AC 17 / T 14 / FF 14} {HP 9/9} {F+1 / R+5 /W+2}

Things are looking decent, next step is getting the stats to show like you requested. and double checking to make sure I changed things correctly.

edit: let's see if the changes look ok.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Can we get a gameplay thread to dot? That will attach the game to our Campaigns tab and make tracking updates easier.

I think I'm ready for my Character Audit.


The gameplay thread is up. Let the fun begin.


Ragnar:

A couple of character issues:
1. You don't have a campaign trait - one of your traits needs to be from Reign of Winter.
2. You can't take Power Attack as a level-one feat w/o a BAB of +1.
3. Your Fort save should only be +2.
4. What languages do you speak?


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5

Feel free to check my sheet, I think everything is in order so let me know if you see anything out of place.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Ditto. I think Morrigan is ready as well.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Good catches, thanks. I'll pick a new trait and feat and get back to you about that tomorrow.

Languages are a problem. Ragnar speaks a language that is probably long gone as his primary tongue. I'm going to pick one that probably wouldn't change much over time as his secondary language so that the party can still talk to him.

I'm thinking Elven (because they ruled the world back then), or maybe Draconic.

Any suggestions?


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

My sheet will be done in less than 12 hours from now - on tour with the ipad, so everything's a bit hard, not least finding the time and space between gigs to sit down and geek out. I'll be home by Sunday morning though, but feel free to start as soon as my sheet's done - posting in-game is much easier than crunching numbers and tweaking profiles.


Nosh:

Character issues:
1. HP should be 9/9, I think.

2. You have one more starting language.

Everybody else is looking good. Just let me know when you're ready, Baz.


@Ragnar - I don't really have a good language suggestion, no. Elven seems the most logical, and at least one person in your party speaks it.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

I'm done except for a more detailed backstory than what I posted on the recruitment thread. That'll be up in a day or so.

RPG Superstar 2008 Top 16

@ Ragnar I took a look in my campaign setting PDF and thought these might help you. I am assuming your character is from the area of Irrisen but from centuries before our current time based on what I read as your background. Skald and Hallit are the current languages there.

Theses are a couple of the Dead Languages from the area:

Azlanti: One of the most widely spoken languages of its time, Azlanti became the basis for dozens of languages all over Avistan and Garund. Its linguistic legacy is seen in languages as diverse (on the surface) as Hallit, Polyglot, Taldane, and Varisian.

Thassilonian: One of the ancestor tongues of modern Varisian, Thassilonian is mostly remembered for its now unused alphabet, consisting of three sets of runes. Some linguists put forward that Thassilonian was the first language with three grammatical genders.

You could also say you speak an ancient form of Skald or Hallit that is unaltered by the change of time. Kind of like the difference between Olde English and Modern English. Same language with alternate spellings, meanings, missing words that have been added over time, alternate pronunciations and such. You could communicate with someone speaking the modern version with some difficulty, but not as bad as not speaking the same language at all.

Just my suggestions, it's all up to the DM of course.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Oooh, good stuff. Speaking Thassalonian sounds cool.


I'm good with whatever you choose, but request that it be something that someone else in the party speaks or could learn. Or, failing that, that you devise a way to communicate that doesn't slow things up too much.


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5
GM Tallgrass wrote:
I'm good with whatever you choose, but request that it be something that someone else in the party speaks or could learn. Or, failing that, that you devise a way to communicate that doesn't slow things up too much.

That's why I suggested an "old" version of one of the languages like Skald that I think at least one or two of already speak. You could role play it by substituting K's for C's or D's for T's or something like that and occasionally just not understand a word we use, but for the most part you could communicate and understand without slowing down the game. Just a suggestion.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

GM: I've made a change to my skills, I hope you don't mind. But all this talk of languages has made me realise that I really should know Varisian, so although I'd much rather have the rank in UMD, I've put it in Linguistics. Let me know if that's not cool.


I'm fine with any basic changes up until the first enemy encounter. Just give me a heads up if you do change something so I can keep track of what's what.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

I've done a little research into golarion's history. Ragnar is way older than I originally thought he was. The language he speaks wouldnt be like the difference between English and old English. It would be more like the difference between English and ancient Greek.

One point in linguistics at second level and I'll be fine (I think I'll still write him with a germanic accent, as suggested) but for now I'm going to play up the language barrier and have him speak one of the "timeless" languages as a second tongue.


Male Gnome Rogue Scout 1 {Init+3 / Perc +8} {AC 17 / T 14 / FF 14} {HP 9/9} {F+1 / R+5 /W+2}

My last post was eaten, didn't notice. Check in and realize, nosh has been quite for waaaay to long.


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5
The Excitable Nosh wrote:
My last post was eaten, didn't notice. Check in and realize, nosh has been quite for waaaay to long.

That happened to me too, I had one the post I DM vanish too, but one of the players saw it and responded to it before it vanished. ODD

Way to go with the language translators. I recognize the Greek for elves, but Morrigan what did you chose for the northern languages, and Ragnar which are you using for the ancient tongue? I speak Skald and would like to follow suit and use the same one as you.

For the DM, I gave Bryce the title Circuitor it is the name of an office used in some monastic orders. The Circitor is the brother in charge of discipline. I thought it would be cool to use it as a title like priest or abbot to represent his a part of an order of the church, but not a priest.


Male Gnome Rogue Scout 1 {Init+3 / Perc +8} {AC 17 / T 14 / FF 14} {HP 9/9} {F+1 / R+5 /W+2}

you got me, greek looked close enough and it was different than anyone else's so I went with it. Is one of the others german?


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5
The Excitable Nosh wrote:
you got me, greek looked close enough and it was different than anyone else's so I went with it. Is one of the others german?

I've studied Biblical Greek so it was easy to recognize, I think it makes a good choice for elven. I am guessing one is German, maybe Dutch? I'd just like to use the same one to help make "our" Golarian more real and consistent.


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

I used Finnish for Hallit and Norwegian for Skald. I figured that last at least was appropriate. :)

Since a lot of fey come from celtic mythology, I was thinking maybe Irish for sylvan?


Init +2 | Perc +7 | AC 16 / T 12 / FF 14 | HP 9/9 | Saves F +2/R +2/W +5
.Morrigan wrote:

I used Finnish for Hallit and Norwegian for Skald. I figured that last at least was appropriate. :)

Since a lot of fey come from celtic mythology, I was thinking maybe Irish for sylvan?

Thanks, that is very cool. If Bryce every speaks in Skald I will use Norwegian too.


@Ragnar - can you please update your Feat and trait selection soon? We're not quite ready to start rolling, but just want to get everything squared away.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6
.Morrigan wrote:
Since a lot of fey come from celtic mythology, I was thinking maybe Irish for sylvan?

Tá beag Gaeilge agam. Is é sin an smaoineamh maith, is maith liom é :)

Irish:
I speak a little Irish. Good idea, I like it :)


Init +5 | Perc +7/9 | AC 13 / T 13 / FF 10 | HP 17 /21 | Saves F +2 / R +3 / W +4

Really? Nice! I've always wanted to learn Irish or Gailic, but alas it's rather difficult to find classes or people to practice with. Everything is Spanish these days. From the little I know of it, it's also very different from what I'm used to. lol


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

It's a crazy language! I live in a very Irish area, and I know a very little, but I couldn't speak anywhere near fluently - I find reading and writing (with the help of my pocket dictionary) much easier :) And it doesn't matter which Irishman teaches you pronunciation, every other one speaks it in a different way, and will contradict the others' suggestions non-stop...


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

I picked Macedonian for Old Skald.

I'll have the feat selection done by tonight. Sorry about the delay.


Male Gnome Rogue Scout 1 {Init+3 / Perc +8} {AC 17 / T 14 / FF 14} {HP 9/9} {F+1 / R+5 /W+2}

Maybe useful...

Gnomish = Welsh
Elvish = Greek
Sylvan = Irish
Hallit = Finnish
Skald = Norwegian


Ragnar - no worries on the delay. You're not holding anything up at all.

Also, the councilor isn't an elf - the Apothecary is. Sorry for the confusion.


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Gotcha.
In any case, Ragnar doesn't realize there are any elves around. Probably because they aren't acting with the authority or disdain that he's used to.


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

Enjoying the language shenanigans so far, even though I don't know what the hell's going on!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

Picked my feat and trait.

Improved Channel, Northern Ancestry


Spells Prepared:
0 – create water, detect magic, guidance, light; 1st – bless, endure elements, obscuring mist, true strike*
Init +4 | Perc +4 | AC 17 / T 11 / FF 16 | HP 18/18 | Saves F +6/R +0/W +5 | Channels remaining 6/6

So apparently my ipad autocorrects "Bazikian" to "Brazilian"... Saw that 40 mins too late on my last gameplay post :/


Sorry for the slower going folks. It's been crazy at work. We'll pick up next week!


HP 19/36, Temp HP (0), Nonlethal 12, -4 max hp(from con damage), AC 19 (17), Fort +4 (+6), Dex +0, Will +4 (+6) Rage 0/6, Command Undead 5/5, Assume Fate 2/2, Spells: 1st 6/7, 2nd 3/4 Active Effects: 2 Wis damage, 4 con damage

No problem. This scene is talking longer than I thought it would. It's great to establish who the characters are though.

I've been doing some thinking about how it's shaping up. What do you think of me switching to the Dual Cursed archetype and taking Tongues also, since we're already establishing the language barrier?


I'm good with it.

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