[Adventure Card Game] Season #4: Season of Factions' Favor (Tier 1) (Inactive)

Game Master MorkXII

Party Sheet
Loot List
Summoned Banes

Turn Order:
Ezren/Yewstance
Hayato/MorkXII
Radovan/huntsfromshadow
Zarlova/magi210
Vika/Maelwys0
Scourges:

Scourge Table:
1 = Curse of Poisoning
2 = Curse of Poisoning
3 = Curse of Vulnerability
4 = Curse of Daybane
5 = Curse of the Ravenous
6 = Curse of Withering
7 = Curse of Fevered Dreams
8 = Curse of the Sphinx
9 = Curse of Blindness
10 = Curse of the Mummy

Curse of Poisoning

Spoiler:
Curse of Poisoning
Scourge B

Traits
Curse
Poison

Check
None

Powers
While displayed, after you reset your hand, recharge a random card.


Curse of Vulnerability
Spoiler:
Curse of Vulnerability
Scourge B

Traits
Curse

Check
None

Powers
While displayed, Acid, Cold, Electricity, or Fire damage dealt to you may not be reduced. If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.

You may only have 1 copy of this card displayed.


Curse of Daybane
Spoiler:
Curse of Daybane
Scourge B

Traits
Curse
Undead

Check
None

Powers
At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.

You may only have 1 copy of this card displayed.


Curse of the Ravenous
Spoiler:
Curse of the Ravenous
Scourge 1

Traits
Curse

Check
None

Powers
At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
1. Blessings

2. Allies
3. Spells and weapons
4. Items

You may only have 1 copy of this card displayed.


Curse of Withering
Spoiler:
Curse of Withering
Scourge 2

Traits
Curse

Check
None

Powers
While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.

You may only have 1 copy of this card displayed.


Curse of Fevered Dreams
Spoiler:
Curse of Fevered Dreams
Scourge 3

Traits
Curse
Arcane

Check
None

Powers
Display this card. While displayed, after you reset your hand, recharge your hand, then draw 1d4+1 cards.

You may only have 1 copy of this card displayed.


Curse of the Sphinx
Spoiler:
Curse of the Sphinx
Scourge 4

Traits
Curse
Sphinx

Check
None

Powers
While displayed, when you would explore, first examine the top card of your location; if it is a boon, recharge your hand, reset your hand, then discard a card.

You may only have 1 copy of this card displayed.


Curse of Blindness
Spoiler:
Curse of Blindness
Scourge 5

Traits
Curse

Check
None

Powers
While displayed, after you advance the blessings deck, discard a blessing or discard the top card of the blessings deck.

You may only have 1 copy of this card displayed.


Curse of the Mummy
Spoiler:
Curse of the Mummy
Scourge 6

Traits
Curse
Undead
Mummy

Check
None

Powers
While displayed, when you are dealt damage that is not reduced, bury 1 card you would discard as damage.

You may only have 1 copy of this card displayed.


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Deck Handler // Searching for: (None)

Ezren is officially augmenting his Class Deck Box (Hell's Vengeance Character Deck 2) with the Ultimate Magic Add-On Deck.

Surprising nobody, given that they're essential to every facet of my character, Ezren will take Card Feat: Spell. He will fill in his new spell slot with Fire Snake.

Fire Snake:
Fire Snake
Spell B
Traits
Magic
Arcane
Divine
Fire
Basic

Check
Intelligence
Arcane
Wisdom
Divine
6

Powers
For your non-combat check, discard this card to use your Arcane or Divine skill.

After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Card Upgrade Preferences:

  • Ally B: Apprentice
  • Item B: Spellbook
  • Spell B: Cure

    Note that I think both the Item B and Spell B are better card upgrades, but I'd rather the Ally. Both of the other two are Basics that will be gained permanently by using the Sunburst Market + Banish-on-use cards over the next 2 scenarios. Still, with no Ally 1 or Spell 1 cards, my picks aren't likely very impactful, so consider me a lower priority than anyone else who wants the Ally B.

    Also, I have a moderate, but not extreme, interest in the Compass loot. I strongly suspect it will serve other players better, like Hayato.


  • I'll also add a spell to my cards, adding Inflict back in.

    The Dog will become a blessing of Elements due to the trader, so there aren't any upgrades I need this time around.


    Deck Handler // Searching for: (None)

    Oh, I just realised (looking at my Deck Handler) that I banished Caltrop Bead during the scenario. I seem to recall I did so to deal with a Combat 8 check against a Coffer Corpse without risking an overkill.

    In the past, I've always just replaced the empty item slot with Caltrop Bead again anyway, but now I have the Ultimate Magic Add-On, I will fill my empty Item Slot with the Item B "Spellbook" card.

    Picture of Spellbook (from Paizo Blog)

    I rescind "Item B" from my card upgrade preferences. My Deck Handler will be updated with my changes so far shortly (removing Caltrop Bead, adding Spellbook and Fire Snake).


    I6 Samurai, Tier 6

    Hayato will take:
    -Card Feat: Ally
    -Deck Upgrade: Blessing B (BoGorum)
    -Adding Riding Horse (Ally B Basic) from the Paladin deck for my new Ally slot.


    1-D Reward Summary:

    Hayato: Blessing B, Card Feat: Ally
    Ezren: Ally B, Card Feat: Spell
    Zarlova: none, Card Feat: Spell
    Vika: Item 1, Card Feat: Blessing
    Radovan: Item 1, Card Feat: Blessing.


    Deck Handler // Searching for: (None)

    Ezren accepts the Ally B for his Card Upgrade, replacing Jinx Eater with Ultimate Magic's Apprentice. (For reference: The Apprentice can be recharged to add 1d6 to any of my Arcane or Divine checks, and has the normal discard-to-explore power. Nice and simple)

    I'm going to write up some flavor regarding my missing bodyguard and Cultist at the end of the adventure, I think, depending on how it fits into the epilogue/prologue.

    Grand Lodge

    Deck Handler

    Upgrading Sage's Journal (B) to Bloodbount Hat (1)


    Deck Handler Blessing 3, Ally 3

    The only upgrade that I see of any use to me is Blessing B (Blessing of Gorum). But if somebody else has more use for it, I'll happily conceed to them.

    Aside from that, I'll want the new Armor at some point. I might wait with the Hood for now if nobody else wants to wear it, but once I get my Power Feat I'm converting the hood into Armor.

    And all that said, I'm ready to get off this darn island and away from overkill. Horray! ;-)


    Deck Handler Human Cleric

    No updates needed for me.

    Grand Lodge

    Deck Handler

    No upgrades for me.


    Deck Handler // Searching for: (None)

    Huzzah!

    Ezren's grateful for the assistance, Radovan. :D

    As for the post-game card cleanup:

  • Cure 2 was banished during the scenario, which I had traded away Brand of Hobbling for at the Sunburst Market. As a result, Brand of Hobbling is removed from my deck and needs to be replaced.
  • Ironically (though, as planned), I replace my now-missing Brand of Hobbling with... an actual Cure spell from the Ultimate Magic Add-On deck, so I now have 2 Cures in my core decklist.

    As for the Card Upgrade, my preferences are as follows:

  • Item 1: Replace Bracers of Protection for Binder's Tome (Ultimate Magic Add-On)
  • Item B: Replace Bracers of Protection for... something else, to be defined when I re-read my class deck(s) back home.

    The Binder's Tome is a powerful item that can be simply revealed to add 1d4 to any combat or Charisma check at my location, so Ezren will helpfully provide a small bonus to everyone at his location in doing so. The biggest limitation is that it won't work on Mental-immune banes. It can also help Ezren evade encounters if necessary.

    Binder's Tome:
    Traits
    Book
    Magic
    Mental

    Powers
    On a character at your location's combat or Charisma check, reveal this card to add 1d4 and the Mental trait.

    Bury this card to evade your encounter.


  • Deck Handler // Searching for: (None)

    If someone else desires the Item 1, my second choice will be the Item B Spellguard Bracers.

    My roll for Item 1, if necessary: 1d1000 ⇒ 204


    Hayato will take an Ally B to replace Emissary with Riding Horse from the Paladin deck.


    1E reward summary:
    Hayato - Ally B
    Ezren - Item 1
    Radovan - none
    Zarlova - none
    Vika - Blessing B


    Deck Handler // Searching for: (None)

    For Scenario 4-P1...

    For Ezren's Skill Feat, he will once again choose Intelligence, getting Intelligence [X]+2.

    For Ezren's Card Upgrade, my preferences are as follows:

  • Spell 1: Replace Black Spot for Locate Object (Ultimate Magic Add-On)
  • Item B: Replace Flame Staff for Spellguard Bracers (Hell's Vengeance 2)

    If either of the AD2 cards are left unpicked (seems unlikely to me, but still), then I'll pick any of them up over my Item B, in case they're helpful if/when I substitute in another character.

    I am, of course, greatly interested in the scenario loot Deathgrip, but I personally feel that it makes more sense to go to Zarlova. She can re-use attack spells rapidly, and has a finite selection of powerful attack spells in her Class Deck. I usually am happy to just re-use my preciousssss my Hungering Staff. Perhaps Ezren can take the Spell 1 and she can take the Loot, if Zarlova's happy with that?

    Locate Object:
    Traits
    Magic
    Arcane
    Divine

    Powers
    Discard this card to examine your location deck until you find a boon. Encounter it, then shuffle your location deck.

    After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.


  • Deck Handler Blessing 3, Ally 3

    Skill Feat - Strength +1
    Deck Upgrade - either Armor 2 or Weapon 2. I'll want both eventually, so I'm happy to take either one now. If nobody else is taking the Armor, I'll go for that. If somebody else wants it, I'm just as happy with the Weapon.

    (for the record: Armor 2 will be Four-Mirrored Armor; Weapon 2 will be Warhammer +2)


    Deck Handler Human Cleric
    Ezren "His Father's Son" wrote:

    For Scenario 4-P1...

    For Ezren's Skill Feat, he will once again choose Intelligence, getting Intelligence [X]+2.

    For Ezren's Card Upgrade, my preferences are as follows:

  • Spell 1: Replace Black Spot for Locate Object (Ultimate Magic Add-On)
  • Item B: Replace Flame Staff for Spellguard Bracers (Hell's Vengeance 2)

    If either of the AD2 cards are left unpicked (seems unlikely to me, but still), then I'll pick any of them up over my Item B, in case they're helpful if/when I substitute in another character.

    I am, of course, greatly interested in the scenario loot Deathgrip, but I personally feel that it makes more sense to go to Zarlova. She can re-use attack spells rapidly, and has a finite selection of powerful attack spells in her Class Deck. I usually am happy to just re-use my preciousssss my Hungering Staff. Perhaps Ezren can take the Spell 1 and she can take the Loot, if Zarlova's happy with that?

    ** spoiler omitted **

  • You're welcome to the Spell 1 upgrade. Deathgrip will work nicely in my deck.

    I'll take Another +1 to Wisdom as my skill feat.


    Hayato will take Str +2 for his skill feat, and also wants the Weapon 2 and Armor 2. I'll take a weapon for now, which will be Tripartite Spear +2, replacing Wakizashi.

    Grand Lodge

    Deck Handler

    Radovan will take a Weapon 2. I'll figure out what upgrade it is tonight.
    For skill feat Strength +1


    P1 (Lazzero) reward summary:
    Hayato - Weapon 2, Strength +2
    Ezren - Spell 1, Intelligence +2
    Radovan - Weapon 2, Strength +1
    Zarlova - ??, Wisdom +2
    Vika - Armor 2, Strength +2


    Deck Handler Blessing 3, Ally 3

    No new feats, since it was a replay.

    Card upgrade - Weapon 2 (Warhammer +2) as previously agreed.

    Loot - I'm interested in the new Ally, if nobody else is. But only if the next version of the scenario doesn't still have the anti-Ally rule.


    I6 Samurai, Tier 6

    Unless somehow Vika realizes that what she really wants is some Item B freeing up that Weapon 2, Hayato will pass on deck upgrades.


    Deck Handler Human Cleric

    I'll let Ezren have the spell 2 and I'll take the spell 1 update (Life Drain)

    Grand Lodge

    Deck Handler

    No upgrades.


    Deck Handler // Searching for: (None)

    Don't forget that players can take Card Upgrades solely to record for future deckbuilding (even if they don't change their current deck), if they want to substitute in a Hell's Vengeance character.

    For Ezren's Card Upgrade, he will take:

    Spell 2 (Lightning Bolt): Replace Viper Strike for Glamour (Hell's Vengeance 2)

    Glamour:
    Traits
    Magic
    Arcane

    Powers
    Display this card next to a character's deck. While displayed, treat your character card as if it has that character's skills in addition to your own. At the end of the turn, if you do not have the Arcane skill, banish this card; otherwise, discard it, or you may succeed at an Arcane 8 check to recharge it instead.

    Note that there's a lot of interesting strategies with this spell. Among it's endless series of uses, some things to note:

  • Ezren is equally capable as 'the best person' on the team to complete any specific check, such as a check to close a location or acquire a given boon, if he has access to Glamour.
  • Ezren can acquire, use and recharge Divine-only spells, if Glamoured as Zarlova. (Note; he'll need to Glamour in advance of a check being made, or else he'll fall prey to the "One spell per check" rule)
  • If Ezren hands off Glamour to anyone; they can recharge or discard it without further penalty, as long as they mimic Ezren himself to grab his Arcane skill.


  • P1 (Linxia) reward summary:
    Hayato - Item 1 (not actually adding an Item 1 to my deck, but good call, Ezren) :)
    Ezren - Spell 2
    Radovan - none
    Zarlova - Spell 1
    Vika - Weapon 2


    Deck Handler // Searching for: (None)

    Small interest in the Ally 1, but anyone else can feel free to take it if they want. I've got other upgrades to pick, for use with future Hell's Vengeance substitute characters, if I so desire.


    I6 Samurai, Tier 6

    Weapon 2: 1d1000 ⇒ 915 Shock Glaive +1
    Weapon 1: 1d1000 ⇒ 345 Shieldsplitter Lance


    Deck Handler Blessing 3, Ally 3

    Since I've already got two deck 2 upgrades, I'll let Hayato have the Weapon 2 this time, and I'll take the Weapon 1 (assuming no others need a weapon upgrade, at least).

    Weapon 1 -> Shock Glaive +1
    Blessing B -> Blessing of Gorum

    Also, when I randomly picked up that Ooze Falchion in a previous scenario, I'd been disappointed that there was no "or discard to add elemental damage" option on it... and completely missed the fact that it ALWAYS does elemental damage, even if not discarded. So, that's kinda awesome, and somebody should use that (and if nobody else wants it, I will).


    Deck Handler // Substitute for Ezren // Searching For: Armor 3 > Spell 3 > Ally 2

    Linxia cracks the knuckles on each fist, her face betraying no emotion. And yet, there is a chilling, unbreakable will behind her good eye, a merciless resolve that somehow feels colder and emptier than her blind eye ever could match.

    "Muhlia al-Jakri." She speaks softly, as if tasting the words as they leave her lips; cracked and bloody from the fight. She doesn't appear to notice.

    "He will pay."

    ---

    So I don't actually know if I'll ever substitute in characters; depends on the scenarios we come across. But keeping my options open, and I've had fun just making up a deck and such for her.

    (Playstyle: Every corrupted card and shield is a free Heal 1. Spam them constantly, particularly the Ultimate Combat "Recharge to boost a combat check" shields, which quickly turn into significantly-better Staves of Minor Healing. Discard every ally and blessing drawn in order to explore, generally; they'll be healed back soon.

    Fun fact: "Displaying" a card counts as playing it, as well as actively choosing to use a power on a Displayed card (which generally moves it to a new zone), so cards like Tower Shield have some interesting utility with her.

    She can cover Diplomacy and just focus on the ally-heaviest locations at this point. If a scenario calls for Diplomacy checks or repeatedly tanking damage, she may be brought out in Ezren's stead.)

    Skills and Powers:
    SKILLS
    Strength d10 [ ] +1 [ ] +2 [ ] +3 [ ] +4
    Melee: Strength +2
    Dexterity d6 [ ] +1 [ ] +2
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d6 [ ] +1 [ ] +2
    Wisdom d6 [ ] +1 [ ] +2
    Divine: Wisdom +1
    Charisma d8 [X] +1 [X] +2 [ ] +3
    Diplomacy: Charisma +3

    Favored Card: Ally
    Hand Size 4 [X] 5 [ ] 6
    Proficient with: All
    Powers:
    You may recharge an ally to add 1d6 plus its adventure deck number to your combat check; you may instead banish it to add 2d6 ([ ] 3d6) plus its adventure deck number.
    When you play a boon that has the Corrupted or Shield trait for its power, you may shuffle a random card from your ([ ] or another character at your location's) discard pile into your deck.


    Deck Handler Human Cleric

    Might take the Armor 1 if no one wants it.

    Grand Lodge

    Deck Handler

    I wouldn't mind the Ally 1.


    Deck Handler // Searching for: (None)

    If Radovan get's a benefit from the Ally 1, I'll happily let him take it. My own choice of Ally 1 would have been relatively temporary; it would have been the first ally on the chopping block once I get my desired Ally 2.

    Instead, I'll pick a card upgrade for use with substitute characters. If the Weapon 2, Weapon 1, Armor 1 and Ally 1 are all claimed, then I'll officially take a Blessing B.


    P1 (Urgraz) reward summary:
    Hayato - Weapon 2
    Ezren - Blessing B
    Radovan - Ally 1
    Zarlova - Armor 1
    Vika - Weapon 1


    Deck Handler // Searching for: (None)

    For Scenario 4-2A...

    For Ezren's Power Feat, he will choose a Hand Size increase, gaining Hand Size [X] 7.

    I don't recall the full list of acquired cards, but assuming there's no Spell 1 or Spell 2:
    For Ezren's Card Upgrade, my preferences are as follows:

  • Ally 2: Replace Grave Tender for Cleric of Nethys (Ultimate Magic Add-On)
  • Item 2: Replace Flame Staff for Byzantine Lexicon (Ultimate Magic Add-On)
  • Item 1: Replace Flame Staff for Wand of Detect Magic (Ultimate Magic Add-On)

    (Preference #1) Cleric of Nethys:
    Traits
    Human
    Cleric

    Powers
    On your check, after the roll, recharge this card to add or subtract 2 from the result.

    Discard this card to examine the top 2 cards of your location deck and put them back in any order, then explore your location.


    The Cleric of Nethys is an all-around excellent ally, whether to explore with or for the generous recharge ability. The recharge ability is especially relevant during this adventure, as it can triple my odds of being able to 'sweet-spot' an acquired boon and draw a bonus one.

    (Preference #2) Byzantine Lexicon:
    Traits
    Book
    Magic

    Powers
    While you reset your hand, reveal this card to treat your hand size as 1 higher.

    On a character at your location's Wisdom non-combat check, recharge this card to add a die.


    The Byzantine Lexicon isn't actually that good for me; I only use Wisdom when I have to to acquire something or beat specific barriers. However, it doesn't take up space in my hand (in a sense), so it helps me with cycling through my deck. Plus, I can use it to support anyone at my location, especially Zarlova if she ever wants help with non-combat Divine checks such as recharging.

    Also gives me an Item 2 card upgrade, potentially useful for substitute characters.

    (Preference #3) Wand of Detect Magic:
    Traits
    Wand
    Magic
    Arcane
    Divine

    Powers
    During your turn, bury this card to examine the top card of your location deck. If the card is a blessing or has the Magic trait, you may immediately encounter it.

    After playing this card, succeed at an Arcane or Divine 6 check to recharge this card instead of burying it.


    Somewhat mediocre. But it's a sometimes-exploration that'll almost always recharge.


  • Deck Handler Human Cleric

    Z will take:

    Power feat: When you acquire a card that has the Magic trait, examine the top ([X ] or bottom) card of your deck; if it is a spell ([X ] or a blessing), you may add it to your hand.

    I could use the Ally 2 (Cleric of Nethys or Bound Lantern Archon) or Item 2 (Byzantine Lexicon), but we'll see what everyone else wants before a firm decision.


    I6 Samurai, Tier 6

    I'm going to assume for now that I'm taking the Armor 2. If there is any other interest in it, let me know, but I think previous conversations indicated that now one else wanted it right now.

    My power feat will be:
    On your first combat check of your turn, add 1d6 ([X]1d10).

    Grand Lodge

    Deck Handler

    Scenario 4-2A

    Power Feat - At the start of the scenario, display and 1 devil form ( [X] or 2 devil forms). Once per turn when a character at your location is dealt damage by a bane, display a monster from the box next to a displayed devil form.

    I'd like the Ally 2 so I can upgrade Amadi to Shy Ratini
    Ally 2: 1d1000 ⇒ 936


    Deck Handler // Searching for: (None)

    Roll for Ally 2.
    Ally 2 Card Upgrade: 1d1000 ⇒ 879


    Deck Handler Human Cleric

    Roll for Ally 2: Ally 2: 1d1000 ⇒ 581


    Deck Handler Blessing 3, Ally 3

    Power Feat: "When you would discard a weapon or armor for its power, you may recharge it instead."

    Card Upgrade: I don't really need any of the options right now, I've done pretty well with my wishlist already. I think I'll just take the Armor 2, for a Kabuto Helmet. I might immediately swap out the Helmet for the Akhentopi's Armor anyway (because with my new power feat, the armor is pretty awesome), but I'm planning to take Armor for my next Card Feat, so this way I'll be all set for when that happens.

    Also, although the drippy ooze was lots of fun, I'll be nice and let Hayato have a turn with it now.


    2A reward summary:
    Ezren - Item 2, Hand Size [X] 7
    Hayato - Armor 2, On your first combat check of your turn, add 1d6 ([X] 1d10)
    Radovan - Ally 2, ([X] or 2 devil forms)
    Vika - Armor 2, [X]When you would discard a weapon or armor for its power, you may recharge it instead.
    Zarlova - Item 2, ([X ] or a blessing)

    EDIT: fixed Ezren's upgrade.


    Deck Handler // Searching for: (None)

    Just making a correction; Ezren's card upgrade was Item 2. There's only one Ally 2 to be granted, and it's gone to Radovan.


    Deck Handler // Searching for: (None)

    For Scenario 4-2B...

    (Based on my memory of what was acquired; haven't seen the full list of options yet.)
    For Ezren's Card Upgrade, my preferences are as follows:

  • Spell 2: Replace Unshakable Chill for Deathgrip (Hell's Vengeance 2)
  • ----NOTE: I'll stand aside to let Zarlova grab a Spell 2 card upgrade if that's her first preference. She seems to need an extra Attack spell more than I do.
  • Ally 1: Replace Grave Tender for Hungry Ghost Monk (Hell's Vengeance 2)
  • Blessing 2: No replacement (Picked for character substitution)
  • Blessing 1: No replacement (Picked for character substitution)
  • Armor 2: No replacement (Picked for character substitution)
  • Armor B: No replacement (Picked for character substitution)


  • Deck Handler Human Cleric

    I could use it, but I really need the slot more than the spell right now, so I think I'll take a blessing 2 (blessing of Milani) if no one else stakes a claim.


    I6 Samurai, Tier 6

    2B upgrade preferences:
    Item 2: 1d1000 ⇒ 778 Gem of Physical Prowess
    Blessing 1: 1d1000 ⇒ 889 Blessing of Shax

    If neither of those work out, I'll just take something left over.

    Grand Lodge

    Deck Handler

    2B upgrade preferences:
    Blessing 1: 1d1000 ⇒ 289

    If doesn't work out I'm good with no upgrades this time.
    As my remaining upgrades I'm looking at are Blessing 1 and Blessing 2.
    Maybe Weapon 1 but I may want to keep the kama given the acrobatics.


    Deck Handler Blessing 3, Ally 3

    I'd really like a Blessing 2, because I think the Blessing of Angradd is great. (2 dice to barriers which often cause me problems, and recharges off any basic, PLUS it gives 2 dice to fire, which can boost Radovan if needed; just no explore which is too bad).

    If not, a Blessing 1 (Blessing of Abadar, again for Barriers, without the recharge but has an explore at least).

    If not either of those, then I'll take an Item 2. Though I looked at my Item 2s again, and the one I was considering (Hat of Glamour) isn't nearly as good as I thought it was, because it discards at end of turn (I was thinking it stayed displayed for longer). So... I'm less enthused about that one, now. And might just use the upgrade as an Item 1 for a Staff of Minor Healing instead.

    Blessing 2: 1d1000 ⇒ 979
    Blessing 1: 1d1000 ⇒ 33
    Item 2: 1d1000 ⇒ 14


    Deck Handler Human Cleric

    Blessing 2: 1d1000 ⇒ 479

    Blessing 1: 1d1000 ⇒ 434

    Actually, blessing 1 doesn't do much. I'll take a base blessi g and do a spellbound from the UM deck.


    2B reward summary:
    Ezren - Spell 2
    Hayato - Item 2
    Radovan - Blessing 1
    Vika - Blessing 2
    Zarlova - Blessing B

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