[Adventure Card Game] Season #4: Season of Factions' Favor (Tier 1) (Inactive)

Game Master MorkXII

Party Sheet
Loot List
Summoned Banes

Turn Order:
Ezren/Yewstance
Hayato/MorkXII
Radovan/huntsfromshadow
Zarlova/magi210
Vika/Maelwys0
Scourges:

Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


251 to 300 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Deck Handler // Searching for: (None)

Boon Roll: 1d20 ⇒ 20

Oh. I didn't expect to get that, I'm not used to being the lucky dice roller, in any situation. Uh, I'll need to think about that. I can wait to put the reward on a future character, right?


Deck Handler Blessing 3, Ally 3

Boon Roll: 1d20 ⇒ 3


Deck Handler // Searching for: (None)
Ezren "His Father's Son" wrote:

[dice=Boon Roll]1d20

Oh. I didn't expect to get that, I'm not used to being the lucky dice roller, in any situation. Uh, I'll need to think about that. I can wait to put the reward on a future character, right?

Apparently I need to pick immediately, even if I don't intend on assigning the reward to a character yet. I pick the Dark Archive Faction Reward.


Deck Handler Human Cleric

End of scenario boon d20: 1d20 ⇒ 16


Deck Handler // Searching for: (None)

4-3A Boon Roll: 1d20 ⇒ 4


I6 Samurai, Tier 6

Boon!: 1d20 ⇒ 1 Yay! I'm going to pick the Grand Lodge Reward.

Weapon 3: 1d1000 ⇒ 958
Ally 2: 1d1000 ⇒ 229

Power feat: On your ([X] or a character at your location's) non-combat check against a monster, you may recharge a card to add 1d6.


Deck Handler // Searching for: (None)

For Scenario 4-3A: SUPPLY AND DEMAND...

For Ezren's Power Feat, he'll take "Proficient with: [X] Light Armors".

For Ezren's Card Upgrade, his preferences are as follows:

  • Armor 3: Replace Shield Cloak (Ultimate Magic Add-On) with Shroud Cloak (Ultimate Magic Add-On).
  • Spell 3: Replace Unshakable Chill (Hell's Vengeance 2) with Ice and Fire (Ultimate Magic Add-On).
  • Blessing 3: Picked for character substitution.
  • Weapon 3: Picked for character substitution.

I intend to utilise my Treasure Hunter organiser reward, granted from being a Box Runner during Cards against Gnomanity, to take an additional card upgrade. Please let me know how to report this use of my three-use reward beyond checking it off my PDF of the reward.


Deck Handler Blessing 3, Ally 3

Power Feat: +1

Blessing 3: 1d1000 ⇒ 556 (Blessing of Shizuru)
Weapon 3: 1d1000 ⇒ 894 (Breakaway Spear)
Ally 3: 1d1000 ⇒ 957 (Legionnaire Chaplain)

Convention Boon: 1d20 ⇒ 11 Nope, darn.


Deck Handler Human Cleric

Power feat: Hand size 7

Spell 3: Restorative Touch for Cure (if Ez really doesn't want it)
Blessing 3: Blessing of Abadar for BotG
Ally 3: Evangelist for Bound Lantern Archon


Deck Handler Blessing 3, Ally 3

Just copying this over for easier reference (also, filtering out the Bs and 1s, since they're basically free now):

Weapon 3 Dagger of Doubling (Hayato 1st Choice)
Weapon 3 Disrupting Rapier +1

Spell 3 Mistform (Zarlova 1st Choice)
Spell 2 Lightning Bolt

Armor 3 Advocate's Armor (Ezren 1st Choice)
Armor 3 Clawhand Shield
Armor 3 Day Star Half-Plate

Item 3 Spellbottle
Item 2 Magic Carpet

Ally 3 Commander Abdallah
Ally 3 Library Curator
Ally 3 Reed Moccasin
Ally 3 Sedja
Ally 3 The Viper
Ally 2 Basif Iosep
Ally 2 Minnothet
Ally 2 Qasin

Blessing 3 Blessing of Isis (Vika 1st Choice)
Blessing 3 Blessing of Isis
Blessing 2 Blessing of Maat

So even with Radovan's picks not in yet, we have enough loot that everybody can get their first choice (unless he picks a Spell 3 for some reason... but I'll assume that isn't going to happen ;-) )

Once Radovan has made his pick, those people with the Treasure Hunter boon can decide if they want to go again or not. I think I'll probably pass this time... although it's tempting with all that loot still on the table I just don't have that much AD3 stuff I still need right now, because the extra loot runs from those promo scenarios helped to kit us out faster.

Grand Lodge

Deck Handler

Power Feat: Hand Size 6

Boon!: Roll: 1d20 ⇒ 10

First Choice Weapon 3 - Roll: 1d1000 ⇒ 796 -> Upgrading Kama to Defending Sansetsukon +1


Deck Handler // Searching for: (None)

I actually want Coordinated Blast for my new spell when I get it, but no difference to it in preference. As mentioned before; I'll step aside to Zarlova on the Spell 3.

Everyone gets their first pick, and I will use my Treasure Hunter reward to also claim a Blessing 3, checking off one of its 3 uses.


I6 Samurai, Tier 6

My Treasure Hunter choice (1st use) is an Ally 2.


Deck Handler // Searching for: (None)

I'm afraid that I'll be travelling for much of this weekend. I'll have unreliable access to Internet (or an appropriate device in general), and from about Friday 4am EST to Sunday 7am EST I will likely be unable to post much, if at all.

Any member of the team may bot for Ezren if they wish to keep the game moving if desired, but I will endeavor to post as soon as I'm able after I return home!


Deck Handler // Searching for: (None)

I have the utmost faith that Vika will wipe the floor with the villain, so while the scenario isn't over yet, I'll post my end-of-scenario decisions now. Unless the scenario rewards somehow change them (like some Loot card that might change my preferred card upgrade, etc).

For Scenario 4-3B: BREAKING AND ENTERING...

For Ezren's Card Upgrade, his preferences are as follows:

  • Spell 3: Replace Unshakable Chill (Hell's Vengeance 2) with Ice and Fire || Coordinated Blast (Ultimate Magic Add-On). (I haven't decided as to which)
  • Ally 2: Replace Apprentice (Ultimate Magic Add-On) with Bound Lantern Archon (Ultimate Magic Add-On)
  • Weapon 3: Picked for character substitution.
  • Item 3: Picked for character substitution.

I asked in Hangouts about Ice and Fire vs Coordinated Blast. Thoughts? Coordinated Blast is literally only useful to you 4, not me, so I'm the least qualified to make a judgement call on it. You guys have to choose to be at my location and use it. :)

(I suppose I can always hand it off to Zarlova at the start of my turn if we're at the same location).


Deck Handler Human Cleric

Card upgraded 4-3B:

Blessing 3 for Blessing of Abadar
Blessing 2 for Blessing of Milani
Spell 3 for Volcanic Storm


Deck Handler // Searching for: (None)

Oh, I almost forgot.

4-3B Ezren Boon Roll: 1d20 ⇒ 8


Deck Handler Human Cleric

4-3B Boon roll: 1d20: 1d20 ⇒ 19


I6 Samurai, Tier 6

4-3B Boon Roll: 1d20 ⇒ 13 no luck.

I'll officially post my deck upgrade requests later, but it'll match the list in my profile.


Convention Boon, last shot: 1d20 ⇒ 19 So close!

And I'm mostly interested in the Weapon 3. Or maybe a Blessing 3, but not too much...

Grand Lodge

Deck Handler

Boon - Convention Boon: 1d20 ⇒ 9

If the Weapon 3 isn't wanted by anyone else I'd use it to downgrade my defending sansetukon (which is a 2 handed weapon) to the venemous fighting fan +1.

If someone does want it then I'll try for the Ally 1 Only if someone wants the weapon 3 - Roll for Ally1: 1d1000 ⇒ 646


4-3B Summary:
Ezren - Spell 3
Hayato - Blessing 3
Radovan - Ally 2
Vika - Weapon 3
Zarlova - Blessing 3
(Loot: Sun Falcon Pectoral, Scarab Brooch)


Deck Handler // Searching for: (None)

That was prompt; I was way off with my assessment as to the difficulty!

For Scenario 4-3C: FRIENDS, FOES, AND THE FUTURE...

Ezren will add a random Item to the rewards pool.

For Ezren's Card Feat, he'll take Item [X] 5.

For Ezren's Card Upgrade, his preferences are as follows:

  • Item 3: If that's drawn from the rewards, I'll add Wand of Flying (Ultimate Magic Add-On) to my new empty Item slot.
  • Ally 2: Replace Apprentice (Ultimate Magic Add-On) with Bound Lantern Archon (Ultimate Magic Add-On)
  • Weapon 3 (If drawn): Picked for character substitution.


Deck Handler // Searching for: (None)

After looking over my card choices, and working out what I want my Tier 6 deck to look like, I'll actually take Armor [X] 2 for now as my Card Feat and NOT Item.

My card upgrade choices remain the same, but I'll also tack on "Spell 3" for Stunning Barrier (Hell's Vengeance 2) as a fourth option.

Oh, and I forgot:
Ezren 4-3C Boon Roll: 1d20 ⇒ 9


Deck Handler Human Cleric

4-3C: Add a random Ally to the pool.
Card feat: Ally
I'll just take a base blessing here, nothing I urgently need right now.

4-3C Boon roll 1d20: 1d20 ⇒ 17


Boon Roll: 1d20 ⇒ 18

Adding a Weapon to the pile.

Ezren's Random Item:
Hand of the Guilty Man
Item 2

Traits
Accessory
Magic
Mummy

Check
Wisdom
Divine
7

Powers
Bury this card to allow a character at your location to banish a displayed card that has the Curse trait; succeed at a Wisdom or Divine 8 check to recharge this card instead.

Zarlova's Random Ally:
Giant Slug
Ally B

Traits
Animal
Acid

Check
Wisdom
Survival
6

Powers
Recharge this card and discard 1 card from the blessings deck and explore your location. You may add 1d4 and the Acid trait to your combat checks during this exploration.
Recharge this card to add 1d4 and the Acid trait to your combat check.

Hayato's Random Weapon:
Returning Throwing Axe +1
Weapon 1

Traits
Axe
Ranged
Slashing
Magic

Check
Dexterity
Ranged
8

Powers
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d8+1; you may additionally recharge this card to add another 1d6. If not proficient with weapons, the difficulty of this check is increased by 4.


I6 Samurai, Tier 6

Unless we luck into a Weapon 3, Armor 3, or Blessing 3 yet, I'm not taking a deck upgrade.

Card Feat: Ally [X]5


Deck Handler Blessing 3, Ally 3

Convention Boon: 1d20 ⇒ 16

I'll draw an Ally, though unless we get an Ally 3 I'll probably not take any upgrade (or will just take a leftover upgrade in case I decide to swap out characters again in the future)


Vika's Random Ally:
Dredge
Ally B

Traits
Halfling
Rogue

Check
Charisma
Diplomacy
8

Powers
When you would encounter a boon, you may recharge this card to exchange the boon with a random boon of the same type from the box.
Discard this card to explore your location, adding 1d4 to your checks to acquire items.


Deck Handler Blessing 3, Ally 3

What, you couldn't manage to find an even worse ally in the deck? ;-)

Card Feat, I'll take an Item.

I won't take any deck upgrade.

Grand Lodge

Deck Handler

PFS Boon Roll: 1d20 ⇒ 20

Card Type from Deck -> Ally - I will draw tonight.
Card Feat -> Ally - Ally is now Ally 4 [X] 5 [X] 6 [] 7
Deck Upgrade choice -> No deck upgrade this time.

I'll post my Ally draw tonight and finalize deck.


Radovan's Random Ally:
Khelru
Ally 1

Traits
Human
Cleric

Check
Knowledge
Divine
Charisma
Diplomacy
9

Powers
If you fail the check to acquire Khelru, discard the top card of the blessings deck.
Reveal this card and shuffle 1d4 random cards from your discard pile into your deck, then discard this card.
Discard this card to examine the top card of your location. You may then explore your location.

Grand Lodge

Deck Handler

New Ally Card -> Majordomo from Ultimate Equipment.


Hello! Welcome to Play By Post Gameday VII. As part of the festivities for this event, we have a few rewards you can win. After your table completes a scenario, win or lose, each participant (player and/or box runner) rolls 1d20. If your result is 1 or 20, you win. Select your reward from the list below and inform your Box Runner of your choice. We’ll make sure you get the reward sent to you.

Remember, Session 1 runs from August 13th, 2018-September 30, 2018. Your table must complete the scenario between those dates to roll for a reward. During Session II (October 1-November 12th) we’ll be running the multiple table interactive special Assault on Absalom.

Box Runners: If you have any questions about how to report, please contact me.

Have fun!

Gameday VII Adventure Card Game Rewards
Season of Tapestry’s Tides Reward #1
Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.


4-3C Summary:
Ezren - Item 3, Armor card feat
Hayato - none, Ally card feat
Radovan - none, Ally card feat
Vika - none, Item card feat
Zarlova - Blessign B, Ally card feat
(For the rest of the Adventure Path, when you trade 2 or more boons to a trader, you may ignore the adventure deck number requirement for all but 1 of those cards. )


I6 Samurai, Tier 6

4-D Deck Upgrades:

Armor 3: 1d1000 ⇒ 645
Ally 3: 1d1000 ⇒ 332

Game Day Boon roll: 1d20 ⇒ 12


Deck Handler Blessing 3, Ally 3

Convention Boon: 1d20 ⇒ 3
Ally 3: 1d1000 ⇒ 706
Blessing 3: 1d1000 ⇒ 688


Deck Handler Human Cleric

4D Deck upgrades

Boon roll: Convention boon: 1d20 ⇒ 16

Ally 3: Ally 3: 1d1000 ⇒ 897
Spell 3: Spell 3: 1d1000 ⇒ 638


Deck Handler // Searching for: (None)

For Scenario 4-3D: A FEW GOOD PUNCHES...

Ezren 4-3D Boon Roll: 1d20 ⇒ 17

For Ezren's Card Upgrade, his preferences are as follows:

  • Item 3: Replace Thieves' Tools (Hell's Vengeance 2) with Wand of Flying (Ultimate Magic Add-On).

Grand Lodge

Deck Handler

Convention Boon: 1d20 ⇒ 9

Blessing 2: 1d1000 ⇒ 548

For Upgrading Blessing of Pharsama to Blessing of the Starsong from Pathfinder tales.


4-3D Summary:
Ezren - Item 3
Hayato - Armor 3
Radovan - Blessing 2
Vika - Blessing 3
Zarlova - Ally 3
(Loot: Any blessing from the box )


I6 Samurai, Tier 6

GameDay Boon!: 1d20 ⇒ 12 Nope.

Blessing 2: 1d1000 ⇒ 188 BoShax (1).
Skill Feat: Wis +1
Role Card: Ronin
Power Feat: [X]When you play the cohort Jinfu or discard a card that has the Mount trait for its power[...]


Deck Handler // Searching for: (None)

For Scenario 4-3E: WE’VE GOT YOU NOW!...

Ezren 4-3E Boon Roll: 1d20 ⇒ 5

For Ezren's Skill Feat, he'll take Intelligence [X] +4, thus maximizing his Arcane skill.

For Ezren's Role Card, he'll take Spell Sage. The full impacts to my powers can be seen in my status update at the bottom of the post. As per getting a Role Card, he earns a Power Feat with it.

For Ezren's Power Feat, Ezren will modify his first power with an option available to his Role:
"On your turn, you may discard ([X] or recharge) a spell ([ ] then you may move). Then explore your location."

Since we've completed the Adventure, Ezren Tiers Up to Tier 4 and gains a Die Bump (total: 3).

For Ezren's Card Upgrade, his preferences are as follows:

  • Blessing 2: Picked for character substitution.
  • Ally 1: Picked for character substitution.

Skills and Powers:
SKILLS
Strength d4 [ ]+1 [ ]+2
Dexterity d4 [ ] +1
Constitution d8 [ ] +1 [ ] +2 [ ] +3
Intelligence d12 [X] +1 [X] +2 [X] +3 [X] +4
Arcane: Intelligence +2
Knowledge: Intelligence +1
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
Perception: Wisdom +1
Charisma d6 [ ] +1 [ ] +2

Favored Card: Card that has the Attack trait
Hand Size 6 [X] 7 [ ] 8
Proficient with: [X] Light Armors
Powers:
On your turn, you may discard ([X] or recharge) a spell ([ ] then you may move). Then explore your location.
When you encounter a bane that has the Acid, Cold, Electricity, Fire, or Poison ([ ] or Undead) trait, ignore its immunities.
You may recharge a spell to add 1 die to your check against a bane that invokes the Acid or Electricity ([X] or Cold, Fire, or Poison) trait.
[ ] You may play 2 spells on a check; only 1 may determine the skill you use for the check.
[ ] While you play or when you would banish a spell, you may recharge a spell to gain the Divine skill equal to your Intelligence skill ([ ] +2).
[ ] When you would discard a spell that has the Arcane trait for its power, you may display it instead. At the end of your turn, recharge all such spells ([ ] or shuffle them into your deck).
When building your deck, you may treat any blessings that do not have the Divine trait as items.

ADDITIONAL REWARDS:

Spoiler:

Die Bumps remaining: 3
SHIRT REROLL AVAILABLE


Deck Handler Blessing 3, Ally 3

Convention Boon: 1d20 ⇒ 15

Skill Feat: Constitution +1
Role Card: Blacksmith
Power Feat: When you would bury an armor or weapon, you may discard it instead.

Deck Upgrade: None needed, I might take something later in case of character subs, but I'll just pick from whatever's left.

Future Traders: Always Shardizhad. ;-)


Deck Handler Human Cleric

Boon roll:: 1d20 ⇒ 3

Skill feat: Wisdom +4 (maxxed)
Role Card: Theurge
Power feat: Add 2 to your check to acquire a spell.

Deck upgrade: Blessing B for alts

Grand Lodge

Deck Handler

Boon roll: 1d20 ⇒ 17

Role Card: Pitborn Bodyguard
Power Feat: 3rd Demon.

Deck Upgrade: No Upgrade

Skill Feat: Str +2


4-3E Summary:
Ezren - Blessing 3, Int +4, Spell Sage, ([X] or recharge)
Hayato - Blessing 1, Wis +1, Ronin, [X]When you play the cohort Jinfu or discard a card that has the Mount trait for its power[...]
Radovan - None, Str +2, Pitborn Bodyguard, ([X] or 3 devil forms)
Vika - None, Constitution +1, Blacksmith, When you would bury an armor or weapon, you may discard it instead.
Zarlova - Wisdom +4, Blessing B, Theurge, [X] Add 2 to your check to acquire a spell.


I6 Samurai, Tier 6

GameDay Boon: 1d20 ⇒ 10
Skill feat: Strength +4
Pass on deck upgrades.


Deck Handler Human Cleric

Gameday Boon: 1d20 ⇒ 4

Skill feat Intelligence +1

Spell 4 would be convenient, but nothing I urgently need (cloudburst or scrying)


Deck Handler Blessing 3, Ally 3

Convention Boon: 1d20 ⇒ 4

I'll take Strength +4, and then no deck upgrades.

251 to 300 of 404 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [Adventure Card Game] Season #3: Season of Factions' Favor (Tier 1) Discussion All Messageboards

Want to post a reply? Sign in.