Selaxasp

Mendacius's page

51 posts. Alias of Doomed Hero.


Race

HP 22/22

Special Abilities

Telepathy 50,

Strength 10
Dexterity 17
Constitution 10
Intelligence 13
Wisdom 12
Charisma 14

About Mendacius

Consular Imp Pilferer Familiar 7

LE Tiny outsider (devil, evil, extraplanar, lawful)
Init +3
darkvision 60 ft.
detect good
detect magic
see in darkness
nondetection

hp (1/2 masters))
fast healing 2
DR 5/good or silver
Resist acid 10, cold 10

AC 22 (+3 Dex, +1 dodge, +5 natural, +2 size, +1 armor)
touch 16
flat-footed 17

CMD 17 (4 bab, +3 dex, +0 str)
Special size mod +/-2

Fort +2 (+2 wizard)
...immune to poison
[ooc...does not need to eat or sleep[/ooc]
Ref +6 (+3 outsider, +3 dex)
...immune to fire
Will +7 (+6 wizard, +1 wis)

Space 2-1/2 ft.; Reach 0 ft.
Speed 20 ft., fly 50 ft. (perfect)

Str 10, Dex 17, Con 10, Int 13, Wis 12, Cha 14
Base Atk +4
Special size mod +/-2

Longbow +9 (1d4 damage)
Melee sting +9 (1d4 plus poison), 5' reach
Steal +11

Feats and Abilities:

Weapon Finesse (familiar bonus)
1) Skill Focus UMD
1) Improved Steal (bonus)
3) Flyby Attack

Weapon prof.: Simple, Martial
Armor prof.: none

Skills:

6+ int per level (3 HD)
Italics denotes Azlain's skill ranks

+9 Acrobatics (3 ranks, +3 dex, +3 class)
+21 Fly (3 ranks, +3 dex, +3 class, +4 size, +8 maneuverability)
+9 Climb (3 ranks, +3 dex, +3 class
+6 Swim (3 ranks, +3 dex)
+9 Craft: Alchemy (3 rank, +1 int, +3 class, +2 circumstance)
+9 Craft: Trap (3 rank, +1 int, +3 class, +2 circumstance)

+12 Perception (8 ranks, +1 wis, +3 class)
+28 Stealth (8 ranks, +3 dex, +3 class, +8 size, +2 circumstance, +4 competence)
...+20 while invisible
+10 Disguise (8 rank, +2 cha)

+13 Bluff (8 rank, +2 cha, +3 class)
+9 Sense Motive (8 ranks, +1 wis, +3 class)
+13 Diplomacy (8 ranks, +2 cha, +3 class)

+18 Slight of Hand (8 ranks, +1 dex, +3 class, +2 circumstance, +4 competence)
+17 Use Magic Device (8 ranks, +1 dex, +3 class, +2 circumstance, +3 feat)
+9 Disable Device (3 ranks, +3 dex, +3 class)

+12 Spellcraft (8 ranks, +1 int, +3 class)
+12 Knowledge Arcane (8 ranks, +1 int, +3 class)
+12 Knowledge Cosmology (8 ranks, +1 int, +3 class)
+2 Knowledge Nature (1 rank, +1 int)
+2 Knowledge Society (1 rank, +1 int)
+5 Knowledge Local (1 rank, +1 int, +3 class)

+4 Profession: Barrister (3 ranks, +1 wis)

+2 Appraise (1 rank, +1 int)
+5 Linguistics (4 ranks, +1 int)

Languages: Chellish, Infernal, Undercommon sign, Taldane, Varisian, Sylvan,

Spells and Consumables:

Spell-Like Abilities (CL 6th)

Constant—detect good, detect magic, nondetection
At will—invisibility (self only)
1/day—augury, suggestion (DC 15)
1/week—commune (6 questions, CL 12th)

-Consumables-
In bandoleers (12 slots)
Tangleburn bag x5
Burst Jar x3
Brewed Reek x3

In wrist sheathes
Wand of Cure Moderate (49)
Potion of Firebreathing

In Pouches/Haversack
Sovereign Glue
Universal Solvent
Alchemical Glue
Alchemical Accelerant
Alchemical grease
Feather Token, tree
Feather token lash x2
Scroll of Minor Image x2
Scroll of Limp Lash
Scroll of Glitterdust x2
Scroll of Mount
Scroll of Shatter x2
Wand of Ill Omen (50)
Wand of Infernal Healing (50)
Vials of Poison (her own) x10
Alchemical Pheromones (animal, aggression) x3
Alchemical Pheromones (humanoid, aggression) x3
Alchemical Pheromones (animal, arousal) x3
Alchemical Pheromones (humanoid, arousal) x3

In Quivers (40 cap)
Durable Bleeding Arrows 20
...sharpened with Whetstone, dosed with Mindy's own poison
Durable Thistle Arrows 5
...sharpened with Whetstone, dosed with Mindy's own poison
Durable Blunt arrows 10
Durable Signal Arrows 2
Splintercloud Arrows x3
...dosed with Mindy's own poison

Special Abilities:

SQ change shape (any small or tiny animal, as per beast shape II), Telepathy 50'

Poison (Ex) Sting—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Dex; cure 1 save. The save DC is Constitution-based, and includes a +2 racial bonus.

Attacks: A devil’s natural weapons, as well as any weapons it wields, are treated as lawful and evil for the purpose of resolving damage reduction.

Bonus Natural Armor: +4

Improved Steal (Ex) A pilferer gains Improved Steal as a bonus feat.
This replaces alertness.

Nondetection (Su) A pilferer is under the constant effect of nondetection with a caster level equal to its master’s class level. The DC of the caster level check to penetrate this nondetection effect is equal to 15 + the master’s caster level.
This replaces improved evasion.

Sneak (Ex) At 3rd level, a pilferer gains a competence bonus equal to half its master’s class level on Sleight of Hand and Stealth checks.
This replaces deliver touch spells.

Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Equipment:

Masterwork Silk Armor
Spring Loaded Wrist Sheathes
Bandoleer x2 (detailed in consumables)

Tiny sized longbow
Two quivers (detailed in consumables)

Trapmaking Tools
Trapbreaking tools
Traveler's Anytool

Itch's Handy Haversack

Bear traps x2
Vicious Caltrops
Loadstone
Spherescry orbs x2