Adventures in Norman England (Inactive)

Game Master EltonJ

Adventures in Merry Old England during 1192 A.D. The campaign is for D&D 5th Edition. map of England during 1192 A.D. -- Map of Nottinghamshire


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Male Human Psion 10/Atlanteologist 10

yes.


Male Human Psion 10/Atlanteologist 10

"Land!" said one of the lookouts.

The captain then said, "If we can survive this storm, we'll put to port tomorrow. Brace yourselves, lads!"

-- Sorry, I have no idea what the lingo is for a 12th century sailor. So, I'm taking some license.


Male Human Barbarian 2

Slamming into the icy cold water, Brian actually dives down a bit to avoid getting sucked into the wake of the ship.

Athletics to swim: 1d20 + 4 ⇒ (14) + 4 = 18

Kicking off like the strong swimmer he is, Brian surfaces about a yard away from the boat, and begins trying to get attention from the people on the ship.

Perception: 1d20 + 1 ⇒ (1) + 1 = 2 Looks like I miss the fact of land nearby. bah.


Male Human Psion 10/Atlanteologist 10

You can also use Constitution for swimming, not just athletics. I'd say you were more worried to keep your head above water than to swim to shore.


Male Human Barbarian 2

I know that, but my athletics is better, and I need all the help I can get at this point =_


Male Human Psion 10/Atlanteologist 10

"Man over board!"

"Throw him a rope!"

Someone throws an elvish rope over the side towards you, Brian. No need to make a perception or awareness check, you automatically see it! The squall begins to break and the sea is less violent as before.

"I can see Dover, Captain!"


Male Human Barbarian 2

Brian will swim to the rope like the drowning man he is.


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Amos walk back up top to see what the noise is all about.

perception: 1d20 + 1 ⇒ (7) + 1 = 8


Male Human War Cleric 2

After being drenched by the wave, Tristan makes his way over to where the elves are pulling Brian aboard and grabs hold of the rope to aid them.

"Show some effort, lads." ((Again, borrowing colloquialism from the DM))

With his wooden cross in his other hand, he makes a short prayer to the Savior, Jesus of Nazareth.

Casting guidance

Strength (to help pull Brian out of the sea)
1d20 + 1d4 + 3 ⇒ (3) + (4) + 3 = 10


Male Human Psion 10/Atlanteologist 10

With six people pulling Brian aboard, Brian feels like he's being pulled and reeled back into the ship.


Human Wizard 2 / AC 16/ HP 12/ Perception +2 / +2 Proficiency Bonus

Mordechai gets up from where he had attempted to help the Templar from falling over the rail. The man did not even offer to a simple thanks, or even an acknowledgement, but that is the way of the gentiles. He returns to his place by the gunnels and awaits the ships landing.


Male Human Psion 10/Atlanteologist 10

(waiting on me)

The ship lands safely at Dover harbor. It would be easy to get into dhingies and paddle to shore.


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Come on everyone. Time to go home. Lets get into one of these much smaller ships and make our way to land.

With that Amos starts lowering a boat.


Male Human Barbarian 2

Brian will climb into the dhingy and help row to shore.


Male Human Psion 10/Atlanteologist 10

Brian, despite your experience in the water (or because of it), you gain advantage to row to shore.
:)


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Let me tell you an inspiring story about the man that nearly drown, and then rowed to shore. Oh yea that was you.
Amos starts laughing.

I am giving a Bardic inspiration die to Brian Mac Lugh.


Male Human Psion 10/Atlanteologist 10

You can also pass your inspiration, but yes, that works. Brian, you can roll 3 times now. :)


Male Human Barbarian 2

Using muskles to row row row my boat: 1d20 + 2 ⇒ (4) + 2 = 61d20 + 2 ⇒ (19) + 2 = 211d20 + 2 ⇒ (15) + 2 = 17

21 it is =_


HP:[22/22] / AC: 15 / SPD 30 / INIT +2 / darkvision /PassPerc 14

Nazskab feels the closest thing to elation he has felt in a long time, only to be utterly deflated when he gets on deck. Not only does he have to get into an even smaller elven boat but there are no goblin forces awaiting his landing.

He looks around for this Gwendolyn the strange elf had asked them to protect but the bustle was too great on deck and he wanted to be off this ship now. He noticed the bard and barbarian loading up a dhingy and joined them with a leap.

"Row swift smooth skin! Goblins crave my sword this..." He stops short realizing Brian is soaked but seemingly in good spirits, "Why is it you have the appearance of having bathed recently? Did you offend the Elves to the point they had to drag you behind the boat?!" With this thought Nazskab develops a new respect for the barbarian as he scoffs over his shoulder back at the ship.


Male Human Psion 10/Atlanteologist 10

On top of the white cliffs of Dover, four goblins watch the PCs row to shore. The mischievous little buggers from the Other World are but scouts. Seeing that new knights arrived from the holy land, they skitter and talk to each other in their strange language of corrupt Brythonic. Fortunately, the PCs can't hear them. But they can see one on a successful perception check without advantage or disadvantage.


Male Human War Cleric 2

With hardly a word to anyone, his armor and clothing still drenched from the wave that crashed over him, Tristan makes his way to the rowboat and then to the shores of his homeland.

He kneels in the wet sand and thanks God loudly for safe passage.

"Complications arose, if you would have stayed above you could have helped deal with them." He says to the half orc without turning toward him.

He scans the cliffs for any sign of trouble.

Perception
1d20 + 3 ⇒ (12) + 3 = 15


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

I am most thankful to be ashore.
Amos kisses the ground, then takes a long look around panning the cliffs.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20


Male Human Barbarian 2

"Fear not, serrah orc, While the sea wished to make but friends with me, in the end she knew that she could not contain me, so she set me free to be about my business" says Brian while rowing like a madman.

Perception: 1d20 + 1 ⇒ (5) + 1 = 6

Brian is so focused on rowing that he is paying no attention to the world around him.


NPC: M

Well that was easy, wasn't it? I mean, being below was the best idea I ever had. Brian, why are soaked?


Male Human Psion 10/Atlanteologist 10

Sir tristan and Amos sees the goblins on the cliff, and they can see you.


Male Human War Cleric 2

Tristan points up the cliff, "There's the Heathen Scum!"


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

I see a tale forming about us slaughtering Goblins up on that cliff there.

He points as he speaks.


HP:[22/22] / AC: 15 / SPD 30 / INIT +2 / darkvision /PassPerc 14

Nazskab sloughs off the comment from the armored cleric. He had braved the sea on smaller vessels with less help than his grim demeanor normally gained. At the mention of goblins Nazskab follows Amos' outstretched arm to the cliff top where the goblin scouts stood. He sees nothing, though his mood is greatly improved with the thought of forthcoming battle.

perception: 1d20 + 4 ⇒ (8) + 4 = 12

"Where is our path? Let's be off lest they rain rocks down upon us before we start."


Human Wizard 2 / AC 16/ HP 12/ Perception +2 / +2 Proficiency Bonus

Mordechai gratefully disembarks from the elven ship and says a short prayer for the safe journey.

"Thank you lord for the swift crossing and the subtle reminder of your strength and power."


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Insight: 1d20 + 3 ⇒ (4) + 3 = 7

I believe we can get to them by going this way.

Amos gestures in a specific direction.


Male Human Psion 10/Atlanteologist 10

where Amos is pointing is a good path, however, it's not short and the goblin scum might get there before you do.


Male Human War Cleric 2

They might be in longbow range, if anyone's got one.

"Aye, tis best to be after them then. Before the fiends vanish on us."


Male Human Barbarian 2

Brian begins singing in Gaelic while charging up the hill towards the goblins.


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

"I have a longbow, but I think we need to get closer. Come on lets follow the heathen. "

Amos pulls out his longbow, but fires a firebolt from his free hand, directed at one of the goblins. He then charges up behind Brian Mac Lugh.

If this hits I would be super surprised. But what the heck.

Firebolt: 1d20 + 6 ⇒ (6) + 6 = 12

damage: 1d10 ⇒ 1


Male Human Barbarian 2

Brian is a good Christian knight.


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Yea, I meant it more as in, lets follow the crazy person.


Male Human Barbarian 2

fair enough.


Male Human Psion 10/Atlanteologist 10
Amos Windelton wrote:

"I have a longbow, but I think we need to get closer. Come on lets follow the heathen. "

Amos pulls out his longbow, but fires a firebolt from his free hand, directed at one of the goblins. He then charges up behind Brian Mac Lugh.

If this hits I would be super surprised. But what the heck.

[dice=Firebolt]1d20+6

[dice=damage]1d10

You fired before I can name an advantage or disadvantage. Oh well.

Miss.


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

It was one of those what the heck there is always a chance at rolling a natural 20 type attacks


NPC: M

Great Willow! What have we gotten in the midst of? Are we to be treated as invaiders in our land? Wait, don't run off without me.

Knights, sheesh...


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Traiters? No those goblins are the traiters.


Sir Tristan obviously rushes with the rest of his comrades to engage the enemy, pulling out his crossbow while he is doing so. There are nowhere near range, but at least he will be prepared when they are.


Human Wizard 2 / AC 16/ HP 12/ Perception +2 / +2 Proficiency Bonus

Mordechai shakes his head at the antics of these goyim.

He takes note of the elf who fired the flame from his hands.

Hmmm..now that one will need some watching, I think! Why do these fools rush to battle when, if they were slower, they might just by pass it...oy vey!

Mordichai follows along at a slower pace, using his magic to clean and straighten his clothes as he moves off the beach on climbs the track to the interior.


HP:[22/22] / AC: 15 / SPD 30 / INIT +2 / darkvision /PassPerc 14

Scaling the cliffs would not be to our advantage against even a small number of goblins, Nazskab thinks to himself as he un-slings his shield and draws his sword.

"Let us move farther inland and expect a trap from this filth."

He heads towards the path on the ready.


Male Human Barbarian 2

Brian moves to the base of the cliff and immediately begins climbing, his muscles bulging as he springs from handhold to handhold.

I'm gonna rage to help me get up the cliff and punch some goblins.

1d20 + 4 ⇒ (2) + 4 = 61d20 + 4 ⇒ (10) + 4 = 14 looks like I get a 14 to climb the cliff


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

Is there any other way around other than climbing? There must be a path?
If i can just get to the top so I can line up a shot with my bow.
perception: 1d20 + 1 ⇒ (17) + 1 = 18

insight: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Psion 10/Atlanteologist 10

Guys, time to do initiative! :)


Male Human Black Blooded Metal Oracle 3 HP: 22 | AC:18 T: 13 FF: 15 | Fort: +2 | Ref: +4 | Will: +3 | Perception: +0 Initiative: +3

initiative: 1d20 + 3 ⇒ (3) + 3 = 6


HP:[22/22] / AC: 15 / SPD 30 / INIT +2 / darkvision /PassPerc 14

initiative: 1d20 + 2 ⇒ (17) + 2 = 19

I am confused about the current setting.


Human Wizard 2 / AC 16/ HP 12/ Perception +2 / +2 Proficiency Bonus

Init. 1d20 ⇒ 4

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