Zadira |
Dam ... you think a literal dam, or a spelling error? And, err... does anyone have the sleep spell?
This seems like a cryptic hint that we need to do something, but not sure what the Dam part means. And could be wrong about the sleep part... maybe it is some curse that keeps you awake. Also, why did we skip the door just to the south of the statue room? Should we go back and get that one?
Grelthe |
Grelthe stares at the words and scratches her head. I too am not sure of the meaning. I do not have the sleep spell though.
oh yeah, I didn't even see that room, but you're right. Maybe after we finish exploring this area we can go back to it?
Catarya Utanbe |
"Someting tat kills you unless you sleep? Some creature tat the one tat wrote tis tried to kill?"
Catarya shakes her head.
"I don know. But I cannot cast te sleep spell."
I'm cool to move on.
Zadira |
Hmm. Zadira thinks they might be missing something, but she casts Open on the secret/north door (from where she is).
GM Choon |
I misread the map, the northern secret door is actually the grate that you heard noises from. Opening southern door.
Zadira opens the door and a rough voice says, Hey! Who did that!
init gnolls: 1d20 + 0 ⇒ (4) + 0 = 4
init Grelthe: 1d20 + 4 ⇒ (14) + 4 = 18
init Zadira: 1d20 + 5 ⇒ (8) + 5 = 13
init Catarya: 1d20 + 5 ⇒ (1) + 5 = 6
init Kayla: 1d20 + 4 ⇒ (6) + 4 = 10
init Melkar: 1d20 + 6 ⇒ (5) + 6 = 11
Party up!
Grelthe |
Grelthe readies up at the side of the door, and at the sound of a voice, she pokes her head inside. Seeing furry hunched humanoids...
Kn. Local: 1d20 + 5 ⇒ (6) + 5 = 11
...she recognizes them as gnolls, and shouts out a warning to her companions before running in, positioning herself between the gnolls and the door, and starts singing. Raging Song w/ Precise Strike (not sharing this round, will start next round once we're all in position)
Perform: 1d20 + 8 ⇒ (11) + 8 = 19 (singing pretty darn well, in fact.)
She stands her ground, waiting until one of them comes within range to attack. Also as a swift action change my teamwork feat.
GM Choon |
Gnolls are capable hunters, but are far happier to scavenge or steal a kill than to go out and track down prey. This laziness impels them to acquire slaves of whatever type is available, whom they force to dig warrens, gather supplies and water, and even hunt for their gnoll masters.
Zadira |
Knowledge Local: 1d20 + 4 ⇒ (7) + 4 = 11
Zadira hears Grelthe's warning, so she moves in and shoots at the bad things. Shooting at the one I outlined in Yellow
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Catarya Utanbe |
A natural 1 for initiative and I'm still faster than them! :)
"De desert dogs. I haf seen tem before."
Catarya rushes forwards, pulling a normal dagger out and hurling it at the nearest gnoll.
They should still be flat-footed so sneak attack applies.
Thrown Dagger (vs Red) -2 defensive: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31 Oboy oboy!
thrown dagger damage (+2d8 sneak): 1d8 + 2 + 2d8 ⇒ (7) + 2 + (2, 8) = 19
Crit?: 1d20 + 13 - 2 ⇒ (19) + 13 - 2 = 30
crit damage: 1d8 + 2 ⇒ (7) + 2 = 9
The dagger strikes the gnoll in the neck, and blood spurts.
I certainly hope 28 damage is enough to take down the gnoll. :)
Kayla - Black scorpion |
Assuming Cat attacked the red one...
Kayla springs to action flipping through the air toward a gnoll. drawing her blades in mid-air
know local: 1d20 + 6 ⇒ (15) + 6 = 21
acrobatics: 1d20 + 13 ⇒ (6) + 13 = 19
attack: 1d20 + 11 ⇒ (11) + 11 = 22
damage: 1d4 + 4 ⇒ (3) + 4 = 7
sneak: 3d6 ⇒ (3, 5, 2) = 10
that is 17 damage on yellow if a hit
GM Choon |
3d20 ⇒ (6, 4, 17) = 27
kayla damage: 1d8 + 3 ⇒ (1) + 3 = 4
Two gnolls fall before they have a chance to react, one to Catarya and the other to Kayla. The remaining three charge! Catarya and Grethle avoid the crude but deadly spears. Kayla gets a cool new scar!
Gnolls are now in melee with the three above. Will update map in the morning.
Party up!
Catarya Utanbe |
I think I want to see where everyone ends up before I move. I may be able to tumble and provide flanks for multiple people.
Zadira |
Zadira shoots at the purple one.
Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Grelthe |
Grelthe sings about how the mighty hero Merisiel slew her foes by striking particularly vital areas... sharing her precise strike feat with anyone who accepts her song.
And then she shoves her way between two of the gnolls (green and purple), bearing the brunt of the assault to set up flanking, then attacks the one that charged her (green).
Attack w/ outflank: 1d20 + 10 + 4 ⇒ (12) + 10 + 4 = 26
damage w/ precise strike: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (4) = 11
Catarya Utanbe |
"Good shot, Grelt!"
Catarya holds her ground, and slashes one way and the other with her daggers.
If Green is still alive, attacking him until he goes down; remaining attacks go against blue. No sneak attack or flank against blue. Not bothering with the song this round. Doing off-hand attack first because I figure if green isn't dead he's close to it. Won't bother fighting defensively this turn either.
Off-hand Mwk TWF dagger: 1d20 + 11 ⇒ (4) + 11 = 15 ...If vs. green, +2 flank for a 17.
Mwk dagger damage: 1d8 + 5 ⇒ (2) + 5 = 7
Sneak damage if vs. green: 2d8 ⇒ (4, 2) = 6
Main hand +1 dagger: 1d20 + 11 ⇒ (4) + 11 = 15 ...If vs. green, +2 flank for a 17.
+1 dagger damage: 1d8 + 9 ⇒ (8) + 9 = 17
Sneak damage if vs. green: 2d8 ⇒ (1, 3) = 4
Kayla - Black scorpion |
Kayla circles around her opponent (purple) striking with both of her blades.
attack 1 w/ flank: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
attack 2 w/ flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
damage 1: 1d4 + 4 + 3d6 ⇒ (4) + 4 + (6, 4, 3) = 21
damage 2: 1d4 + 2 + 3d6 ⇒ (3) + 2 + (6, 1, 6) = 18
Grelthe |
Outflank gives everyone +4 to flanking, btw.
Kayla - Black scorpion |
Outflank gives everyone +4 to flanking, btw.
thanks, so Kayla's attack rolls are all +2 more
GM Choon |
Merry Christmas, everyone!
The party quickly and efficiently dismembers the remaining targets. A few seconds later a few more Gnolls peek in from the hall, but flee when they see what you did to their kin.
On the gnolls you find a total of gold pieces: 5d10 ⇒ (3, 3, 10, 10, 3) = 29 and a small box of 5 sapphires worth about 100g each.
You find the other den a little ways back from where you came and loot that room too (included above) One adjoining room in empty, but the door to the other room is trapped, which is promising!
Map updated.
Grelthe |
Bloody gnolls... disgusting evil creatures. Grelthe shows her digust by spitting into a corner while she waits for the trapmasters to do their thing.
Zadira |
Zadira, somewhat reluctantly because of her recent being-crushed-to-death experience, decides to disable the trap.
Disable Device: 1d20 + 13 ⇒ (16) + 13 = 29
Catarya Utanbe |
Catarya takes out her tools and tries to assist.
Disable Device Aid: 1d20 + 14 ⇒ (6) + 14 = 20
GM Choon |
This room is comfortably furnished with a bed, chairs, a small table,
and a locked wooden chest.
Inside is an odd looking man. He wears a helmet fashioned to look like an array of curling tentacles, and the irises of his eyes are a strange yellow color. You only get time to notice that before he attacks!
init snake: 1d20 ⇒ 18
init Grelthe: 1d20 + 4 ⇒ (2) + 4 = 6
init Zadira: 1d20 + 5 ⇒ (3) + 5 = 8
init Catarya: 1d20 + 5 ⇒ (20) + 5 = 25
init Kayla: 1d20 + 4 ⇒ (15) + 4 = 19
init Melkar: 1d20 + 6 ⇒ (20) + 6 = 26
Catary and Kayla go first. No map needed. This'll be over quick.
Catarya Utanbe |
Can I reach one side of him with a 5' step and then Kayla reaches the other side of him with another 5' step? If so, we can attack twice.
Assuming I can only attack once though:
"You take tat side!" Catarya calls to Kayla.
Catarya rushes to one side of the creature, and waits for Kayla to be in position. Then she strikes with a dagger.
Move action, then ready an attack for when I am flanking with Kayla.
+1 Dagger: 1d20 + 13 ⇒ (6) + 13 = 19
Dagger damage: 1d8 + 8 + 2d8 ⇒ (5) + 8 + (7, 3) = 23
Grelthe |
Detect Evil on him?
Kayla - Black scorpion |
Kayla flips very acrobatically to catch this guy unawares (i.e flanking)
attack with flank: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
damage: 1d4 + 4 ⇒ (2) + 4 = 6
sneak: 3d6 ⇒ (5, 4, 1) = 10
GM Choon |
One, Two, Dead is the crazy man. In addition to his +1 light mace, his locked wooden chest contains 3 potions of cure light wounds and 200 gp, the gold stored in a nicely embroidered bag (10 gp).
On the other side of the room you find a door. The walls of this next room are covered in bizarre pictures and symbols, hastily splashed on with messy, slashing brush-strokes. The words are in the Common tongue, but they make no sense whatsoever.
After that parade of crazy and your first accrual sign of activity from the cult of Orcus you come to a corridor that has three iron doors along its southern wall, each with a small barred window in the center of the door.
if you fail by 5+ and are looking through the window, attack +1 of your not: 1d20 + 20 ⇒ (19) + 20 = 39
Damage: 1d3 ⇒ 3
Under one of the flagstones of the floor of this small cell, there is a cache of items: 200 gp, a holy symbol, a vial of holy water, and an ornate mirror in a gold frame (100 gp).
Grelthe |
While Grelthe was busy considering whether this crazy man lunging at them was evil or not, Catarya & Kayla quickly dispatched him. She comments "What a strange hat. Should someone check if it is magic or anything? Perhaps it's what drove him insane."
After checking the items on his body and in the chest, she will hand a potion each to Kayla & Zadira. "Who wants the last potion? Catarya and I can heal ourselves, and I already have a wand of cure light wounds. I could just stick it in the pack for later? But if no one else is interested in this mace, it would be an upgrade for me."
I am not sure if Zadira or I am carrying the party moneys. I have been adding it to my list of party items just in case?
Kayla - Black scorpion |
Kayla accepts the potion with a nod of gratitude.
tucking it away she moves to ensure 'Z' stays out of trouble.
upon discovery of the three doors, Kayla moves to check each for traps.
perception: 1d20 + 14 ⇒ (15) + 14 = 29
disable: 1d20 + 15 ⇒ (14) + 15 = 29
That door has a trap, but I took care of it she says indicating door "C".
Zadira |
You can carry the party money, Grelthe. Feel free. :) Make sure you get the treasure that Kayla just found too. :)
Keep the mace, Grelthe. Upgrades are good.
Zadira casts Open on the next door.
Catarya Utanbe |
Kayla could use the mace too with weapon finesse.
Grelthe |
I got the gold and sapphires from the gnoll den recorded as well as the recent crazy man loot, if that's what you meant. Kayla, dost thou wanteth thy magic mace? It's actually about equivalent with what I'm already using.
Kayla - Black scorpion |
no thanks with the mace it is not the right size for me
Grelthe |
Grelthe bunches up next to the door with her new mace ready to attack.
GM Choon |
The door opens on... nothing. As does the next one. The third room in contains a mass of webs and two easily slain giant spiders. After pushing through that, you come to yet another empty room!
Kayla - Black scorpion |
As the party moves onward, Kayla takes notice of the secret panels.
auto success at DC 15
that's strange, there's some hidden panels over there. Kayla moves to examine them.
search for traps: 1d20 + 14 ⇒ (11) + 14 = 25
disable if needed: 1d20 + 15 ⇒ (19) + 15 = 34
Zadira |
Zadira casts Open on each of the panels.
Kayla - Black scorpion |
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As Zadira casts her magic, Kayla gets ready to leap and catch her if she ends up falling into a pit again.
Zadira |
Do we see anything inside?