Agents of Cheliax Abroad (Inactive)

Game Master Molech

Expanding Cheliax: Infiltrating, Manipulating, Corrupting, and Subverting for The Empire of Devils


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WooHoo!

Paizo is back up.

When I get to work Monday I’ll be able to grab my Bellflower stat-blocks and roll Initiative for Rd 1 in the cavern deep below the great sycamore. Our two-week delay as Paizo worked on the Boards is over.

I believe everyone just whisked in (via Dimension Door) and we’re all ready to throw down.

There are some conjured Leopards on one far side of the cavern coming through the labyrinthine tunnels leading to the base of the sycamore tree far above.
.... And there are conjured Earth Elementals blocking the two deep tunnels on the other side of the cavern.

You can roll your Initiative.

(I believe Yaos is the only one active in the Surprise Round, coming in via Dimension Door. PCs and Bellflower Network Halflings— PCs Moving in and Halflings flat-footed at Yaos-and-allies sudden appearance — all act on Initiative... and since Yaos can’t take an action after Dimension Door... no Surprise Round. Let me know if I’m forgetting something.)

Low Light conditions are all that illuminate the cavern, via sporadic glow-moss throughout, and a minor Divine Light placed on a big chunk of root on the floor often used as a small table or stool.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

You are dead right about the situation, well as far as I can tell. Yaos is invisible recall.

On the rules question, that sounds right to me, unless the enemies don't notice us at all. I am no rules guru in Pathfinder however.


HP 22/22

Mindy is also invisible.

I think she was left to her own devices to get down to the action though. Am I remembering that right?


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Yep.

I can only take 3 people with dimension door. Mindy should not feel left out, my own familiar Pale Wing and my summoned Leopards have to make their own way also.


testing....

EDIT: It looks as though the Boards are still sporadically on/off. I'm going to post Initiative and if you find a window, you can post as well.


It looks as though The Boards are up for good -- fingers crossed.

@ Yaos, in further mercy, and because I believe Conjured Creatures go on your Initiative, I lumped them with you.

@ Azlain, I'm cool with Mendacius going on your Initiative if you want to do it that way. If so you two can go ahead and post your actions. Or have Mendacius roll hers.

At least two of you are up prior to my good-guys -- go for it.

If you have any questions about the logistics of the area, holler.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
Initiative wrote:

@ Yaos, in further mercy, and because I believe Conjured Creatures go on your Initiative, I lumped them with you.

Michael, who was my GM when I was playing Susano-O in Jade Regent, my other master summoner, used to have conjured creatures go on my initiative if I summoned them during combat, but have me roll for them separately if they were already conjured when combat began. I did it that way out of habit.

Keeping them all on the same initiative is certainly something I don't have a problem with. And it is much more convenient in PbP.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I think Azlain won the fight with one spell as all the enemies failed their saves.

With all my conjured creatures attacks, I have 4 uses of the SLA up and my fingers are bleeding from all the typing, it is possible they may all go down w/o getting an action. Hotdog!


Male Weremonkey Rogue/Ranger/Trickster

Ray, interesting situation here with Azlain going first with his dazing fireball.

Since all the NPCs failed their saves, and are thus dazed, they are unable to act for 3 rounds.

When their first initiative count comes up, they aren't able to act, but they are aware of combat.

Are they considered flat-footed for the 3 rounds they are dazed?

I tried to ask on the d20pfsrd group, but I'm getting conflicting answers.

Some say that it doesn't matter that they are unable to act, merely, they need their round to come up and thus 'be aware' of danger.

Others are saying that they have to actually be able to take an action in order to lose being flat-footed.

Personally, I got nothing. I could see either being the right answer.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

It is only of interest for getting the rules right.

Flat footed or not there is no way they are going to get to act.


And the funny thing is, I only designed Avalia Greenheart, the 9th Level Halfling Wizard, away from her allies because I was concerned her addition may be overpowered for you. ...LOL
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Lesson learned; Mwahahahaha!


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Well, we got the drop on them and they all failed their saves.


Are they dead?!


It'll take a few minutes for me to go through all the attacks to see who's left.

So all I need is to find a few minutes. Should be able to Saturday -- I have to come in to work a bit (which is from where I make my posts) so I'll find some time.

But between Dazed and Frightened,....


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HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

I designed Azlain to do one particular thing very well, and that was it.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

Well, this is just the 1st round.

If we want prisoners, or one at least, I can have the critters stop hitting them once they go down. Then we can all be mega-evil and interrogate them.

Muh huh huh.


Nat 20s are Critical Hits (not merely Threats -- no Confirmation required).

@ Yaos, don't double the roll for a Crit, roll twice. So,.... roll another 1d6 +7 vs Arlo Yellowknuckle from the Crit in Rd 1.


Yaos wrote:
If we want prisoners,....

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Aaron Smallbridge is unconscious and bleeding out. Avarin Littlehat is dead.


Logistical Note:

Yaos' Earth Elementals were commanded to come in and attack -- leaving the two tunnels that lead deep into the Darklands no longer blocked by Earth-Elemental-'walls.'

And the remaining two Bellflowers are Frightened.

Yaos' Leopards were commanded to come in and attack -- leaving Mendacius alone in the Small-sized tunnel leading to the labyrinthine network of Small-sized shafts going up to the sycamore.

And the remaining two Bellflowers are Frightened.


Male Human Investigator 3/Inquisitor 5

Being frightened means they should attempt to flee the battle, utilizing whatever means(mundane or magical) they have at their disposal.

Sadly, they are still dazed and thus unable to flee for another two rounds.

Sucks to be the two remaining Bellflowers, lol


LOL -- I forgot they were Dazed three Rounds instead of one.

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Looking over Dazed I can't imagine an argument for 'Dazed = Flat Footed.' They don't take a penalty to AC even though they can't act. (Also they aren't subject to a coup de grace.) It's like they're overwhelmed with shock and are trying to shake it off -- can't act but are in no way motionless. (as opposed to Stunned)

I'll get their post for Monster Treasure up on Monday when I get into work -- I'm going home now after a loooong day.

Have fun making Fluff posts to finish off the freedom fighters.


Male Human Investigator 3/Inquisitor 5

The question becomes:

If you can't act, does the flat-footed condition every combatant suffers from *until* their turn comes up during the first round of combat, go away?

Ie, does it matter if you can't actually take any actions when it's your initiative count in the first round or not?


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

DM Ray- I am going to have my conjured critters switch to non-lethal attacks and attack for two more rounds. I want prisoners for interrogation. That is a massive amount of typing and I don't think it is really needed, they will all go down, very likely in the first round. Do you want it all rolled and typed out? Or does fluff posts mean you don't want rolls? I think it does.

I will roll the critical damage again.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Dazed is not flat footed. There's some abilities that allow you to count dazed creatures as flat footed, but they are specific exceptions.


Male Human Investigator 3/Inquisitor 5

Right, I absolutely know dazed is not flat-footed.

However, until they take their turns, all of the enemies are flat-footed. So are we PCs.

Flat-Footed: At the start of a battle, before you have had a chance to act (specifically, before your first regular turn in the initiative order), you are flat-footed.

Now, the question is:

Must you actually take an action(move, attack, defend, cast a spell, etc) in order to lose the FF condition,

OR

Does merely having your turn come up in the initiative count the only thing that matters, even if you stand there drooling, unable to take any actions??


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

From conditions section of the rules:-

"Dazed

The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round."

I think on a literal reading of the rules, esp "before you have had a chance to act (specifically, before your first regular turn in the initiative order)" and that the dazed condition explicitly says it does not confer a AC penalty, then the answer is no, they are not flat footed.

But I don't think it is entirely clear.

I have wanted to invent thaumaturgical orthotics, a magic item which render you immune to the flat footed condition.

Final word should go to Led Zeppelin-

"Been dazed and confused for so long it's not true
Wanted a woman never bargained for you
Lots of people talk and few of them know
Soul of a woman was created below, yeah

You hurt and abused tellin' all of your lies
Run around sweet baby, Lord how they hypnotize
Sweet little baby I don't know where you've been
Gonna love you baby, here I come again

Every day I work so hard
Bringin' home my hard earned pay
Try to love you baby, but you push me away

Don't know where you're goin'
Only know just where you've been
Sweet little baby, I want you again

Been dazed and confused for so long, it's not true
Wanted a woman, never bargained for you
Take it easy baby, let them say what they will
Will your tongue wag so much when I send you the bill"


Male Human Investigator 3/Inquisitor 5

Assuming we have horses(and we should, as I made it clear time and again we were on horseback), we can cover 22 miles in four hours, without running.

However, we could have our horses run for 5 rounds out of every minute, which greatly increases our travel. My math is probably incorrect(I suck at math, lol) but I got 56 miles over 4 hours assuming our horses run for half a minute every minute.


You're in a dense forest for part of the distance between here and Westcrown; this greatly affects the pace at which you can move.

You guys can decide if you want to use magic to get back in time to spy on Winnow from Pangolais (in order to establish Kylian Phandros as a strong contact in Westcrown) or if you want to let it be. (Of course, as yourselves, I guess you could also attempt to establish Winnow as a strong contact in, er, Westcrown or Pangolais.)

Metagame-wise:
Well, not only do I really like both Kylian Phandros and Winnow -- and also want you guys to be able to establish good contacts/ resources in Cheliax before going abroad -- but also this was Yaos' roleplay action and, even though it didn't lead to the Bellflower Halflings I want to make sure she has a chance to finish what she started. .... And since you're almost certainly going back to Westcrown for a bit anyway before heading to Gheradescci County (to sell and buy magical gear), I figure I'd make it possible to get some really good NPC relationships going.


Male Human Investigator 3/Inquisitor 5

Right, but your last post said Westcrown is 6 hours away, which is 30 miles of normal travel for a horse(they round down to 5 miles per hour which is a little off).

That seems quite far away, all things considering. I want us to get back to Westcrown in time for Yaos, but according to you, we'll be two hours late, which is kinda sucky.

Also, on an entirely separate note, are we going be leveling to 9 any time soon? We've bested a decent amount of foes and accomplished several important in game objectives, plus had a bunch of solid RP scenes. I seem to recall you saying we would level to 9 pretty quickly, but maybe that was just a miscalculation as you didn't realize how slow pbp can be.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Mindy can get there as the crow flies. That aught to shave quite a bit of time off. Once she's there I could use Spherescry to spy on... whoever we're wanting to spy on.

I'm not clear on what we're in a hurry to get back for, so I don't know if that helps.


I’ve been struggling the past few weeks about leveling — and Hero Points.

I knew from my previous (yet limited) PbP experience that campaigns go quite slowly. But I grossly misjudged just how slowly it would actually go. The idea was to achieve 9th level after firmly establishing yourselves in Gheradescci County, either as ruthless Barons or invaluable allies to Count Vocaturo Spartaco — so that when Queen Abrogail Thrune sends for you, you’ve just achieved ninth Level. I *want* to stick with that, making your trip to the capital more special— being freshly ninth level.

But I also acutely feel how slowly this is going.

....That led me to award another Hero Point, since you had used yours long, long ago. I was gonna do it after the fight just now. Then I saw how y’all blitzed the Halflings without anything and I briefly second-guessed myself on those Hero Points. I didn’t want to take away the planned reward just cuz you did SO well, but I was all-the-sudden afraid of giving you a Hero Point as well. (Of course now it may be even worse since I’m telling you about it— even though I give one to you you could be disgruntled because a Hero Point ain’t exactly like leveling-up!)

It’s been ages since we started but ultimately, we’ve only had a combat with Francesco Phandros’ cadre, followed by the assassination of Francesco Phandros by the Bellflower Network. Then we had some roleplay with Viscount Mogranzini Spartaco, Count Vocaturo Spartaco, and Baroness Stella Spartaco. Then we had some roleplay in Westcrown, and just now the combat with the Halflings.

I’m Not in favor of leveling up here. But I am concerned about the pace of the campaign and could really use some feedback — how much fun are we having here?

I’m all for really getting into y’all and Winnow and Kylian; I think these NPCs could really be useful when you go abroad. And I want Azlain to be able to pursue his venture west of Gheradescci County upon your return to Count Vocaturo Spartaco’s lands. (I’m in favor of even exploring Cpt Black of Westcrown, blackmailing the mayor of Westpool, tracking down the leads in Macini, hunting down Avalia Greenheart, establishing a rapport with House Oberigo, furthering relations with Marcus Phandros, and any other things that may have caught your fancy during our roleplaying.). But those first two things prior to my parenthetical will absolutely get you the attention of Her Infernal Majestrix. And we can get this campaign out of Cheliax and Level-Up!

(Or,.... Am I misjudging this and all that’s just too long away and we have to do some reevaluating?)


@Azlain,

When Magnius and Yaos arrived in Westcrown my initial plan was to hurry them through to the Halflings when they pointed out to me that this was a great opportunity to flesh out the city and explore some good roleplaying opportunities for future NPC contacts while hunting down the Halflings responsible for assassinating Francesco Phandros. It also provided me a perfect place to introduce new PCs, which we needed.

So the two of them split up and explored Westcrown.

Magnius got right on the trail of the Bellflower Network. Yaos, meanwhile, made contact with a Bastard of House Phandros named Kylian — who can’t really call on those resources but is nonetheless building up a good power-base on his own, without House Phandros looking over his shoulder to keep their reputation and House goals/plotting in-tact.

Kylian Phandros recently met an agent from Pangolais named Winnow who is intriguing and likely quite powerful and influential. Kylian is both greedy for the powerful ally and afraid to be in over his head. When he met Yaos — a Battori by marriage— he figured he could further expand his nascent power block. If Yaos can spy on Winnow for a night at the Dusk Market and report to Kylian what she learns of why Winnow is *really* in Westcrown and what ‘he/she’(?) wants of Kylian, then he can assess a possible alliance with the agent of Pangolais. (I forget what Yaos gets out of the deal — I’m sure she’ll remind me; Kylian will make good on his deal.)

Now, the Dusk Market in the Parego Dospera is never in the same location the next night. Kylian Phandros knows where it is tonight but not where those merchants will open tomorrow night. So it’s a one night only opportunity. Also, Kylian Phandros needs the intelligence on Winnow asap.

....Now, I didn’t want to just let you guys just casually saunter back to Westcrown with plenty of time for the Dusk Market spy-job; I figured if you want it you can get creative and come up with some bad ass way to get back to Westcrown asap — and I put a Scroll of Teleport in treasure not just cuz it makes sense but also so you could decide whether to use it now or hold on to it.


Male Human Investigator 3/Inquisitor 5

While we didn't defeat the Bellflower the first time, we did overcome their encounter(we didn't die, and negotiated a 'truce'.) so we should absolutely get XP for that.

Also, we fought that creature(I forget what it was) back at the abandoned camp.(I think it was a camp, we still had Alfred).

Then, we helped Stella with getting her town some aid(or we were planning too. I don't know if we actually did.)

Point is, I feel like we've accomplished enough to warrant a level up(or soon thereafter), especially if you go with a milestone route vs pure XP(which I feel is better for this game).

As for all the rest, I'm absolutely having fun, there's a lot I've been planning for but between introducing the new PCs, and losing time due to the boards crashing, we haven't had the time for me to enact any of them.

I'm also up for any or all of those extra options in the parenthesis.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

I have two thoughts on that-

1st, general stuff.

6th level is where the game really starts to slow down in normal gameplay. By 9th level it's kind of a slog. At 11th the systems starts to actually break down under the stress of it's own poor scaling mechanics.

In PbP this issue is actually somewhat subverted. Players can take as long as they need to to take their turn. However, it's a lot of work for a GM. The bookkeeping side of things is much more stressful in PbP. The GM has to geep track of massive numbers of saves, effects, conditions, and also what the enemy tactics are. With sometimes weeks between enemy actions, that's a lot harder to remember. The GMs I've seen do it successfully tend to keep copious notes (much like you do each round) and even then, it's hard.

So I can completely understand how you would want to keep us at a power scale you can manage. Frankly, I'm of the opinion that PbP games should all be E6 or E9 games, with all expectations calibrated accordingly. There are people who can pull off high level PbP. In my experience they are very few and far between.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

2nd, specific thoughts.

This encounter was a very poor expectation calibration of the group's capabilities. It was an ambush that played very well to our particular strengths. Frankly, if we didn't steamroll this encounter I'd have a lot of unflattering questions about us.

Yaos was right. As soon as they failed their Stun saves the fight was over. Stunning Spell is very strong. If it consistently works the way it just did I'd understand if you want to nerf it or ban it. My suspicion is that it won't. Here's why-

Azlain got teleported in and won initiative against an unsuspecting group that was clustered together. For any wizard worth their salt, that should end the encounter before it starts. That situation just happens to be when Azlain is at his absolute strongest. Personally I consider this a field test of my build. It worked as intended under ideal circumstances. I don't expect that every fight is going to be like that unless we consistently manage to ambush our enemies.


Male Human Investigator 3/Inquisitor 5

We got 696g(including silver).

I'm thinking Azlain should get one of the Haversacks, unless he doesn't want it cuz Mindy has Itchy's.

I would like one of the bags of holding or the other Haversack(doesn't matter which), and the belt of giant str+4.

There's 4 rings of prot, so each of us could get 1.

Aside from all of that, there's a lot of small stuff we can sell, on top of all the other stuff we have to sell. Which is quite a lot, lol. We might need to wait till we get to Egorian to get rid of some of it, lol.


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HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

I'd be happy to take one. That will let me offload camp gear and crafting stuff from my horse.


What do y’all think of this:

We segue the roleplay of selling loot/ buying gear (seems like that could take forever), and meanwhile, mention whatever loose ends or NPCs you personally want to get back to in Westcrown, and which ones you don’t care about — and we roleplay those before going back to Gheradescci County.

Does Yaos care about roleplaying more with Kylian Phandros; does she care about Cpt Black?
Does Lucius Difax care about roleplaying more with House Oberith (Countess Tanith)?
Does Azlain care about roleplaying more with ParaCount Marcus Phandros; does he care about the young girl-wizard, Rainaka Phandros?
Does Magnius care about roleplaying more with the old lady with the pale caracal cats in the Parego Dospera?
Etc., etc., etc.,

Do y’all care about the Tiefling ParaCountess Eva Altini from the capital, who seemed to saunter about as though she owned Westcrown?
Do y’all care about House Phandros?
Do y’all care about the agent from Pangolais, Winnow?
Etc.

Any or all of these NPCs or power blocks can become good allies or contacts from which you can use as resources when you leave Cheliax on Queen Abrogail Thrune’s long-term quest. It depends on how quickly you want to leave Cheliax behind and get started infiltrating, corrupting, beguiling, and subverting in an even more Sandbox-driven campaign. You can spend plenty of time in Westcrown — in Hinji and/or Macini — back in Gheradescci County, roleplaying and building up resources.

In-game, your characters are looking for ways to get more political clout, intelligence-as-currency; you've got the personal power and just want the political power -- that's the conceit of the game: want more influence and the new Barony in little Gheradescci County is ripe for the taking.

Just take a minute to peruse the ‘Monster Treasure’ posts to remind yourselves of the dirt you have on,.... the mayor of Westpool, the Lord Mayor of Hinji, Houses Salisfer & Aulamaxa, Itch’s IOUs, even the letters you got from the Bellflower Network (I know Magnius rolled Linguistics to break the code in Gameplay.), even the House Phandros accounting papers — there’s quite a lot that you can choose to use for your own gain. If you want.

Finally, in case you aren’t aware, Azlain has a quest he wants to follow west of Gheradescci that he is certain will add to your cache of political ammunition.

. . . . So,
If you want to get quickly to the core of the campaign we can choose to not roleplay many of these threads, just one or two that you really want. And we’ll get you back to Baroness Stella Spartaco and her uncle Count Vocaturo Spartaco, and Queen Abrogail Thrune will learn about you and summon you when she does — sooner rather than later. And you’ll hit ninth level.
....Or, if there are several threads you want to explore in roleplay, in whatever order, prior to getting your summons from Her Infernal Majestrix, then I’ll take a hard look at XP and you’ll level-up soon and perhaps even to tenth before meeting Queen Abrogail Thrune.

For now — let’s do the banal math for treasure, segue buying gear, and think on what we want to do.


Sorry for taking so long to get in on this!

Personally, to level or not to level matters little to me and should be decided by the GM.

With regards to what comes next, I do feel that it would be a pity to leaves Westcrown without having the opportunity to tie up loose ends, as it were...

And insofar as the treasure is concerned, I'll take whatever! That being said, I'm a big fan of coins...


I think The Bogeyman crushes the Halflings' jaws After Yaos gets a chance to interrogate them -- since she started having her conjured creatures use nonlethal damage on them in order to interrogate them.

. . . .

As for treasure, I think there are a few Cloaks of Resistance +2 and Rings of Protection +1 if you want to upgrade. The rest you can determine 1/2 value and sell for gold.

If you want to do anything cool such as sell Arlo Yellowknuckle's Longspear to ParaCount Marcus Phandros -- a trophy of the Halfling who killed Francesco Phandros, that's cool; let me know. Otherwise we'll just divvy it up.


Yes. After Yaos. And The Bogeyman can surely help... In fact, I think the Bogeyman may have a few questions of his own, which will come soon in a post in the Gameplay thread!

I'll take the upgrades. And indeed, Arlo's longspear would indeed be proper proof of the killing. If no one objects, The Bogeyman will claim it...


So if you want to upgrade or think your PC needs a potion or what-have you, hit 'Reply' and Strike through the item, putting your name adjacent to the stricken item:

.

Small +1 Human-Bane Trident
Small +1 Chain Shirt
Ring of Protection +1
Cloak of Resistance +2
Headband of Vast INT +2
Belt of Giant STR +2
Potion of Lesser Restoration (x2)
Potion of Cure Serious Wounds
Scroll of Dispel Magic CL 9
Scroll of Teleport CL 9 .... If you’re using this to get back to Westcrown asap then we can strike it off.
Bag of Holding type 2 ....Magnius
Small +1 Longspear ....Will sell to ParaCount Marcus Phandros for $1,000 gp
Small +2 Chain Shirt
Ring of Protection +1
Cloak of Resistance +2
Belt of Giant STR +4
Amulet of Nat AC +1
Potion of Cure Serious Wounds
Potion of Fly CL 6
+1 Long Sword
+1 Chainmail
Ring of Protection +1
Cloak of Resistance +2
Potion of Cure Moderate Wounds CL 6
Potion of Protection from Energy CL 6
Scroll of Speak with Dead CL 6
Bag of Holding type 1
Holy Symbol of Iomedae
Small Mwk Dagger
Small +1 Studded Leather
Cloak of Resistance +1
Handy Haversack .... Azlain
Alchemists Fire (x2)
Holy Water (x4)
Sunrod (x2)
Bead of Force
Potion of Cure Light Wounds CL 5
Small +1 Human-Bane Longbow
Small +1 Shadow Scale Mail
Cloak of Resistance +2
Belt of Physical Might STR/DEX +2
Boots of Elvenkind
Amulet of Nat AC +1
Ring of Protection +1
Small +1 Silver Dagger
Potion of Cure Serious Wounds
Potion of Lesser Restoration CL 6
Scroll of Treeshape CL 5
Potion of See Invisibility CL 9
Handy Haversack
'Alarm' Bell

(Obviously we'll just divide this evenly -- then split the gold from everything else, such as the $1K from Phandros for the Longspear)
142 GP; 166 SP
88 GP; 46 SP
203 GP; 186 SP
108 GP; 101 SP
97 GP; 81 SP


There are four Cloaks of Resistance +2 — I assume that none of you have a +2, meaning one for each. I didn’t strike them out because, if you already have a +1 then you should take a +2 and add your +1 to the list to sell.


HP 40/45, AC 21*, Fort +4, Ref +6, Will +8, ArcRes 2/8 Active Effects: Heightened Senses, Defending Bone (45), Extended Shield, Unseen Servant,

Here's my first round of claimed gear. If anyone wants to contest the stuff I want, we can talk about it.

Monster Treasure wrote:


Small +1 Human-Bane Trident
Small +1 Chain Shirt
Ring of Protection +1 ... Azlain
Cloak of Resistance +2
Headband of Vast INT +2
Belt of Giant STR +2
Potion of Lesser Restoration (x2)
Potion of Cure Serious Wounds ... Azlain
Scroll of Dispel Magic CL 9 ... Azlain
Scroll of Teleport CL 9 .... If you’re using this to get back to Westcrown asap then we can strike it off.
Bag of Holding type 2 ....Magnius
Small +1 Longspear ....Will sell to ParaCount Marcus Phandros for $1,000 gp
Small +2 Chain Shirt
Ring of Protection +1
Cloak of Resistance +2
Belt of Giant STR +4
Amulet of Nat AC +1... Azlain
Potion of Cure Serious Wounds
Potion of Fly CL 6
+1 Long Sword
+1 Chainmail
Ring of Protection +1
Cloak of Resistance +2
Potion of Cure Moderate Wounds CL 6
Potion of Protection from Energy CL 6
Scroll of Speak with Dead CL 6... Azlain
Bag of Holding type 1
Holy Symbol of Iomedae
Small Mwk Dagger
Small +1 Studded Leather
Cloak of Resistance +1
Handy Haversack .... Azlain
Alchemists Fire (x2)
Holy Water (x4)
Sunrod (x2)
Bead of Force ... Mindy
Potion of Cure Light Wounds CL 5
Small +1 Human-Bane Longbow
Small +1 Shadow Scale Mail
Cloak of Resistance +2
Belt of Physical Might STR/DEX +2
Boots of Elvenkind... Azlain (if no one else wants them)
Amulet of Nat AC +1
Ring of Protection +1
Small +1 Silver Dagger
Potion of Cure Serious Wounds ... Azlain
Potion of Lesser Restoration CL 6
Scroll of Treeshape CL 5
Potion of See Invisibility CL 9
Handy Haversack
'Alarm' Bell... Mindy


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13
DM Ray wrote:


We segue the roleplay of selling loot/ buying gear (seems like that could take forever), and meanwhile, mention whatever loose ends or NPCs you personally want to get back to in Westcrown, and which ones you don’t care about — and we roleplay those before going back to Gheradescci County.

Does Yaos care about roleplaying more with Kylian Phandros; does she care about Cpt Black?

Kylian yes. The whole gay bunch seems quite neat. Captain Black... I haven't got into really. Use it if you have something you like planned is my take.

"DM Ray wrote:
"Do y’all care about the Tiefling ParaCountess Eva Altini from the capital, who seemed to saunter about as though she owned Westcrown?

As with Capt Black from my perspective.

"DM Ray wrote:

"Do y’all care about House Phandros?

Do y’all care about the agent from Pangolais, Winnow?

I started that and would like to pursue it at least somewhat.

DM Ray wrote:
In-game, your characters are looking for ways to get more political clout, intelligence-as-currency; you've got the personal power and just want the political power -- that's the conceit of the game: want more influence and the new Barony in little Gheradescci County is ripe for the taking.

We have done a lot on this and it could work well. I want to pursue the Gheradescci County thing.

I gave some specific answers and can I add a general one. I would like to pursue the threads we have done substantial work on, then get to what was intended to be the meat of the campaign, getting out of Cheliax and doing evil deeds and subversion. So no new threads and things that have just been introduced and we haven't gone far with can be dropped unless DM Ray has put in work and has something too good to waste.

I think we are coming around to 3 years of real time play and haven't got to the central part of the campaign yet. But... that is PbP, not for the impatient.

Azlain wrote:

2nd, specific thoughts.

This encounter was a very poor expectation calibration of the group's capabilities. It was an ambush that played very well to our particular strengths. Frankly, if we didn't steamroll this encounter I'd have a lot of unflattering questions about us.

Yaos was right. As soon as they failed their Stun saves the fight was over.

I agree with Azlain.

It is a very gross contrast to our first fight with them when they got the drop on us and were kicking our asses something bad.
That is Pathfinder, going first, and especially going in prepared and with planning is a massive advantage.
It is very improbable they would all fail their saves. If they had all saved I expect we would have beaten them after a stiff fight. If two had saved, probably the most likely outcome, we would have beaten them fairly comfortably I think.

On levelling- I am happy to go with the GMs plan of when we leave Cheliax.
Well, sort of. Ropeplayers like levelling up and I am no different. :)


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I got to this last I think. :(
However, nobody has taken stuff I have any real problem with.
I would like-
Potion of Lesser Restoration (x2
Scroll of Teleport CL 9
Potion of Protection from Energy CL 6
Bag of Holding type 1
Belt of Physical Might STR/DEX +2
Amulet of Nat AC +1
Potion of See Invisibility CL 9

Monster Treasure wrote:


Small +1 Human-Bane Trident
Small +1 Chain Shirt
Ring of Protection +1 ... Azlain
Cloak of Resistance +2
Headband of Vast INT +2
Belt of Giant STR +2
Potion of Lesser Restoration (x2)Yaos
Potion of Cure Serious Wounds ... Azlain
Scroll of Dispel Magic CL 9 ... Azlain
Scroll of Teleport CL 9 Yaos.... If you’re using this to get back to Westcrown asap then we can strike it off.
Bag of Holding type 2 ....Magnius
Small +1 Longspear ....Will sell to ParaCount Marcus Phandros for $1,000 gp
Small +2 Chain Shirt
Ring of Protection +1
Cloak of Resistance +2
Belt of Giant STR +4
Amulet of Nat AC +1... Azlain
Potion of Cure Serious Wounds
Potion of Fly CL 6
+1 Long Sword
+1 Chainmail
Ring of Protection +1
Cloak of Resistance +2
Potion of Cure Moderate Wounds CL 6
Potion of Protection from Energy CL 6Yaos
Scroll of Speak with Dead CL 6... Azlain
Bag of Holding type 1Yaos
Holy Symbol of Iomedae
Small Mwk Dagger
Small +1 Studded Leather
Cloak of Resistance +1
Handy Haversack .... Azlain
Alchemists Fire (x2)
Holy Water (x4)
Sunrod (x2)
Bead of Force ... Mindy
Potion of Cure Light Wounds CL 5
Small +1 Human-Bane Longbow
Small +1 Shadow Scale Mail
Cloak of Resistance +2
Belt of Physical Might STR/DEX +2Yaos
Boots of Elvenkind... Azlain (if no one else wants them)
Amulet of Nat AC +1Yaos
Ring of Protection +1
Small +1 Silver Dagger
Potion of Cure Serious Wounds ... Azlain
Potion of Lesser Restoration CL 6 Yaos
Scroll of Treeshape CL 5
Potion of See Invisibility CL 9
Handy Haversack
'Alarm' Bell... Mindy


Things not yet claimed that you may want:
Cloak of Resistance +2
Cloak of Resistance +2
Cloak of Resistance +2
Cloak of Resistance +2 .... (I guess you're each taking 1 but you should list that you're selling your old one if you have it.)
Headband of Vast INT +2
Belt of Giant STR +2
Belt of Giant STR +4
Potion of Fly CL 6
Potion of Cure Serious Wounds
Potion of Cure Moderate Wounds CL 6
Potion of Cure Light Wounds CL 5
Alchemists Fire (x2)
Holy Water (x4)
Sunrod (x2)
Holy Symbol of Iomedae .... Zero resale value (but maybe roleplay)

.

Things I assume you'll sell but correct me where I'm wrong:
Small +1 Longspear ....Will sell to ParaCount Marcus Phandros for $1Kgp
Small +1 Human-Bane Trident .... Sell for $4K gp
Small +1 Human-Bane Longbow .... $4K gp
+1 Long Sword .... $1K gp
Small +1 Silver Dagger .... $1K gp
Small Mwk Dagger .... $150 gp
Small +1 Shadow Scale Mail .... $2,375 gp
Small +1 Chain Shirt ....$500 gp
Small +2 Chain Shirt .... $2K gp
+1 Chainmail .... $500 gp
Small +1 Studded Leather .... $500 gp
Ring of Protection +1 .... $1K gp
Ring of Protection +1 .... $1K gp
Ring of Protection +1 .... $500 gp
Cloak of Resistance +1 .... $500 gp
Total: $19,925 (Smaller shares for those who got lots o' loot)

.

Azlain's picks:
Ring of Protection +1 ... Azlain
Potion of Cure Serious Wounds ... Azlain
Scroll of Dispel Magic CL 9 ... Azlain
Amulet of Nat AC +1... Azlain
Scroll of Speak with Dead CL 6... Azlain
Handy Haversack .... Azlain
Boots of Elvenkind... Azlain
Potion of Cure Serious Wounds .... Azlain
Bead of Force ... Mindy

.

Yaos' picks:
Scroll of Teleport CL 9 Yaos.... If you’re using this to get back to Westcrown asap then we can strike it off.
Potion of Protection from Energy CL 6Yaos
Potion of Lesser Restoration (x2)Yaos
Bag of Holding type 1Yaos
Belt of Physical Might STR/DEX +2Yaos
Amulet of Nat AC +1Yaos

.

Magnius' picks:
Bag of Holding type 2 ....Magnius

.

The Bogeyman's picks:


Male Human Investigator 3/Inquisitor 5

I had said I wanted the belt of giant str +4, but haven't had the time to make a post with the list.


And also Mendacious requested the alarm bell.


Female Half Elf Master Summoner 9 HP 65 Max 90 (9d8 + 18) Defence AC23 Touch 16 Flat Footed 18 Fort +7, Ref +10, Will +9 (+11 vs. charm and compulsion); +2 vs. enchantments Immune sleep Summoner Spells Lvl 1 7/7Lvl 2 56/6 Lvl 3 5/5 Summoning Master SLA 13/13

I don't need a Cloak of Resistance +2 as I already have a Cloak of Resistance +3.

I don't really need anything else.

If we want to even things out with some precision, we can total the resale value of the stuff we have each claimed, add it all up, divide by 4 and so on.

The Bogeyman hasn't claimed anything as yet?

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