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Round 1: Janiven Key 24.8: Moves into the main room of Vizio's Tavern and yells in horror and fear at seeing her boss and friend, VIZIO, apparently dead from the Fireball blast. Arrus Volso 23.6: Moves out the back-entrance to circle around the Bastards (in order to Flank) Baroness Delour Aulamaxa 20: Prone on the ground with a few sycophants, burned and hurt Bastards of Erebus 16.6: With Rapiers drawn two Roguish Tieflings run into Vizio's Tavern -- both immediately go to where the young girls, Amaya and Tarvi are hiding in fear, half-burned to death, with the Dwarven tinkerer, Rolan. The Bastards move in position Flanking Rolan, and raise their wicked needles and squeak in a surprisingly high-pitch voice, "Looks like you're first, Dwarf!" You can see they're using their Flanking advantage to find precise vulnerabilities in the fastidiously clean Dwarf's stocky frame -- the jugular vein or groin or other tender spot on the Tinkerer where they can sneak in their blades. Rolan, Westcrown's watchmaker, lock-maker and all-round tinkerer, may only have another six seconds of life. Talia Fireskin 15.6: Renzio Arvanxi 14.2: Lord Iltus Mhartis, Duxotar 13.6: Gornych, Bastard of Erebus (lieutenant) 13.1: Savois Tiri, young Dottari Officer 12.3: Saria Roccin, Dottari Officer 10.5: Tiknesr Th'th'th'th'slifp 10.3: Fiendish Dog (medium sized) 10.2: ![]()
Initiative rolls:
Gornych: 1d20 + 1 ⇒ (12) + 1 = 13 Bastards of Erebus (two) Rogues: 1d20 + 6 ⇒ (10) + 6 = 16 Fiendish Dog: 1d20 + 2 ⇒ (8) + 2 = 10 Janiven Key: 1d20 + 8 ⇒ (16) + 8 = 24 Baroness Delour Aulamaxa: 1d20 ⇒ 20 Lord Iltus Mhartis, Duxotar of the Westcrown Dottari: 1d20 + 6 ⇒ (7) + 6 = 13 Savois Tiri, young Dottari Officer: 1d20 + 3 ⇒ (9) + 3 = 12 Saria Roccin, Dottari Officer: 1d20 + 5 ⇒ (5) + 5 = 10
Round 1: Janiven Key 24.8: Moves into the main room of Vizio's Tavern and yells in horror and fear at seeing her boss and friend, VIZIO, apparently dead from the Fireball blast. Arrus Volso 23.6: Baroness Delour Aulamaxa 20 : Prone on the ground with a few sycophants, burned and hurt Bastards of Erebus -- Two Tiefling Rogues 16.6: about to run into Vizio's Tavern with their rapiers Talia Fireskin 15.6 : Renzio Arvanxi 14.2 : Lord Iltus Mhartis, Duxotar 13.6: Failed his Ref Save and took all damage from the Fireball Gornych, Bastard of Erebus (lieutenant) 13.1 : Getting ready to enter Vizio's Tavern, wields a nice battleaxe Savois Tiri, young Dottari Officer 12.3 : Failed Ref Save, has a Staggered look in her eye Saria Roccin, Dottari Officer 10.5 : With excellent Reflexes, avoided much of the Fireball damage Tik 10.3: Fiendish Dog (medium sized) 10.2 :
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Round 2: Muziel Moreau .... standing in normal terrain behind the fight Par Joakimson .... adjacent to the Cadaver Lord -- has been tainted by the Undead's disease and needs to attempt a Fort Save Lady Sabella Arvanxi .... about five feet from being able to attack the Cadaver Lord Wight .... Staggered in rough terrain 20 feet away
K’Tak’Ktah’hal .... tbd Cadaver Lord Rogue/Ranger .... focusing on Par Joakimson Artemisia Burningleaves .... standing in normal terrain behind the fight Lady Imperia Valeria Thrune .... using her Glaive ![]()
Round 1: Muziel Moreau .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader Par Joakimson .... Casts Enlarge Person, standing in difficult terrain, 15 feet from the 4 Wights, 20' from the leader -- hoping to take attacks of opportunity Lady Sabella Arvanxi .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader, already has See Invisibility Wight .... in rough terrain, flat-footed
K’Tak’Ktah’hal .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader Undead Leader .... in rough terrain Artemisia Burningleaves .... tbd, standing in a clearing, 30 feet from the 4 Wights, 35' from the leader Lady Imperia Valeria Thrune .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader ![]()
Initiative: Artemisia Burningleaves: 1d20 + 6 ⇒ (4) + 6 = 10 Par Joakimson: 1d20 + 3 ⇒ (19) + 3 = 22 Par Joakimson 2nd Roll: 1d20 + 3 ⇒ (6) + 3 = 9 Lady Sabella Arvanxi: 1d20 + 3 ⇒ (14) + 3 = 17 K’Tak’Ktah’hal: 1d20 + 2 ⇒ (9) + 2 = 11 Lady Imperia Valeria Thrune: 1d20 + 1 ⇒ (3) + 1 = 4 Undead Leader: 1d20 + 7 ⇒ (3) + 7 = 10
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RD 3:
He is not unconscious but you can tell it's an easy choice for him to surrender -- even if he weren't both blind and sparkling, 21 is the majority of his health (by the look of him) and there's no way he can escape K'Tak! END OF INITIATIVE ![]()
From the roof, Muziel Moreau casts Glitterdust at the fleeing spy, hoping to blind if, or at least, make it all the easier for K'Tak to catch him if he makes it into the tangled, labyrinthine shanties and 'shingles' of Bridgefront. Spy vs Glitterdust:
Will vs DC 20: 1d20 + 4 ⇒ (14) + 4 = 18 Blinded and sparkling in Dwarven star-motes, the second spy is well and completely captured. Mishanter, keeping an eye and one of his long arms on the first spy, can readily begin his intimidation for information. ![]()
Climbing down as quickly and quietly as he can, the second spy is astonished to see K'Tak slithering down Pythones House like a rattlesnake-Tiefling. Brave, Brave Sir Robin:
Climb: 1d20 + 11 ⇒ (19) + 11 = 30 Climb: 1d20 + 11 ⇒ (4) + 11 = 15 Round 3: Reaching the ground of Garrison Hill near K'Tak he attempts to flee from the Dineh, downhill toward Bridgefront, a look of fear betraying his mostly cloaked face. Without, unfortunately, a magical enchantment to his speed, he can be easily outrun. But the spy is clearly hoping to get to Bridgefront where hiding places abound. .... Apparently he does not have any 'friendly' places nearby on Garrison Hill to run to -- or else he's leading you away from a safehouse. (Withdraw 120 feet away from K'Tak -- who has Haste and can run 5x movement instead of four.) ![]()
Muziel Moreau, hearing a call for peace from his ally -- and with two combat veterans beside him against the (apparently) lone, cloaked figure, Holds his Actions to see what happens next before potentially doing something rash. The cloaked figure, for his part, quickly surrenders to an obviously overwhelming force perceptive enough to see his spying from the eaves. But it is odd that, in the instant before he surrenders, he looks over his shoulder into the darkness and yellowish smog of The Styes. Meanwhile, his stealthier accomplice, realizing bad things are about to happen, attempts to stealthily slink away, his proficiency at 'fast stealth' aiding his attempt. And then, at the back of Pythoness House, he attempts to climb down to Garrison Hill, well out of sight from this large group. (Muziel Moreau, Par Joakimson and Mishanter, all on the roof, can attempt to see the second cloaked figure trying to sneak away.) brave, brave, Sir Robin: Stealth: 1d20 + 20 ⇒ (17) + 20 = 37 to Move to the other end of the roof Climb: 1d20 + 11 ⇒ (17) + 11 = 28 to Climb 1/3 the way down the other side of Pythoness House -- vs DC 15 ![]()
Round One: 1) Muziel Moreau .... On the roof you see one Roguish figure, suffering from Red Face, who was apparently eaves-dropping on the situation below. He appears to have an enchanted short sword and chain shirt under a drab and dark cloak, fine quality but made to appear shabby. Lady Val has called for peace. 2) NPCs 3)
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Surprise Round - completed: Muziel Moreau .... cast Dimiension Door to the roof Mishanter .... secretly informed everyone and Moved through the Dwarf's spell to the roof K'tak .... climbed up the roof Artemisia .... stepped into Pythoness House with Mistress Maquent and Madame Radanna Scalth. Lady Val shouts out to whomever is on the roof to not initiate combat against you all.
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Initiative:
Muziel Moreau: 1d20 + 7 ⇒ (16) + 7 = 23 Artemisia Burningleaves: 1d20 + 6 ⇒ (12) + 6 = 18 Mishanter: 1d20 + 4 ⇒ (8) + 4 = 12 Par Joakimson: 1d20 + 3 ⇒ (13) + 3 = 16 Lady Sabella Arvanxi: 1d20 + 3 ⇒ (8) + 3 = 11 K’Tak’Ktah’hal: 1d20 + 2 ⇒ (9) + 2 = 11 Lady Imperia Valeria Thrune: 1d20 + 2 ⇒ (1) + 2 = 3 Initiative NPCs: 1d20 + 9 ⇒ (12) + 9 = 21
Surprise Round:
Muziel Moreau .... casts Dimiension Door to the roof Mishanter .... secretly informs everyone and Moves through the Dwarf's spell to the roof K'tak .... Artemisia .... K'tak and Artemisia can take either a Standard or Move action before Round 1
Round 1: Muziel Moreau NPCs Artemisia Par Joakimson Mishanter Sabella K'tak Valeria ![]()
For the Concentration DC, Winnow suffers all eleven damage from Magnius' attack, plus half of the eight from The Bogeyman's Twisting Visage (This was a surprise to me, half instead of full for the Concentration check.) -- making the DC 30 so far. So the Air Elemental, Aerial Snakes and Leopards need to do 19 damage to Winnow in order for him to lose his Spell. And incidentally, if they do 24 damage to Winnow, the Summoner/Priest will go unconscious and bleed out. ![]()
Round 4: .
Winnow 19: Frightened and Shaken, runs away into the house's interior The Ormyr: Moves (via Fly speed) toward Winnow -- Casts Dismissal on Winnow's Eidolon The Bogeyman 8.3: Twists the emotional fear into Winnow's psyche while leaving the old house and hiding in the shadows of Westcrown's Parego Dospera. Magnius 20: Holds in order to help Mendacius should she need it. Yaos 8.1: Learns the baby girl is indeed of House Oberigo
Mendacius: Fly-By-Attack Steals Winnow's Nightglass and brings it to Azlain (DC 14 Will to avoid looking into the mirror)
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Round 4: .
Winnow 19: Frightened and Shaken, runs away into the house's interior The Ormyr: Moves (via Fly speed) toward Winnow -- Casts Dismissal on Winnow's Eidolon The Bogeyman 8.3: Can take AoO on Winnow as he runs, plus his Full Round of Actions Magnius 20: Yaos 8.1:
Azlain 6:
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Round 3: .
Winnow 19: Casts Dispel Magic on the Glitterdust BUT is Immediately Countered by Azlain -- continues begging the Ormyr for for mercy and starts to accuse the PCs The Ormyr: Dazed The Bogeyman 8.3: Adjacent to Winnow, reveals his Hellish Visage, Frightening the Shaken Winnow Magnius 20: Double Moves out of the old house after The Bogeyman Frightens Winnow Yaos 8.1: Holds
Azlain 6: Immediately Countered Winnow's Dispel Magic and Holds
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After years of ritual flagellation and other, grosser self-inflicted torture, ...after years of gazing into the abyssal-like nadir of The Shadow Plane toward The Midnight Lord and his twisted horrors, ...despite years of vainly trying to injure himself emotionally just to feel something as sacrifice to Zon Kuthon -- all pain now seems often banal. Bland. Little left is felt. Little left is truly torturous or emotionally disturbing. But with the revelation of The Bogeyman's visage, some primal chord is struck within the cold heart of this slave to The Midnight Lord. And for the first time in years, and years, Winnow actually feels something: Fear. . What will the Ormyr, immune to mortal fear, do upon shaking of its Dazed condition? Punish The Midnight Lord's slave who Conjured it through the Profane Glass in prayerful ritual? Or go after its gifts of the children? ![]()
Round 3: .
Magnius 20: Hold Winnow 19: Casts Dispel Magic on the Glitterdust BUT is Immediately Countered by Azlain -- continues begging the Ormyr for for mercy and starts to accuse the PCs The Ormyr: Dazed The Bogeyman 8.3: Adjacent to Winnow Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Azlain 6: Countered Winnow's Dispel Magic
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Yeah I was concerned about frustrating the PCs here. (I had not intended this to be a fight at all; my description of Winnow obviously hit a nerve and y'all attacked.) I nerfed him when y'll started the fight by making his bodyguard 4 CR lower (that Nightwalker), and I didn't realize how tough a Synthesized Summoner could be (I made them illegal for PCs to play a loooong time ago.) It'll be up to you guys how you want to handle this -- focusing on the Ormyr if you can't hit Winnow, or running with the kids, or just fighting them 'til they drop -- I don't think it's a TPK. But Winnow's AC is 31. His CMD is 31. Of course, once you kill his Eidolon he becomes incredibly squishy and will drop very fast, but with his Eidolon... And as for the Ormyr, well, certainly Winnow is terrified of it. ![]()
I'm not sure whether the Air Elemental and Leopards attacked already in Rd 3 or just in Rd 2 and it's their turn, now. ....Hmm, maybe if the PCs post what Rd their Actions are in (at the top of their post) it'll help -- if y'all think it's a good idea. (It's probably just because we keep a slow pace for posting that I forget sometimes.) Anyway, either the Leopards and Air Elemental can continue their assault on the Dazed Ormyr now or they already have for Rd 3. Certainly the Bogeyman can go after the Invisible-Again Winnow -- or something else. Y'all are pretty sure you know in what square he's in, still flanking. And if Azlain wants to do other than Ready to Dispel as a Counterspell, let me know -- also, let me know if you're Readying to Dispel Magic on Winnow or the Ormyr. (The default if not mentioned is Winnow as his Action is before the Ormyr's.) ![]()
Round 3: .
Magnius 20: Casts Barbed Chains but does not trip Winnow Winnow 19: Dispels the Glitterdust and is Invisible -- continues begging the Ormyr for for mercy and starts to accuse the PCs The Ormyr: Dazed The Bogeyman 8.3: Adjacent to Invisible Winnow Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Azlain 6: Will Ready to cast Dispel Magic if Winnow Casts a spell
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Two points of note for Azlain: 1) One of my pesky Houserules comes in your favor today -- ALWAYS reroll ones on healing. Mendacius can reroll that nat one on healing from her Cure Mod. 2) Just in case,.... Note that you go after Winnow in Initiative -- so after Magnius goes in Round Three, Winnow will go; and then Azlain can Ready his Dispel Magic for Winnow's Round FOUR action. (Or the Ormyr's)
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Round 3: .
Magnius 20: Adjacent to Winnow, can take a 5-ft-step to Flank w/ The Bogeyman Winnow 19: Glittering Sparkles illuminate the Invisible Summoner/ Priest.
The Bogeyman 8.3: Adjacent to Winnow Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Azlain 6: Will Ready to cast Dispel Magic if Winnow Casts a spell
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Round 3: .
Magnius 20: Adjacent to WInnow, can take a 5-ft-step to Flank w/ The Bogeyman Winnow 19: Glittering Sparkles illuminate the Invisible Summoner/ Priest.
The Bogeyman 8.3: Adjacent to Winnow Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Azlain 6: ![]()
Round 2: .
Magnius 20: Misses despite Flanking with Haste Winnow 19: Dispels the Glitterdust after taking a 5-ft-step out of Flanking
The Bogeyman 8.3: Steps up to attack Invisible Winnow, misses Yaos 8.1: Invisible but the Ormyr sees her
Azlain 6: Hits both Winnow and the Ormyr with Magic Missiles, Dazing both of them!
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Round 2: .
Magnius 20: Flanking Winnow with The Bogeyman attacks but misses Winnow 19: Dispels the Glitterdust after taking a 5-ft-step out of Flanking
The Bogeyman 8.3: 5-ft-step from Winnow, Move Action to Flank with Magnius Yaos 8.1: Invisible but the Ormyr sees her
Azlain 6:
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Round 2: .
Magnius 20: Flanking Winnow with The Bogeyman Winnow 19:
The Bogeyman 8.3: Flanking with Magnius Yaos 8.1: with the children outside
Azlain 6:
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The Bogeyman begins his assault on the pale man -- or rather, on the spot from which Winnow became invisible an instant before. The Bogeyman's first two attacks miss through the air but the third was able to make contact with the Priest -- although it felt as though it merely thunked off natural armor in a glancing blow, insufficient to damage him. Lucikily, an instant later the whirling blades of shadow and force evaporate from Azlain's spell and Mendacius' tricks have outlined Winnow in colorful lights. You can now see the Kuthite! . (Sorry, I missed your 50/50% post.) The first two attacks were lower than 50% and thus miss the concealment. The Hasted attack passed concealment but didn't reach Winnow's AC (It beat his Touch AC, so you hit him, just not hard enough to do damage.). ![]()
Round 1: .
Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman Winnow 19: Supernaturally became Invisible, cast Blade Barrier
The Bogeyman 8.3: Still waiting for the two 50/50% rolls to see whether you hit Invisible Winnow. Yaos 8.1: Dimensions Door with the kids out of the house closer to Azlain
Azlain 6: Dispels the Blade Barrier
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With an electric 'pop' Azlain rends the humming razors of shadow and force into the nothingness from which they came, irrevocably Dispelling the ringed barrier around Invisible Winnow. Then, from beside Azlain, Mendacius the Imp (not so cute anymore) casts Glitterdust in the area of Winnow -- revealing him in a sparkling outline of colors and brightness of which can only be anathema to a servant of Shadow and Torture, a Disciple of The Midnight Lord. Truly slaves of The Shadow Plane despise the bright and colorful sparkles and glitters of Mendacius' spell. Winnow is standing in the very spot in which he was sitting, having just stood up. He is still being Flanked by Magnius and The Bogeyman. And a kaleidoscope of bright, shimmering color and light outlines the disgruntled Priest of Zon Kuthon. Winnow's Will Save vs Blindness: 1d20 + 15 ⇒ (20) + 15 = 35 The Ormyr's Will Save vs Blindness: 1d20 + 11 ⇒ (15) + 11 = 26 Also in the burst of light are the two Leopards in aerial melee with the Ormyr, and Magnius & The Bogeyman flanking Winnow. (All of whom also must attempt a Will Save vs Blindness.) ![]()
Round 1: .
Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman Winnow 19: Supernaturally became Invisible, cast Blade Barrier
The Bogeyman 8.3: Can use his previously-listed attack rolls on the spot in which Winnow was sitting -- just roll a 50/50% to see whether you hit Invisible Winnow. Yaos 8.1: Dimensions Door with the kids out of the house closer to Azlain
Azlain 6:
In the house are four Leopards. Out of the house looking through the door are Azlain, Mendacius, Yaos, Red Wing, and the two children. ![]()
Round 1: .
Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman Winnow 19: Supernaturally became Invisible, cast Blade Barrier
The Bogeyman 8.3: Can use his previously-listed attack rolls on the spot in which Winnow was sitting -- just roll a 50/50% to see whether you hit Winnow. Yaos 8.1:
Azlain 6:
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Surprise Round: . Nightshade: Cenobite Nightwalker 34: Move Action: removes itself from Winnow's body (Knowledge Arcane and/or Cosmology) Magnius 20: Held Winnow 19: Surprised, no Action The Bogeyman 8.3: Held Yaos 8.1: Invisibly Dimension Door to kids with two visible, Conjured Leopards Azlain 6: Cast Dismissal, Banishing the CR 14 Nightshade back to The Shadow Plane Mendacius 6: Sure is a little cutie pie ![]()
Surprise Round: . 34 Nightshade Cenobite: Move Action: removes itself from Winnow's body 20 Magnius: Can take a Move or Standard Action 19 Winnow: Cannot act in the Surprise Rd 8.7 Yaos: Can take Move or Standard Action 8.3 The Bogeyman: Can take Move or Standard Action) tbd Azlain: Casts Dismissal on the Nightshade Cenobite (Must attempt to penetrate SR) Mendacius: Casts Ill Omen on the Nightshade Cenobite (Must attempt to penetrate SR) ![]()
Surprise Round: . Tentative.... 'The Shadow' 34: Move Action: removes itself from Winnow's body (Knowledge Arcane and/or Cosmology) Magnius 20: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action Winnow 19: Cannot act in the Surprise Rd The Bogeyman 8.3: TBD (Move or Standard Action) Yaos 8.1: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action Azlain: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action ![]()
Rd 2: . Azlain 23.6 .... Pale Wing 23.4 ....
Arlo Yellowknuckle 16 ....Frightened; Flanked by two Leopards Amina 14 ....Frightened; Flanked by one Leopard and one Earth Elemental Magnius 13 .... 5-foot-step away from Arlo Yellowknuckle Yaos 8 ....Conjured Creatures swarm
The Bogeyman 6 ....
Mendacius tbd
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