Elven Wizard

Enothai Lantherion's page

237 posts. Alias of JASON RODARTE.


Full Name

Enothai Lantherion

Race

Elf

Classes/Levels

13 Female elf wizard 13 Enchantress CN Medium humanoid (elf) Init +2; Senses low-light vision; Perception +16 HP 77

Gender

F

Size

M

Strength 10
Dexterity 15
Constitution 10
Intelligence 26
Wisdom 13
Charisma 17

About Enothai Lantherion

Female elf wizard 13
CN Medium humanoid (elf)
Init +2; Senses low-light vision; Perception +16
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 77 (13d6+1)
Fort +8, Ref +10, Will +13; +2 vs. enchantments
Immune sleep; SR 18
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Offense
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Speed
Arcane School Spell-Like Abilities (CL 13th; concentration +21)
At will—irresistible demand
11/day—dazing touch
Wizard Spells Prepared (CL 13th; concentration +21)
7th—insanity (DC 27), prismatic spray, prismatic spray
6th—chain lightning (DC 25), geas/quest, globe of invulnerability , summon monster VI
5th—cone of cold (DC 24), cone of cold (DC 24), dominate person (DC 25), dominate person (DC 25),
mind fog (DC 25)
4th—charm monster (DC 24), charm monster (DC 24), crushing despair (DC 24), lesser geas (DC 24),
greater invisibility , greater invisibility , greater invisibility
3rd—fireball (DC 22), fireball (DC 22), fly, fly, suggestion (DC 23), suggestion (DC 23), summon
monster III
2nd—glitterdust (DC 20), hideous laughter (DC 22), hideous laughter (DC 22), hideous laughter (DC 22),
summon monster II , summon monster II , suppress charms and compulsions
1st—charm person (DC 22), color spray (DC 19), detect charm , enlarge person (DC 19), hypnotism (DC
21), mage armor , shield
0 (at will)— acid splash , daze (DC 20), detect magic , read magic
Opposition Schools Necromancy
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Statistics
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Str 10, Dex 15, Con 10, Int 26, Wis 13, Cha 17
Base Atk +6; CMB +6; CMD 18
Feats Craft Magic Arms & Armor, Craft Staff, Craft Wondrous Item, Greater Spell Focus (enchantment),
Opposition Research UM, Scribe Scroll, Spell Focus (enchantment), Spell Focus (evocation), Spell
Penetration, Summon Neutral Monster
Traits charming, domineering
Skills Appraise +24, Bluff +3 (+4 vs. characters who could be attracted to you), Diplomacy +16 (+17 vs.
characters who could be attracted to you), Knowledge (arcana) +24, Knowledge (geography) +16,
Knowledge (history) +24, Knowledge (local) +21, Knowledge (planes) +22, Linguistics +19, Perception +16,
Sense Motive +14, Spellcraft +24 (+26 to identify magic item properties), Stealth +1; Racial Modifiers +2
Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Giant, Gnoll, Gnome, Halfling, Hallit, Infernal, Orc,
Osiriani, Skald, Sylvan, Thassilonian, Tien, Varisian, Worg
SQ arcane bond (staff of charming), elven magic, force of will
Combat Gear bouncing metamagic rod (lesser) , extend metamagic rod , robe of the archmagi (gray) , staff
of charming ; Other Gear headband of mental prowess +4 (Int, Cha) , 30,850 gp
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Special Abilities
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Arcane Bond (Staff of charming) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it,
Concentration required to cast spells (DC20 + spell level).
Bouncing metamagic rod (lesser, 3/day) The wielder can cast up to three spells per day that bounce as
though using the Bouncing Spell feat.
Metamagic rods hold the essence of a metamagic feat, allowing the user to apply metamagic effects to
spells (but not spell like abilities) as they are cast. This does not change the spell slot of the altered spell.
All the rods described here are use-activated (but casting spells in a threatened area still draws an attack
of opportunity). A caster may only use one metamagic rod on any given spell, but it is permissible to
combine a rod with metamagic feats possessed by the rod's wielder. In this case, only the feats
possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use
the given feat a specified number of times per day. A sorcerer still must take a full-round action when
using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic
rods, which can be used as a swift action).
Lesser and Greater Metamagic Rods: Normal metamagic rods can be used with spells of 6th level or
lower. Lesser rods can be used with spells of 3rd level or lower, while greater rods can be used with
spells of 9th level or lower.
Construction
Requirements Craft Rod, Bouncing Spell; Cost 1,500 gp
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually
attracted to you.
Controller Associated School: Enchantment
Dazing Touch (11/day) (Sp) As a standard action, touch dazes foe for 1 rd, if HD <= wizard level.
Domineering (Charm Person) DC of selected spell increases by 1.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Extend metamagic rod (3/day) Metamagic rods hold the essence of a metamagic feat, allowing the user
to apply metamagic effects to spells (but not spell like abilities) as they are cast. This does not change
the spell slot of the altered spell. All the rods described here are use-activated (but casting spells in a
threatened area still draws an attack of opportunity). A caster may only use one metamagic rod on any
given spell, but it is permissible to combine a rod with metamagic feats possessed by the rod's wielder. In
this case, only the feats possessed by the wielder adjust the spell slot of the spell being cast.
Possession of a metamagic rod does not confer the associated feat on the owner, only the ability to use
the given feat a specified number of times per day. A sorcerer still must take a full-round action when
using a metamagic rod, just as if using a metamagic feat he possesses (except for quicken metamagic
rods, which can be used as a swift action).
The wielder can cast up to three spells per day that are extended as though using the Extend Spell feat.
Normal metamagic rods can be used with spells of 6th level or lower.
Construction
Requirements: Craft Rod, Extend Spell feat; Cost 5,500 gp
Force of Will (Su) 60' 2-way telepathy with those you have charmed or dominated.
Greater Spell Focus (Enchantment) +1 to the Save DC of spells from one school.
Irresistible Demand (max 13 HD, 13 rounds/day, DC 24) (Sp) At 8th level, you can force others to do
your bidding. As a standard action, you attempt to dominate a creature as though using the dominate
p2
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Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
monster spell, except that the creature must have a number of Hit Dice equal to or less than your wizard
leve
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Resistance (18) You have Spell Resistance.
Summon Neutral Monster Summoned neutral creatures gain a +2 resistance bonus on Will saves.