Absalom Abberations - A Pathfinder Society Tale

Game Master Brian Minhinnick

Roll 20 Campaign


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Only creating one light? Or all four?


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

How much move does it take to get through the trap door? Can we descent and get to the nearest zombie with one 30' move?


Yes. The trap door doesn't cost anything. There are ten feet of steps. Grommuk is currently occupying the lower five feet.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Would make four and have them hover together until I can see to properly position them.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Growl turns to a frothing howl when Grommuk processes what's happening. He had a solution for dead things that moved when they shouldn't: hitting and breaking them. Come to think of it, that solution applied to just about everything the orc could think of... except for food. Although there was that one piece of bread that was so stale he had to break it off of the wall and soak it in water.

"Dead men! Make dead again!" Grommuk yells by way of informing his fellow Pathfinders. Then he steps forward and starts hitting one of the frozen corpses. Hard. Bits of rime and ice explode from all over the zombie's frame from the impact of the orc's meaty fist.
______________________________

Figger me and Nyug can make a meatwall about 10' ahead to keep the rest safe.

Move Action:
Begin: Steps
End: W7

Standard Action: Attacking the closest zomfie on the southern row.
> Power Attack (Orange): 1d20 + 6 ⇒ (19) + 6 = 25
>> Damage: 2d6 + 11 ⇒ (4, 6) + 11 = 21


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Earlier:
Cladissa simply frowned and allowed Nyugusk to pontificate. She said nothing more, but shifted a bit on her new paws that her feet had become. Then she cleared her head and brought herself back to the present.

Round 1

Great. More undead. At least we can hear this time, she mutters under her breath while thinking of something she can do against them. Then she remembers the rather severe-looking wand in her hand and she moves down the steps. Saying a command word that feels vile and unclean, she activates the magic and discharges it onto Grommuk in case he is wounded.
_________________________

Move to X-6, then cast infernal healing on Grommuk.


Need Hrimnagel's move still. If he doesn't post by tomorrow I'll DMPC him, as I estimate there's a 95% chance he will stealth double move forward into the room.

Edit:Oh yeah, and Nyugusk. Forgot about him for a minute.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk's impossibly wide mouth splits open in a grin. "Time to give this new body its first real test."

He shakes the mutagen he'd been fingering, flips he cork off, and hollers, "Bottom's up!", throwing his head back to chug it down.

The room is suddenly full of an overwhelming odor of banana custard being served within an overfull military latrine. Nyugusk shudders and howls as his body contorts and expands. For a few seconds it looks like there are thick pythons chasing each other around just beneath his leathery hide, leaving new muscles and random tufts of fur to pop out in odd places.

Seconds later the transformation is complete, and the even-brawnier-than-before half-orc mutant drops down the hatch and heads off toward the zombies, cracking his knuckles as he goes.

___________________

Stnd: Drink mutagen
Move: to V7

Tracking:

HP 19/19
Mutagen 0/1
Extracts enlarge person, CLW, [open slot]

Buffs Mutagen (round 1/200) +2 to AC, +4 to STR, -2 to INT


Round 1

Hrimnagel stealths into the hold. Seeing the withered human wearing an Ulfen burial mask is the leader, he snaps off a longbow strike, which lodges in its shoulder.

Swift activate destruction judgment
Half move to V6
Stealth: 1d20 + 22 - 20 ⇒ (19) + 22 - 20 = 21
sniping longbow at Haldyr: 1d20 + 5 ⇒ (12) + 5 = 17
damage to Haldyr: 1d8 + 1 ⇒ (6) + 1 = 7


Round 1

Argor mutters, with all the focus he can muster, the incantation to bring forth some light. The floating red orb dives down the tunnel behind and just above Grommuk.

Growl turns to a frothing howl when Grommuk processes what's happening. He had a solution for dead things that moved when they shouldn't: hitting and breaking them. Come to think of it, that solution applied to just about everything the orc could think of... except for food. Although there was that one piece of bread that was so stale he had to break it off of the wall and soak it in water.

"Dead men! Make dead again!" Grommuk yells by way of informing his fellow Pathfinders. Then he steps forward and starts hitting one of the frozen corpses. Hard. Bits of rime and ice explode from all over the zombie's frame from the impact of the orc's meaty fist. The zombie cracks in half and falls to the floor of the ship, unmoving.

Great. More undead. At least we can hear this time, she mutters under her breath while thinking of something she can do against them. Then she remembers the rather severe-looking wand in her hand and she moves down the steps. Saying a command word that feels vile and unclean, she activates the magic and discharges it onto Grommuk in case he is wounded.

Nyugusk's impossibly wide mouth splits open in a grin. "Time to give this new body its first real test."

He shakes the mutagen he'd been fingering, flips he cork off, and hollers, "Bottom's up!", throwing his head back to chug it down.

The room is suddenly full of an overwhelming odor of banana custard being served within an overfull military latrine. Nyugusk shudders and howls as his body contorts and expands. For a few seconds it looks like there are thick pythons chasing each other around just beneath his leathery hide, leaving new muscles and random tufts of fur to pop out in odd places.

Seconds later the transformation is complete, and the even-brawnier-than-before half-orc mutant drops down the hatch and heads off toward the zombies, cracking his knuckles as he goes.

Hrimnagel stealths into the hold. Seeing the withered human wearing an Ulfen burial mask is the leader, he snaps off a longbow strike, which lodges in its shoulder.

The frozen zombies shuffle forward slowly en masse, quickly forming a wall of groaning, moaning frozen death that reaches out with icy fingers to drawn life from the bones of the Pathfinders before it. Long-dead digits radiating intense cold grasp at Nyugusk's hulking form. They grab ahold of his wrist, and he experiences a spike of intense pain as supernatural cold sears through the limb.

Haldyr moves up behind his dead warriors, grinning. His eyes flicker a malevolent red from behind the burial mask. As he approaches a palpable dread and sense of foreboding washes over the Pathfinders, and the zombies seem to move a little quicker, and with more force.

End of Round 1
--------------------------------
Begin Round 2
_______________________________________________

Yellow touch on Nyug: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13 Hit
Cold damage to Nyug: 1d6 + 1 ⇒ (1) + 1 = 2

Spellcraft DC 23:
Haldyr is radiating what you recognize as a desecrate effect.

You guys are up for round 2.

Map


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor moves down the stairs behind the others, and takes in the sight before him. He mutters the words of the magic on the scroll, and another layer of invisible defenses takes shape in front if the mage. He wills the ligt orbs to scatter about the room as best they can, providing plenty of light for the living.

Spellcraft: 1d20 + 11 ⇒ (10) + 11 = 21
_________
Move: W6
Standard: Cast Shield from Scroll


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk shivers as the frozen corpse grabs his arm, and then without thinking about it Nyugusk bites the arm right off. A split second behind his claws come in for the lumbering zombie. One just shreds ancient cloths but the second rips below its ribs. spilling decayed, frozen intestines onto the deck of the boat.

Realizing what he's done, he spits out the arm, disgusted by the taste. "That one's magic is making these things stronger and more resilient. For those who can, follow Hrimnagel's lead!"

___________________

Full: Attack yellow

Bite: 1d20 + 7 ⇒ (12) + 7 = 19 (1 BAB +6 STR)
Damage: 1d6 + 7 ⇒ (3) + 7 = 10(+6 STR +1 trait(axe to grind))
Claw: 1d20 + 7 ⇒ (2) + 7 = 9
Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26 (Doh, would have preferred this roll on a to-hit instead, but I'll take it!)

Tracking:

HP 19/19
Mutagen 0/1
Extracts enlarge person, CLW, [open slot]

Buffs Mutagen (round 2/200) +2 to AC, +4 to STR, -2 to INT


Map updated.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Cool, seeing the zombie fall Nyugusk will take a 5' step into U8


Round 2

Hrimnagel remembers something that he forgot in the granary. His magic stones are very effective against undead. He puts away his bow and imbues three of his sling stones with magic.

Swift action to switch judgment to Protection. AC now 25
move to stow longbow
standard to cast Magic Stone
Spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Cladissa's mouth goes dry as she recognizes the foul influence the one with the mask is having. Then she hears Hrimnagel's quiet chanting and sees he is getting ready to use magic.

She lends him her luck-bending hex, and cackles madly.
__________________
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29
Spellcraft (Hrimnagel): 1d20 + 9 ⇒ (14) + 9 = 23
Using Fortune on Hrimnagel, then 5-foot step to W-5, and Cackle.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

As he often does, Grommuk begins his quick descent into a battle fueled madness. Blows begin raining more rapidly, with more force and less accuracy. A couple of errant swings clip his foes without much effect, but he manages to deliver a colossal haymaker into a zombie's temple, cracking through ice and bone and sending considerable amounts of both into the air. The momentum of his swing does not relent, the full weight of the blow coming to bear against another dead oarsman's face even more ruinous than the first victim.

______________________________

Swift Action: Expend a use of Maneuver Mastery to gain Cleave for 1 minute.

Full-Round Action: Cleave w/ Power Attack on Purple and Blue zombies.
Power Attack/Cleave vs Purple: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
> Damage: 2d6 + 11 ⇒ (1, 5) + 11 = 17
Power Attack vs Blue: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
> Damage: 2d6 + 11 ⇒ (3, 5) + 11 = 19


Round 2

Argor moves down the stairs behind the others, and takes in the sight before him. He mutters the words of the magic on the scroll, and another layer of invisible defenses takes shape in front if the mage. He wills the ligt orbs to scatter about the room as best they can, providing plenty of light for the living.

Nyugusk shivers as the frozen corpse grabs his arm, and then without thinking about it Nyugusk bites the arm right off. A split second behind his claws come in for the lumbering zombie. One just shreds ancient cloths but the second rips below its ribs. spilling decayed, frozen intestines onto the deck of the boat.

Realizing what he's done, he spits out the arm, disgusted by the taste. "That one's magic is making these things stronger and more resilient. For those who can, follow Hrimnagel's lead!"

Hrimnagel remembers something that he forgot in the granary. His magic stones are very effective against undead. He puts away his bow and imbues three of his sling stones with magic.

Cladissa's mouth goes dry as she recognizes the foul influence the one with the mask is having. Then she hears Hrimnagel's quiet chanting and sees he is getting ready to use magic.

She lends him her luck-bending hex, and cackles madly.

As he often does, Grommuk begins his quick descent into a battle fueled madness. Blows begin raining more rapidly, with more force and less accuracy. A couple of errant swings clip his foes without much effect, but he manages to deliver a colossal haymaker into a zombie's temple, cracking through ice and bone and sending considerable amounts of both into the air. The momentum of his swing does not relent, the full weight of the blow coming to bear against another dead oarsman's face even more ruinous than the first victim.

After Nyug and Grommuk's onslaught only two zombies remain standing. They lunge for Nyug with their frozen dead fingers. They grab ahold of him, and the supernatural cold radiating from them burns into Nyugusk's flesh before he can shove them back.

Haldyr moves over to help his mindless minions. The withered corpse hisses as it swings a gnarled fist at Nyugusk. The shivering alchemist absorbs the blow harmlessly against his armor and thick hide.

End of Round 2
--------------------------------
Begin Round 3

__________________________________

Red touch on Nyug: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Hit
Pink touch on Nyug: 1d20 + 4 + 1 ⇒ (14) + 4 + 1 = 19 Hit

Cold damage: 2d6 + 2 ⇒ (2, 1) + 2 = 5

Haldyr on Nyugusk: 1d20 + 4 + 1 ⇒ (12) + 4 + 1 = 17 Miss

Don't forget to update your status line, Nyug. You should be at 12 HP.

You guys are up for round 3.

Map


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor, seeing the pack of undead fall upon their new companion, decides it's time to turn provide a bit more help now that his defenses are properly in place. He begins the practices motions and incantation of a summoning spell.
__________
Casting Summon Monster I to summon a celestial Riding Dog (Augmented) into square U10. Will appear at the start of next round. Will also 5' step to X7.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Hoping the undead minions will fall quickly to Grommuk's fists, Cladissa focuses her hex on the leader. She unsuccessfully tries to warp probability against Haldyr and continues the menacing laugh that stretches the duration of the effect on Hrimnagel.

_________________________
Haldyr's will save: 1d20 + 5 ⇒ (17) + 5 = 22 DC 15

Cackle, move 5 feet to Argor's old spot (W-6)


Argor, it's not a riding dog, it's a dog. It was changed in the fifth printing of the core rulebook. dog


Round 3

Hrimnagel hefts one of his new magic stones and hurls it at the deadman next to the new guy. Even as fortunate as he now is, the stone bounces harmlessly off their frozen leathers.

Swift action to switch judgment to Justice. +1 attack
Stone 1/3, -4 lack of Precise Shot, roll twice due to Fortune. Thanks Cladissa!
thrown magic stone at V8: 1d20 + 5 + 1 - 4 + 1 ⇒ (8) + 5 + 1 - 4 + 1 = 11
thrown magic stone at V8: 1d20 + 5 + 1 - 4 + 1 ⇒ (3) + 5 + 1 - 4 + 1 = 6
if someone can get me another +1 to hit, damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Stepping forward over the shattered remains of his most recent victim, Grommuk continues his clear-cutting approach with the frozen oarsmen. While the first in his path nearly explodes under the weight of his backhanded swipe, the second of his intended targets is merely clipped in the shoulder. It spins back slightly for a moment, but rights itself soon after to begin lumbering forward anew.

______________________________

Five-Ft Step to W8
Full-Round Action: Power Attack/Cleave Red and Pink.

Power Attack/Cleave vs Red: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
> Damage: 2d6 + 11 ⇒ (4, 6) + 11 = 21
Power Attack/Cleave vs Pink: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11
> Damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Seeing the opportunity to get past the zombies and take down their leader, Nyugusk throws himself onto Haldyr in a blur.

The zombie master avoids Nyugusk’s bite, but in doing so he opens himself up to two massive claw swipes, tearing into his upraised arm with one while the second rips into his ribs, Nyugusk hugs Haldyr close in order to hamper his movement, and starts to squeeze.

___________________

Full: Attack yellow

Bite: 1d20 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Claw: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Grab: 1d20 + 11 ⇒ (6) + 11 = 17


No time for recap, but Grommuk took out one, and Nyugusk took out Haldyr. The desecrate is still in effect though.

Pink touch on Nyugusk: 1d20 + 4 ⇒ (7) + 4 = 11 Miss

Okay, you guys are up for round 4.

Map


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Grommuk steps forward to finish the final walking corpse. He extends both arms to either side, the left slightly lower than the right, and swings towards the zombie with two fists. His left catches the thing under the armpit, while the right takes the frozen head clean off. It sails across the lower deck to shatter across the inner hull, while the stiff body is sent sprawling onto a nearby oarsman's bench. Grommuk grunts as his blood fervor begins subsiding. He gives his right fist a brief sniff and grunts louder.

Pink Power Attack, Hoooo!: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 2d6 + 11 ⇒ (6, 3) + 11 = 20


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Looks like that wraps things up there. Posting in assumption combat down in this area is over. If I can stop my summon I will, but if not, feel free to let it cast anyway.

Argor watches as the two brutes in front of him dispatch the last of the undead, and ceases the motions of his incantation. He then points to the set of stairs at the other end of this level with his staff, saying, "Th...that must b...be the w...way to the rest of the sh...ship. Let's end this quic...kly."

As they move forward, he slowly retrieves another scroll from his hip, his hands shaking as he does so.

Holding Scroll of Enlarge Person in my free hand.


stats:
AC25 T:13 F:22 | F+8 R+9 W+7 | Per+11; darkvision 60’ | Init+2 | CMD 22
Buffs: Greater Magic Fang (CL5, +1 to all limbs), Barkskin (CL12, +5 to Nat Armor), Long arm (+5' reach), See Invisibility, Channel Vigor

Nyugusk will search Haldyr's body before continuing on, right behind Grommuck.


Yeah, that's combat.

Besides his silver and gold mask, Haldyr has nothing but clothes.

Nyugusk, there's never any real loot in PFS scenarios. You can drink potions you find before the end of the scenario, but the Society confiscates everything and then gives you a bunch of cash at the end.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

I guess we should keep going? Her breath comes out in a frosty mist. Oh, Nyugusk, hold still. This will heal you, but I don't think it's pleasant.

She voices the command word on the wand and touches it to the alchemist. Sorry, I guessed wrong. But it's good that you weren't hurt this time, Grommuk.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Grommuk sounds off another grunt, though this one seems to hold a more appreciative tone. "More boat still. Skelg's friend not here?"

Seeing nothing but ruined ice-zombies and, presumably, the deceased-but-not-quite-deceased-but-deceased-again owner of the boat, Grommuk approaches the only other exit out of the room. He remains wary of further trouble ahead, still poised to bash something to bits even as he moves forward.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18


Hrimnagel hefts his two last magic stones and says in his small, thin voice, "Let me scout it out again." He goes through the exit looking for the next encounter.

Stealth take 10+22=32
Perception take 10+9


Hrimnagel walks up the steps, and with considerable difficulty due to his height, climbs up the railing and shoves the trapdoor above him open. He's forced to forsake his stealthy ways for a moment as he scrambles up into the next chamber.

He climbs up the ladder to the deck of the ship. The soft glow of sunlight again penetrates into this ice cave, and several braziers burn near the walls. A beautiful, blonde woman stands next to a simple bed, facing him. Other furniture in the chamber suggests that this is her private quarters. The woman looks the shadow shrouded gnome over as though judging a draft animal, and asks, “Have you come to work the oars? I am in need of more rowers.”


Map


"Umm. Yes. Let me go get them." Hrimnagel drops back through the trapdoor as quick as he can let go of the hatch leaving the trapdoor open.

When he returns to the team, he describes what he saw and takes a position behind Gromm and the new guy thinking to himself, Very dangerous. You go first.

Stealth take 10+22=32
Perception take 10+9


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Argor listens to the speaking shadow, then says, the optimism clear in his voice, between the stuttering, that is, "Sh...she didn't outr...right attack. P...perhaps she is w...willing to t...talk this out..."


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Grommuk squeezes his way up through the trapdoor. When he sees the pretty lady he just stares blankly for a moment. "Who that?" he asks to anyone willing to answer.


Who's carrying the giant lantern?

"I am Natalya Yagevna, the widow of Haldyr Bjornsson. I am a winter witch of Irrisen and Jadwiga," the woman repies to Grommuk (as she's the only one there). She surveys Grommuk, and says, "You look like you will make a fine rower. How is it that you and your little friend have come to my ship?"

Knowledge (Local or Nobility) DC 14:
The Jadwiga are the direct descendants of the Witch Queen Baba Yaga, who travels to Golarion once a century to install a new daughter to the throne of Irrisen. Even though Baba Yaga hales from somewhere else in the Great Beyond, the Jadwiga appear, and seem to be fully human. They are the ruling class of Irrisen, with the descendants of Elvanna, the current queen of the land, holding the highest political and social positions.

Most Jadwiga are proud and arrogant people who gleefully lord their higher position over anyone below them. The direct descendants of the current queen are of the highest social order, with the progeny of previous queens relegated to lesser positions. Those who have no lesser Jadwiga to look down upon take their frustrations out on the Ulfen peasants of that frozen land. Although technically part of the same, enormous family, Jadwiga often oppose one another.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

Grommuk bristles at the thought of being made to do manual labor under the woman's direction. He was a Pathfinder, after all. He was a very important orc.

"Grommuk not rower. Walk through pretty wall cloth in Skelg-House. You witch?" Grommuk recalls the scarred witch doctors of his kind when he was still a youth. It seems like an eternity ago—indistinct, but still there if he thought hard enough. The lady didn't look like she bore any scars though. Winter witches must be different than orc witches. "Not like orc witch. Your ship cold. Why live here?"


"Skelg? My savior yet lives? Is he here?" Natalya asks hopefully. "I was to be sacrificed in my husband's funeral pyre on this ship before Skelg rescued me. But then, as I was sailing north someone activated the Beacon and it encased the ship in ice. I've been trapped here ever since. Do you have the Beacon?" The woman's eyes are narrow, and she doesn't seem entirely friendly.

Her attitude right now is unfriendly, some skill rolls to increase that will make the coming negotiation easier for y'all.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

I'm going to assume Nyugusk still has it, unless he would have been willing to let Argor carry it, which he would have very much wanted to do.

Hearing the woman above is interested in talking this out, Argor forces past and makes his way up the stairs. He clenches his teeth and tries to steady his shaking body, while he sizes her up based on what she has said.

Knowledge Nobility: 1d20 + 10 ⇒ (13) + 10 = 23

Once he has managed to make his way up to the next level, he bows and says, trying his best not to stutter due to the cold radiating from his core, "Lady Yagevna, it is an honor to m...meet one of your stature in this most unexp...pected of places. I apologize for my b...broken speech, but I am suffering the s...same affliction that Skelg suffers this very m...moment. The curse of the lant....tern. Though he has suffered f...far longer than I. We have come in an attempt to s...save his life, though now, t...two lives hang in the balance. Though my life likely m...means little to one of your stature, it appears that Skelg's life is a d...different matter. What is it you require of us to have these c...curses b...broken?"

I can't even succeed at a Diplomacy roll against her at Unfriendly, unless she has negative Charisma, which I doubt. given my current lack of skill points in the skill, I'm hoping that my attempt to find out her terms at least will give us some leverage for someone else to try...


Natalya frowns imperiously at the ugly, shivering wizard. "By "the lantern" I assume you mean the Beacon of the North. You are correct in assuming I care nothing for your life. If however you could convince Skelg to come away with me, and give me the Beacon, I will free both of you from the curse. I've gotten so lonely in this cold ship all alone, and that Skelg, well..." she trails off as she absentmindedly runs her fingers up the front of her red dress from just above her knees up to the tops of her thighs. "..He's quite a man," she finishes belatedly. It's clear her thoughts have already moved on from the ants in front of her to something more...titillating.


"So you want Skelg to come here, as opposed to you going to Skelg?" The deep gnome attempts to clarify from a shadow.


"Yes, I want him to be my man. To come away with me to Irrisen," she says, head whipping in the direction of Hrimnagel's voice. "What a delightfully sneaky little rat you are. I can think of many ways I might use you.." She smiles wickedly, as if delighted by her own thoughts.


"Sounds good." The deep gnome replies, "We'll go bring your message to Skelg." He heads for the trapdoor.


HP: 14/14;
Stats:
AC 18, T 12, FF 16; Fort +1, Ref +2, Will +4; Init +4; Percept +9, low-light vision
Human Witch 2

Um. If we bring Skelg to you, you won't need us to still row, will you? Cladissa asks, not liking the way this woman addresses them.


Current AC: 37 (39 vs Evil) HP: (16/16) 224/224
Stats:
AC 33, T 18, FF 25; (All saves +2 vs Evil) Fort +16, Ref +18, Will +22; Init +2; Percept +36
Current Buffs: (Permanent: Darkvision, See Invisibility, Arcane Sight), Heightened Awareness, Shield, False Life, Tears to Wine, Invisibility Sphere

Cant handle typing the stuttering anymore, lol. This curse needs to end so I can stop being cold.

Argor steps back to the stair, saying, "We will send one of our n...number to deliver your terms to Skelg."

He then turns to Cladissa, "G...go back through the p...portal and r...relay Jadwiga Yagevna's t...terms. See if h...he is agreeable t...to them."


As Argor asks Cladissa, Hrimnagel starts down the trapdoor and waits for her.


HP: 36/36  |  Martial Maneuvers: 5/5
Stats:
AC 23, T 14, FF 19; CMD 23 (25 vs. Grapple); Fort +5, Ref +6, Will +0; Init +2; Percept +6

"Skelg-friend come here. Where he go?" Grommuk looks around the room as if he expects the man to be hiding being the bed or something similarly ridiculous. "Why not lady leave here, go to Skelg? Absalom nicer than cold, cold boat. Little nicer. Not Puddles, though."


Lol, just realized that not a single one of you is trained in diplomacy. The least creepy of you might want to start investing in that next level, it can come in handy at some points in these scenarios (like right now).

Going to do a little slight DMPCing to move this forward...

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