All's Well that Ends in a Well, V.2 (Inactive)

Game Master Choon


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The Man. The Myth. The Mask!

8d20 ⇒ (16, 13, 7, 14, 18, 6, 11, 18) = 103
2d4 + 2d20 ⇒ (2, 1) + (20, 14) = 37

The rats swarm! Kayla easily dances around their snapping jaws while Melkar and Grethle stand side by side against the onslaught. Both take minor scratches, but both hold the line without much trouble. (Melkar takes 2, Grethle takes 1)
Party up! Map updated.


The Man. The Myth. The Mask!

Dire rat stats. Feel free to flavor your kills as you will.
AC 14/14, HP 14


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira steps into the room and shoots at the pink one, failing miserably. That's three failed shots in a row, she thinks. Am I losing my touch?

Attack Pink: 1d20 + 7 ⇒ (3) + 7 = 10

Edited to update where I was and which one I was shooting at after confirming that Grelthe was right in her note below that Gray was dead... doesn't matter overall since I missed, but affected where I would have been standing.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Flavor your kills as you want, but just to clear up the map a bit... Kayla killed the yellow one, which has been removed from the map already. Melkar killed the grey one.


The Man. The Myth. The Mask!

Thanks for keeping it accurate!


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla swings her blades with near precise expertise as the rats try and swarm her.

attack 1: 1d20 + 8 ⇒ (10) + 8 = 18
attack 2: 1d20 + 8 ⇒ (18) + 8 = 26

crit?: 1d20 + 8 ⇒ (2) + 8 = 10 (nope)

damage 1: 1d4 + 1 ⇒ (2) + 1 = 3
damage 2: 1d4 ⇒ 2

bother her blades slice into the rat in front of her, but alas the prove close to ineffective.

a big 5 damage to orange in front of Kayla


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Catarya stabs at the rat with her dagger.

Attacking Orange

dagger fighting defensively +4 flanking with Grelthe: 1d20 + 8 + 4 ⇒ (13) + 8 + 4 = 25
dagger damage +1d8 sneak: 1d6 + 1d8 ⇒ (5) + (5) = 10

Orange rat was already damaged by Kayla so should be at -1 now.

She sticks the dagger in the back of the rat's neck, and a spurt of blood spatters the floor as the rat collapses.

Catarya ducks between the rats and around behind.

tumble: 1d20 + 12 ⇒ (18) + 12 = 30

So that's a single attack and a half-move. I am now flanking red with Melkar, and Grelthe could step 5' north to flank purple. Orange is down already.

"Time to deal with te vermin!"


male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar sweeps his scythe across the floor, catching the next rat in line.

attack light blue+mutagen+crowd control: 1d20 + 10 + 2 + 1 ⇒ (17) + 10 + 2 + 1 = 30
damage+mutagen: 2d4 + 14 + 2 ⇒ (2, 2) + 14 + 2 = 20


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe notices the opening Catarya left and take a 5-foot step north, attacking the purple rat with her flail.
flail attack w/ flanking: 1d20 + 9 + 4 ⇒ (3) + 9 + 4 = 16
flail damage: 1d8 + 4 ⇒ (1) + 4 = 5
She barely glances the rat.


The Man. The Myth. The Mask!

6d20 ⇒ (17, 13, 19, 15, 6, 14) = 84
2d4 + 2d20 ⇒ (4, 3) + (10, 7) = 24
This time it's Zadira and Grelthe who take the hits (4 for Zadira, 3 for Grelthe). One slips by in the north to deliver it's nip to Zadira's toes while the other hiss and snap in the general melee.

Party up!


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira takes a 5foot step backwards into the doorway and shoots again at Pink.

Attack Pink: 1d20 + 7 ⇒ (2) + 7 = 9


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe notices Zadira getting attacked and subsequently missing her shot, and sees Kayla behind her ready to rush into a flanking position, so she will take a 5-foot step north to smack at the pink rat that attacked Zadira.
flail attack: 1d20 + 9 ⇒ (12) + 9 = 21
flail damage: 1d8 + 4 ⇒ (4) + 4 = 8
Zadira's first shot had gone through a major organ, so Grelthe's flail finished it by smashing a leg off.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Catarya pauses, looking at Kayla.

"Hey, tis one's yours," she says as she points at the rat between her and Kayla.

Delaying assuming Kalya wants to flank the lavender rat between us. So I will go after Kayla has gone, and do:

Catarya lashes out with her daggers again, this time at the rat to her southeast.

Full attack against red, Flanking with Melkar.

Dagger 1 fighting defensively +4 flank: 1d20 + 6 + 4 ⇒ (13) + 6 + 4 = 23
damage: 1d6 + 1d8 ⇒ (6) + (7) = 13
Dagger 2 fighting defensively +4 flank: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27
damage: 1d6 + 1d8 ⇒ (4) + (7) = 11

Kayla then shuffles to the south to position for more attacks.

5' step south.
Kayla I have already moved my icon but when you act I will be 5' north of where I am on the map now.


male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar continues to sweep the rats away with his scythe, grinning at the others. "They're kind of cute."

attack dark blue+mutagen: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
damage+mutagen: 2d4 + 14 + 2 ⇒ (4, 2) + 14 + 2 = 22


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla slips forward hoping to take advantage of the distracted rat.

attack 1: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 24
attack 2: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

damage 1: 1d4 + 1 + 2d6 ⇒ (3) + 1 + (2, 5) = 11
damage 2: 1d4 + 2d6 ⇒ (4) + (1, 1) = 6

with hardly any effort, the purple rat is soon left decapitated.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Cleaned up the board. Looks like one rat left, and he is up.


The Man. The Myth. The Mask!

1d20 ⇒ 7

The rest snaps again and is promptly butchered.

Combat end.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Is there anything in the room besides rat detritus?
perception: 1d20 + 5 ⇒ (4) + 5 = 9


The Man. The Myth. The Mask!

Along with a vast quantity of nesting material (mainly scraps of cloth) there is some treasure in the room. Searching through the rubbish uncovers 20 gp, 100 sp, 231 cp, a silver necklace (25 gp), a fork (worthless), and a bottle containing half of a (now spoiled) potion.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe sticks the necklace in with the fancy clothes, and gives the money to our unofficial treasurer (Zadira).


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Hmm. I wonder if that gross old potion would now be poison. Kayla, you may want the bottle for later, even if what is in there is unusable.

Zadira takes the fork as a souvenir, and divides the treasure up for everyone: 47 copper (she added 4 coppers that we had found previously to make it even like that), 20 silver, and 4 gold each.

Then they get back in marching order and proceed down the hall.

moved party


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla takes the bottle dumping the contents on the floor and tucking it away in a pouch.

I can check that door if you want me to? she asks trying to spare Zadira more trap mishaps.

looking over the the next doorfor signs of trouble.

find the trap: 1d20 + 12 ⇒ (18) + 12 = 30


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Wow, nice roll! (and sorry everyone for not posting as Zadira above. I think it was side effects from that near-death experience... or, um... one of the many.) :)


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

I don't see a door on the map.. where are you seeing a door Kayla?


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

I think she is just planning ahead. There has to be a door there somewhere, right? We just can't see it yet.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

"Let's look at te room around to te nort."


The Man. The Myth. The Mask!

Feel fee to move around and reveal the map. I can't edit the map right now. Update coming at some point today.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Ok cleaned up the rats off the map, added "door" boxes, and moved us to the door of the north room. Assuming this is the door Kayla checked, so put her in front.


The Man. The Myth. The Mask!

There are 11 alcoves in the room, ten of which contain statues that appear to be idols or religious statues of gods. They are all quite different in style and appearance, but they seem to have one characteristic in common; all of them are depicted holding dice, cards, or some other sort of gambling imagery. The one alcove that does not contain a statue is the one at the middle of the north wall, directly across from the entrance. This alcove contains an altar with a bowl-shaped indentation in the top.
While there are no explicit instructions, the intent is obvious. Put something in the bowl and see if lady luck smiles upon you.

You may place anything in the bowl, including coin and equipment. When you do, roll 3d6. Each character can do this a max of 5 times.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

knowledge religion: 1d20 + 4 ⇒ (10) + 4 = 14

Do we recognize any of the gods depicted in the statues? Are they good or bad, or all kinds, or are they not traditional Golarion gods?


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla cautiously enters the room, always wary of traps.

perception: 1d20 + 12 ⇒ (9) + 12 = 21

carefully moving toward the alter. she soon examines the alter

perception at the alter: 1d20 + 12 ⇒ (16) + 12 = 28


The Man. The Myth. The Mask!

Zadira- yes, yes, yes, and yes.

Kayla- no traps. Unless you count the gambling, then yes.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Hmm...

Zadira walks up closer, looking at everything with detect magic. Does the bowl glow, or any of the statues or anything?


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Hoping she's more knowledgeable than Zadira...
Knowledge religion: 1d20 + 5 ⇒ (18) + 5 = 23
After inspecting the statues, Grelthe will experimentally put 1 gold in the altar bowl to see what happens.
luck be a lady: 3d6 ⇒ (3, 5, 4) = 12


The Man. The Myth. The Mask!

There is powerful transmutation magic here. The gods are exactly as they seem: a collection of luck and gambling dieties from all over, many of which are completely foreign.

The bowl glows gold, then Grethle's coin disappears.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Hmm. Divine slot machine? Do you feel any different? The whole gambling theme in here seems like it would be completely random. And some of those deities are bad, so maybe bad jackpots too? ... There is that pull though. The lure of thinking *you* will be the one to get a payout...

You can see she is a little itchy to try it, but thinks that she shouldn't.


Do it. Do it. Do it. Do it. Do it.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe looks at Zadira and shrugs in response to her question. As far as I can tell, nothing happened... except I'm out a coin. Generally though with luck deities I would think good or bad outcomes are equally likely. Transmutation magic, you say? She looks thoughtful for a moment, looking at her newly acquired dagger.


Female TN Dread Gnome Ninja 8 / Slayer 4 (modified butterfly blade) (gestalt 1.5) | HP: 50/50 | AC: 19 (T: 15, F: 15) | CMB: +6, CMD: 20| F: +4, R: +10, W: +3 | Init: +4 | Perc: +16, Stealth +22 | Speed 20ft | Climb 20ft Active conditions: none. | Ki points used 0/7

Kayla places a fortune cookie into the bowl, maybe the gods will like to see their fortune? she says wondering if that made any sense.

3d6 ⇒ (4, 1, 1) = 6


The Man. The Myth. The Mask!

The cookie turns an angry red color before also disappearing.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

"Mebbe its not money it wants."

Catarya puts one of her cold iron daggers in the bowl.


The Man. The Myth. The Mask!

3d6 ⇒ (3, 5, 5) = 13
The is another golden glow and you see a glimpse of a golden reward before the dagger disappears.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

[b]Oh no. That seems... bad. Don't you need two daggers, Catarya?[b] I don't remember if she had been dual-wielding or not.


Warpriest 6 / Rogue 3 | HP 45/45 | AC 22 : TAC 17 : FAC 15 : CMD 18 AC 26 : TAC 21 : FAC 15 : CMD 22 | Fort +7 : Reflex +7 Will +9 | Perc. +13 : S.M. +8 : D.D. +14 | Initiative +5 | Move 30' : Swim 30'
Resources:
Smite 0/1 : Fervor 4/7 : Blessings 6/6 : Spells divine favor x2, hide from undead, liberating command, remove fear, burst of radiance x2, lesser restoration, defending bone
Conditions: none. Current buffs: defending bone (30), divine favor.

Catarya has lots of daggers.


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Hmm. Yes, transmutation magic, so maybe it turns something into something else, but ... nobody is hitting the jackpot. Sounds like a typical gambling place to me. Unless you have to pray first or something.

She hears a strange voice inside her head urging her to do it, and she touches the thousand-gold necklace around her neck, but she resists the urge, being fairly sure that it would just disappear, and that she didn't have the cash to pay the party back for a mistake like that.

Erm, maybe we should go before this gets crazy. I don't want us all starting to give more and more hoping to finally get a better return. ... we should just leave, right?

She inches closer to the bowl, transfixed.


male hobgoblin fighter (mutation warrior) 5 // warpriest of Apollyon 1 / barbarian (urban) 1 | HP 27/49, rage 3/8, mutagen 0/1, +4 Str/-4 Int, -2 Str, -2 Con | AC 21 (23), T 12, FF 19 (21) | F +8, R +3, W +3 (+4 vs fear) | CMB +9, CMD 21 | Spd 20' | Perc +10 | Init +6

Melkar can't resist gambling with the gods, throwing in 5 gold pieces one after the other.

If something horrible happens during these rolls, he will of course stop at that point.

big bucks: 3d6 ⇒ (4, 2, 6) = 12
big bucks: 3d6 ⇒ (2, 2, 1) = 5
no whammies: 3d6 ⇒ (3, 6, 2) = 11
no whammies: 3d6 ⇒ (4, 5, 1) = 10
and...stop!: 3d6 ⇒ (6, 3, 3) = 12


The Man. The Myth. The Mask!

Twice, on the second and last try, Melkar gets a glimpse of fantastic rewards before his coins vanish.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

Grelthe likes Melkar's idea... tossing another gold coin in one at a time, she tries 3 more times...
3d6 ⇒ (2, 4, 5) = 11
3d6 ⇒ (2, 4, 6) = 12
3d6 ⇒ (4, 5, 5) = 14


Map CG Female Aasimar Dungeon Rover / Infiltrator Ranger 2 | HP 18/18 | AC 14 T 12 FF 12 | Fort +4 Ref +5 Will +3 (+2 vs illusion) | CMB +4 / CMD +16 | Initiave +3 | Perception +12/+14 to auto-notice underground hazards within 10 feet | Major Image 0/1 | Darkvision 60 feet | Resistances acid 5, cold 5, electricity 5

Zadira, unable to resist, and up close enough that hopefully everyone can't see what she is doing, she says a little prayer to Sarenrae and drops the necklace into the bowl. She looks at it for a minute, thinking she should fish it out, but just as she changes her mind, it disappears.

this is crazy: 3d6 ⇒ (6, 6, 3) = 15

I hope no one saw that. I might have to sell my mithral chain mail to pay the party back for that one. she thinks.

Pointless, pointless. Need to get out of here, like I said. Where's the next room?

She practically runs for the door.


Female Half-Orc Paladin (Holy Tactician) 8 // Skald (Battle Scion) 4 -- Current Teamwork Feat: Outflank | HP*:21/51 | DR 5/evil | AC*:27/13/- CMD*:23/- | Saves: F12*/R8/W10*+2 against 1st fear save (War Prayers) | Init:7 | Senses: Darkvision, Perception:6 | Sense Motive:13 | Raging Songs:14/19 | Lay on Hands: 8/8

As Grelthe is still standing next to the bowl, she totally saw that and is gaping at you. (Or gaping at what happened to her gold? If something good happened?)

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