[Alpha Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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"A little busy here. We'll get to her momentarily," Rathis rasps.

Despite his bluster, he continues to struggle to hurt the devil.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (6, 1) = 7

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (4) + 16 + 1 = 21
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (1, 4) = 5

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (8) + 15 + 1 = 24
1d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 2) = 8

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (3, 5) = 8

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (1, 3) = 4

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19
1d8 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (2, 3) = 5

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (6, 4) = 10

Sigh. Really? No 1st this time, at least, I guess, but getting a single double digit roll would be appreciated...

Status:

132/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Actually, gazes are like auras. If you're in the range of one, you have to either avoid looking at it or make the save. That being said, however, most of them only have a range of like 30'

Corso will continue to attack the one in front of him until it drops and a way is opened to get to the medusa.

Attack Rolls (normal): 1d20 + 24 ⇒ (11) + 24 = 351d20 + 24 ⇒ (9) + 24 = 331d20 + 19 ⇒ (14) + 19 = 331d20 + 14 ⇒ (19) + 14 = 33

Damage Rolls (including holy damage): 3d6 + 11 ⇒ (1, 2, 6) + 11 = 203d6 + 11 ⇒ (5, 5, 2) + 11 = 233d6 + 11 ⇒ (6, 3, 1) + 11 = 213d6 + 11 ⇒ (1, 3, 5) + 11 = 20


Val will continue on the devils

Atk: 1d20 + 18 + 2 ⇒ (9) + 18 + 2 = 29
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (7) + 4 = 11
Damage(Holy): 2d6 ⇒ (3, 2) = 5

Atk: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (7) + 4 = 11
Damage(Holy): 2d6 ⇒ (3, 3) = 6

Atk: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (4) + 4 = 8
Damage(Holy): 2d6 ⇒ (4, 4) = 8


The Man. The Myth. The Mask!

screen:

1
2 52
3 87
4
5 44
12d20 ⇒ (7, 8, 2, 9, 10, 18, 11, 8, 15, 5, 11, 2) = 106
2d6 + 5 ⇒ (4, 3) + 5 = 12

Rathis still has trouble hitting, though he comes within a hair's breadth this time. Corso and Val continue to whittle away at the demons while providing an effective defense. Rathis is the only one to get a scratch this time (for 12).

Omar also has issues hitting the ceiling-bound madeusa. In response, She casts again, but does not move from her place on the ceiling.

DC 27 identify:
Mislead

Party UP!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Again, the same.

ranger focus, deadly aim, rapid shot, haste, many shot, clustered shot
to hit: 1d20 + 26 ⇒ (14) + 26 = 40 damage: 2d8 + 48 ⇒ (8, 1) + 48 = 57
to hit: 1d20 + 26 ⇒ (14) + 26 = 40 damage: 1d8 + 24 ⇒ (1) + 24 = 25
to hit: 1d20 + 26 ⇒ (7) + 26 = 33 damage: 1d8 + 24 ⇒ (3) + 24 = 27
to hit: 1d20 + 21 ⇒ (13) + 21 = 34 damage: 1d8 + 24 ⇒ (3) + 24 = 27
to hit: 1d20 + 16 ⇒ (7) + 16 = 23 miss


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Anger growing at his inability to hit the devil, Rathis tears into it again, this time finally managing to score some blows on the devil.

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (14) + 16 + 1 = 31
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (16) + 16 + 1 = 33
1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (6, 3) = 9

Bite, power attack, amulet: 1d20 + 15 + 1 ⇒ (6) + 15 + 1 = 22
1d8 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 6) = 12

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17
1d6 + 14 + 1 ⇒ (2) + 14 + 1 = 17
Holy damage: 2d6 ⇒ (4, 4) = 8

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (6, 5) = 11

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
1d8 + 14 ⇒ (5) + 14 = 19
Holy damage: 2d6 ⇒ (1, 6) = 7

Claw, power attack, amulet (extra attack from haste): 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
1d6 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Holy damage: 2d6 ⇒ (6, 1) = 7

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (6, 3) = 9

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


Val will continue on the devils again

Atk: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (5) + 4 = 9
Damage(Holy): 2d6 ⇒ (1, 5) = 6

Atk: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (3) + 4 = 7
Damage(Holy): 2d6 ⇒ (5, 3) = 8

Atk: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (5) + 4 = 9
Damage(Holy): 2d6 ⇒ (3, 2) = 5


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will continue to attack the same one that he has been focusing on, hoping to drop it.

My plan hinges on whether or not I drop the one that I've been attacking; if I do, I will move and provoke AoOs from the other two that threaten me, and if I do not, I will attack the one I have been focusing on until he drops then attack the next closest one.

Attack Rolls: 1d20 + 24 ⇒ (6) + 24 = 301d20 + 24 ⇒ (15) + 24 = 391d20 + 19 ⇒ (5) + 19 = 241d20 + 14 ⇒ (16) + 14 = 30
Damage Rolls (including Holy Damage): 3d6 + 11 ⇒ (1, 2, 3) + 11 = 173d6 + 11 ⇒ (1, 3, 5) + 11 = 203d6 + 11 ⇒ (1, 3, 6) + 11 = 213d6 + 11 ⇒ (1, 3, 1) + 11 = 16


The Man. The Myth. The Mask!

Just waiting on Ferod


spellcraft: 1d20 + 28 ⇒ (20) + 28 = 48

By the nine hells! That's an illusion! The snake's invisible!Ferod shouts to his companions.

One good deed deserves another! Ferod casts Summon Monster VII.

While I haven't interacted with the illusion, passing the spellcraft check should let me know that it is since the illusion is very limited by the spell.


The Man. The Myth. The Mask!

I agree. The others now get a save to disbelieve before their turn. Omar gets two saves, once for interaction and once for you telling him.

[spoiler=Screen]
1
2 82
3---
4
5 44
12d20 ⇒ (4, 6, 3, 18, 9, 6, 8, 9, 6, 10, 2, 6) = 87

Omar: You hear casting coming from the direction of your target, which you have (probably, maybe Ferod's lying) just discovered is a illusion. Suddinly, you feel like your joints are locking up! (Will save DC 19 or take -6 dex from Bestow Curse.)

The melee out front continues! One of the demons falls under the combined assault of Corso and Rathis, and Val's is looking very much worse for wear. the two at the edges, however, are still in top shape. They attack with calculated strikes, but you present a wall of impermeable defense.

Map updated. Party up!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

will save: 1d20 + 12 ⇒ (17) + 12 = 29 pass against curse

Do I also need to check against the illusion?

Auto perception to find invisible target.

Fire away.
anger focus, deadly aim, rapid shot, haste, many shot, clustered shot

to hit: 1d20 + 26 ⇒ (8) + 26 = 34 damage: 2d8 + 48 ⇒ (5, 1) + 48 = 54
to hit: 1d20 + 26 ⇒ (18) + 26 = 44 damage: 1d8 + 24 ⇒ (8) + 24 = 32
to hit: 1d20 + 26 ⇒ (20) + 26 = 46 damage: 1d8 + 24 ⇒ (8) + 24 = 32
to hit: 1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 24 ⇒ (7) + 24 = 31
to hit: 1d20 + 16 ⇒ (17) + 16 = 33 damage: 1d8 + 24 ⇒ (1) + 24 = 25

confirm : 1d20 + 26 ⇒ (3) + 26 = 29 damage: 2d8 + 48 ⇒ (4, 5) + 48 = 57


The Man. The Myth. The Mask!

You get two saves to disbelieve, yes DC 22. Otherwise you'll believe the illusion is real until presented with greater evidence otherwise.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

will save: 1d20 + 12 ⇒ (17) + 12 = 29 pass
will save: 1d20 + 12 ⇒ (4) + 12 = 16 moot


Val will continue on the devils with one down, three to go.

Atk: 1d20 + 18 + 2 ⇒ (17) + 18 + 2 = 37
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (4) + 4 = 8
Damage(Holy): 2d6 ⇒ (1, 1) = 2

Atk: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (3) + 4 = 7
Damage(Holy): 2d6 ⇒ (4, 4) = 8

Atk: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (6) + 4 = 10
Damage(Holy): 2d6 ⇒ (4, 5) = 9


1d3 ⇒ 3

Ferod finishes casting his spell and three chaos beasts appear!

#1 attacks the bone devil.
claw 1: 1d20 + 15 ⇒ (1) + 15 = 16 miss
claw 2: 1d20 + 15 ⇒ (13) + 15 = 28 hit
claw 3: 1d20 + 15 ⇒ (17) + 15 = 32 hit
claw 4: 1d20 + 15 ⇒ (2) + 15 = 17 miss

damage: 1d6 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 3 ⇒ (3) + 3 = 6

#2 and #3 are on the ceiling, in the area of reversed gravity.

#2 attacks the illusion.
claw 1: 1d20 + 13 ⇒ (12) + 13 = 25 hit
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (5) + 4 = 9 miss
claw 2: 1d20 + 13 ⇒ (17) + 13 = 30 hit
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (18) + 4 = 22 hit?
perception vs invisibility: 1d20 + 13 ⇒ (12) + 13 = 25 probable miss, though having cast her invis stealth would be lower
Wild attacks at two random squares.
claw 3: 1d20 + 13 ⇒ (5) + 13 = 18 hit
miss chance, low: 1d100 ⇒ 21
claw 4: 1d20 + 13 ⇒ (3) + 13 = 16 hit
miss chance, low: 1d100 ⇒ 76

#3 moves forward and attacks the illusion.
claw 1: 1d20 + 13 ⇒ (13) + 13 = 26 hit
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (10) + 4 = 14 miss
claw 2: 1d20 + 13 ⇒ (16) + 13 = 29 hit
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (13) + 4 = 17 miss
claw 3: 1d20 + 13 ⇒ (19) + 13 = 32 hit
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (13) + 4 = 17 miss
claw 4: 1d20 + 13 ⇒ (10) + 13 = 23 miss
will save to disbelieve DC? at least 19: 1d20 + 4 ⇒ (1) + 4 = 5 miss

there is a supernatural curse on hits form the claws requiring DC 17 fort saves.

Ferod casts greater invisibility and moves a step over.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Rathis tears at the nearest devil, hoping to put it down.

"One of you is already gone. Back to the Hells with you before you suffer the same."

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (15) + 16 + 1 = 32
1d6 + 14 + 1 ⇒ (5) + 14 + 1 = 20
Holy damage: 2d6 ⇒ (6, 3) = 9

Claw, power attack, amulet: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23
1d6 + 14 + 1 ⇒ (1) + 14 + 1 = 16
Holy damage: 2d6 ⇒ (1, 5) = 6

Bite, power attack, amulet: 1d20 + 1 + 15 ⇒ (5) + 1 + 15 = 21
1d8 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (1, 4) = 5

Claw, power attack, amulet: 1d20 + 11 + 1 ⇒ (20) + 11 + 1 = 32
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18
Holy damage: 2d6 ⇒ (3, 3) = 6

Claw, power attack, amulet: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
1d6 + 14 + 1 ⇒ (4) + 14 + 1 = 19
Holy damage: 2d6 ⇒ (1, 5) = 6

Bite, power attack, amulet: 1d20 + 10 + 1 ⇒ (20) + 10 + 1 = 31
1d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Holy damage: 2d6 ⇒ (4, 5) = 9

Boar style rend (if two or more unarmed strikes hit) bleed damage: 2d6 ⇒ (2, 5) = 7

Claw crit?: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
1d6 + 14 + 1 ⇒ (3) + 14 + 1 = 18

Bite crit?: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17
1d8 + 14 + 1 ⇒ (6) + 14 + 1 = 21

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will move up on the Medusa, relying on his superior combat prowess to keep him alive.

Fort Save vs. Stone: 1d20 + 19 ⇒ (9) + 19 = 28


The Man. The Myth. The Mask!

screen:

1
2 59
3 ---
4 ---
5 118
1d20 + 12 ⇒ (3) + 12 = 15
4d20 ⇒ (1, 11, 18, 7) = 37
1d6 + 5 ⇒ (5) + 5 = 10
1d20 + 7 ⇒ (18) + 7 = 25
HW: 19d6 ⇒ (3, 3, 4, 2, 2, 6, 1, 1, 3, 4, 3, 2, 3, 5, 3, 2, 2, 5, 5) = 59

Omar shrugs off the illusion and easily spots the shimmer of air that indicates invisibility. His arrows fly true with devastating effect. The cries of surprised pain allow the chaos beast to follow up and attack the general area of the madeusa, but it doesn't make contact.

In the melee, Rathis finally hits his stride and gets inside a demon's defenses to devastating effect. He rips the thing to literal pieces and flings the bits all over the room.
Val is having success against her target demon as well especially with the new flanking "buddy". She hacks a few bones off, then it's form starts to melt and shift randomly. It growls and manages to pull itself back together, but whatever is affecting it has put a conciderable dent in its combat capability.
The third demon then assaults Val in an attempt at revenge and manages a good hit (for 10 damage).

The madeusa casts again and all of your skin starts to crack and bleed as the moisture is sucked from your body!
Horrid Wilting, 59 damage, DC 23 fort for half
Party up, Map updated. Real madeusa outlined in red.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Did that horrid wilting affect everyone?

Will: 1d20 + 6 ⇒ (20) + 6 = 26

Sure he can tell which is the real medusa and which is the illusion, Rathis abandons his colleagues to their fight with the devils and moves to help Ferod. As he gets close, he lashes out with a massive claw.

Claw, power attack, amulet: 1d20 + 16 ⇒ (12) + 16 = 28
1d6 + 14 ⇒ (1) + 14 = 15
Holy damage: 2d6 ⇒ (4, 6) = 10

Mechanics:

120/178 hp
AC: 33 (+2 vs. medusa)

Effects: Enlarge person (+2 Str, -2 Dex, -1 to hit, -1 AC), shield (+4 AC); cumulative +2 to AC, +1 damage; +10' reach; haste (+1 to hit, +1 AC, +1 Reflex saves)

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

fort save: 1d20 + 15 ⇒ (18) + 15 = 33 pass 29 damage

loose on the medusa again

anger focus, deadly aim, rapid shot, haste, many shot, clustered shot
to hit: 1d20 + 26 ⇒ (20) + 26 = 46 damage: 2d8 + 48 ⇒ (5, 8) + 48 = 61
to hit: 1d20 + 26 ⇒ (12) + 26 = 38 damage: 1d8 + 24 ⇒ (8) + 24 = 32
to hit: 1d20 + 26 ⇒ (1) + 26 = 27 damage: 1d8 + 24 ⇒ (4) + 24 = 28 miss
to hit: 1d20 + 21 ⇒ (9) + 21 = 30 damage: 1d8 + 24 ⇒ (3) + 24 = 27
to hit: 1d20 + 16 ⇒ (14) + 16 = 30 damage: 1d8 + 24 ⇒ (5) + 24 = 29

confirm: 1d20 + 26 ⇒ (11) + 26 = 37 damage: 2d8 + 48 ⇒ (2, 2) + 48 = 52


Val will continue on the devils with two down, two to go.

Atk: 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 38
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (8) + 4 = 12
Damage(Holy): 2d6 ⇒ (5, 4) = 9

Atk: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (1) + 4 = 5
Damage(Holy): 2d6 ⇒ (6, 1) = 7

Atk: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Damage(Good+Silver+Magic): 1d8 + 4 ⇒ (2) + 4 = 6
Damage(Holy): 2d6 ⇒ (5, 2) = 7


Don't forget the blue area is reverse gravity! The targeting for Horrid Wilting leaves much to be desired, it's not a ray, burst, or emenation, it sounds like it is targeted but doesn't mention selection of targets. So I'm guessing that any living creature within range, other than the caster (though this isn't noted either) would be effected. Including the devils. The medusa does need to make 3 rolls vs the spell resistance of the chaos beasts (SR 18). While the medusa is invis, can we get her stealth number so we know if we perceive or hit her?

perc CB1 vs medusa stealth: 1d20 + 13 ⇒ (9) + 13 = 22
perc CB2: 1d20 + 13 ⇒ (16) + 13 = 29
perc CB3: 1d20 + 13 ⇒ (17) + 13 = 30
perc Ferod: 1d20 + 18 ⇒ (12) + 18 = 30
+20 invis bonus should be countered by -20 penalty for combat actions?

fort CB1: 1d20 + 9 ⇒ (8) + 9 = 17 fail 26/85 HP
fort CB2: 1d20 + 9 ⇒ (4) + 9 = 13 fail 26/85 HP
fort CB3: 1d20 + 9 ⇒ (13) + 9 = 22 pass 55/85 HP
fort Ferod: 1d20 + 9 ⇒ (19) + 9 = 28 pass 54/84 HP

CB #1 continues to attack the bone devil,it will take a 5' step to apply any hits to the other bone devil should this one go down (at -2 to hit).
Claw #1: 1d20 + 15 ⇒ (18) + 15 = 33 Hit
Claw #2: 1d20 + 15 ⇒ (5) + 15 = 20 Miss
Claw #3: 1d20 + 15 ⇒ (4) + 15 = 19 Miss
Claw #4: 1d20 + 15 ⇒ (8) + 15 = 23 Miss

Damage: 1d6 + 3 ⇒ (3) + 3 = 6 duration of corporal instability increased

CB #2 has seen through the illusion and identified the square of the medusa? Moves in and makes a swing.
fort vs gaze Dc16?: 1d20 + 9 ⇒ (7) + 9 = 16 pass
claw: 1d20 + 13 ⇒ (18) + 13 = 31 hit
miss chance: 1d100 ⇒ 11 success

damage plus corporeal instability on fail fort DC 17: 1d6 + 3 ⇒ (3) + 3 = 6

CB #3 should have also identified the square the attacks are coming from.
fort vs gaze: 1d20 + 9 ⇒ (8) + 9 = 17
Claw #1: 1d20 + 13 ⇒ (13) + 13 = 26 miss chance: 1d100 ⇒ 70
Claw #2: 1d20 + 13 ⇒ (17) + 13 = 30 miss chance: 1d100 ⇒ 30
damage plus corporeal instability on fail fort DC 17: 1d6 + 3 ⇒ (5) + 3 = 8
Claw #3: 1d20 + 13 ⇒ (13) + 13 = 26 miss chance: 1d100 ⇒ 67
Claw #4: 1d20 + 13 ⇒ (12) + 13 = 25 miss chance: 1d100 ⇒ 54

Ferod should also have an idea of her whereabouts, though she is on the other side of the room. Ferod casts glitterdust, on the invisible medusa, avoiding his companions with the area of effect.

Round 2 of 14 for Chaotic Beasts


The Man. The Myth. The Mask!

The targeting of Horrid Wilting is much like chain lightning "targets no to of which are more than 60 ft apart"
The number to locate her just 20. Most things pass at this point.

Valeria, with the help of the chaos beast, holds off the intervention of the bone devils while the rest of the party and their pets descend on the madeusa. As Omar continues to feather her with arrows, Rathis and the chaos beasts charge in. In spite of her concealment, she is ravaged. It's hard to tell who exactly gets the last blow. At about the same time Omar's last arrow thuds into her forehead and Rath's claw reaches up to gut her from her snake-like underbelly, helped by the targeting assistance of the chaos beasts. All at once the devils disappear and the whirling blades vanish. Laying against the ceiling is the body of your foe, now very dead.

A secret door to the northwest hides a small room that contains a large circular bed, five fine silk dresses (worth 200 gp each), and six potions of cure critical wounds. A small shrine to Asmodeus sits in the northeast corner, on top of the shrine lies a single piece of parchment upon which is inscribed Stavian I’s record of birth—a simple but powerful document that has the ability, if proof besides your collective visions is found to support it, to completely invalidate almost four generations of Taldan Monarchy.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

is the medusa still on the ceiling, or is it just invisible now?


The Man. The Myth. The Mask!

She's still up there because of the reversed gravity, but she is now visible and visibly dead.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Umm, that could certainly open up an ugly can of worms. "


Stand back, I'll get her down. Giving the others a moment to clear the area, Ferod dismisses the reversed gravity. snake rain!

Ferod grins and strokes his chin, might be worth a lot of money to someone to NOT produce that document...


Val reads the Documents
"This could be bad.
Very Bad.."


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"There is clearly only one thing to do here: This document must be made public, regardless of the consequences. The government that I have worked for and represent is based on a lie, and a horrible crime."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"It's your funeral Corso. Stavian won't take well to such a revelation. Then again, not my problem. I don't do too much business here in Taldor, and can watch out for myself elsewhere.

Just let me get well clear before you commit suicide OK?"


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"Oh, I am exceptionally well known in my country. It would be hard to make me just go away, and I pity the fools that they send to arrest me. As I said, we need to deal with this issue openly, otherwise, if it comes out, it would be a scandal that could destroy my nation."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"No matter what it will be a scandal which will threaten your empire, but I'll leave it to you. Though I think I'll trouble Ferod for a teleport back to Sothis if possible before you do your reveal. I don't want to be anywhere near Taldor when that happens. Also, please don't mention I had a part of this. I'm not generally scared of those that might be sent against me, but honestly I would prefer to be able to eat and drink without worrying about poison in everything. "


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"What happens in Taldor isn't my problem. I was hired to find this information and that's what I've done. That said, I don't relish the idea of a war starting out. I've been responsible for enough death in my life already to not need that blood on my hands. I wonder if we would be better served saying we were unable to find this proof, or at least not all of it."

Rathis looks troubled.

Sorry for my delay. Got caught up in Superstar a little bit.


The law is clear on this. An injustice has been done. We would be condoning the illegitimate rulers if we choose inaction.

Ferod ponders a moment, considering the various viewpoints. I hear that some of you are concerned about those that may be harmed should this document be brought forward. Consider those that have been harmed, and continue to be harmed by the rule of those now in power under false pretenses.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Yeah, OK, that's all well and good, but could you drop me off somewhere which won't be ground zero? I'm not trying to argue with what you want to do, I just don't want a part of the consequences. "


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"Fair enough. Were I not me, I might be concerned about my wellbeing as well."


"If the document goes public, you should expect some guards coming to your door, as he won't like be being called an illigitamite heir to the throne."

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"An empire such as Taldor does command some serious resources. I wouldn't be so sanguine about your ability to handle all threats. I really doubt most of them will be ones you see coming. Though as I said, it's your head. Good luck if you go through with it. "


The Man. The Myth. The Mask!

In the end, it would be a good idea to at least meet with Mr. Daellum and give him the bad news.
You find him in the Lion Sleeps common room. It is as warm and inviting as ever, but knowing what happened here puts the building in s while new light.
He gets you with eager hand shakes and a gleam in his eye.
Well? Is your exploration complete?

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

"Yep, all cleared out. Found the sword. "


The Man. The Myth. The Mask!

Excellent! And what of my family?


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"That's less good news, I'm afraid," Rathis growls.

He proceeds, with the help of the others, to lay out exactly what they found, though he at least omits the discovery of proof about Stavian's birth.


The Man. The Myth. The Mask!

Mr. Daellum remains quiet as the take is told. His face sinks more and more with each take of demons, vampires, and even a madeusa.
" My. I didn't know." He sighs and runs his hand through his hair. "Did you find any hard proof of their depravity?"

-Posted with Wayfinder


Besides the horrors we found in the necropolis?

Ferod chuckles morosely, and shakes his head.


The Man. The Myth. The Mask!

He sighs and nods. So, my hope fades. May I obtain the sword from you now?

Corso:
The sword, a servant of Asmodeus, you've gathered, feels like it wants to be handed over to this man.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"Nothing presentable in court, but the visions make it pretty clear that your family was not declared damnatio without reason."


The Man. The Myth. The Mask!

Daelum nods. Of course. The sword?


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

I have no problem giving it to him, but I would definitely warn him that it is an evil artifact and not something to be trifled with.

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