Allacosta (Inactive)

Game Master Brian Minhinnick

A binary world controlled by the ruins of a great empire where magic is theft from God, punishable by death.


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Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Standard Action: Attack #4
Longbow Attack: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 1
Arrows: 7/10 (Durable)

Ossa's fly check (DC 10): 1d20 + 7 ⇒ (2) + 7 = 9
Ossa falls out of the air, taking 1d6 ⇒ 6 falling damage

Ossa: 7/14, DR 1/armor


Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

Tiberius makes a step forward and attacks #4 hoping to hit for once.

Attack: 1d20 + 3 ⇒ (7) + 3 = 10 Another miss.


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

R4
1d20 + 3 ⇒ (7) + 3 = 10TH
1d6 ⇒ 2DMG


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

Round 4 (Kievan) - 14/17 HP

Move action: X23->X22->W21->V22
Standard action: Attack V23

Attack (Shillelagh): 1d20 + 3 ⇒ (6) + 3 = 9
Damage (Shillelagh): 2d6 + 2 ⇒ (1, 2) + 2 = 5

Round 4 (Vigi) - 11/15 HP

5' move: V25->V24
Full action: Full attack V23

Attack (Bite, flanking): 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage (Bite): 1d6 + 2 ⇒ (4) + 2 = 6
Damage (Bite) (Critical): 1d6 + 2 ⇒ (5) + 2 = 7

Attack (Claw 1, flanking): 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage (Claw 1): 1d4 + 2 ⇒ (2) + 2 = 4

Attack (Claw 2, flanking): 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage (Claw 2): 1d4 + 2 ⇒ (4) + 2 = 6


Round 3
Initiative 13

Tiberius, apparently cursed, misses yet again. Lame dice lately bro.

Initiative 8

Rastavar finally lands an arrow, but it is deflected by the creature's armor. Ossa stunned by the blow dealt her, tumbles from the air.

End of Round 3
---------------------
Begin Round 4

Initiative
Octavian 23
Onyx 22
Kievan 20
Monsters 18
Tiberius 13
Rastavar 8

Need Octavian's action. Tiberius and Rastavar go after the monsters, but can also post round 4 actions to speed things along.

Map


Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

Tiberius attacks #4 (And it can't be true, but he apparently hits)
Defensive Attack: 1d20 + 1 ⇒ (18) + 1 = 19 Damage: 1d8 + 2 ⇒ (8) + 2 = 10


HP 18/18 Def 13 DR 5

Sorry bout that had a lot of stuff going on yesturday. Also I dont know if this will work but if it doesnt just let me know

Five foot step to V23

Attack #1

Octavian twohanded
1d20 + 5 ⇒ (5) + 5 = 10

1d10 + 3 ⇒ (5) + 3 = 8

Bellator

Hoof1d20 + 4 ⇒ (10) + 4 = 14

1d6 + 3 ⇒ (1) + 3 = 4

Hoof1d20 + 4 ⇒ (15) + 4 = 19

1d6 + 3 ⇒ (6) + 3 = 9

Bite1d20 + 3 ⇒ (12) + 3 = 15

1d4 + 3 ⇒ (4) + 3 = 7


Round 4
Initiative 23

Octavian urges Bellator forward, slashing with his sword, but misses. Bellator makes up for it by kicking the thing twice and biting its neck.

Initiative 22

Onyx fires her crossbow again, but misses.

Initiative 20

Kievan moves, swinging his club but misses. Vigi takes up position across from his master and tears the thing to shreds.

Initiative 18

The last creature is badly wounded and looks terrified. It carefully withdraws from Tiberius and the hawk.

Initiative 13

Sadly for him, Tiberius charges him and slices his head off.

End Combat


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

Onyx looks at the dead forms,

"They know we where coming, where they sent of did we happen on them do you think, lets see if this is a camp"


There do appear to be the remains of a small fire and some food scraps under the shrine's roof.


HP 18/18 Def 13 DR 5

Octavian slowly slides down and sits down heavily bleeding . "Those things hurt."


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

Kievan walks over to Octavian. "You shouldn't have let them hit you, then..."

As he had done for Rastavar earlier, Kievan presses Octavian's wounds while muttering an incantation. A warm glow emanates from beneath his hands and Octavian's flesh begins to knit together.

Cure Light Wounds: 1d8 + 2 ⇒ (2) + 2 = 4

I'm assuming, at this point, that Octavian is the most heavily wounded, and that we'll be camping and resting soon.


This was your destination. You've still got a couple days until the summer solstice.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Rastavar immediately goes over to the bird and begins fussing about her wounds. For many of you this is the first time you have seen a bird mug for attention.


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

"On our way here, there was something...or someone...following us. We should look for a defensible position nearby to set up camp and wait for the solstice."


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

"Really Kieva, that is worrying, if you think that best then we should do that" Onyx seems to be taking more of the elf bloods advise then any other, its seems she respects him.


Let me know of any special preparations/defenses being built and then we can fast forward to the next thing. No one's going to loot the bodies? Psion isn't curious if their throwing stars were magical or psionic?


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

Yep check and loot gm


They each have a suit of small studded leather armor, small masterwork short swords, 3 magical (not psionic) shuriken (except for the one who threw 2, he only has 2), a potions (also magical) and sets of theives' tools.

So
4 x small studded leather
4 x small masterwork shortswords
11 x magical shuriken
4 x unknown magical potions
4 x thieves' tools


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

Onyx collects the 11 x magical shuriken 4 x unknown magical potions and one of the thieves tools sets, She makes notes of them for the Church and then uses some skills and powers to see what they are.

1d20 + 8 ⇒ (4) + 8 = 12 Spellcraft shuriken

1d20 + 8 ⇒ (16) + 8 = 24 Spellcraft magical potion 1

1d20 + 8 ⇒ (17) + 8 = 25 Spellcraft magical potion 2

1d20 + 8 ⇒ (3) + 8 = 11 Spellcraft magical potion 3

1d20 + 8 ⇒ (7) + 8 = 15 Spellcraft magical potion 4

Re-rolls

1d20 + 18 ⇒ (20) + 18 = 38 2pp to get Detect psionics Detect psionics +10 on Spellcraft shuriken

1d20 + 18 ⇒ (1) + 18 = 19 2pp to get Detect psionics Detect psionics +10 Spellcraft magical potion 3


The shuriken are nine pointed and crafted from some glittering black metal. They are +1. The potions are potions of Cure Light Wounds. The make of the bottles is antique.

Taking 10 on Knowledge she knows that these were likely manufactured during the Great War by one of the sorcerer-priests of Ahriman.

Edit:Didn't realize that she was trained in Knowledge (Local) as well. She knows that these creatures are kobolds. They were created by Ahriman's evil dragon servants during the war to serve as scouts for their forces. No one knows exactly how they were created, but there are rumors of dragons interbreeding with goblins and magical experimentation. In the years since the war, their descendants have commonly turned to banditry across the rural regions of Allacosta.


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

onyx will start smash the potions one at a time


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Rastavar grabs Lady Onyx's hand after she breaks the first one.

"What are you doing? Those might be useful."


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

Onyx looks at Grives but dos not fight his hold, she says to him.

"The evil kobolds spawn of Dragons must have looted them from this place> Useful they could well be, BUT they ARE sins against Mazda, crafted by the sorcerer-priests of Ahriman, holy edict orders them destroyed before use, so that the magic in them and stolen from Mazda's soul dos not weaken the wards that keep this world safe from the Darkness beyond. So please let go of my arm and let me complet my holy work"

She says this in an insisting and soft tone.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Rastavar stares at her a moment longer but lets go of her hand.

"This is why I don't like working with priests," he grumbles to himself, digging his healer's kit and attending to his bird.

"Anyone else need patching up? I also need some help changing my bandages."

Heal Check (DC 15): 1d20 + 9 ⇒ (6) + 9 = 15


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

I'm going to wait and let others have a say before going on


HP 18/18 Def 13 DR 5

Octavian rolls his eyes at the woman and thanks the half elf for the healing. Grimacing he checks Bellator for any wounds.

"We should erect some kind of pallaside like the legions do. Tiberious, Rastavar do you agree?"


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

""Might be a sound idea, I've had about enough of being snuck up on in the night


HP 18/18 Def 13 DR 5

"Well with these raised steps I say we use these pillars and build the pallaside here around the pillars. We can leave enough rooom for the horses to get in and out and should be fine." Octavian says falling back into his days of being part of the legion. "Later on we can scout around the area and see if we can find any source of water. I suppose we will be here for a while."


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

"I will leave the pallisade construction to you, and will find food and water for us. Vigi and I will be back shortly."

Kievan and Vigi set off in search of supplies...

Survival: 1d20 + 10 ⇒ (20) + 10 = 30

...and apparently find a fully stocked Winnebago.


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

Onyx will Empty out then Smash each potion then ask,
"who here is still harmed?"

GM I am going to have to Change her PC sheet, I think there is a problem with the system is magic is out, she would have a heal power, so going to give her one if that ok, I know its a retro action, but she not used all her powers so finding one should be fine. Ill have a look if not she dos have a hald used healing Crystal that can patch up the guys.


Yeah, that's fine. There is the one psionic class that get a lot of healing powers, Vitalist I believe it's called. The egoist discipline also has a couple. I think the first one you can get as a psychic is like level 2 though.


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9

best get us to level 2 fast then or the next fight will be a tpk


Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

No Problem, let's make these pallasides. But it will take much time.


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

Pssst...we're already level 2....


HP 18/18 Def 13 DR 5

Octavian raises an eyebrow at the woman before going back to digging out the metal stars out of his armor.


Female Dhampir Investigator/Bard L3
Status:
HP10/10 | D12/16* | DR4/-- | F+0 | R+2 | W+5 | Init +2 | Per +8 | PP11/9
Kievan Asbjorn wrote:
Pssst...we're already level 2....

Sorry Level 3 for level 2 powers

Octavian Lupinus wrote:
Octavian raises an eyebrow at the woman before going back to digging out the metal stars out of his armor.

Onyx says the words of blessing to Mazda during her destruction of the magical the abominations.


Okay, if you're building a palisade you're going to need tools. What tools do you guys have? Any special investigations of the shrine? Statue?


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Sure, let's say...

Examining the area in an attempt to figure out how to best use it defensively. Gravis wanders through the temple, pausing at the statue.

Taking 10 on perception checks here.


Aside from the remains of the kobold camp Rastavar doesn't notice anything unusual. The statue is of high quality, even after all the years it remains a beautiful rendition of Mazda. As for using this place defensively, it's in a horrible defensive position. It's open 180 degrees to the valley. One would basically need to build a palisade as Octavian suggested, but without a lot of men and tools, that's going to be a long, tough job. He concludes that they're gonna need to lay low for the next four days and hope nothing comes looking for a meal.


Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

It does take too long to build a palisade. We can only build spanish riders to slow possible attackers.


HP 18/18 Def 13 DR 5

Survival
1d20 + 5 ⇒ (16) + 5 = 21

Perception
1d20 + 5 ⇒ (18) + 5 = 23

just looking for a place that can serve as a more defensible camp


This is what I need to move this on. Are you staying here for four days? If so, any special defenses being built? Who is building them, how? If you're going somewhere else to camp, what are you looking for? A hidden spot? high ground? a narrow gorge? You're in a huge semi-wooded valley, there's plenty of places to camp. Just weigh in out of character please, once I have a majority I'll post the next bit.


Male Half-elf Druid (Saurian Shaman) 2 [ HP 15/17 | Defense 14 DR 2/magic or Large | Fort +4, Ref +3, Will +6 | Init +3, Perception +10 ]

Heh - I had no idea we got here quite that early. I'm gonna vote for somewhere hidden, but where we could surreptitiously view the shrine to see if there are any other groups with goals similar to ours.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

"We should find a patch of high ground to camp on with enough brush nearby to give us some cover."


Sigh....where are all my players? Finding camp shouldn't be a big deal at all, but the fact most of you don't care enough to even post an opinion makes me want to not do anything with this game. That's two players for finding a hidden spot with a view of the shrine.


Male Human (Barisman) Fighter (Viking) 1 |HP 13/13 | AC 19(T13/FF16)|CMB 4; CMD +17 | Fort +4, Ref +3, Will +2 | Init +3, Perception 1, Sense motive 1, Stealth 1

Sorry boss


Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

You're right. The shrine is a visible landmark, that will attract visitors. An hidden outlook will give us the advantage of knowing who's eventually following us.


HP 18/18 Def 13 DR 5

" I agree if not here the high ground would be best."

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