[Adventure Card Game] Season #4: Season of Factions' Favor (Tier 1) (Inactive)

Game Master MorkXII

Party Sheet
Loot List
Summoned Banes

Turn Order:
Ezren/Yewstance
Hayato/MorkXII
Radovan/huntsfromshadow
Zarlova/magi210
Vika/Maelwys0
Scourges:

Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


301 to 350 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Deck Handler // Searching for: (None)

For Scenario 4-4A: WASTELAND DIPLOMACY...

Ezren 4-4A Boon Roll: 1d20 ⇒ 1 -> Oh, nice! I'll take Season of Tapestry’s Tides Reward #1 - Unconventional Firepower, please.

With that said, if someone on this table really wanted that reward (like they had a character idea or something that would rely on it) then let me know and I'll donate it to them.

For Ezren's Skill Feat, he'll take Wisdom [X] +1.

Ezren banished Life Drain, Cure and {Locate Object} (traded away for Disable Mechanism, which was banished) during the scenario, leaving him with 3 empty spell slots.

For Ezren's Card Upgrade, his preferences are as follows:

  • Spell 4: Fill empty Spell Slot with Channel the Gift (Ultimate Magic). Spell 4: 1d1000 ⇒ 248
  • Spell 3: Fill empty Spell Slot with Stunning Barrier (Hell's Vengeance 2). Spell 3: 1d1000 ⇒ 601

    Any remaining empty Spell Slots will be filled with:

  • Cure (Spell B, Ultimate Magic)
  • Deathgrip (Spell 2, Hell's Vengeance)
  • Phantom Shield (Spell B, Ultimate Magic)

    Ezren has a conditional interest in the Golden Serpent Armband, depending on the scenario (such as for this very next one!).

    Card Texts are below.

    Channel the Gift:
    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to allow a character at your location to search his deck for a spell and draw it.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.

    Stunning Barrier:
    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to evade a non-villain monster you encounter; you may place it anywhere in the deck it came from.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

    Cure:
    Traits
    Magic
    Divine
    Healing
    Basic

    Powers
    Reveal this card and choose a character at your location to shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card.

    After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

    Deathgrip:
    Traits
    Magic
    Arcane
    Divine
    Attack
    Cold
    Undead

    Powers
    For your combat check, discard this card to use your Arcane or Divine skill + 2d8. Ignore any non-villain monster’s power that happens after you act.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 10 check to recharge this card instead of discarding it.

    Phantom Shield:
    Traits
    Magic
    Arcane
    Divine

    Powers
    Display this card next to the deck of a character at your location. While displayed, all damage dealt to that character is reduced by 1. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 6 check to recharge it instead.


  • Deck Handler Human Cleric

    I'll take Spell 3: Major cure and replace Cure 1.

    Grand Lodge

    Deck Handler

    No Deck Upgrades.

    Skill Feat: Strength +3

    Boon Roll: 1d20: 1d20 ⇒ 15


    4-4A Summary:
    Ezren - Spell 4, Wisdom +1
    Hayato - none, Strength +4
    Radovan - none, Strength +3
    Vika - none, Strength +4
    Zarlova - Spell 3, Intelligence +1


    I6 Samurai, Tier 6

    Gameday boon, please!: 1d20 ⇒ 4

    Ally 4: 1d1000 ⇒ 781
    Weapon 4: 1d1000 ⇒ 560

    Power feat: ([X] or recharge the card you played a put a random card from your discard ple on top of your deck).


    Deck Handler Human Cleric

    Gameday Boon: 1d20 ⇒ 6

    Spell 4 1d1000: 1d1000 ⇒ 29
    Blessing 3 1d1000: 1d1000 ⇒ 734

    Power feat: Add 2 ([ ] or 4) to your check to acquire ([ X] or recharge) a spell.

    Society Initiate boon: Card feat: Blessing (6)


    Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 8

    Weapon 4: 1d1000 ⇒ 766
    Armor 4: 1d1000 ⇒ 293

    Power Feat: (☐ or another card of the same type in your discard pile)


    Deck Handler // Searching for: (None)

    For Scenario 4-4B: IT’S LOOKING LIKE RAIN ...

    Ezren 4-4B Boon Roll: 1d20 ⇒ 5

    For Ezren's Power Feat, he'll take Hand Size [X] 8.

    For Ezren's Card Upgrade, he has a strong preference for:

  • Armor 4: Replace Armor of the Sands with Advocate's Armor (Hell's Vengeance 2). Armor 4: 1d1000 ⇒ 574

    Ezren has a conditional interest in both spell loots, depending on the scenario. Elemental Skin would be primarily useful if he was sticking at a location with the team, since he could play it off-turn and provide +1d8 to combat checks made by Radovan, Hayato and Vika, as well as being a conditional defensive spell. Eruption is primarily useful if he needs to tweak his deck to be more combat-heavy.

    Card Texts are below.

    Advocate's Armor:
    Traits
    Light Armor
    Magic

    Powers
    Reveal this card to add 2 to your non-combat Charisma or Diplomacy check.

    Reveal this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you by 2.

    If proficient with light armors, recharge this card to draw an ally from your discard pile.

    Banish this card to reduce Acid, Combat, Electricity, or Fire damage dealt to you to 0. If proficient with light armors, bury it instead.

  • Grand Lodge

    Deck Handler

    Convention Book: 1d20 ⇒ 15

    For Power Feat Taking the 1d12 option on ->
    Add 1d4 ( [X] 1d6) to your combat check that does not have the 2-Handed trait, add an additional 1d4 ( [X] 1d12) if you did not play a weapon.

    Deck Upgrade Weapon 4: 1d1000 ⇒ 704 for Adamantine Sai +2


    4-4B Summary:
    Ezren - Armor 4, Hand Size [X] 8
    Hayato - Ally 4, ([X] or recharge the card you played a put a random card from your discard ple on top of your deck).
    Radovan - none, ([X] 1d12)
    Vika - Weapon 4, ([X} or another card of the same type in your discard pile)
    Zarlova - Spell 4, ([ X] or recharge)


    I6 Samurai, Tier 6

    Gameday Boon!: 1d20 ⇒ 9

    Weapon 4: 1d1000 ⇒ 899
    Blessing 4: 1d1000 ⇒ 133
    Ally 3: 1d1000 ⇒ 926


    Deck Handler Human Cleric

    Gameday Boon: 1d20 ⇒ 3

    Blessing 4: 1d1000 ⇒ 626 My Blessing 4 options aren't very good, someone else can have them. I'll take a generic blessing for alts.


    Deck Handler // Searching for: (None)

    For Scenario 4-4C: RIDDLES OF RUIN...

    Ezren 4-4C Boon Roll: 1d20 ⇒ 12

    For Ezren's Card Upgrade, his preferences are as follows:

  • Weapon 2: Taken for substitute characters. Low priority: 1d1 ⇒ 1
  • Ally 3: Taken for substitute characters. Low priority: 1d1 ⇒ 1
  • Spell 1: Taken for substitute characters. Low priority: 1d1 ⇒ 1

    Ezren has a strong interest in the Erayu ally.


  • Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 15

    Blessing 4: 1d1000 ⇒ 393
    Weapon 4: 1d1000 ⇒ 40

    Yep, I'm definitely getting nothing this time. ;-)

    Grand Lodge

    Deck Handler

    Gameday Boon: 1d20 ⇒ 10

    Weapon 4: 1d1000 ⇒ 674
    Blessing 4: 1d1000 ⇒ 884

    Update - Mork said he'd pass on the Weapon 4 and defer it to me
    so I'll pass on the Blessing 4.

    Changing out Defending Sansetsukon +1 for Adamantine Sai +2


    4-4C Summary:
    Ezren - Weapon 2
    Hayato - none
    Radovan - Weapon 4
    Vika - Blessing 4
    Zarlova - Blessing 1


    Deck Handler // Searching for: (None)

    For Scenario 4-4D: A KILLER CONUNDRUM ...

    Well that was... something. Sorry for breaking things!

    Ezren 4-4D Boon Roll: 1d20 ⇒ 11

    For Ezren's Card Feat, he'll take Ally [X] 4.

    Ezren banished Cure during the scenario, leaving him with 1 empty spell slot.

    For Ezren's Card Upgrade, his preferences are as follows:

  • Item 4: Replace Spellbook with Magnetic Grimoire (Ultimate Magic). Item 4: 1d1000 ⇒ 761
  • Spell 4: Fill empty Spell Slot with Cloudburst (Ultimate Magic). Spell 4: 1d1000 ⇒ 193

    Ezren will fill his empty card slots with:

  • Ally: Fill empty Ally Slot with Grave Tender (Hell's Vengeance 2).

    As described in the Hangout, I don't think Ezren is the best carrier of the Mythopoeic Sphinx (which I consider better for it's "Replace itself with Tetsisurah" power rather than its normal power), but he'll take it if nobody else does.

    Card Texts are below. I've also attached Tetisurah's text, since she's the only card I believe you can draw if you use the second power of the Mythopoeic Sphinx, so if replacing one of your Items with Tetisurah seems like a good idea, then know that you can completely do that!

    Magnetic Grimoire:
    Traits
    Book
    Magic

    Powers
    On a character at your location's check that invokes the Acid, Cold, Electricity, Fire, or Poison trait, reveal this card to add 1d4.

    Recharge this card to draw a boon that has the Acid, Cold, Electricity, Fire, or Poison trait from your discard pile.

    Cloudburst:
    Traits
    Magic
    Arcane
    Divine
    Attack
    Electricity

    Powers
    When you encounter a card that lists combat in its check to acquire or defeat, discard this card; if it is a non-villain monster that has a power that happens before you act, ignore that power. For your combat check, use your Arcane or Divine skill + 3d6. After the encounter, you may move.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 13 check to recharge this card instead of discarding it.

    Grave Tender:
    Traits
    Human
    Hireling

    Powers
    On your check against a bane that has the Undead trait, recharge this card to add 1d8.

    Discard this card to explore your location. During this exploration, the first time you defeat a monster, you may draw a card.

    Tetisurah:
    Loot
    Type: Ally
    Traits: Sphinx Druid
    To Acquire: None
    Powers:
    At the start of your turn, reveal this card to shuffle any number of cards into your deck, then reset your hand.

    Discard this card to explore your location. During this exploration, add 1d12 to your checks against banes invoke the Cold trait or that have the Maftet or Sphinx trait.

    -----
    Note that Magnetic Grimoire can consistently support all of Radovan's combat checks, as well as the majority of Zarlova's (and some of her recharge checks), when I'm at their locations.


  • Deck Handler Human Cleric

    4-4D: Boon roll: 1d20 ⇒ 10

    Spell 4: Scrying (upgrade augury)
    Card feat: Blessing [x] 7 -> Blessing of the Spellbound


    Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 2

    Card Feat: Ally
    Deck Upgrade: I'll take one of the leftover spells, if there are any. Just in case I ever swap out characters again. But I don't really need anything else of the options.


    I6 Samurai, Tier 6

    Gameday Boon: 1d20 ⇒ 9

    Card Feat: Item
    Ally 3: 1d1000 ⇒ 89
    Item 4: 1d1000 ⇒ 20

    Grand Lodge

    Deck Handler

    Gameday Boon: 1d20 ⇒ 10

    Card Feat: Blessing [x] 6 -> Blessing of the Quartermaster form UE (This is the last of this blessing in the UE box).

    Card Upgrade: None.


    4-4D Summary:
    Ezren - Item 4, Spell 4, Ally card feat
    Hayato - Ally 3, none, Item card feat
    Radovan - none, none, Blessing card feat
    Vika - Spell 3, none, Ally card feat
    Zarlova - Spell 4, Spell 4, Blessing card feat


    Deck Handler // Searching for: Ally 4

    I may yet make some small changes or amendments, but I do plan to play as Nyctessa (with Ultimate Magic) during the next scenario, and I've built my deck and added my Loot preferences to the Loot sheet.

    Generally Nyctessa is actually very similar to Ezren. Spell-heavy, high Intelligence, uses the Hungering Staff and Advocate's Armor. She does actually have some Blessings, though, but a weaker Arcane skill.

    Where Ezren can explore like crazy by discarding recharging Spells and gain benefits against elemental-traited banes, Nyctessa simply draws defeated monsters into her hand, heals herself by defeating monsters, and can banish them for bonuses. There's a bit more to her than that, but that's the short of it.

    She has a few cards that play interestingly with the monsters she can pick up, most notably Robe of Bones, which allows her to re-use spells by banishing monsters instead. In a Siege scenario with a metric ton of monsters, I think she'll perform quite well.

    Oh, and with the GM's permission, as stated in hangouts, I will be playing with an unofficial nerf to Animate Dead, where it is displayed until end-of-turn for its effect, similar to Restoration. This prevents the infinite-loop it has with Robe of Bones, and also brings it in line with other cards that can draw 2+ cards into your hand by spending 1.

    Skills and Powers:
    SKILLS
    Strength d6 [X] +1 [ ] +2
    Dexterity d6 [ ] +1 [ ] +2
    Constitution d4 [ ] +1 [ ] +2
    Intelligence d10 [X] +1 [X] +2 [X] +3 [X] +4
    Arcane: Intelligence +2
    Knowledge: Intelligence +2
    Wisdom d8 [ ] +1 [ ] +2 [ ] +3
    Charisma d8 [ ] +1 [ ] +2

    Favored Card: Spell
    Hand Size 6 [X] 7 [X] 8 [X] 9
    Proficient with: [X] Light Armors
    Powers:
    When you defeat a monster and would banish it, you may draw it instead ([X] then you may shuffle into your deck a random card from your discard pile) ([ ] or from any character at your location's discard pile).
    You may banish an ally, a monster, or a card that has the Corrupted trait to add 1d4 ([ ] or a number of d4s equal to the banished card's adventure deck number) to your ([ ] or a character at your location's) check to defeat a monster ([ ] or to acquire an ally).
    Once per turn, if you are required to remove cards from your deck and you don't have enough, you do not die ([ ] and you may reset your hand from your discard pile).
    [ ] If your check is against a card that has the Undead trait, add 1d8 ([ ] 1d12).

    ADDITIONAL REWARDS:

    Spoiler:

    Die Bumps remaining: 2
    SHIRT REROLL UNUSED


    I6 Samurai, Tier 6

    Boon Roll: 1d20 ⇒ 8

    Weapon 4: 1d1000 ⇒ 266


    Deck Handler Human Cleric

    Boon: 1d20 ⇒ 12

    Card: Armor 2 fpr alts: 1d100: 1d1000 ⇒ 239


    Deck Handler // Searching for: (None)

    For Scenario 4-4E: THE SPELLSCAR SHOWDOWN...

    Not an entirely bad haul, though I'm stunned at the sheer quantity of Spell 4s we acquired over the course of the 5-scenario adventure. How many was it in total? 11 or so? We got 2-3 Spell 4s in almost every scenario. Here's hoping Spell 5s are just as easy to find.

    Ezren 4-4E Boon Roll: 1d20 ⇒ 8

    Ezren chooses to Tier-Up to Tier 5.

    For Ezren's Card Upgrade, his preferences are as follows:

  • Ally 4: Replace Grave Tender with Crimson Assassin (Hell's Vengeance 2). Ally 4: 1d1000 ⇒ 618
  • Weapon 4: Picked for character substitution. Low Priority: 1d1 ⇒ 1
  • Ally 1: Picked for character substitution. Low Priority: 1d1 ⇒ 1

    The Mythopoeic Sphinx can now draw a Loot Ally 5, from memory. I don't have the full card text handy for that AD5 Loot Sphinx Ally, but I'll update the Loot Tracker with it later if Mork doesn't beat me to it.

    Ezren will, of course, take the Necklace of Fireballs loot some of the time, as long as the scenario is combat-heavy enough.

    Crimson Assassin:
    Traits
    Half-Elf
    Assassin
    Veteran

    Powers
    If you would fail a combat check, bury this card to add the scenario's adventure deck number.

    Discard this card to explore your location. During this exploration, on your combat checks, add 1d6 and the Poison trait.


  • Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 8

    Weapon 4: 1d1000 ⇒ 817

    Grand Lodge

    Deck Handler

    Boon Roll: 1d20 ⇒ 16
    Ally 4: 1d1000 ⇒ 232


    4-4E Summary:
    Ezren - Ally 4
    Hayato - Weapon 4
    Radovan - none
    Vika - Weapon 4
    Zarlova - Armor 2


    I6 Samurai, Tier 6

    4-4A Boon!: 1d20 ⇒ 12

    Ally 5: 1d1000 ⇒ 801
    Item 5: 1d1000 ⇒ 533
    Weapon 5: 1d1000 ⇒ 141


    Deck Handler Human Cleric

    4-5A Boon: 1d20 ⇒ 10

    Spell 5: 1d1000 ⇒ 272

    Skill: Int +1


    Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 9

    Weapon 5: 1d1000 ⇒ 148
    Item 5: 1d1000 ⇒ 248
    Armor 4: 1d1000 ⇒ 855

    Skill Feat: Constitution +2

    And with the sheer volume of loot there, I might cash in my Treasure Hunter boon now... we'll see what's left after the first round of picks.


    Deck Handler // Searching for: (None)

    For Scenario 4-5A: ZARTA’S ASSESSMENT...

    Once again, not sure why we skipped Ezren's turn in order to take a significantly lower-odds check to acquire with Hayato. I would've happily had someone bot Ezren instead in such a case if it's just in the interests of time.

    Ezren 4-5A Boon Roll: 1d20 ⇒ 3

    For Ezren's Skill Feat, he checks off Wisdom [X] +2.

    During the scenario, Ezren banished Disable Mechanism (which leads to the original traded away card, Deathgrip, being banished) and Cure, leaving him with two empty spell slots.

    For Ezren's Deck Upgrade, his preferences are as follows...

  • Spell 5: Replace Empty Spell Slot 1 with Steal Soul (Hell's Vengeance 2). Spell 5: 1d1000 ⇒ 200
  • Item 5: Replace Byzantine Lexicon with Evocation Staff (Ultimate Magic). Item 5: 1d1000 ⇒ 349

    For his empty spell slot, Ezren will fill it as follows...

  • Replace Empty Spell Slot 2 with Restorative Touch (Ultimate Magic).

    Card texts are below.

    Steal Soul:
    Traits
    Magic
    Arcane
    Divine
    Attack

    Powers
    When a character at your location defeats a monster that is not immune to the Attack trait, display this card next to your deck. While displayed, add 1d4 to your checks. At the end of the scenario, if you do not have either the Arcane or Divine skill, banish this card.

    Evocation Staff:
    Traits
    Staff
    Attack
    Magic
    Arcane

    Powers
    For your combat check, reveal this card and discard a spell to use your Arcane skill + 1d10; this counts as playing a spell. You may additionally discard this card to add another 2d10 and the Cold, Electricity, Fire, or Force trait.

    When a character at your location encounters a monster, reveal this card and discard a spell. The monster is evaded; put it on top its location deck.

    Restorative Touch:
    Traits
    Magic
    Divine
    Healing

    Powers
    Reveal this card and choose a character at your location to banish up to 2 cards displayed next to her that are scourges and/or have the Curse trait, then shuffle 1d4+1 random cards from her discard pile into her deck.

    After playing this card, if you do not have the Divine skill, banish this card; otherwise, discard it, or you may attempt a Divine 11 check to recharge it instead.

  • Grand Lodge

    Deck Handler

    4-4A Boon: 1d20 ⇒ 1

    Skill Feat: Dex to +3

    In priority Order
    Item 5: 1d1000 ⇒ 658
    Weapon 5: 1d1000 ⇒ 392
    Ally 5: 1d1000 ⇒ 730
    Blessing 5: 1d1000 ⇒ 529
    Weapon 4: 1d1000 ⇒ 864


    4-5A Summary:
    Ezren - Spell 5, Wisdom +2
    Hayato - Ally 5, Weapon 5 (2nd use of Treasure Hunter boon), Wisdom +2
    Radovan - Item 5, Dexterity +3
    Vika - Weapon 5 , Constitution +2
    Zarlova - Spell 5, Intelligence +1


    Deck Handler Blessing 3, Ally 3

    Vika will also take one of the extra Item 5s, for her 1st use of the Treasure Hunter boon.


    I6 Samurai, Tier 6

    4-5B Boon!: 1d20 ⇒ 20 Woo! #1 Unconventional Firepower.

    Weapon 5: 1d1000 ⇒ 157
    Blessing 5: 1d1 ⇒ 1 (for a Blessing 4, so someone else take it if they want it)
    Item 4: 1d1000 ⇒ 581

    Power feat: Hand Size [X] 6


    Deck Handler Human Cleric

    4-5B Boon: 1d20 ⇒ 13

    Ally 5: 1d1000 ⇒ 70 (Exalted, cleric)

    Blessing 5: 1d1000 ⇒ 779 (Lady of Graves, UM)

    Power: Add 2 ([X ] or 4) to your check to acquire ([ X] or recharge) a spell.


    Deck Handler // Searching for: (None)

    For Scenario 4-5B: MONEY STALKS...

    Ezren 4-5B Boon Roll: 1d20 ⇒ 17

    For Ezren's Power Feat, he'll check off:
    On your turn, you may discard ([X] or recharge) a spell ([X] then you may move). Then explore your location.

    For Ezren's Card Upgrade, his preferences are as follows:

  • Armor 5: Replace Shroud Cloak with Helm of Electric Radiance (Ultimate Magic). Armor 5: 1d1000 ⇒ 763

    Otherwise, he'll grab a high-AD# card for character substitutions, if possible. I've also got an interest in a Weapon 5, but only after my next Card Feat, and only 'maybe'.

    Card Texts are below.

    Helm of Electric Radiance:
    Traits
    Light Armor
    Magic

    Powers
    On your Arcane or Divine combat check, recharge this card to add 1d8; you may additionally add 1d4 and the Electricity trait.

    Recharge this card to reduce all damage dealt to you by 2; you may play another armor.

    If proficient with light armors, you may recharge this card when you reset your hand.

  • Grand Lodge

    Deck Handler

    For my last boon roll I'll take Unconventional firepower.

    Boon Roll: 1d20 ⇒ 14

    Taking first power in this ability.

    [X] When a monster encountered by a character at your location is undefeated ([ ] or when you defeat a monster), display a monster from the box next to a displayed devil form.

    Card Wants in order of priority
    Weapon 5: 1d1000 ⇒ 73 -> For Meteor Hammer +3 from Ultimate Equipment
    Ally 5: 1d1000 ⇒ 855 -> For Oparal from Pathfinder Tales
    Blessing 5: 1d1000 ⇒ 910 -> For Blessing of Yaezhing from Ultimate Equipment


    Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 16

    Power Feat: Hand Size 6

    Deck Upgrades:
    Armor 4 (Fortified Breastplate)
    Ally 4 (Mighty Steed)

    And since nobody else wants either of those, and everybody gets their top pick, I might just use my second tick on the treasure hunter boon to take both.


    4-5B Summary:
    Ezren - Armor 5, ([X] then you may move)
    Hayato - Weapon 5, Hand Size [X] 6
    Radovan - Weapon 5, [X] When a monster encountered by a character at your location is undefeated...
    Vika - Armor 4, Ally 4 (Treasure Hunter boon #2), Hand Size [X] 6
    Zarlova - Blessing 5, Add 2 ([X] or 4)

    (Radovan gets Unconventional firepower from 5A, Hayato gets Unconventional firepower from 5B.)


    Deck Handler // Searching for: (None)

    For Scenario 4-5C: THE STARS ALIGN...

    Ezren 4-5C Boon Roll: 1d20 ⇒ 8

    During the scenario, Ezren banished Restorative Touch, leaving him with an empty spell slot.

    For Ezren's Deck Upgrade, his preferences are as follows...

  • Spell 5: Replace Empty Spell Slot 1 with Life Leech (Hell's Vengeance 2). Spell 5: 1d1000 ⇒ 587

    Card texts are below.

    Life Leech is one of the precious few genuine 'cure' effects on an Arcane spell, let alone a purely Arcane one. Thing is, only in combat, and it's really weak at this stage of the game (unlike its baby brother Life Drain, which tends to pop up in Deck B or Deck 1 and has the same offensive power). Only viable against weak enemies, or if I'm buffing my checks (which, thankfully, Ezren is not bad at doing).

    I don't tend to need much healing anyway, but it's nice to have.

    Life Leech:
    Traits
    Magic
    Arcane
    Attack
    Healing

    Powers
    For your combat check, discard this card to use your Arcane skill + 2d4. Shuffle 1d4+1 random cards from your discard pile into your deck.

    After playing this card, if you do not have the Arcane skill, banish it; otherwise, you may succeed at an Arcane 15 check to recharge this card instead of discarding it.


  • Deck Handler Human Cleric

    Boon roll: 4-5C boon:: 1d20 ⇒ 18

    I'll take a spell 5 1d1000: 1d1000 ⇒ 397 -> Eagle Aerie

    Eagle Aerie:

    Eagle Aerie

    Magic
    Arcane
    Divine

    Check to acquire

    Intelligence
    Arcane
    Wisdom
    Divine

    14
    Powers

    Display this card. While displayed, any character at your location may recharge a card at the end of a turn to move. You may discard this card to add 1d8 to a combat check at your location; if you do not have either the Arcane or Divine skill, banish it instead; otherwise, you may succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.


    Deck Handler Blessing 3, Ally 3

    Convention Boon: 1d20 ⇒ 16

    And I'll take the Armor 5 if nobody else wants it (Kabuto Helmet -> Reflecting Buckler)

    Grand Lodge

    Deck Handler

    Boon Roll: 1d20 ⇒ 20

    Nothing their is an upgrade for me so passing on upgrades.


    4-5C Summary:
    Ezren - Spell 5
    Hayato - Blessing 4
    Radovan - none, Boon!
    Vika - Armor 5
    Zarlova - Spell 5


    Deck Handler // Searching for: (None)

    Did Radovan ever pick their Boon for 4-5C? (I assume he did for4-4A)


    Ezren "His Father's Son" wrote:
    Did Radovan ever pick their Boon for 4-5C? (I assume he did for4-4A)

    Yep, Burgeoning Captain.


    4-5D Boon roll: 1d20 ⇒ 9
    Card feat: Item [X]5
    Deck upgrade: Item 5.

    301 to 350 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
    Community / Forums / Online Campaigns / Play-by-Post Discussion / [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) Discussion All Messageboards

    Want to post a reply? Sign in.