[Alpha Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Best tell him the nature of that overgrown toothpick.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

"Here is your evil Asmodean artifact. I would recommend finding a place to store it until it can be destroyed."

I will then very carefully hand him the blade.


The Man. The Myth. The Mask!

The merchant price takes the blade and chuckles grimly. No problem. I once had a pair of shoes twice as stubborn. Now, if there is nothing else.
He rises and shakes each of your hands.
I must be off

1d20 + 21 ⇒ (13) + 21 = 34

perception DC 34:

He's trying to pick the Birth Document off you!


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Perception: 1d20 + 17 ⇒ (3) + 17 = 20

Rathis tenses for a moment, afraid the sword will provoke violence, but relaxes after it appears nothing is going to happen.

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

perception: 1d20 + 28 ⇒ (2) + 28 = 30


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Did anyone mention it to him? I certainly didn't.


perc: 1d20 + 18 ⇒ (20) + 18 = 38

Ferod takes a step back, HOLD!! mumbling a few arcane words, Ferod points his hand at Daelum. Speak not! With but a twitch of my finger and a stone statue you will be!

Ferod nods to Omar and Rathis, Daelum is as his family, check the location of the fingers of his left hand, the scroll he seeks.

We didn't tell Dealum of the birth cert... At least my review of the posts above don't indicate we did.


The Man. The Myth. The Mask!

No, you didn't. Interesting, isn't it?


damn sword


The Man. The Myth. The Mask!

Dellum scowls at Ferod, but cannot do much to disguise his hand reaching for the document.
Quadria sends its regards. He sneeres, then shouts an arcane word. The room explodes into fire and dust!

5d20 ⇒ (10, 7, 15, 13, 16) = 61
And, of course, everyone beats him on the Init. Party up!
He can be spotted through the chaos and now-burning environment with a DC 30 perception check. Omar, the first four arrows you fire turn in mid-air and strike four small cubes that are hovering in various places near Daellum.
Edit: Also, youall each take 20 fire and 10 slashing from the explosion.
And damn sword, indeed, Ferod.
Edit 2: Ferod, if you wish to complete your cast, you may. Your spell and the explosion will occur simultaneously.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

"And yet another of the family shows its true colors, eh?" Rathis growls, his worst fears coming to pass.

Perception: 1d20 + 17 ⇒ (4) + 17 = 21

He blinks, trying to find the nobleman through the dust. Failing, he instead quaffs the potion, growing to massive proportions as an invisible shield of force springs into life in front of him.

Drink extract of shield/enlarge person

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

Hmm, I only get 4 arrows unless hasted, so I suppose that's my turn.


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Perception Check: 1d20 + 14 ⇒ (17) + 14 = 31

Shocked for the briefest of moments that allowed Dallum to slip away from him, Corso easily spots him attempting to hide amongst the burning wreckage. Corso will move in such a way that he is prevented from fleeing, drawing his tonfa as he goes.

I'm just double-moving around behind him, so that he can only easily move towards the party. Since it will probably come up, while adj. to me he has a -9 penalty to cast defensively, and if he withdraws or 5' steps away from me, I get an AoO, which I will use for standstill.


Daelum needs to make a fort save DC 23, if he fails, add a will save, DC 23, both vs baleful polymorph. The petrification was bluff.

If Daelum passes on Ferod's readied spell, Ferod will use Chains of Light, requiring a DC 22 reflex save.


The Man. The Myth. The Mask!

And the Hellknight unloads all the barrels
3d20 ⇒ (12, 9, 2) = 23
Well, this is about to go poorly for him. He barely made the first, but failed the other two. He might be a literal sad panda now, depending on Ferod's whim


Making the first save means he doesn't turn into a fluffy bunny, and thus doesn't need to make the second save. The third failed save does paralyze him.

Ferod walks upto Daelum, Your colors run true, and while I should run you through with your own sword... Ferod pauses and pries the sword from his paralyzed fingers, your treachery has voided your right to it.


The Man. The Myth. The Mask!

Ferod, evil flood your mind add the sword fights your will. Make me a DC 33 will save.


DC 33?! HOLY BEEGEES

will: 1d20 + 12 ⇒ (14) + 12 = 26


The Man. The Myth. The Mask!

The artifact seizes control of Ferod's will with a grip of iron. He is overcome with a desire to get to Quadria with the document.

Welcome to Ego checks against sentient greater artifacts. :)


The Man. The Myth. The Mask!

Just waiting on Val


Sorry for delay, school work load got big fast.

Val moves to block the Quadria's retreat path.


The Man. The Myth. The Mask!

Mr. Traitorpants is frozen by chains of light. As the room burns, he grunts in a futile effort to break his magical bonds of light. What do you do with him.

Meanwhile, what do you do, Ferod, to acquire the birth certificate and to fulfill this new traveling ambition you have just contracted?


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

Corso will walk up and use his tonfa to disarm the artifact blade from Ferod.

CMB check: 1d20 + 19 ⇒ (13) + 19 = 32 That looks pretty good.


The Man. The Myth. The Mask!

The blade clatters to the ground and Ferod suddenly comes back to himself.

With your employer's true loyalties revealed, all that is left is to make sure the blade is placed somewhere safe and away from people. What is done with the document is left in Corso's hands.

The party is victorious! Though their lives now separate, each is now wealthy and famous enough to live out their lives in comfort, should they choose to do so, and all because they herded the call to enter the Tomb of the Iron Madeusa.

Thanks for playing with me, guys! It has been fun. As I promised, I'll be running more higher level stuff as soon as the other two groups finish. You were the first group to finish the module it's entirety. Congratulations.
If youall have any critiques, suggestions, or tips on how to improve as a GM, I gladly welcome them.
Thanks again for playing!

Grand Lodge

Male
Stats:
(N HP 109/116, AC 31, T 21, FF 24, Fort +15, Ref +19, Will +12, Init +7, Perc +29, Stealth +28CMD 37)
ranger 14

No complaints, it was a fun run. Thanks for GMing.


M HP 148/178, AC 30/16/27, F +16, R +13, W +6, Init +3, Per +17 Half-orc alchemist 14

Cool, thanks. That was fun. As Omar said, no complaints here. I think you did a nice job.


had a blast!


HP: 15 | AC: 14 | Fort (T): +2; Ref (T): +4; Will (E): +9 | Perception (T): +7 | Cleric Spell DC: 17 Spells/Day: 5 (5) / 1 (2; +3 slots of Heal) | Focus Points: 0 (1)

No complaints here. We had a good group that worked well together, and you definitely did a good job as a GM. I know when I ran this module with my pfs group, I made them all roll 50 will saves before we started. I had one player who had to roll twice.


It was fun, even if I got bogged down at school work at the end to post more.


The Man. The Myth. The Mask!

Thanks, guys. See ya around the boards!

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