Advanced Playtest "Ruby Phoenix Tourney" (Inactive)

Game Master WerePox47


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Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

The +10 is precise from swashbuckler class the 7 is from agile weapon quality the 6 is from pirana strike the 1 is because it is plus 1 weapon

And just happy to say that I successfully parried the first attack


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

and sinc eI parried and I have a single panache point I get to take an immediate riposte

1d20 + 20 - 2 - 3 ⇒ (18) + 20 - 2 - 3 = 33 for 1d6 + 10 + 7 + 1 + 6 ⇒ (6) + 10 + 7 + 1 + 6 = 30
that is a threat to confirm 1d20 + 20 - 2 - 3 ⇒ (8) + 20 - 2 - 3 = 23 for 1d6 + 10 + 7 + 1 + 6 ⇒ (1) + 10 + 7 + 1 + 6 = 25

edit I assume that will not confirm, if it does I regain my panache


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

I will be burning the 1/day to negate that crit.... I now hate monks


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

and yes my AC is 29 currently due to combat expertise


Inner Sanctum

Ok thanks.. Mam the swashbuckler is a hella damage dealer lol.. I mean a barb would be hardpressed to match +24 to damage at 10th level..

Your riposte hit the monk hard.. He staggers back from the blow as it nearly punctures his heart.. To bad Pfs doesnt use the massive damage rules..

Bug you knock the monk semi-senseless with your onslaught..

DM:

M-38/71
M-16/71
Sp-71/71
Sp-71/71
S-71/71
S-71/71


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

"Feint: You can use Bluff to feint in combat, causing your opponent to be denied his Dexterity bonus to his AC against your next attack. The DC of this check is equal to 10 + your opponent's base attack bonus + your opponent's Wisdom modifier. If your opponent is trained in Sense Motive, the DC is instead equal to 10 + your opponent's Sense Motive bonus, if higher. For more information on feinting in combat, see Combat."//"While using Two-Weapon Fighting to make melee attacks, you can forgo your first primary-hand melee attack to make a Bluff check to feint an opponent. If you successfully feint, that opponent is denied his Dexterity bonus to AC until the end of your turn."

Though he was bleeding, Thomas smiled. It was so rarely that people just delivered themselves up to be gutted. Father Skinsaw, smiles on me.

Studying his victim with a practiced air, Thomas saw his weaknesses. Swift Action

His kukri blurs forward, but it was a feint to get the monk to over extend himself.

Bluff: 1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25 If the Bluff is successful, then the monk loses his Dex bonus for my Turn.

Unfortunately, the next four attacks where not feints.

Slice and Dice: 1d20 + 11 + 3 ⇒ (5) + 11 + 3 = 19
Damage: 1d4 + 7 + 3 ⇒ (4) + 7 + 3 = 14
Potential Sneak Attack Damage: 3d6 ⇒ (3, 3, 1) = 7

Slice and Dice: 1d20 + 16 + 3 ⇒ (1) + 16 + 3 = 20 Miss

Slice and Dice: 1d20 + 11 + 3 ⇒ (16) + 11 + 3 = 30
Damage: 1d4 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Potential Sneak Attack Damage: 3d6 ⇒ (2, 2, 6) = 10

Confirmation: 1d20 + 11 + 3 ⇒ (19) + 11 + 3 = 33
Damage: 1d4 + 7 + 3 ⇒ (3) + 7 + 3 = 13

Slice and Dice: 1d20 + 6 + 3 ⇒ (5) + 6 + 3 = 14


Inner Sanctum

Thomas you fake him out and deal a hit 2 times overall..

DM:

M-38/71
M-12/71
Sp-71/71
Sp-71/71
S-16/71
S-71/71

sorry i didnt notice the nat 1 till now.. yes they auto miss


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Even though it was a 1? Are one's not auto-fails?

Damage: 1d4 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Potential Sneak Attack Damage: 3d6 ⇒ (3, 5, 5) = 13


Inner Sanctum

Kuras and Seventh are up!

2 on the monks are badly wounded, another showing a bruised face.. The crowd is erupting it whats turning into a slugfest..


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras speaks a blessing upon his blade, and swings it with the steel calling out for the blood of humans.

Swift action grant bland bane against human subtype enemies. Then PA the monk next to me. Also, Kuras is floating 2 in. off of the ground.

Attack: 1d20 + 14 ⇒ (5) + 14 = 19
Damage 1: 3d8 + 2d6 + 19 ⇒ (7, 3, 3) + (3, 4) + 19 = 39 32 if not human
Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage 2: 3d8 + 2d6 + 19 ⇒ (4, 5, 7) + (6, 3) + 19 = 44 35 if not human
Crit?: 1d20 + 7 ⇒ (18) + 7 = 25
Crit damage: 3d8 + 19 ⇒ (5, 5, 8) + 19 = 37

"For the honor of the Pharaohs!"

EDIT: So if I negated the critical how much damage should I have taken? Should I just go with the first d10 number rolled, and then +5 (since crit was +15), or do you want to roll a different damage?


dead.

I'm back! Is Kuras' enemy dead?


Inner Sanctum

Kuras swings his mighty blade in 2 sweeping strokes, cutting the monk into 2 pieces..

You take 6 damage for negating the crit

Seventh ur up..

Im gonna be away for a few hours so ill catch up later..

DM:

M-38/71
M-22/71
Sp-71/71
Sp-71/71
S-16/71
S-Dead


dead.

Is he really dead? Seriously 19 is a hit? This is gonna be easy like stealing a Popsicle from a child. I don't have any way to know how many hit points the current "dead" enemy is at now, but:

If it seems the man can be saved:
Seventh will take a step closer to the man and casts Stabilize on him.

If he's clearly dead:
Seventh will move south of Belsiard and attack the enemy using his mighty scimitar: Vital Strike
PA Scimitar: 1d20 + 19 - 3 ⇒ (7) + 19 - 3 = 23! Damage: 2d10 + 8 + 6 ⇒ (4, 7) + 8 + 6 = 25


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Belsiard continues his attack on the monk, if he falls on the first strike or to Seventh's then he will attack the other

using piranha stike and CE

1d20 + 20 - 2 - 3 ⇒ (4) + 20 - 2 - 3 = 19 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (1) + 10 + 7 + 6 + 2 + 1 = 27
1d15 + 20 - 2 - 3 ⇒ (14) + 20 - 2 - 3 = 29 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (2) + 10 + 7 + 6 + 2 + 1 = 28

Belsiard will use a panache point to parry the first attack at him, that is in range of a riposte:
]
1d20 + 20 - 2 - 3 ⇒ (3) + 20 - 2 - 3 = 18

riposte 1d20 + 20 - 2 - 3 ⇒ (19) + 20 - 2 - 3 = 34 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (3) + 10 + 7 + 6 + 2 + 1 = 29
riposte confirm riposte 1d20 + 20 - 2 - 3 ⇒ (18) + 20 - 2 - 3 = 33 for 1d6 + 7 + 6 + 2 + 1 ⇒ (3) + 7 + 6 + 2 + 1 = 19

EDIT Ugh terrible


Inner Sanctum

Ill start posting there ACs from now on.. These guys had a 20 and after charging it was an 18 for a round, so yeah a 19 hit.. He went to -49 on those 2 attacks so yeah, dead...

Seventh moves up and lays into the monk on Bel..

DM:

M-38/71
M- -8/71
Sp-46/71
Sp-71/71
S-16/71
S-Dead

Seeing one of there comrades get cut into pieces sends the normal calm attacking monks into a bloodrage.. They all attack with renewed ferocity.. But first Bel is up.. Assuming he takes down his man, which he does with a well placed 2nd strike.. No attack on u Bel sp save your Panache point..

Spade guy on Seventh, spending a ki..

Flurry: 1d20 + 11 ⇒ (14) + 11 = 25
Flurry: 1d20 + 11 ⇒ (16) + 11 = 27
Flurry: 1d20 + 11 ⇒ (13) + 11 = 24
Flurry: 1d20 + 6 ⇒ (8) + 6 = 14
Flurry: 1d20 + 6 ⇒ (13) + 6 = 19

Hits nothing but air..

Sword guy on Thomas

Flurry: 1d20 + 11 ⇒ (4) + 11 = 15
Flurry: 1d20 + 11 ⇒ (10) + 11 = 21
Flurry: 1d20 + 11 ⇒ (18) + 11 = 29
Flurry: 1d20 + 6 ⇒ (4) + 6 = 10
Flurry: 1d20 + 6 ⇒ (1) + 6 = 7

Dam: 1d10 + 5 ⇒ (4) + 5 = 9
Dam: 1d20 + 5 ⇒ (16) + 5 = 21

Two hits land home on the slayer..

Meteor guy on Bug

Flurry: 1d20 + 11 ⇒ (9) + 11 = 20
Flurry: 1d20 + 11 ⇒ (19) + 11 = 30
Flurry: 1d20 + 11 ⇒ (12) + 11 = 23
Flurry: 1d20 + 6 ⇒ (5) + 6 = 11
Flurry: 1d20 + 6 ⇒ (2) + 6 = 8

Only 1 attack hits home, but at the last second the brawler blocks it away..

Spade guy on Bug

Flurry: 1d20 + 11 ⇒ (11) + 11 = 22
Flurry: 1d20 + 11 ⇒ (14) + 11 = 25
Flurry: 1d20 + 11 ⇒ (10) + 11 = 21
Flurry: 1d20 + 6 ⇒ (9) + 6 = 15
Flurry: 1d20 + 6 ⇒ (2) + 6 = 8

Dam: 1d6 + 4 ⇒ (6) + 4 = 10

1 Hit..

Yall can all go now.. Try not to murder all the poor defenseless monks.. They have kids you know..

Stabilize Roll: 1d20 + 1 ⇒ (4) + 1 = 5 Vs DC 17


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

my attack is up above, I did 55 damage


Inner Sanctum

Their Ac was only 18 for the charge round.. Its back to 20 now so ur first attack missed.. You dropped him in neg 7 with ur 2nd..

Rest of the team is up..


dead.

Hey, I saw that d20 on damage! Shame on you!

I'm not sure which one of them have fallen...


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Thomas smiles as the blood flows.

He plays with the monk feinting to the left. Bluff: 1d20 + 14 + 3 ⇒ (3) + 14 + 3 = 20 If successful, no Dex bonus.

Attack: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
damage: 1d4 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Sneak Attack: 3d6 ⇒ (6, 3, 1) = 10

Confirmation: 1d20 + 11 + 3 ⇒ (18) + 11 + 3 = 32
damage: 1d4 + 7 + 3 ⇒ (1) + 7 + 3 = 11

Attack: 1d20 + 16 + 3 ⇒ (9) + 16 + 3 = 28
damage: 1d4 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Sneak Attack: 3d6 ⇒ (4, 2, 1) = 7

Attack: 1d20 + 11 + 3 ⇒ (7) + 11 + 3 = 21
damage: 1d4 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Sneak Attack: 3d6 ⇒ (6, 3, 1) = 10

Attack: 1d20 + 6 + 3 ⇒ (7) + 6 + 3 = 16
damage: 1d4 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Sneak Attack: 3d6 ⇒ (1, 4, 1) = 6


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

How much is their Dex bonus?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Brawler's fury and power attack, fighting defensively. Same target, if he drops, shift to the other adjacent one.

to hit: 1d20 + 12 ⇒ (15) + 12 = 27 damage: 1d10 + 16 ⇒ (2) + 16 = 18
to hit: 1d20 + 12 ⇒ (18) + 12 = 30 damage: 1d10 + 16 ⇒ (6) + 16 = 22
to hit: 1d20 + 17 ⇒ (5) + 17 = 22 damage: 1d10 + 16 ⇒ (2) + 16 = 18
to hit: 1d20 + 17 ⇒ (1) + 17 = 18 miss


Inner Sanctum

Opps lol..

Thomas your other hit was 1d10 + 5 ⇒ (2) + 5 = 7

The one on Bel is dying..

Thomas your first attack drops the monk, do you continue to attack him?

Spoiler:

M- -2/71
M- -8/71
Sp-46/71
Sp-53/71
S- -6/71
S-Dead

Bug your first 2 drops the monk.. Ill assume the 3rd went to the other one..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

I assume this is just the warmup? Bel smirks as he whips blood off of his rapier


dead.

Damn, I cant turn my weapon merciful...

Seventh five-foot-steps to flank the standing monk and delivers one blow at the man, and also a second if he is still standing:
1st Attack: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 38! Damage: 1d10 + 8 + 6 ⇒ (9) + 8 + 6 = 23
2nd Attack: 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20! Damage: 1d10 + 8 + 6 ⇒ (4) + 8 + 6 = 18

"Surrender and we will not attack you anymore."


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

I'll follow up with the second one and then stop, making it look like an accident, ie, I didn't know he was down it all happened so fast.

Murder Bluff: 1d20 + 14 ⇒ (7) + 14 = 21

For you, Father Skinsaw, for you.


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Stepping towards the living monk, eyes alight.


dead.

Oh my gosh! So Evil! You will get a lecture man...


Male Half-Elf Cleric (Blossoming Light) 4 l HP: 32/32 l AC: 10/T: 10/FF: 10 l Fort: +4, Ref: +1, W: +7 (+9 against Enchantment) l Init: +4 l Per: +12; Lowlight Vision l Movement: 30

Roll a sense motive. It was totes an accident. :-p


Inner Sanctum

Thomas murders his monk and steps towards the still alive one.. Seventh potentially crits his monk and hits him again.. COnfirm please

Kuras your up and potentially only 1 monk is still standing..

Off to bed.. And yes this is a warm up, but i did add 2 more monks than the module had..


dead.

Sense Motive: 1d20 + 8 ⇒ (20) + 8 = 28
BUUUUUUUUUUUUUUUUUUSTED!
If I saw that, imagine the judges!

17 is not a crit for me, yet.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Delay Kuras so Belsiard can try to get back a panache point with a crit!

If te monk is not dead:

Belsiard moves to attack the last foe, if it is the one between me and seven then the second attack applies if not I can move 30 feet and attack

1d20 + 20 - 3 ⇒ (18) + 20 - 3 = 35 for 1d6 + 10 + 7 + 6 + 2 + 1 ⇒ (5) + 10 + 7 + 6 + 2 + 1 = 31 no combat expertise
confrim 1d20 + 20 - 3 ⇒ (10) + 20 - 3 = 27 for 1d6 + 7 + 6 + 2 + 1 ⇒ (5) + 7 + 6 + 2 + 1 = 21

1d20 + 15 - 3 ⇒ (7) + 15 - 3 = 19 miss


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Sense Motive: 1d20 + 15 ⇒ (4) + 15 = 19

Welp, Thomas checks out... Guess I shoudln't expect anything less after what I did

Kuras seeing that the others have the battle well in hand decides to wait, and see if the monks surrender.

Delaying until monks go, or surrender. If they don't Kuras will drop back in right after they go.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

woo hoo!


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Need to know one thing real quick. Is necromancy allowed in the tournament? I mean the school of magic not raising someone from the dead as a zombie.


dead.

I don't see why not but hey, not my call ^_^


Inner Sanctum

Spells from he school are not prohibited.. Making zombies wouldn't be a good idea though... Offensive spells are all good..

Others SM: 1d20 + 20 ⇒ (12) + 20 = 32

Some in the crowd start to boo as Thomas kills the monk needlessly.. There might be a stern look coming from the Emissary..

The last remaining monk looks at his fallen and dead comrades and drops his weapon surrendering.. Only 2 of the 6 monks are dead.. The other 3 are able to be saved and after the clean your group is brought before the Emissary.. "A good opener to this years competition.. Nicely fought, however killing blows on downed opponents is strictly forbidden.. Perhaps the rules were not clear on this.. They are clear now yes?" He looks at Thomas with his eyebrow raised..

Assuming he complies the Emissary awards the team a Stone of Good Luck as a prize for their victory..


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Hey there you mad dog, I don't care if you get your jollies offing people on your own time, but if you screw up this competition for us with your lunacy, you're gonna answer to me, and you won't like it. " he says looking at Thomas.


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Must be letting everyone into the society these days.

Belsiard looks at the stone.

Draw straws to determine who gets to use it?


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras nods.

"Seems the easiest way to determine who should get the object."

So should each of us pick a number 1-5, and then have the dm roll a d5?


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"That works for me"


dead.

After they surrender Seventh will Stabilize the enemies, to guarantee they will not die too. He approaches Thomas enraged, with weapon still in hand. "How stupid are you!?! Are you happy now dumbass? Did you thought your jest would come out unnoticed? Now the whole freaking tournament will focus on our abilities and be trying to kill us! What did you expect killing the man like that?" He walks away before he cannot control his anger anymore.

Who is hurt? How long till our next fight?

I would definitely like that stone with Fate's favored ^_^ I vote to let Thomas out of the draw as punishment.


Inner Sanctum

Its my fault really.. I obviously didn't cover the part about not being evil.. He wouldnt have done that with a good or neutral character..

Most of the time you will have time to heal up before your next fight..

As your group is ushered off to await its next fight you all notice a contest going on.. Upon closer inspection it seems to be breaking competition.. There are several things laid out and each contestant has but 1 try to break them.. If he/she breaks the all they win a prize.. Its basically a str check to break the object or unarmed damage to break it.. If noone is interested i'll move on..


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

For the stone. I will let whoever do the roll so there is no accusation of foul play
1. Seventh
2. Bug
3. Bel
4. Thomas
5. Kuras

Belsiard watches the breaking intently, but is not interested in trying to do it himself


dead.

Edited: Filthy ninja!

Seventh will pass it, since he's not blessed with brute power nor want to show his abilities, but he thinks the shaman or the brawler should go, although none of them have Vital Strike...


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

oook, so you have two choices there DM lol


Male Human Paladin 7 (Oath of Vengeance) HP 67/67 | AC 20 | T 10 | FF 20 | CMD 21 | Fort +12 | Ref +7 | Will +10 | Init +2 | Perc +11 | Sense Motive +10

Kuras shakes his head at the shows of strength unwilling to show off his strength at this time.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

Unarmed damage sounds good. What do I have to do?

"Breaking things? I like to break things. So what's the game?"


Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8

Bug shall I bet on you this time, or should I assume that you will quit and cost me money again?


dead.

So we don't need to use magical healing?
Otherwise, who needs it roll 1d8+1 and tell me how many charges we used.


Male Stats: Init +5, AC 31,FF 27, T 16 fort +11, Ref +10, Will +12, 84/84 HP, perception +16, CMD 30, 40 grapple, 40 trip

"Hey, I didn't know I was up against a ringer last time. This time I just beat on inanimate objects. How hard can that be?"

sorry, forgot I took six damage

cure light: 1d8 + 1 ⇒ (2) + 1 = 3
cure light: 1d8 + 1 ⇒ (4) + 1 = 5
2 charges

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