Percival of Yorik |
Eh, I could call Paizo, that sounds like a lot of work. Percival's new name, Percival of Yorik, instead of Percival Yorik, is a result of duplicate names not being allowed on aliases.
Percival's name is meant to remind one of a medieval villager. Yorik is the name of a character in a Shakespeare play, and is greek for farmer. Percival is from the Arthurian legends. A bit anachronistic, but I'm not good at names, and I'm sure they had overlapping periods of popularity.
In any case, because his name reminds me so much of a medieval villager, I decided he was Percival of Yorik. People have often used their place of origin as a second name, so I guess that makes Yorik a place that some ancestor existed in at some point. Percival has some ancestry to the far northeast in the barbarian tribes, but only a little. Maybe a grandfather or something. Bonus if we encounter the village of Yorik at some point in our travels, double bonus if it's populated exclusively by large, energetic, dancing fools of the William Kempe variety. While we're at it, triple bonus if in said village I find a large sum of shiny objects worth a lot of money.
Percival of Yorik |
My thoughts on selling:
Ancient Coins-Allustan
Elven Armband-Venelle
Statuettes-Tidwoad
Quarterstaff-Tyrol
How good are the googles Chaetris has? Seems like we'll encounter more traps in the future, and selling is bad if the item is something that you want to have, but it is a pretty expensive pair of goggles. It's your call.
GM Lazyclownfish |
Chaetris is better than your typical rogue at disabling traps so she would be fine without it, but this is a dungeon crawl. There will always be traps to disarm.
Edit: I assume the other three will end up at Allustan's at some point. The afternoon is typically a good time to catch him, but I'll wait before making that assumption. Tomorrow, I'll put the three of you there unless someone says otherwise. :)
The buying/selling can happen anytime off-screen with the exception of the stuff you want to sell to Allustan. Also, if you're trying to be discreet at all, I would go read the descriptions of any of the NPCs you're selling to.
Chaetris Admeroi |
Also, if you're trying to be discreet at all, I would go read the descriptions of any of the NPCs you're selling to.
Ah yes, if we want to be discreet we'll need to avoid Tyrol Ebberly.
Kael Zephros |
I'll try to post something adequate soon; work has been somewhat crazy the last few days. I'll tag along with whomever looks like they need it the most... though Kael would probably avoid the brothel ;)
GM Lazyclownfish |
Had a long day so I think I'll wait until tomorrow to post an update. I'd rather hear from a few more people first anyway.
Don't worry about rushing. Cerise is still on vacation so I'm not trying to push much yet.
I'll probably try to get things back on track if we're still lagging by the end of next week.
Percival of Yorik |
We should be okay if we get both conversations going at once. I think it's up to you to start the Allustan encounter, since the three players involved don't know the staging or setting or other such details.
GM Lazyclownfish |
If you guys don't have anything more for Allustan, I don't mind skipping forward to the Feral Dog. Just let me know what you want to do. You're welcome to go elsewhere in town or ask me for more detail on stuff if you want instead.
Also, you can make as little or as much as you want out of a relationship with the wizard. He's a very useful ally, but he has his own motivations.
Percival of Yorik |
There will be plenty of time to clean up at the Feral Dog. Alcohol first, other stuff later.
Percival of Yorik |
So, Percival doing a bit of drinking ought to be rather interesting. I think Pythia and Percival make a good pairing, since they can encourage each other.
Cerise Maven |
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Note for the GM: Pythia has literally 0 coins to her name right now, so she would ask the barkeep if she can dance for her drinks (or dance for coin and split the take with him). She has her work uniform in her backpack if necessary. Also, Pythia happily waves hello to all of her customers that might stroll in, FYI.
So to clarify, we have a dirty, bloodstained prostitute (who recently went swimming in ghoul-infested waters and hasn't cleaned herself since) getting drunk and publicly outing all her clients.
What could possibly go wrong?
Pythia is my favorite. :)
Chaetris Admeroi |
To all my campaigns, this weekend there was a death in the family. I will be traveling to the funeral this week. I have no idea what my posting capabilities will be. Please bot if necessary.
GM Lazyclownfish |
To all my campaigns, this weekend there was a death in the family. I will be traveling to the funeral this week. I have no idea what my posting capabilities will be. Please bot if necessary.
Take your time. I'll leave things open so you can just hop back in when you're ready.
Did Cerise go into the tavern with the others? I think I need a little more information to set the stage for the miners to show up.
Percival of Yorik |
Looks like we ought to go get some lantern oil before the shops close, eh Kael?
Kael Zephros |
Here's the icon I made for Gnarrr, the owlbear companion I had for a character in PFS :)
Chaetris Admeroi |
Home again at last. It'll take me a little while to catch up. I'll try to have something posted tonight. Sorry for disappearing on you guys.
Chaetris Admeroi |
OK, just did a rules dive and here's what I was able to find in the SRD:
Exploiter Exploit
At 1st level and every 4 levels thereafter, the exploiter wizard gains a single arcanist exploit. The exploiter wizard uses his wizard level as his arcanist level for determining the effects and DCs of his arcanist exploits.
This ability replaces arcane school.
The arcanist can select one arcane school from any of the schools available to a character with the arcane school wizard class feature, but does not have to select any opposition schools. The arcanist gains one ability of that arcane school as though she were a 1st-level wizard, using her Charisma modifier in place of her Intelligence modifier for this ability. The ability must be one gained at 1st level and is limited in its use per day to 3 + the arcanist’s Charisma modifier. As a swift action, the arcanist can expend 1 point from her arcane reservoir to bolster her understanding, allowing her to treat her arcanist level as her wizard level for the purpose of using this ability for a number of rounds equal to her Charisma modifier (minimum 1). During this time, she also gains use of the other ability gained at 1st level for her selected school. She does not gain any other abilities when using this exploit in this way, such as those gained at 8th level. If the arcanist already has an arcane school (or gains one later), taking this exploit instead allows her arcanist levels to stack with the levels of the class that granted the arcane school when determining the powers and abilities of her arcane school.
Power over Undead (Su)
You receive Command Undead or Turn Undead as a bonus feat. You can channel energy a number of times per day equal to 3 + your Intelligence modifier, but only to use the selected feat. You can take other feats to add to this ability, such as Extra Channel and Improved Channel, but not feats that alter this ability, such as Elemental Channel and Alignment Channel. The DC to save against these feats is equal to 10 + 1/2 your wizard level + your Charisma modifier. At 20th level, undead cannot add their channel resistance to the save against this ability.
As a standard action, you can use one of your uses of channel negative energy to enslave undead within 30 feet. Undead receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Undead that fail their saves fall under your control, obeying your commands to the best of their ability, as if under the effects of control undead. Intelligent undead receive a new saving throw each day to resist your command. You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). If an undead creature is under the control of another creature, you must make an opposed Charisma check whenever your orders conflict.
I'm not seeing anything reducing the HD controlled using these abilities. Lots of swapping Arcanist and Wizard and Cleric levels, but nothing limiting or reducing them. Let me know if I'm wrong.
Cerise Maven |
As I understand it Chaetris is right.
What School Understanding gives me is the Command Undead feat. The feat exists independent from School Understanding once it's gained.
If I had to spend a point to use my full level when commanding undead, that would make the ability useless. What would happen after it wore off? Would I just lose control of any commanded undead that were greater than 1 HD? Spending a point for the possibility of controlling undead for a few seconds is not a very good trade.
If that's the way you rule it works, that's fine but I'll have to rebuild my character. Command Undead is too important to her concept.