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Hero Points
-Armor as Damage Reduction
-Called Shots with the following modifications:
Critical Called Shot: A called shot that deals half the creature’s hit points of damage or more (whether a critical hit or not) results in a a critical called shot. Critical called shots can cause ability damage, bleeding, and other serious effects.
Debilitating Blow: When a called shot is confirmed as a critical hit it results in a debilitating blow that has extra effects. A debilitating blow inflicts major consequences and potentially permanent consequences.
-No alignment. No spells/powers that deal with alignment don't exist. No classes have alignment restrictions. Characters should still be 'non-evil' team players.
-No diplomacy or intimidate. People will react to what you say and do, not what you roll. Having a high charisma will still influence this.
-No firearms
-Magic/Psionic transparency. Ie detect magic will detect psionics and vice versa. Same with dispelling, anti-magic fields and anything else that comes up. They effect each other equally, but are still separate things. SR=PR.