Corsario |
You are right, with your step up she provokes an AoO when she tries to summon.
The she devil barely escapes being critical injured by Orion strike when she tries to summon the devils, and receives another heavy hit afterwards, and his bravado doesn't seem to intimidate her.
Corsario |
She, as a devil, should have damage resistance except to good aligned weapons, immune to fire and Poison, resistance to cold and acid.
She has true seeing and a powerful spell resistance. (Sr 25)
Corsario |
Sorry? What does that means? (I think I lost something in translation)
If about electrical resistance, no, no electrical resistance.
Corsario |
Do you mean lightning? The she devil has no electrical resistance, but she has spell resistance.
Corsario |
The tentacles make the terrain difficult, so I think you can't charge, but you can attack with your reach.
Enothai Lantherion |
1d20 + 13 + 8 ⇒ (17) + 13 + 8 = 38
She will cast Summon Neutral Monster VI to summon a naunet protean.
Protean, Naunet
CR 7
XP 3,200
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
Init +7; Senses blindsense 30 ft., darkvision 60 ft., detect law; Perception +15
DEFENSE
AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
hp 94 (9d10+45)
Fort +11, Ref +11, Will +6
Defensive Abilities amorphous anatomy, freedom of movement; DR 5/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 18
OFFENSE
Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Melee bite +14 (1d8+5) , tail slap +11 (1d6+2 plus grab), 2 tentacles +11 (1d6+2 plus confusion)
Space 10 ft.; Reach 10 ft.
Special Attacks adaptive strike, coalesce chaos, constrict (1d6+5)
Spell-Like Abilities (CL 7th; concentration +9)
Constant--detect law
At will--acid arrow, fog cloud, dimension door (self plus 50 lbs. of objects only), shatter (DC 14)
1/day--chaos hammer (DC 16)
STATISTICS
Str 20, Dex 17, Con 20, Int 11, Wis 16, Cha 15
Base Atk +9; CMB +15; CMD 28
Feats Combat Reflexes, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Focus (bite)
Skills Acrobatics +15, Fly +9, Intimidate +14, Perception +15, Stealth +11, Survival +15, Swim +25
Languages Abyssal, Protean
SQ change shape (polymorph)
SPECIAL ABILITIES
Adaptive Strike (Su)
A naunet’s natural weapons count as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby allowing it to overcome damage reduction of those types as well.
Coalesce Chaos (Su)
Once per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th).
Confusion (Su)
A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.
Corsario |
The demoness stands tall, smiling and refrains from attacking you.
"Well done! I like that! Maybe you can be useful to me..."
Orion Delanis |
Aye, it would seem we are not discussing the pros and cons
"Maybe we can be useful to you, yes. But we have not survived 30 seconds of combat yet, don't go taking it easy on us! More than 20 seconds left for us to leave a lasting impression on you...and here we GO!"
Orion performs a Cross-Swing on her, with both hits connecting and visibly dealing damage on her.
Attack 1: 1d20 + 9 + 6 + 4 + 3 + 4 ⇒ (16) + 9 + 6 + 4 + 3 + 4 = 42 Damage: 7d6 + 25 ⇒ (5, 2, 1, 4, 6, 2, 2) + 25 = 47
Free Intimidate: 1d20 + 26 ⇒ (7) + 26 = 33
Attack 2: 1d20 + 9 + 6 + 4 + 3 + 4 - 5 - 3 ⇒ (18) + 9 + 6 + 4 + 3 + 4 - 5 - 3 = 36 Damage: 7d6 + 25 ⇒ (3, 2, 1, 5, 2, 1, 4) + 25 = 43
Attack 2 Crit Confirmation: 1d20 + 9 + 6 + 4 + 3 + 4 + 3 - 5 - 3 ⇒ (8) + 9 + 6 + 4 + 3 + 4 + 3 - 5 - 3 = 29
Free Intimidate: 1d20 + 26 ⇒ (15) + 26 = 41
If intimidated:
Swift for Attack - Hurtful: 1d20 + 9 + 6 + 4 + 3 + 4 ⇒ (7) + 9 + 6 + 4 + 3 + 4 = 33 Damage: 7d6 + 25 ⇒ (2, 6, 5, 4, 6, 2, 6) + 25 = 56
2 attacks should connect, for 90 total damage(weapon is holy, so DR/good bypassed).
Enothai Lantherion |
Bite 1d20 + 14 ⇒ (14) + 14 = 28
Tail Slap 1d20 + 11 ⇒ (18) + 11 = 29
Tentacles 1d20 + 11 ⇒ (18) + 11 = 29
1d20 + 11 ⇒ (10) + 11 = 21
Damage Bite 1d8 + 5 ⇒ (1) + 5 = 6
Slap 1d6 + 2 ⇒ (5) + 2 = 7
Tentacles 1d6 + 2 ⇒ (4) + 2 = 6
1d6 + 2 ⇒ (3) + 2 = 5
She might get confused and can he attempt to grab?
Confusion (Su)
A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.
Enothai Lantherion |
1d20 + 8 + 13 ⇒ (11) + 8 + 13 = 32
She will cast chain lighetning/
Ast thine rier/atr resre
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, chain lightning strikes one object or creature initially, then arcs to other targets.
The bolt deals 1d6 points of electricity damage per caster level (maximum 20d6) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal as much damage as the primary bolt.
Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.
damage 13d6 ⇒ (5, 1, 4, 3, 1, 4, 5, 2, 1, 3, 6, 2, 4) = 41
Secondary bolt will strike the thief who went after her and is dominated.
SR Check 1d20 + 6 + 13 ⇒ (19) + 6 + 13 = 38
Aizel |
Since Aizel should be close enough to full attack after his movement last turn, as he has 40 feet of movement and should have been able to move 20ft with no issue...
The Berserker continued his relentless assault, ignoring the grasping tentacles as they tried to slow him down.
Bite: 1d20 + 25 ⇒ (14) + 25 = 39
Damage: 1d8 + 18 ⇒ (1) + 18 = 19
Claw 1: 1d20 + 25 ⇒ (5) + 25 = 30
Damage: 1d10 + 18 ⇒ (8) + 18 = 26
Claw 2: 1d20 + 25 ⇒ (19) + 25 = 44
Damage: 1d10 + 18 ⇒ (1) + 18 = 19
Corsario |
The demoness is hit by all sides, and you see her flesh burn and bleed from your attacks.
Her smile disappears and a worried look shows in her face.
"Wait! Stop! I beg of you! I am just another prisoner here!"
She is not attacking anymore, and enters a total defense action.
Orion Delanis |
Sense Motive: 1d20 + 26 ⇒ (20) + 26 = 46 That would be a crit...and I would have confirmed it even against the total defense :)
"Speak, then. You were so sure we were mere playthings to you that I assumed you were joking before."
Orion will stand down, regardless of the result of the Sense Motive check, and hear her out.
I think it's a common enough feature to assume I KNOW most devils can teleport themselves...especially those who could call other devils to their aid. So if she's talking rather than fleeing, she's either using trickery, in which case I want to know what kind of trickery...or she is honest, in which case all the better.
Corsario |
You realize she is very hurt, and scared, having witnessed your abilities. You are right, she seems ready to try and teleport away, but seems to need your help.
"I will aid you if they can help me bring down Chyvvom. I am under contract to him, and unable to be free unless he is defeated. I can tell you that his contracts are his strength. If you try to negotiate with him that will be your doom. You are to attack him and destroy him utterly, or your souls will be forfeit, as Terentius' was. His book is over there..." - she points at a table - "... with it he will be released, and Chyvvom will have to let him go back to the mortal world. If you defeat Chyvvom you will be able to use is summoning circle to go back there too."
Orion Delanis |
You have to leave the same day you enter, to be counted as victor of the breaching, right? If Terentius is allowed to leave, that does not mean he will be declared Winner, correct? I still have plans with that money,*whispers* and with my 3 admirers...
Corsario |
Right, unless he travelled back in time...
He would return one year later, so he formally won't be a winner.
But I wouldn't count on a pile of gold at my return, if I were you, this was a trap, a sacrifice, not a contest.
Orion Delanis |
Sure, and I'll count on the Academy to make pretty damn sure they will have our money once we emerge victorious, or else...heck, I'll attach a letter to Terentius before he gets his spellbook telling them to start emptying the vaults because we're coming soon...plus Tosh handled my Sense Motives pretty well it would seem, so I expect he honestly wants a winner, in which case...well, lets say if they fail to pay out, the breaching is done for, either because people know there's nothing to win, or because they learn about it's true nature.
Corsario |
So if they pay you wouldn't tell about the breaching being a trap to harvest souls?
Orion Delanis |
So if they pay you wouldn't tell about the breaching being a trap to harvest souls?
Of course they would also need to abolish the practise. But as I understand it, not only will that cause serious problems for a renowned institution of Korvosa, and thus cause ripples beyond the mere academy, it would also cause all those who came to terms with the death of their family or loved ones in the breaching new grief and suffering, knowing the true nature. So aye, I'm willing to shut up if they pay, and stop.
Corsario |
The devil woman answers you.
"You haven't sign a contract with Chyvvom yet. But when you meet him he will try to convince you to sign, promising you whatever you most want. You must not do it, or your souls will be damned for all eternity."
Orion Delanis |
"You claim you could be free if Chyvvom was destroyed. But is that really how the hierarchy of the hells works? Would not another take his place? Would you not end up needing to find another place with another superior? Also, you say you would help us...how did you intend to do that? As for bargaining with a devil, I know better than to sign their contracts. Mortal lawyers already incite holy rage in me, and I don't look at fiendish ones any kinder."
Orion looks around in the room, then points at the dominated Thief:"What about that handywork, and Maganrad in the entrance room, was it you? Who else makes their home in this plane?"
Orion, having looked at the thief, remembers something else:"She assured us, under force of magic, that she would be trustworthy. She is a mere human, and managed to lie to me in this plane. Unthinkable. But I won't just thrust my gut when it comes to you. Your own contract, let me see it. Before we storm into your bosses office with intent to slay him, I want to see if there's some clause that would force you to betray us, too."
Corsario |
"I signed a contract, and Chyvvom has it. If you defeat him, the contract will be void, and I will be free at last. The plane is Lorthact's, and he will surely appoint another lieutenant to watch over it, but by then we all be long gone. I did break her. Maganrad was killed by a devourer named Valshune. A devil named Nagxiv claims to have had a contract for the mage’s soul, and demands that the devourer must honor its terms. They are... discussing it in the next room."
She details the rest of the demiplane in detail to you.
"In the last room Chyvvom awaits, planning to trap your souls with his contracts. He is charming, smart and devious. Do not trust him. Only by defeating him you will gain use of his summoning circle to escape this place. As Terentius will do after you return his book to him."
Combat Map Updated
Orion Delanis |
What do I need to roll to realize that she's not telling the full truth? AFAIK(as player), with infernal contracts there should always be 2 copies, one with each party...so Chyvvom should have one, and she too. Or is it different here? Funny enough, I don't speak Infernal, so could not even read it...but it's weird that she refuses to produce her copy-
Corsario |
To make it quick... She is telling the truth, and Chyvrom has both the copies of her contract.
Aizel |
"Let us be clear, here," Aizel murmured softly. "You wish for us to defeat your master so that we may destroy the contract holding you to this place. In return, we can leave this realm ourselves via his circle...which I assume you can show us how to use, if we cannot operate it ourself?" Leaving out such a detail would be quite like a devil, after all.
Corsario |
"I swear I'll see all of you that survive, back to your plane, on the day you departed, if you kill Chyvvom. My freedom is much more important to me that you."
Corsario |
"You can see what I think of contracts over that wall..." - she points to the wall behind you, and in the second you take to turn, she teleports out.
I was getting bored of the conversation. You got all the information she had, she won't bother you again, and she didn't had good equipment for you to loot, so you don't lose anything. Forward!
Orion Delanis |
Fair enough. Sorry for being a bit busy these last days
"Well, it would seem there's company to be had in the next room. Shall we try to surprise them? Or parley with them, too? If they argue about his soul, we may be able to take sides, and eliminate one, then the other. Wd did find a contract with Maganrad, right?"
Orion walks over to the table, and picks up the spellbook: "Before then, we should help that crazed mage back to our plane. I know it would be a interesting opportunity to copy some spells, but I'm not sure if we have the time to do so, Enothai. Maybe a select few, and then we return it to him. Ganorok, we can check the room meanwhile, see if there's something else interesting."
Since it's a single module and I suppose we don't get to rest, that would be purely for flavor anyway. Plus if we wait too long, the 2 devils may have finished arguing and be buddies again.
Perception searching room: 1d20 + 22 ⇒ (15) + 22 = 37
Corsario |
Among the worthless vials and canisters of gruesome fluids, you find several mundane scrolls (maybe worth something to the right scholar, maybe not) and Terentius’s spellbook with a DC 20 Perception check.
The spellbook contains a good number of spells, you could spend a couple days perusing it.