| Ezren "His Father's Son" |
For Scenario 4-4A: WASTELAND DIPLOMACY...
Ezren 4-4A Boon Roll: 1d20 ⇒ 1 -> Oh, nice! I'll take Season of Tapestry’s Tides Reward #1 - Unconventional Firepower, please.
With that said, if someone on this table really wanted that reward (like they had a character idea or something that would rely on it) then let me know and I'll donate it to them.
For Ezren's Skill Feat, he'll take Wisdom [X] +1.
Ezren banished Life Drain, Cure and {Locate Object} (traded away for Disable Mechanism, which was banished) during the scenario, leaving him with 3 empty spell slots.
For Ezren's Card Upgrade, his preferences are as follows:
Any remaining empty Spell Slots will be filled with:
Ezren has a conditional interest in the Golden Serpent Armband, depending on the scenario (such as for this very next one!).
Card Texts are below.
Magic
Arcane
Divine
Powers
Discard this card to allow a character at your location to search his deck for a spell and draw it.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Magic
Arcane
Divine
Powers
Discard this card to evade a non-villain monster you encounter; you may place it anywhere in the deck it came from.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Magic
Divine
Healing
Basic
Powers
Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Magic
Arcane
Divine
Attack
Cold
Undead
Powers
For your combat check, discard this card to use your Arcane or Divine skill + 2d8. Ignore any non-villain monster’s power that happens after you act.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.
Magic
Arcane
Divine
Powers
Display this card next to the deck of a character at your location. While displayed, all damage dealt to that character is reduced by 1. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 6 check to recharge it instead.
| ACG - Zarlova |
Gameday Boon: 1d20 ⇒ 6
Spell 4 1d1000: 1d1000 ⇒ 29
Blessing 3 1d1000: 1d1000 ⇒ 734
Power feat: Add 2 ([ ] or 4) to your check to acquire ([ X] or recharge) a spell.
Society Initiate boon: Card feat: Blessing (6)
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 8
Weapon 4: 1d1000 ⇒ 766
Armor 4: 1d1000 ⇒ 293
Power Feat: (☐ or another card of the same type in your discard pile)
| Ezren "His Father's Son" |
For Scenario 4-4B: IT’S LOOKING LIKE RAIN ...
Ezren 4-4B Boon Roll: 1d20 ⇒ 5
For Ezren's Power Feat, he'll take Hand Size [X] 8.
For Ezren's Card Upgrade, he has a strong preference for:
Ezren has a conditional interest in both spell loots, depending on the scenario. Elemental Skin would be primarily useful if he was sticking at a location with the team, since he could play it off-turn and provide +1d8 to combat checks made by Radovan, Hayato and Vika, as well as being a conditional defensive spell. Eruption is primarily useful if he needs to tweak his deck to be more combat-heavy.
Card Texts are below.
Light Armor
Magic
Powers
Reveal this card to add 2 to your non-combat Charisma or Diplomacy check.
Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2.
If proficient with light armors, recharge this card to draw an ally from your discard pile.
Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury it instead.
ACG - Radovan
|
Convention Book: 1d20 ⇒ 15
For Power Feat Taking the 1d12 option on ->
Add 1d4 ( [X] 1d6) to your combat check that does not have the 2-Handed trait, add an additional 1d4 ( [X] 1d12) if you did not play a weapon.
Deck Upgrade Weapon 4: 1d1000 ⇒ 704 for Adamantine Sai +2
| BR Mork |
4-4B Summary:
Ezren - Armor 4, Hand Size [X] 8
Hayato - Ally 4, ([X] or recharge the card you played a put a random card from your discard ple on top of your deck).
Radovan - none, ([X] 1d12)
Vika - Weapon 4, ([X} or another card of the same type in your discard pile)
Zarlova - Spell 4, ([ X] or recharge)
| ACG - Zarlova |
Gameday Boon: 1d20 ⇒ 3
Blessing 4: 1d1000 ⇒ 626 My Blessing 4 options aren't very good, someone else can have them. I'll take a generic blessing for alts.
| Ezren "His Father's Son" |
For Scenario 4-4C: RIDDLES OF RUIN...
Ezren 4-4C Boon Roll: 1d20 ⇒ 12
For Ezren's Card Upgrade, his preferences are as follows:
Ezren has a strong interest in the Erayu ally.
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 15
Blessing 4: 1d1000 ⇒ 393
Weapon 4: 1d1000 ⇒ 40
Yep, I'm definitely getting nothing this time. ;-)
ACG - Radovan
|
Gameday Boon: 1d20 ⇒ 10
Weapon 4: 1d1000 ⇒ 674
Blessing 4: 1d1000 ⇒ 884
Update - Mork said he'd pass on the Weapon 4 and defer it to me
so I'll pass on the Blessing 4.
Changing out Defending Sansetsukon +1 for Adamantine Sai +2
| Ezren "His Father's Son" |
For Scenario 4-4D: A KILLER CONUNDRUM ...
Well that was... something. Sorry for breaking things!
Ezren 4-4D Boon Roll: 1d20 ⇒ 11
For Ezren's Card Feat, he'll take Ally [X] 4.
Ezren banished Cure during the scenario, leaving him with 1 empty spell slot.
For Ezren's Card Upgrade, his preferences are as follows:
Ezren will fill his empty card slots with:
As described in the Hangout, I don't think Ezren is the best carrier of the Mythopoeic Sphinx (which I consider better for it's "Replace itself with Tetsisurah" power rather than its normal power), but he'll take it if nobody else does.
Card Texts are below. I've also attached Tetisurah's text, since she's the only card I believe you can draw if you use the second power of the Mythopoeic Sphinx, so if replacing one of your Items with Tetisurah seems like a good idea, then know that you can completely do that!
Book
Magic
Powers
On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.
Recharge this card to draw a boon that has the Acid, Cold, Electricity, Fire, or Poison trait from your discard pile.
Magic
Arcane
Divine
Attack
Electricity
Powers
When you encounter a card that lists combat in its check to acquire or defeat, discard this card; if it is a non-villain monster that has a power that happens before you act, ignore that power. For your combat check, use your Arcane or Divine skill + 3d6. After the encounter, you may move.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.
Human
Hireling
Powers
On your check against a bane that has the Undead trait, recharge this card to add 1d8.
Discard this card to explore your location. During this exploration, the first time you defeat a monster, you may draw a card.
Type: Ally
Traits: Sphinx Druid
To Acquire: None
Powers:
At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand.
Discard this card to explore your location. During this exploration, add 1d12 to your checks against banes invoke the Cold trait or that have the Maftet or Sphinx trait.
-----
Note that Magnetic Grimoire can consistently support all of Radovan's combat checks, as well as the majority of Zarlova's (and some of her recharge checks), when I'm at their locations.
| ACG - Zarlova |
4-4D: Boon roll: 1d20 ⇒ 10
Spell 4: Scrying (upgrade augury)
Card feat: Blessing [x] 7 -> Blessing of the Spellbound
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 2
Card Feat: Ally
Deck Upgrade: I'll take one of the leftover spells, if there are any. Just in case I ever swap out characters again. But I don't really need anything else of the options.
ACG - Radovan
|
Gameday Boon: 1d20 ⇒ 10
Card Feat: Blessing [x] 6 -> Blessing of the Quartermaster form UE (This is the last of this blessing in the UE box).
Card Upgrade: None.
| Nyctessa - Substitute Character |
I may yet make some small changes or amendments, but I do plan to play as Nyctessa (with Ultimate Magic) during the next scenario, and I've built my deck and added my Loot preferences to the Loot sheet.
Generally Nyctessa is actually very similar to Ezren. Spell-heavy, high Intelligence, uses the Hungering Staff and Advocate's Armor. She does actually have some Blessings, though, but a weaker Arcane skill.
Where Ezren can explore like crazy by discarding recharging Spells and gain benefits against elemental-traited banes, Nyctessa simply draws defeated monsters into her hand, heals herself by defeating monsters, and can banish them for bonuses. There's a bit more to her than that, but that's the short of it.
She has a few cards that play interestingly with the monsters she can pick up, most notably Robe of Bones, which allows her to re-use spells by banishing monsters instead. In a Siege scenario with a metric ton of monsters, I think she'll perform quite well.
Oh, and with the GM's permission, as stated in hangouts, I will be playing with an unofficial nerf to Animate Dead, where it is displayed until end-of-turn for its effect, similar to Restoration. This prevents the infinite-loop it has with Robe of Bones, and also brings it in line with other cards that can draw 2+ cards into your hand by spending 1.
Strength d6 [X] +1 [ ] +2
Dexterity d6 [ ] +1 [ ] +2
Constitution d4 [ ] +1 [ ] +2
Intelligence d10 [X] +1 [X] +2 [X] +3 [X] +4
Arcane: Intelligence +2
Knowledge: Intelligence +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Charisma d8 [ ] +1 [ ] +2
Favored Card: Spell
Hand Size 6 [X] 7 [X] 8 [X] 9
Proficient with: [X] Light Armors
Powers:
When you defeat a monster and would banish it, you may draw it instead ([X] then you may shuffle into your deck a random card from your discard pile) ([ ] or from any character at your location's discard pile).
You may banish an ally, a monster, or a card that has the Corrupted trait to add 1d4 ([ ] or a number of d4s equal to the banished card's adventure deck number) to your ([ ] or a character at your location's) check to defeat a monster ([ ] or to acquire an ally).
Once per turn, if you are required to remove cards from your deck and you don't have enough, you do not die ([ ] and you may reset your hand from your discard pile).
[ ] If your check is against a card that has the Undead trait, add 1d8 ([ ] 1d12).
ADDITIONAL REWARDS:
Die Bumps remaining: 2
SHIRT REROLL UNUSED
| Ezren "His Father's Son" |
For Scenario 4-4E: THE SPELLSCAR SHOWDOWN...
Not an entirely bad haul, though I'm stunned at the sheer quantity of Spell 4s we acquired over the course of the 5-scenario adventure. How many was it in total? 11 or so? We got 2-3 Spell 4s in almost every scenario. Here's hoping Spell 5s are just as easy to find.
Ezren 4-4E Boon Roll: 1d20 ⇒ 8
Ezren chooses to Tier-Up to Tier 5.
For Ezren's Card Upgrade, his preferences are as follows:
The Mythopoeic Sphinx can now draw a Loot Ally 5, from memory. I don't have the full card text handy for that AD5 Loot Sphinx Ally, but I'll update the Loot Tracker with it later if Mork doesn't beat me to it.
Ezren will, of course, take the Necklace of Fireballs loot some of the time, as long as the scenario is combat-heavy enough.
Half-Elf
Assassin
Veteran
Powers
If you would fail a combat check, bury this card to add the scenario's adventure deck number.
Discard this card to explore your location. During this exploration, on your combat checks, add 1d6 and the Poison trait.
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 9
Weapon 5: 1d1000 ⇒ 148
Item 5: 1d1000 ⇒ 248
Armor 4: 1d1000 ⇒ 855
Skill Feat: Constitution +2
And with the sheer volume of loot there, I might cash in my Treasure Hunter boon now... we'll see what's left after the first round of picks.
| Ezren "His Father's Son" |
For Scenario 4-5A: ZARTA’S ASSESSMENT...
Once again, not sure why we skipped Ezren's turn in order to take a significantly lower-odds check to acquire with Hayato. I would've happily had someone bot Ezren instead in such a case if it's just in the interests of time.
Ezren 4-5A Boon Roll: 1d20 ⇒ 3
For Ezren's Skill Feat, he checks off Wisdom [X] +2.
During the scenario, Ezren banished Disable Mechanism (which leads to the original traded away card, Deathgrip, being banished) and Cure, leaving him with two empty spell slots.
For Ezren's Deck Upgrade, his preferences are as follows...
For his empty spell slot, Ezren will fill it as follows...
Card texts are below.
Magic
Arcane
Divine
Attack
Powers
When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck. While displayed, add 1d4 to your checks. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.
Staff
Attack
Magic
Arcane
Powers
For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally discard this card to add another 2d10 and the Cold, Electricity, Fire, or Force trait.
When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top its location deck.
Magic
Divine
Healing
Powers
Reveal this card and choose a character at your location to banish up to 2 cards displayed next to her that are scourges and/or have the Curse trait, then shuffle 1d4+1 random cards from her discard pile into her deck.
After playing this card, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may attempt a Divine 11 check to recharge it instead.
ACG - Radovan
|
4-4A Boon: 1d20 ⇒ 1
Skill Feat: Dex to +3
In priority Order
Item 5: 1d1000 ⇒ 658
Weapon 5: 1d1000 ⇒ 392
Ally 5: 1d1000 ⇒ 730
Blessing 5: 1d1000 ⇒ 529
Weapon 4: 1d1000 ⇒ 864
| Vika - Maelwys |
Vika will also take one of the extra Item 5s, for her 1st use of the Treasure Hunter boon.
| ACG - Zarlova |
4-5B Boon: 1d20 ⇒ 13
Ally 5: 1d1000 ⇒ 70 (Exalted, cleric)
Blessing 5: 1d1000 ⇒ 779 (Lady of Graves, UM)
Power: Add 2 ([X ] or 4) to your check to acquire ([ X] or recharge) a spell.
| Ezren "His Father's Son" |
For Scenario 4-5B: MONEY STALKS...
Ezren 4-5B Boon Roll: 1d20 ⇒ 17
For Ezren's Power Feat, he'll check off:
On your turn, you may discard ([X] or recharge) a spell ([X] then you may move). Then explore your location.
For Ezren's Card Upgrade, his preferences are as follows:
Otherwise, he'll grab a high-AD# card for character substitutions, if possible. I've also got an interest in a Weapon 5, but only after my next Card Feat, and only 'maybe'.
Card Texts are below.
Light Armor
Magic
Powers
On your Arcane or Divine combat check, recharge this card to add 1d8; you may additionally add 1d4 and the Electricity trait.
Recharge this card to reduce all damage dealt to you by 2; you may play another armor.
If proficient with light armors, you may recharge this card when you reset your hand.
ACG - Radovan
|
For my last boon roll I'll take Unconventional firepower.
Boon Roll: 1d20 ⇒ 14
Taking first power in this ability.
[X] When a monster encountered by a character at your location is undefeated ([ ] or when you defeat a monster), display a monster from the box next to a displayed devil form.
Card Wants in order of priority
Weapon 5: 1d1000 ⇒ 73 -> For Meteor Hammer +3 from Ultimate Equipment
Ally 5: 1d1000 ⇒ 855 -> For Oparal from Pathfinder Tales
Blessing 5: 1d1000 ⇒ 910 -> For Blessing of Yaezhing from Ultimate Equipment
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 16
Power Feat: Hand Size 6
Deck Upgrades:
Armor 4 (Fortified Breastplate)
Ally 4 (Mighty Steed)
And since nobody else wants either of those, and everybody gets their top pick, I might just use my second tick on the treasure hunter boon to take both.
| BR Mork |
4-5B Summary:
Ezren - Armor 5, ([X] then you may move)
Hayato - Weapon 5, Hand Size [X] 6
Radovan - Weapon 5, [X] When a monster encountered by a character at your location is undefeated...
Vika - Armor 4, Ally 4 (Treasure Hunter boon #2), Hand Size [X] 6
Zarlova - Blessing 5, Add 2 ([X] or 4)
(Radovan gets Unconventional firepower from 5A, Hayato gets Unconventional firepower from 5B.)
| Ezren "His Father's Son" |
For Scenario 4-5C: THE STARS ALIGN...
Ezren 4-5C Boon Roll: 1d20 ⇒ 8
During the scenario, Ezren banished Restorative Touch, leaving him with an empty spell slot.
For Ezren's Deck Upgrade, his preferences are as follows...
Card texts are below.
Life Leech is one of the precious few genuine 'cure' effects on an Arcane spell, let alone a purely Arcane one. Thing is, only in combat, and it's really weak at this stage of the game (unlike its baby brother Life Drain, which tends to pop up in Deck B or Deck 1 and has the same offensive power). Only viable against weak enemies, or if I'm buffing my checks (which, thankfully, Ezren is not bad at doing).
I don't tend to need much healing anyway, but it's nice to have.
Magic
Arcane
Attack
Healing
Powers
For your combat check, discard this card to use your Arcane skill + 2d4. Shuffle 1d4+1 random cards from your discard pile into your deck.
After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 15 check to recharge this card instead of discarding it.
| ACG - Zarlova |
Boon roll: 4-5C boon:: 1d20 ⇒ 18
I'll take a spell 5 1d1000: 1d1000 ⇒ 397 -> Eagle Aerie
Eagle Aerie
Magic
Arcane
Divine
Check to acquire
Intelligence
Arcane
Wisdom
Divine
14
Powers
Display this card. While displayed, any character at your location may recharge a card at the end of a turn to move. You may discard this card to add 1d8 to a combat check at your location; if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.
| Vika - Maelwys |
Convention Boon: 1d20 ⇒ 16
And I'll take the Armor 5 if nobody else wants it (Kabuto Helmet -> Reflecting Buckler)
| Ezren "His Father's Son" |
Did Radovan ever pick their Boon for 4-5C? (I assume he did for4-4A)