| Rigor Rictus |
Well, given the deadline, I'll throw in m second submission, though he's not entirely crunched out. He's here.
| Ederet |
I have everything done except equipment. If accepted, would you allow me to have crafted much my current equipment?
|Offense| Melee +3 Ranged +5 CMB +3
|Defense| HP 26 (8+4.5+4.5+6+3) AC 13 FF 10 Touch 13 CMD 14
Fort 3 Ref 6 Will 1
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Class Abilities
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Sneak Attack: +2d6
Trapfinding: +2 to Perception to locate traps, +2 to Disable Device.
Evasion: No damage on successful Reflex save.
Trap Sense: +1 to AC and Reflex saves vs. traps.
Cunning Trigger: can use a swift action to set off any trap within 30 feet that she constructed.
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Feats
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Prodigy: +2 to Craft(Siege Weapon) and Craft(Weapon).
Rapid Reload: reduces time to load hand crossbow to free action.
Point Blank Shot: +1 to attacks with ranged weapons within 30 feat.
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Traits/Drawback
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Oblivious:-2 to Sense Motive and sight-based Perception.
Spark of Creation:+1 to Craft checks, -5% cost of making magic items (when they can be made).
Pragmatic Activator: make Use Magic Device checks with Int modifier.
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Skills
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11 Appraise (3 +3 Class +5 Int)
9 Bluff (3 +3 Class +3 Cha)
12 Craft(Armor) (3 +3 Class +5 Int +1 trait)
14 Craft(Weapon) (3 +3 Class +5 Int +1 trait +2 feat)
12 Craft(Trap) (3 +3 Class +5 Int +1 trait)
14 Craft(Siege Weapon) (3 +3 Class +5 Int +1 trait +2 feat)
9 Diplomacy (3 +3 Class +3 Cha)
11 Disable Device (3 +5 Class +3 Dex)
11 Kn(Local) (3 +3 Class +5 Int)
11 Linguistics (3 +3 Class +5 Int)
6 Profession(Siege Engineer) (3 + 3 Class)
9 Sleight of Hand (3 +3 Class +3 Dex)
9 Stealth (3 +3 Class +3 Dex)
11 Use Magic Device (3 +3 Class +5 Int)
| wanderer82 |
I apologize that it has taken so long to post my submission, been trying to get him just right amidst the chaos that is the end of spring and everything that comes with it (especially graduation and mother's day coming up this weekend).
Without further delay: Gregor MacAllan, Barkeep of the Corner Inn
hit dice: 2d8 ⇒ (3, 7) = 10
Gregor the Barkeep
Male Human Barkeep 2 / Bouncer 1 (alchemist/brawler)
CG Medium Humanoid (human)
Init +4; Senses Perception +3
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 26 (1d10+2d8+6)
Fort +7, Ref +7, Will +0;
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Offense
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Speed 30 ft.
Melee Morningstar +7 (1d8+6, x2),
Melee Brawl +6 (1d6+4, x2),
Melee Anything Else +9 (1d6+4, x2),
Ranged Anything Else +8 (1d6+4, x2),
Special Attacks Bomb +4 touch (1d6+3, 20', x2, reflex DC14)
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Statistics
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Str 18, Dex 14, Con 14, Int 16, Wis 10, Cha 14
Base Atk +2; CMB +6; CMD 18
Feats Catch Off Guard, Power Attack, Throw Anything (b), Brew Potion (b), Weapon Focus: Improvised Weapon
Traits defender of the society, surprise weapon, friend in every town, overprotective (dr), pride (dr)
Skills Acrobatic +7, Craft(alchemy) +11, Diplomacy +8, Disable
Device +10, Intimidate +6, Know(arcana/dungeon/nature) +7, Perception +5, Sense Motive +4, Sleight of Hand +7, Spellcraft +8, Use Magic Device +8
Languages Common (Taldane), Hallit, Kelish, Dwarven
SQ bomb 1d6 5/day, mutagen, extracts
Extracts comprehend language, crafter's fortune, cure light(P), enlarge person(P), identify, shield (P); ant haul, expeditious retreat, identify, illusion of calm, jump
Weapons & Armor chain shirt +1, mstrwk morningstar, hand axe, dagger;
Combat Gear
Other Gear backpack, belt pouch, bandoleer, bedroll, whistle, flint & steel, candle (x20), chalk (x5), canteen, wandermeal (x5),
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Profile
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Appearance
Stocky and well built, with a bit of a belly from imbibing too much of his brew, Gregor stands a bit shy of 6', with short brown hair and a full beard. His built belies a natural agility, and he is quick to react in times of trouble. Generally garbed in dark leather trousers, a simple shirt with sleeves rolled up and a leather vest, he does own a fine shirt of chain and a hefty morningstar, both given to him by an adventurer who had run up a massive tab but was short on coins. He is rarely without a bar rag in one hand and a heavy mug in the other, and is just as dangerous with those as he is with his weapons.
Personality
Friendly to all, with a strong memory and a quick wit, Gregor is the quintessential bartender. Whether its a pint of ale with friends, a strong spirit to celebrate, the perfect wine for romance, or a cup of strong coffee to clear your head, Gregor always has it for you. Loyal to a fault, he has always dreamed of standing beside the great heroes and fighting the enemy hordes. He always cares for those who have taken ill in the Corner Inn, and takes any slight against the establishment, its staff, and owners as an affront toward him. As such, this gets him into trouble now and then, but as the "keeper of the bar", it is his duty to ensure that the masses enjoy their time in the Inn.
If selected, I would like to spend most of my remaining gold to brew Gregor's wondrous drinks - potions, that he can distribute to his allies.
Good luck all!
| Gobo Horde |
Gah!! I got just enough time to whip up a zany goblin!
I love playing the 'comedy character' in these games an am currently playing a Claptrap with a few screws loose, fights with a mop and loves big explosions (good combination eh?) and a dwarf covered from head to toe in stone and headbuts people to death with a deadpan and dour sense of humor (cant climb a rope to save his life!! Hes tried...)
So stats..
5d6 - 4 ⇒ (2, 2, 3, 2, 6) - 4 = 11
5d6 - 5 ⇒ (6, 5, 1, 4, 5) - 5 = 16
5d6 - 3 ⇒ (2, 5, 6, 1, 2) - 3 = 13
5d6 - 6 ⇒ (2, 6, 4, 6, 5) - 6 = 17
5d6 - 3 ⇒ (2, 1, 4, 6, 6) - 3 = 16
5d6 - 2 ⇒ (3, 1, 1, 4, 2) - 2 = 9
Not too bad stats at all:)
i wont be a weak goblin at any rate
| Gobo Horde |
So i am throwing in a barbarian into the ring :)
Stone is a goblin armored hulk wearing stoneplate and a medium sized dwarven boulder helm. He has family heirloom (medium boulder helmet) and adopted (something dwarfy) traits.
Mechanically he hobbles around in freaking heavy armor with a too-large helmet that wobbles all over the place and that he bashes people with, sometimes even taking it off to do so!
He has the firm belief that if he stays still and covers his eyes he will blend into the background as a simple stone (spoiler: he dosent).
5 min backstory.
Stone was a goblin baby. As cute as they are, they are usually killed on sight by bands of murading dwarves that happen upon their camps. As fate would have it, in this particular band there was a dwarf paladin who thought it would be a larf to raise up the goblin baby to be a proper dwarven knight. Go figure, the only dwarf with a sense of humor within 100 miles and he finds the baby. Taking him home, the paladin names him Stone, dresses him in the best dwarven finery he can afford and tries to teach him to be a propper lad.
Stone can be a bit of a touchy "dwarf", he gets mad when you mock his short size or his decidedly non-dwarven appearance or his oversized helmet that flaps everywhere as he tries to talk sternly with his squeaky little voice. Actually everything about the guy will make you burst out in laughter, much to the goblins chargin. And he makes a great stepladder!
Crunch coming soon :)
| The Dragon Master |
Getoff Mylawn
Rakar
Yurian
Heiwa
Variel
You guys are in! Additionally, a friend of mine from the world outside the internet will be joining you, playing a dwarven cleric that he and I have been working on. Go jump into the gameplay thread. We will start when everyone is ready.
To those who did not get in, good luck on in other recruitment. You should be proud that you guys made it a difficult decision.