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102 posts. Alias of Molech.


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Cirok Brokencrown
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Flanking the Witch with Colgrim, Cirok lashes at the villainous lady with his enchanted dagger.
Bot for Cirok, hope this is okay: 1d20 + 16 ⇒ (9) + 16 = 25

More Blood for Blood Currency: 1d4 + 7 ⇒ (1) + 7 = 8


Quiet as a cat the Tiefling Trickster sneaks into the main room of Vizio's Tavern, confident that no one has noticed her.


Round 1:

Janiven Key 24.8: Moves into the main room of Vizio's Tavern and yells in horror and fear at seeing her boss and friend, VIZIO, apparently dead from the Fireball blast.

Arrus Volso 23.6: Moves out the back-entrance to circle around the Bastards (in order to Flank)

Baroness Delour Aulamaxa 20: Prone on the ground with a few sycophants, burned and hurt

Bastards of Erebus 16.6: With Rapiers drawn two Roguish Tieflings run into Vizio's Tavern -- both immediately go to where the young girls, Amaya and Tarvi are hiding in fear, half-burned to death, with the Dwarven tinkerer, Rolan. The Bastards move in position Flanking Rolan, and raise their wicked needles and squeak in a surprisingly high-pitch voice, "Looks like you're first, Dwarf!" You can see they're using their Flanking advantage to find precise vulnerabilities in the fastidiously clean Dwarf's stocky frame -- the jugular vein or groin or other tender spot on the Tinkerer where they can sneak in their blades. Rolan, Westcrown's watchmaker, lock-maker and all-round tinkerer, may only have another six seconds of life.

Talia Fireskin 15.6:

Renzio Arvanxi 14.2:

Lord Iltus Mhartis, Duxotar 13.6:

Gornych, Bastard of Erebus (lieutenant) 13.1:

Savois Tiri, young Dottari Officer 12.3:

Saria Roccin, Dottari Officer 10.5:

Tiknesr Th'th'th'th'slifp 10.3:

Fiendish Dog (medium sized) 10.2:


Initiative rolls:

Gornych: 1d20 + 1 ⇒ (12) + 1 = 13

Bastards of Erebus (two) Rogues: 1d20 + 6 ⇒ (10) + 6 = 16

Fiendish Dog: 1d20 + 2 ⇒ (8) + 2 = 10

Janiven Key: 1d20 + 8 ⇒ (16) + 8 = 24

Baroness Delour Aulamaxa: 1d20 ⇒ 20

Lord Iltus Mhartis, Duxotar of the Westcrown Dottari: 1d20 + 6 ⇒ (7) + 6 = 13

Savois Tiri, young Dottari Officer: 1d20 + 3 ⇒ (9) + 3 = 12

Saria Roccin, Dottari Officer: 1d20 + 5 ⇒ (5) + 5 = 10

Round 1:

Janiven Key 24.8: Moves into the main room of Vizio's Tavern and yells in horror and fear at seeing her boss and friend, VIZIO, apparently dead from the Fireball blast.

Arrus Volso 23.6:

Baroness Delour Aulamaxa 20 : Prone on the ground with a few sycophants, burned and hurt

Bastards of Erebus -- Two Tiefling Rogues 16.6: about to run into Vizio's Tavern with their rapiers

Talia Fireskin 15.6 :

Renzio Arvanxi 14.2 :

Lord Iltus Mhartis, Duxotar 13.6: Failed his Ref Save and took all damage from the Fireball

Gornych, Bastard of Erebus (lieutenant) 13.1 : Getting ready to enter Vizio's Tavern, wields a nice battleaxe

Savois Tiri, young Dottari Officer 12.3 : Failed Ref Save, has a Staggered look in her eye

Saria Roccin, Dottari Officer 10.5 : With excellent Reflexes, avoided much of the Fireball damage

Tik 10.3:

Fiendish Dog (medium sized) 10.2 :


Round 2:

Wight The fourth Wight, having held back from the fight until now, shambled forward taking two attacks, from Par and Val, and falls before it can provide a flanking partner with the Cadaver Lord.

.

Muziel Moreau

Lady Sabella Arvanxi

K'Tak

Cadaver Lord


Round 2:

Muziel Moreau .... standing in normal terrain behind the fight

Par Joakimson .... adjacent to the Cadaver Lord -- has been tainted by the Undead's disease and needs to attempt a Fort Save

Lady Sabella Arvanxi .... about five feet from being able to attack the Cadaver Lord

Wight .... Staggered in rough terrain 20 feet away

Wight

Wight

Wight

K’Tak’Ktah’hal .... tbd

Cadaver Lord Rogue/Ranger .... focusing on Par Joakimson

Artemisia Burningleaves .... standing in normal terrain behind the fight

Lady Imperia Valeria Thrune .... using her Glaive


Round 1:

Muziel Moreau .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader

Par Joakimson .... Casts Enlarge Person, standing in difficult terrain, 15 feet from the 4 Wights, 20' from the leader -- hoping to take attacks of opportunity

Lady Sabella Arvanxi .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader, already has See Invisibility

Wight .... in rough terrain, flat-footed
Wight .... in rough terrain, flat-footed
Wight .... in rough terrain, flat-footed
Wight .... in rough terrain, flat-footed

K’Tak’Ktah’hal .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader

Undead Leader .... in rough terrain

Artemisia Burningleaves .... tbd, standing in a clearing, 30 feet from the 4 Wights, 35' from the leader

Lady Imperia Valeria Thrune .... tbd, standing in difficult terrain, 20 feet from the 4 Wights, 25' from the leader


Initiative:

Artemisia Burningleaves: 1d20 + 6 ⇒ (4) + 6 = 10
Par Joakimson: 1d20 + 3 ⇒ (19) + 3 = 22
Par Joakimson 2nd Roll: 1d20 + 3 ⇒ (6) + 3 = 9
Lady Sabella Arvanxi: 1d20 + 3 ⇒ (14) + 3 = 17
K’Tak’Ktah’hal: 1d20 + 2 ⇒ (9) + 2 = 11
Lady Imperia Valeria Thrune: 1d20 + 1 ⇒ (3) + 1 = 4

Undead Leader: 1d20 + 7 ⇒ (3) + 7 = 10
4 Undead Mooks: 1d20 + 1 ⇒ (15) + 1 = 16


RD 3:
K'Tak Gores the blinded Spy for 21 HP barely a second after Muziel hit him with his Glitterdust spell.

He is not unconscious but you can tell it's an easy choice for him to surrender -- even if he weren't both blind and sparkling, 21 is the majority of his health (by the look of him) and there's no way he can escape K'Tak!

END OF INITIATIVE


From the roof, Muziel Moreau casts Glitterdust at the fleeing spy, hoping to blind if, or at least, make it all the easier for K'Tak to catch him if he makes it into the tangled, labyrinthine shanties and 'shingles' of Bridgefront.

Spy vs Glitterdust:

Will vs DC 20: 1d20 + 4 ⇒ (14) + 4 = 18

Blinded and sparkling in Dwarven star-motes, the second spy is well and completely captured.

Mishanter, keeping an eye and one of his long arms on the first spy, can readily begin his intimidation for information.


Climbing down as quickly and quietly as he can, the second spy is astonished to see K'Tak slithering down Pythones House like a rattlesnake-Tiefling.

Brave, Brave Sir Robin:

Climb: 1d20 + 11 ⇒ (19) + 11 = 30
Climb: 1d20 + 11 ⇒ (4) + 11 = 15

Round 3:

Reaching the ground of Garrison Hill near K'Tak he attempts to flee from the Dineh, downhill toward Bridgefront, a look of fear betraying his mostly cloaked face. Without, unfortunately, a magical enchantment to his speed, he can be easily outrun. But the spy is clearly hoping to get to Bridgefront where hiding places abound. .... Apparently he does not have any 'friendly' places nearby on Garrison Hill to run to -- or else he's leading you away from a safehouse.

(Withdraw 120 feet away from K'Tak -- who has Haste and can run 5x movement instead of four.)


The captured spy is frightened and has surrendered, but his 'attitude' is "Hostile."


The stealthier cloaked figure, crouching near a gable, is eight to twelve feet from Muziel, Par and Mishanter as he begins slinking to the other side of the roof to climb down. And about 25-30 feet away when he begins silently climbing down Pythoness House.


Muziel Moreau, hearing a call for peace from his ally -- and with two combat veterans beside him against the (apparently) lone, cloaked figure, Holds his Actions to see what happens next before potentially doing something rash.

The cloaked figure, for his part, quickly surrenders to an obviously overwhelming force perceptive enough to see his spying from the eaves. But it is odd that, in the instant before he surrenders, he looks over his shoulder into the darkness and yellowish smog of The Styes.

Meanwhile, his stealthier accomplice, realizing bad things are about to happen, attempts to stealthily slink away, his proficiency at 'fast stealth' aiding his attempt. And then, at the back of Pythoness House, he attempts to climb down to Garrison Hill, well out of sight from this large group. (Muziel Moreau, Par Joakimson and Mishanter, all on the roof, can attempt to see the second cloaked figure trying to sneak away.)

brave, brave, Sir Robin:

Stealth: 1d20 + 20 ⇒ (17) + 20 = 37 to Move to the other end of the roof
Climb: 1d20 + 11 ⇒ (17) + 11 = 28 to Climb 1/3 the way down the other side of Pythoness House -- vs DC 15


Round One:

1) Muziel Moreau .... On the roof you see one Roguish figure, suffering from Red Face, who was apparently eaves-dropping on the situation below. He appears to have an enchanted short sword and chain shirt under a drab and dark cloak, fine quality but made to appear shabby.

Lady Val has called for peace.

2) NPCs

3)
Artemisia .... Inside Pythoness House
Par Joakimson .... On the roof having climbed up
Mishanter .... On the roof having grabbed the Dwarf's hand who cast Dimension Door
Sabella Arvanxi .... still outside below
K'tak .... still outside below
Valeria .... still outside below


Surprise Round - completed:

Muziel Moreau .... cast Dimiension Door to the roof
Mishanter .... secretly informed everyone and Moved through the Dwarf's spell to the roof
K'tak .... climbed up the roof
Artemisia .... stepped into Pythoness House with Mistress Maquent and Madame Radanna Scalth.

Lady Val shouts out to whomever is on the roof to not initiate combat against you all.


Initiative:

Muziel Moreau: 1d20 + 7 ⇒ (16) + 7 = 23
Artemisia Burningleaves: 1d20 + 6 ⇒ (12) + 6 = 18
Mishanter: 1d20 + 4 ⇒ (8) + 4 = 12
Par Joakimson: 1d20 + 3 ⇒ (13) + 3 = 16
Lady Sabella Arvanxi: 1d20 + 3 ⇒ (8) + 3 = 11
K’Tak’Ktah’hal: 1d20 + 2 ⇒ (9) + 2 = 11
Lady Imperia Valeria Thrune: 1d20 + 2 ⇒ (1) + 2 = 3

Initiative NPCs: 1d20 + 9 ⇒ (12) + 9 = 21

Surprise Round:

Muziel Moreau .... casts Dimiension Door to the roof
Mishanter .... secretly informs everyone and Moves through the Dwarf's spell to the roof
K'tak ....
Artemisia ....

K'tak and Artemisia can take either a Standard or Move action before Round 1

Round 1:

Muziel Moreau
NPCs
Artemisia
Par Joakimson
Mishanter
Sabella
K'tak
Valeria


For the Concentration DC, Winnow suffers all eleven damage from Magnius' attack, plus half of the eight from The Bogeyman's Twisting Visage (This was a surprise to me, half instead of full for the Concentration check.) -- making the DC 30 so far.

So the Air Elemental, Aerial Snakes and Leopards need to do 19 damage to Winnow in order for him to lose his Spell.

And incidentally, if they do 24 damage to Winnow, the Summoner/Priest will go unconscious and bleed out.


Round 4:

.

Nightshade: Cenobite Nightwalker 34:

Winnow 19: Frightened and Shaken, runs away into the house's interior

The Ormyr: Moves (via Fly speed) toward Winnow -- Casts Dismissal on Winnow's Eidolon

The Bogeyman 8.3: Twists the emotional fear into Winnow's psyche while leaving the old house and hiding in the shadows of Westcrown's Parego Dospera.

Magnius 20: Holds in order to help Mendacius should she need it.

Yaos 8.1: Learns the baby girl is indeed of House Oberigo
Conjured Leopards: Hold
Conjured Air Elemental: Hold

Mendacius: Fly-By-Attack Steals Winnow's Nightglass and brings it to Azlain (DC 14 Will to avoid looking into the mirror)
Azlain : Attempts UMD to activate the Nightglass blindly and


Round 4:

.

Nightshade: Cenobite Nightwalker 34:

Winnow 19: Frightened and Shaken, runs away into the house's interior

The Ormyr: Moves (via Fly speed) toward Winnow -- Casts Dismissal on Winnow's Eidolon

The Bogeyman 8.3: Can take AoO on Winnow as he runs, plus his Full Round of Actions

Magnius 20:

Yaos 8.1:
Conjured Leopards:
Conjured Air Elemental: Can take AoO on Winnow as he runs, plus his Full Round of Actions

Azlain 6:
Mendacius:


Round 3:

.

Nightshade: Cenobite Nightwalker 34:

Winnow 19: Casts Dispel Magic on the Glitterdust BUT is Immediately Countered by Azlain -- continues begging the Ormyr for for mercy and starts to accuse the PCs

The Ormyr: Dazed

The Bogeyman 8.3: Adjacent to Winnow, reveals his Hellish Visage, Frightening the Shaken Winnow

Magnius 20: Double Moves out of the old house after The Bogeyman Frightens Winnow

Yaos 8.1: Holds
Conjured Leopards: Hold
Conjured Air Elemental: Holds

Azlain 6: Immediately Countered Winnow's Dispel Magic and Holds
Mendacius: Cast Cure Moderate Wounds


After years of ritual flagellation and other, grosser self-inflicted torture, ...after years of gazing into the abyssal-like nadir of The Shadow Plane toward The Midnight Lord and his twisted horrors, ...despite years of vainly trying to injure himself emotionally just to feel something as sacrifice to Zon Kuthon -- all pain now seems often banal. Bland. Little left is felt. Little left is truly torturous or emotionally disturbing.

But with the revelation of The Bogeyman's visage, some primal chord is struck within the cold heart of this slave to The Midnight Lord. And for the first time in years, and years, Winnow actually feels something: Fear.

.

What will the Ormyr, immune to mortal fear, do upon shaking of its Dazed condition? Punish The Midnight Lord's slave who Conjured it through the Profane Glass in prayerful ritual? Or go after its gifts of the children?


With the Ormyr Dazed and Winnow's Dispelling immediately Countered by Azlain,
...Magnius, The Bogeyman, and Yaos may take Third Round actions.


Round 3:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Hold

Winnow 19: Casts Dispel Magic on the Glitterdust BUT is Immediately Countered by Azlain -- continues begging the Ormyr for for mercy and starts to accuse the PCs

The Ormyr: Dazed

The Bogeyman 8.3: Adjacent to Winnow

Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Conjured Leopards: two in the air on the Ormyr, two on the ground
Conjured Air Elemental: adjacent to the Ormyr

Azlain 6: Countered Winnow's Dispel Magic
Mendacius: Casts Cure Moderate Wound


Yeah I was concerned about frustrating the PCs here. (I had not intended this to be a fight at all; my description of Winnow obviously hit a nerve and y'all attacked.) I nerfed him when y'll started the fight by making his bodyguard 4 CR lower (that Nightwalker), and I didn't realize how tough a Synthesized Summoner could be (I made them illegal for PCs to play a loooong time ago.)

It'll be up to you guys how you want to handle this -- focusing on the Ormyr if you can't hit Winnow, or running with the kids, or just fighting them 'til they drop -- I don't think it's a TPK. But Winnow's AC is 31. His CMD is 31. Of course, once you kill his Eidolon he becomes incredibly squishy and will drop very fast, but with his Eidolon...

And as for the Ormyr, well, certainly Winnow is terrified of it.


And it'll be Magnius's turn at the top of Rd 4.


I'm not sure whether the Air Elemental and Leopards attacked already in Rd 3 or just in Rd 2 and it's their turn, now. ....Hmm, maybe if the PCs post what Rd their Actions are in (at the top of their post) it'll help -- if y'all think it's a good idea. (It's probably just because we keep a slow pace for posting that I forget sometimes.)

Anyway, either the Leopards and Air Elemental can continue their assault on the Dazed Ormyr now or they already have for Rd 3.

Certainly the Bogeyman can go after the Invisible-Again Winnow -- or something else. Y'all are pretty sure you know in what square he's in, still flanking.

And if Azlain wants to do other than Ready to Dispel as a Counterspell, let me know -- also, let me know if you're Readying to Dispel Magic on Winnow or the Ormyr. (The default if not mentioned is Winnow as his Action is before the Ormyr's.)


Round 3:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Casts Barbed Chains but does not trip Winnow

Winnow 19: Dispels the Glitterdust and is Invisible -- continues begging the Ormyr for for mercy and starts to accuse the PCs

The Ormyr: Dazed

The Bogeyman 8.3: Adjacent to Invisible Winnow

Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Conjured Leopards: two in the air on the Ormyr, two on the ground
Conjured Air Elemental: adjacent to the Ormyr

Azlain 6: Will Ready to cast Dispel Magic if Winnow Casts a spell
Mendacius: Casts Cure Moderate Wounds


Magnius lashes out with his Barbed Chains to trip the Synthesized Eidolon with Winnow, but the shadowy form of the Nidalese agent is too difficult to entangle and trip.

And Winnow still stands.


Two points of note for Azlain:

1) One of my pesky Houserules comes in your favor today -- ALWAYS reroll ones on healing. Mendacius can reroll that nat one on healing from her Cure Mod.

2) Just in case,.... Note that you go after Winnow in Initiative -- so after Magnius goes in Round Three, Winnow will go; and then Azlain can Ready his Dispel Magic for Winnow's Round FOUR action. (Or the Ormyr's)
.... I just noticed I was confused in one of my posts -- the Ormyr DID fail its Save vs Daze but WInnow did NOT fail his Save vs Daze. My error could have led to this confusion.


Round 3:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Adjacent to Winnow, can take a 5-ft-step to Flank w/ The Bogeyman

Winnow 19: Glittering Sparkles illuminate the Invisible Summoner/ Priest.
The Ormyr: Dazed

The Bogeyman 8.3: Adjacent to Winnow

Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Conjured Leopards: two in the air on the Ormyr, two on the ground
Conjured Air Elemental: adjacent to the Ormyr

Azlain 6: Will Ready to cast Dispel Magic if Winnow Casts a spell
Mendacius: Will Cast Cure Moderate Wounds


(Yeah, I'm usually pretty good a fixing the new stuff after copy/paste, but a weakness is certainly your Summoner's Summonings.)


@ Azlain,

I assume Mendacius, now in hiding, is out of Initiative....


Round 3:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Adjacent to WInnow, can take a 5-ft-step to Flank w/ The Bogeyman

Winnow 19: Glittering Sparkles illuminate the Invisible Summoner/ Priest.
The Ormyr: Dazed

The Bogeyman 8.3: Adjacent to Winnow

Yaos 8.1: With the kids, Invisible, out of line-of-sight & -effect
Conjured Leopards: two in the air on the Ormyr, four on the ground
Conjured Air Elemental: adjacent to the Ormyr

Azlain 6:


Round 2:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Misses despite Flanking with Haste

Winnow 19: Dispels the Glitterdust after taking a 5-ft-step out of Flanking
The Ormyr: Casts Chain Lightning, starting with Winnow, and hitting all the PCs including Mendacius -- does not hit the kids

The Bogeyman 8.3: Steps up to attack Invisible Winnow, misses

Yaos 8.1: Invisible but the Ormyr sees her
Conjured Leopards: two in the air on the Ormyr, four on the ground (flying)

Azlain 6: Hits both Winnow and the Ormyr with Magic Missiles, Dazing both of them!
Mendacius 6: Casts Glitterdust again, illuminating Winnow -- and wisely hides in Azlain's protection


Round 2:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Flanking Winnow with The Bogeyman attacks but misses

Winnow 19: Dispels the Glitterdust after taking a 5-ft-step out of Flanking
The Ormyr: Casts Chain Lightning, starting with Winnow, and hitting all the PCs including Mendacius -- does not hit the kids

The Bogeyman 8.3: 5-ft-step from Winnow, Move Action to Flank with Magnius

Yaos 8.1: Invisible but the Ormyr sees her
Conjured Leopards: two in the air on the Ormyr, four on the ground (flying)

Azlain 6:
Mendacius 6:


The Ormyr does not even bother to cast defensively despite two aerial leopards attacking it, both are able to attack the Evil Outsider.


Magnius, flanking with The Bogeyman, unleashes his fury at Winnow -- and is astounded that the shadowy Eidolon enveloping the Kuthite manages to deflect the assault somehow.

(make sure you're counting the +2 from Flank and the +1 from Haste and any other bonuses.)


It's Magnius' turn at the top of Rd 2.

Winnow is after Magnius.


Round 2:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Flanking Winnow with The Bogeyman

Winnow 19:
The Ormyr: (Knowledge Planes)

The Bogeyman 8.3: Flanking with Magnius

Yaos 8.1: with the children outside
Conjured Leopards: two in the air on the Ormyr, four on the ground a (flying) Move Action away

Azlain 6:
Mendacius 6:


The Bogeyman begins his assault on the pale man -- or rather, on the spot from which Winnow became invisible an instant before.

The Bogeyman's first two attacks miss through the air but the third was able to make contact with the Priest -- although it felt as though it merely thunked off natural armor in a glancing blow, insufficient to damage him.

Lucikily, an instant later the whirling blades of shadow and force evaporate from Azlain's spell and Mendacius' tricks have outlined Winnow in colorful lights.

You can now see the Kuthite!

.

(Sorry, I missed your 50/50% post.) The first two attacks were lower than 50% and thus miss the concealment. The Hasted attack passed concealment but didn't reach Winnow's AC (It beat his Touch AC, so you hit him, just not hard enough to do damage.).


Round 1:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman

Winnow 19: Supernaturally became Invisible, cast Blade Barrier
Ormyr (Conjured): Begins assessment of worthiness on children by licking their faces, more intrusive/ invasive version of what Winnow did to the Halfling Slave's ear at the Pleatra.

The Bogeyman 8.3: Still waiting for the two 50/50% rolls to see whether you hit Invisible Winnow.

Yaos 8.1: Dimensions Door with the kids out of the house closer to Azlain
Conjured Leopards: Attack the Ormyr

Azlain 6: Dispels the Blade Barrier
Mendacius 6: Casts Glitterdust, outlining Winnow is sparkling colors


With an electric 'pop' Azlain rends the humming razors of shadow and force into the nothingness from which they came, irrevocably Dispelling the ringed barrier around Invisible Winnow.

Then, from beside Azlain, Mendacius the Imp (not so cute anymore) casts Glitterdust in the area of Winnow -- revealing him in a sparkling outline of colors and brightness of which can only be anathema to a servant of Shadow and Torture, a Disciple of The Midnight Lord. Truly slaves of The Shadow Plane despise the bright and colorful sparkles and glitters of Mendacius' spell.

Winnow is standing in the very spot in which he was sitting, having just stood up. He is still being Flanked by Magnius and The Bogeyman. And a kaleidoscope of bright, shimmering color and light outlines the disgruntled Priest of Zon Kuthon.

Winnow's Will Save vs Blindness: 1d20 + 15 ⇒ (20) + 15 = 35

The Ormyr's Will Save vs Blindness: 1d20 + 11 ⇒ (15) + 11 = 26

Also in the burst of light are the two Leopards in aerial melee with the Ormyr, and Magnius & The Bogeyman flanking Winnow. (All of whom also must attempt a Will Save vs Blindness.)


Round 1:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman

Winnow 19: Supernaturally became Invisible, cast Blade Barrier
Ormyr (Conjured): Begins assessment of worthiness on children by licking their faces, more intrusive/ invasive version of what Winnow did to the Halfling Slave's ear at the Pleatra.

The Bogeyman 8.3: Can use his previously-listed attack rolls on the spot in which Winnow was sitting -- just roll a 50/50% to see whether you hit Invisible Winnow.

Yaos 8.1: Dimensions Door with the kids out of the house closer to Azlain
Conjured Leopards: Attack the Ormyr

Azlain 6:
Mendacius 6:
.
.
.
.
In the Blade Barrier are Winnow, the Ormyr, The Bogeyman and likely Magnius.

In the house are four Leopards.

Out of the house looking through the door are Azlain, Mendacius, Yaos, Red Wing, and the two children.


Round 1:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: Attacked Winnow from Flanking with the Invisible Bogeyman

Winnow 19: Supernaturally became Invisible, cast Blade Barrier
Ormyr (Conjured): Begins assessment of worthiness on children by licking their faces, more intrusive/ invasive version of what Winnow did to the Halfling Slave's ear at the Pleatra.

The Bogeyman 8.3: Can use his previously-listed attack rolls on the spot in which Winnow was sitting -- just roll a 50/50% to see whether you hit Winnow.

Yaos 8.1:
Conjured Leopards:

Azlain 6:
Mendacius 6:


Round 1:

.

Nightshade: Cenobite Nightwalker 34:

Magnius 20: TBD

Winnow 19:

The Bogeyman 8.3:

Yaos 8.1:
Conjured Leopards:

Azlain 6:

Mendacius 6:


Surprise Round:

.

Nightshade: Cenobite Nightwalker 34: Move Action: removes itself from Winnow's body (Knowledge Arcane and/or Cosmology)

Magnius 20: Held

Winnow 19: Surprised, no Action

The Bogeyman 8.3: Held

Yaos 8.1: Invisibly Dimension Door to kids with two visible, Conjured Leopards

Azlain 6: Cast Dismissal, Banishing the CR 14 Nightshade back to The Shadow Plane

Mendacius 6: Sure is a little cutie pie


Surprise Round:

.

34 Nightshade Cenobite: Move Action: removes itself from Winnow's body

20 Magnius: Can take a Move or Standard Action

19 Winnow: Cannot act in the Surprise Rd

8.7 Yaos: Can take Move or Standard Action

8.3 The Bogeyman: Can take Move or Standard Action)

tbd Azlain: Casts Dismissal on the Nightshade Cenobite (Must attempt to penetrate SR)

Mendacius: Casts Ill Omen on the Nightshade Cenobite (Must attempt to penetrate SR)


Surprise Round:

.

Tentative....

'The Shadow' 34: Move Action: removes itself from Winnow's body (Knowledge Arcane and/or Cosmology)

Magnius 20: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action

Winnow 19: Cannot act in the Surprise Rd

The Bogeyman 8.3: TBD (Move or Standard Action)

Yaos 8.1: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action

Azlain: Can attempt to beat Winnow's Perception DC 31 to take a Move or Standard Action


Rd 2:

.

Azlain 23.6 ....

Pale Wing 23.4 ....

Aaron Smallbridge

Arlo Yellowknuckle 16 ....Frightened; Flanked by two Leopards

Amina 14 ....Frightened; Flanked by one Leopard and one Earth Elemental

Magnius 13 .... 5-foot-step away from Arlo Yellowknuckle

Yaos 8 ....Conjured Creatures swarm
Earth Elementals
Leopards

The Bogeyman 6 ....

Avarin Littlehat

Mendacius tbd

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