Baron Hannis Drelev

Tiberius Cornelius Scipio's page

51 posts. Alias of Stephan Neufang.


Classes/Levels

Ftr 1 Mnk 1 | HP 16/16 | AC 18/10 DR 4 | F+5 R+6 W+2 | Init +4 | Per +4 Treasure

About Tiberius Cornelius Scipio

Tiberius Cornelius Scipio
Male Allacostans Fighter (Aldori Swordlord) 1 Monk (Master of Many Styles) 1
LN Medium Humanoid (human)
Hero Points 1
Init +4; Senses Perception +4
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Defense
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Defense 15, flat-footed 10. . (+4 Dex, +1 dodge)
Armor DR: 4/magic or Large. . (+4 armor)
Critical Defense: +8. . (+4 DR, +4 Dex)
hp 16 (1d10+1d8+2)
Fort +5, Ref +6, Will +2; +2 vs. death and negative energy
Defensive Abilities lifebound
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Offense
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Speed 30 ft.
Melee Masterwork Dagger +3 (1d4+1/19-20/x2) and
. . Masterwork EW Gladius +3 (1d8+2/19-20/x2) and
. . Unarmed strike +2 (1d6+1/x2)
Ranged Masterwork Composite shortbow (Str +0) +6 (1d6/x3)
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Statistics
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Str 13, Dex 19, Con 12, Int 14, Wis 10, Cha 8
Base Atk +1; CMB +2; CMD 17
Feats Crane Style, Crane Wing, Dodge, Exotic Weapon Proficiency (EW Gladius), Improved Unarmed Strike, Skill Focus (Intimidate), Stunning Fist (1/day) (DC 11)
Traits Rich Parents, Venture Blade (Gladius Damage)
Skills Acrobatics +8, Climb +4, Escape Artist +7, Fly +3, Intimidate +7, Knowledge (nobility) +3, Perception +4, Ride +7, Sense Motive +4, Stealth +7, Survival +4, Swim +4
Languages Allacostan, Celestial, Common, Elven
SQ fuse style (2 styles), hero points, stunning fist (stun), unarmed strike (1d6)
Other Gear Masterwork Chain shirt, Arrows (20), Masterwork Composite shortbow (Str +0), Masterwork Dagger, Masterwork EW Gladius, Backpack, masterwork (6 @ 13.5 lbs), Bedroll, Belt pouch (11 @ 3 lbs), Chalk, Cooking kit, Everburning torch, Fishhook, Flint and steel, Ink, black, Inkpen, Journal, Mug/tankard, Sewing needle, Shaving kit, Signal whistle, String or twine, Thread (50 ft.), Waterskin, Weapon cord, Whetstone, 370 GP, 7 SP, 8 CP
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Special Abilities
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Crane Style Penalty when fighting defensively reduced to -2 and dodge bonus increases by 1.
Crane Wing May deflect one attack per round while fighting defensively or using total defense
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once. Starting a stance provided by a style feat is still a swift action, but whe
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lifebound (Ex) +2 to save vs death/negative energy effects and on Con checks to stabilize.
Stunning Fist (1/day) (DC 11) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Venture Blade (Gladius Damage) You get a +1 trait bonus to damage with the Gladius.
Weapon cord Attached weapon can be recovered as a swift action.
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Horse, light
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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Defense 12, flat-footed 10. . (+2 Dex)
Armor DR: 0
Critical Defense: +2. . (+2 Dex)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) -2 x2 (1d4+1/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Come [Trick], Heel [Trick], Riding [Trick], Stay [Trick]
Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Ride +2 (+4 to stay in the saddle), Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages
SQ hero points, riding [trick]
Other Gear Bit and bridle, Military saddle, Saddlebags (empty), You have no money!
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Special Abilities
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Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Build Progression:
3 Monk 2 (Crane Riposte, Weapon Finesse)
4 Aldori Swordlord 2 (Mobility)
5 Aldori Swordlord 3 (Dazzling Display)
6 Aldori Dueling Master 1 (Aldori Dueling Mastery)
7 Aldori Swordlord 4 (Weapon Specialization,Weapon Focus)
8 Duelist 1
9 Duelist 2 (Combat Expertise)
10 Duelist 3
11 Duelist 4 (Power Attack, Combat Reflexes)
12 Aldori Dueling Master 2
13 Aldori Dueling Master 3 (Lunge)
14 Aldori Dueling Master 4
15 Aldori Dueling Master 5 (Pin Down)
16 Duelist 5
17 Duelist 6 ()
18 Duelist 7
19 Duelist 8 ()
20 Duelist 9 (Deflect Arrows)

Modifications:
Fighting Defensively: +3 Dodge AC, -2 AB, deflect 1 attack per turn (+1 AC at 3 Ranks in Acrobatics)

Appearance:
Tiberius Cornelius Scipio is a lean and tall build man with tousled black hair and decently well-kempt beard. On first sight, you see, that he must be an veteran of the allacostan army. He is equiped with an Gladius and an Shortbow, wearing an Lorica Hamata over his tunic.

Background:
Tiberius Cornelius Scipio was born in the city of Montferrat as the second son of Marcus Cornelius Scipio, an rich landowner known for his good wines. As every second son he had to serve in the Allacostan army. There he made himself a name as an adept fighter known for his skills in defense and his clevernes. As such he ascended fast to the rank of signifer in his century.
After his years of service in the legion, he was retired to live his own life. In his family he took his place as custodian. In this position he lived for 5 years.
But he concluded, that the quite life was nothing for him. His legs demanded the dust of the streets. His hands demanded the hilt of his long trusted sword. His arms demanded for the burning after a long fight. His mind demanded for the quick decissions needed to overcome an challenging enemy. He feeled, that his well honed mind and body would rust in his new life.
Thus he decided to change the feather against his old sword and to join the Venture Syndicate before he would become to old for such adventures.

Personality:
Tiberius is a disciplined and dutiful man, whose time in the legion formed himself to a strong personality. He knows how to follow orders. But he isn't used to follow lesser men.
To his companions he is a fair friend, who stands for them in the gap if needed.