Advanced Playtest "Ruby Phoenix Tourney" (Inactive)

Game Master WerePox47


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Inner Sanctum

Busy for awhile today.. Will post later..


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Thomas moves around to flank Oro in her blindspot, he studies her to do better slice her.

He Came From Behind: 1d20 + 18 + 3 + 2 ⇒ (8) + 18 + 3 + 2 = 31
Damage: 1d4 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Sneak Attack: 3d6 ⇒ (6, 2, 1) = 9


dead.

Seventh begins swimming toward the cliff to get back to the fight (didn't thought I could). He sees one of the monks also swimming and gives him a command: Swift Action
"Flee!" DC 19

Swim: 1d20 + 4 ⇒ (13) + 4 = 17


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras will cast a spell that makes him seem quicker, and move up to Oro with his bastard sword ready.

Swift action cast Grace then move up to Oro.

Attack w/PA: 1d20 + 14 ⇒ (11) + 14 = 25
Damage: 3d8 + 16 ⇒ (5, 3, 1) + 16 = 25


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Actually the attack missed even against my AC(which is 28 since I'm fighting defensively), but I also have crane wing running.

But I guess I should beat them down if they are going to try.

Power attack, fighting defensively, brawler flurry
to hit: 1d20 + 14 ⇒ (14) + 14 = 28 hit damage: 1d20 + 17 + 1d6 ⇒ (7) + 17 + (2) = 26
to hit: 1d20 + 14 ⇒ (6) + 14 = 20
to hit: 1d20 + 9 ⇒ (6) + 9 = 15
to hit: 1d20 + 9 ⇒ (14) + 9 = 23


Inner Sanctum

Yea sorry Seventh i forgot about that... You are correct in that if you fall your out..

Bel moves up and attempts to disarm the weapon master, but her grip is to strong.. Thomas roundsides her and gets in a solid lick..
Oro takes 2 hits from Bug and Kuras and reels back, bleeding profusely.. A look of determination comes on her face.. Seeing you deflecting her attacks she switches her focus to Kuras/Thomas and unleashes a flurry of attacks..

Attack Kuras: 1d20 + 21 ⇒ (13) + 21 = 34 hit
Haste Thomas: 1d20 + 21 ⇒ (13) + 21 = 34 hit
Attack 2 Kuras: 1d20 + 16 ⇒ (2) + 16 = 18
Attack 3 Thomas: 1d20 + 11 ⇒ (17) + 11 = 28 hit
Confirm Thomas: 1d20 + 11 ⇒ (16) + 11 = 27 confirmed

Damage Kuras: 1d10 + 23 ⇒ (7) + 23 = 30
COld: 1d6 ⇒ 3

Damage Thomas: 3d10 + 69 ⇒ (5, 4, 8) + 69 = 86
Cold: 2d6 + 1d10 ⇒ (5, 2) + (1) = 8

She then sheathes her blade and surrenders.. "Well fought.. I could not surrender without at least saving face.. Goodluck in the rest of the competition.."

Looks like yall also need to make a reflex to catch Thomas's unconscious body..


Inner Sanctum

Man yall tore her 100+ hps up fast.. Jeez.. Bel her cmd vs disarm was 40 btw.. Fav class bonus and gloves of dueling saved her..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 16 ⇒ (11) + 16 = 27 ref

Bel reaches out with a single hand to grab his companion


Inner Sanctum

You grab him easily and between the 3 of you standing there are able to haul him back to he top..

You are able to take 10 climbing and make it back to the top Seventh..

As soon as the fight is the weird looking oni chick presents your team with a ring of protection +2 as the prize for winning.. She tells you your next match starts immediately in the grand pavilion and you are to make your way there post haste.. In game terms you may all cast 5 spells on your way to the next match.. As in healing on Thomas..

Arriving shortly after the roar of the crowd in the Grand Pavilion is deafening, even compared to the tumult yesterday. Where previously the fight stage was bare, it now sports three pillars of wood and iron, each supporting two wooden platforms connected by rope ladders.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

3d20 ⇒ (17, 5, 4) = 26 all plus 7 to activate wand of clw and put it away

Tomas healed 1d8 + 1 ⇒ (2) + 1 = 3


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras Will use one of his maximizations to heal Thomas.
8 + 8 + 8 + 8 + 12 = 44

CSW

Kuras will also cast some spells before they get into the ring.

Casting Magic Vestment, Magic Weapon Greater, Shield of Faith, and CMW on himself.

2d8 + 10 ⇒ (7, 8) + 10 = 25

AC 28 T 11 FF 27


Male Human
Current Magic Effects:
false life 0 temp, mega bless +2 to attacks, Resist energy 20
Cleric 3/Wizard 3/Mystic Theurge 5 Hierophant/Archmage 4 0 temp 84/84 HP | AC 16; T11; FF16 | CMD 15 | Fort +13; Ref +10; Will +24 | Perc +29 (+31) | Init +13

Richard seeing that his master is mostly okay will rub up against Thomas to help him out even more.

Using special ability to lay on hands like a paladin level 2

Richard's healing: 1d6 ⇒ 1

Richard will also hit Thomas with some helpful luck.

Using Cat's Luck to grant Thomas a +1 luck bonus to saving throws for next 10 minutes.


Inner Sanctum

Once in your starting areas the Emissary notifies you all that you have 1 minute to cast any buffs spells before the next fight..

Ill pause here for everyone to heal up and buff up before we start the next fight..

We will be using the grand arena map, but the smaller one on the bottom left.. Nvm the white dotted squares.. Also nvm the circle in the middle, its the first tier of the larger circle and is underneath it.. The far right tower is connected to the larger one with a series of ropes bridges.. You can also scale the towers with climb checks.. At the end of the one minute the gates open and you all see what appears to be a large woman climbing up to the top of the large tower..

Large Tower = 40' tall
Tower to the right = 20' tall

Init:

Thorne Init: 1d20 + 8 ⇒ (9) + 8 = 17
Belsiard Init: 1d20 + 9 ⇒ (2) + 9 = 11
Seventh Init: 1d20 + 7 ⇒ (20) + 7 = 27
Kuras Init: 1d20 + 1 ⇒ (1) + 1 = 2
Bug Init: 1d20 + 3 ⇒ (8) + 3 = 11
Chick Init: 1d20 + 9 ⇒ (9) + 9 = 18

Init Order
Seventh
Chick
Thomas
Bel
Bug
Kuras

The drawn lines are rope bridges to the larger tower..


Inner Sanctum

As yall start to climb the towers, whichever you might climb, make me perc checks..


Inner Sanctum

GM Only:

HP 153/153 DR 10/Adamantine(120/120)
AC 30, CMD 40
SR 24 F +15, R +15, W +14
Pro Fire(120/120)

+23/+23/+18 2d6+20 15/20+Lifesteal

Spells
6-1
5-3
4-5
3-3
2-5
1-5

Battlefield Clarity 2/2
Surprise Charge 2/2
Combat Healer 2/2

Freedom of Movement, Invis Purge, Prayer


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 14 ⇒ (3) + 14 = 17 percep

1d20 + 4 ⇒ (3) + 4 = 7 climb

Bel climbs the larger of the two


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Are we allowed to fly?

Kuras will slap Seventh with his final two maximizes today.

8 + 8 + 5 + 5 = 26

Two CLW.

Kuras will also place a battle ward on everybody but himself.

Battle Ward:

Battle Ward (Su): The shaman can touch a willing creature (including herself) to grant a battle ward. The next time the attacker makes an attack roll against the target, the ward activates, granting a +3 deflection bonus to the attack. Each time she’s attacked afterward, the defection bonus reduces by 1 (+2 for the second time she’s attacked, +1 for the third). The ward fades when the bonus is reduced to +0. At 8th level, the ward’s starting bonus increases to +4. At 16th level, it increases to +5. A creature affected by this hex cannot be affected by it again for 1 day.

Kuras will also ask Belisard to allow him to use the wand of CLW on himself.

Healing if allowed: 1d8 + 1 ⇒ (8) + 1 = 9

Kuras will wait until 2 rounds before the match begins to begin flying If allowed, and for the round right before the start he will use the spell Divine Power.

EDIT: Perception: 1d20 + 24 ⇒ (16) + 24 = 40


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 4 ⇒ (6) + 4 = 10 climb


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

1d20 + 4 ⇒ (18) + 4 = 22


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Kuras has the wand, for the battle now


Inner Sanctum

You can fly yes.. AS soon as Seventh acts yall can post actions.. Ill will take your actions as climbing the first 3 rounds Bel, as your 7 isnt good n the climbing.. The DC is 10 to make 1/2 your movement rate in climbing..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Should only take me 2 rds since it is double move, I should be able to act on rd 3


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

swift action to grab crane riposte before the combat starts via martial maneuvers.
Using fast climb (so 1/2 speed instead of 1/4 speed)
climb: 1d20 + 13 ⇒ (4) + 13 = 17 going up the short tower
perception: 1d20 + 14 ⇒ (12) + 14 = 26


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Oh right climb is 1/2 speed yep rd 3 for me


dead.

Defending Bone is still active.

Thanks for healing me then, Kuras. You didn't need to, since I have some spells and a healing wand.

Rounds before combat:
8th - Bear Endurance on Self. HP 103/103;
9th - Divine favor;
10th - Activates Dominance Aura (10 rounds);

If anyone else needs healing to get full just roll 1d8+1 and say it's from my wand.

Seventh draws his bow and shoots an arrow at the climbing creature:
Composite Longbow: 1d20 + 17 ⇒ (16) + 17 = 33! Damage: 2d10 + 9 ⇒ (3, 4) + 9 = 16

If she's closer than 30 feet he also orders for her to approach (Swift Action as the command spell - DC 19):
"Approach!"

If I can't get a shot I'll otherwise climb the east tower:
Climb: 1d20 + 5 ⇒ (14) + 5 = 19


Inner Sanctum

Seventh you hit her as she begins to climb the large tower.. Being large she makes in 1 round.. Your arrow doesn't do full damage..

GM:

147/153

The rest of you can go.. She's on top of the tall tower..


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Climb: 1d20 + 13 ⇒ (10) + 13 = 23

Swift Action: Study.


Inner Sanctum

Ok first round recap.. The chick is large and jumps/climbs to the top of the tall tower.. Kuras buffs and flies up and along the way notices a trap door in the small tower(area in white).. Bel sucks hard at climbing and will be up in the 2nd round.. Bug and Thomas make it to the top of the small tower in the first round.. Seventh fires his bow and connects but see's little damage done.. He's to far away for his aura to effect her..

So:
Chick on top 40' up
Bug and Thomas up top 20' up
Kuras Flying how far up?
Bel climbing
Seventh on the ground still

Round 2

Init Order
Seventh
Chick
Thomas
Bel
Bug
Kuras

Seventh ur up..


dead.

Seventh casts Debilitating Portent on the big girl. DC 19 in every attack or spell cast; does half damage if failed. 10 rounds.


Inner Sanctum

Need to roll SR there hoss..


dead.

1d20 + 10 ⇒ (11) + 10 = 21


Inner Sanctum

GM Only:

HP 147/153 DR 10/Adamantine(120/120)
AC 30, CMD 40
SR 24 F +15, R +15, W +14
Pro Fire(120/120)

+23/+23/+18 2d6+20 15/20+Lifesteal

Spells
6-
5-3
4-5
3-3
2-5
1-5

Battlefield Clarity 2/2
Surprise Charge 2/2
Combat Healer 2/2

Freedom of Movement, Invis Purge, Prayer

Spell Fizzles


Inner Sanctum

She moves to the front and casts Blade Barrier surrounding the top of the 40' tower in a wreath of blades 20' tall.. The top is open however..

Its the black circle around the platform shes on.. Basically your gonna have to come through it or have a way to come in through the top.. Or some other plan..

Her AC through the barrier is 34 btw.. In case you wanted to shoot more arrows next round..


dead.

some other plan sounds nice ^_^ Is there any way to climb the tower from the inside?


Inner Sanctum

There is a 20' lower section of the tall tower, but noway through the floor as far as you can see.. Being 20' distance kinda rules out chopping your way through it as well.. I suppose some sorta damaging spell could open a way.. Theres always a dispel attempt or teleportation I suppose.. Or fly in through the top.. Kuras would see this way btw..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Climbing on rd 2

Or we wait it out


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

I rather expect we will get bombarded if we wait, but it's not an awful idea. I don't have any tricks up my sleeve other than to eat the pain.


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras will fly 30 ft. straight up and cast fog cloud centered on the top of her platform.


Inner Sanctum

GM Only:

HP 147/153 DR 10/Adamantine(120/120)
AC 30, CMD 40
SR 24 F +15, R +15, W +14
Pro Fire(120/120)

+23/+23/+18 2d6+20 15/20+Lifesteal

Spells
6-
5-2
4-5
3-3
2-5
1-5

Battlefield Clarity 2/2
Surprise Charge 2/2
Combat Healer 2/2

Freedom of Movement, Invis Purge, Prayer, AirWalk

You all here some casting..

Spellcraft DC 20:
Airwalk

Round 2 recap
Bel climbing up to 20' platform.. Reaches his destination
Chick casts a spell
Rest of the team contemplate what they should do..

Round 3
Bel you up..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bel draws a sharpened dagger and his rapier then readies and attack if something comes in range

1d20 + 20 - 2 - 3 ⇒ (4) + 20 - 2 - 3 = 19 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (2) + 10 + 7 + 6 + 2 + 1 = 28

He also will parry the first attack against him

Parry 1d20 + 20 - 2 - 3 ⇒ (16) + 20 - 2 - 3 = 31

Riposte 1d20 + 20 - 2 - 3 ⇒ (20) + 20 - 2 - 3 = 35 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (6) + 10 + 7 + 6 + 2 + 1 = 32
Confirm
Riposte 1d20 + 20 - 2 - 3 ⇒ (14) + 20 - 2 - 3 = 29 for 1d6 + 7 + 6 + 2 + 1 ⇒ (3) + 7 + 6 + 2 + 1 = 19


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Ac 29


Inner Sanctum

Yea you see a 40' tall platform in front of you, that has 3 rope bridges you can climb to reach it from your platform.. You see a 20' tall wall of whirling blades encircling the platform, which now has fog rolling out of it..


dead.

I'll presume I act on the beginning of round 3 right? As on the previous rounds...
Spellcraft: 1d20 + 5 ⇒ (17) + 5 = 22

Seventh starts to climb the 20ft tower.
Climb: 1d20 + 5 ⇒ (11) + 5 = 16


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Bug will wait on the tower for something to come in range for a punch. Not much else he can do. He's not about to walk into the cuisinart.


Inner Sanctum

Yes you are first in the round Seventh.. With a double move your on top in 1 round.. The rest of you can act for round 3..


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Did I fail the grapple check or something? I thought I made it up? I did a double move climbing at twice normal speed taking the -5 penalty (normally I climb at +18). Hence I could climb 30' in a round. Not that it matters since I'm holding my action anyway.


dead.

What grapple check?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Err, I meant climb


Inner Sanctum

No I posted you and Thomas we're on top of the 20' tower.. Bel was climbing it and Seventh cast a spell.. After Seventh turn on round 3 all of you are on top of the 20' tower except Kuras and he's flying..


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras will land on one of the other towers, and wait to see what happens next.

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