
Your Demented Storyteller |

There's a lot their that doesn't work. Allies use their own bonuses if they have them, not your Bloodrager bonuses (I'm not even sure that would work, one of those "do you count as your own ally" situations). Amplified Rage only works on adjacent allies, so just you and Foxy.
Allies can use their own rage bonuses (Zev has that) or your Skald rage bonuses, not your Bloodrager bonuses.

Ulfr Uggason |

But I think I see what you're saying. Something seems to have changed in the wording of things since I first build Ulfr (not under this alias) a couple of years ago. They seem to have changed the wording of Inspired Rage and I didn't notice when I copy/pasted the stats over.
So, under the current wording, as far as I can tell, I Would get +8 and everyone else would get +2 (+6 for foxy) unless they had their own rage from which to draw stats. I would get fast healing 2 and everyone else would get fast healing 1. I think. I'm still trying to find the original thread where the rules lawyers on the forums hashed his out.

Your Demented Storyteller |
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You count as your own ally unless otherwise stated or if doing so would make no sense or be impossible. Thus, "your allies" almost always means the same as "you and your allies."
I know you're getting FH from Skald's Vigor but how are you granting that to others (that's the point of the Greater Skald's Vigor feat) ?

Ryn Mero |

So the positions we're in now is where we were before the current turn started yes?
If so, Ada and I will have moved forward a bit at the end of this turn. Everyone else either took a ranged attack or an action that doesn't require movement.

Ada Melgath |

That's a lot of enemies. Our fighters are going to have so much fun.

Your Demented Storyteller |

So the positions we're in now is where we were before the current turn started yes?
If so, Ada and I will have moved forward a bit at the end of this turn. Everyone else either took a ranged attack or an action that doesn't require movement.
Correct, the only one who’s been moved was Ulfr.

Ryn Mero |

Moved Ryn to show her beginning to advance, will charge next round unless things change....which they probably will. I think we've all gone except Ember and Natalya who don't have line of sight yet

Ulfr Uggason |

Ok. Math time
Con 14. Raging con of 22 Base HP 18. Raging 24. Currently 34 damage taken
max possible damage normally 32
max possible damage raging 46
Community minded keeps me in rage mode for 2 rounds after I am unable or unwilling to maintain it, saving my life for now
stabilize dc 10: 1d20 + 6 - 10 ⇒ (5) + 6 - 10 = 1
I am now at 35 (-11) damage.
My rage will end at the beginning of my turn after next and I will die.
You all have 12 seconds to save my life. by applying at least 4 healing this round or, if I fail to stabilize, 5 next round.
Good luck! :D This is exciting!
Seriously, I might actually loose a character here. It's exhilarating! It might be the second? Maybe?

Ulfr Uggason |

They may be vindictive but they’re not stupid so they’re not gonna Attack you Since you’re down and other people are still trying to murder them.
COWARDS! I may be unconscious and loosing more blood than a butchered pig (mostly into my rapidly filing lungs), but it's STILL A FLESH WOUND DAGNABBIT!

Azura Celestine |
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Thank you for updating, DM! :D
Not sure how to get to Ulfr in time... we'll see if something clever comes to me.
Can you update the Campaign Info tab so that the Map link there goes to the new map page?

Ryn Mero |

I think I'm giving them a lot to worry about right now.
The girl you AoO killed negated the other one's sneak attack so you take 5 less damage putting you at -6 instead. So if you don't stabilize we have two rounds to clear a path for healing

Ada Melgath |

Out all day yesterday. I can do something about Ulfr's immediate death.

Ada Melgath |

I will be away from good computer access this weekend starting tomorrow. Feel free to bot me as needed. I may be able to post, but can't guarantee it.

Saersha |

Maybe Lore Runelords is too broad of a category, I'll let you decide that and adjust accordingly.
Lore (Int; Trained Only)
You possess a specialized area of knowledge, generally narrower than that of a full-fledged scholar. Lore acts as a catchall skill for information, similar to how Craft handles artisanal skills and Profession handles professional skills.
The category of a Lore skill can vary widely from that of another Lore skill. It could be regional (such as a city or country), about a discipline (such as cryptography), or related to a narrow set of people (such as famous musicians). The scope of region-based Lore skills can also refer to specific subcategories, such as taverns in a particular region.
A Lore skill must be narrow—far narrower than the most relevant Knowledge skill. The broader the scope of a given category of Lore, the shallower your knowledge is on that topic. If you know about taverns in a wide region, you know less about each of them than you would if you had Lore in taverns of a specific city. Lore skills normally can’t be used to identify monsters the way Knowledge skills can, unless they refer to a specific type of monster (such as owlbears or vampires). If Lore involves a common, broad category of race or monster, it needs to be more specific. Lore (elves) would be too broad, as would Lore (dragons).
Check: Lore skills use the same DC scale as Knowledge skills: DC 10 to answer easy questions, DC 15 for basic questions, and DC 20 to 30 for really tough questions. In many cases, Lore can substitute for a Knowledge skill, such as Lore (elven history) filling in for Knowledge (history) in a check involving elves. At the GM’s discretion, a player might be able to apply a Lore skill that’s only partially related to a subject with a –5 penalty, such as using a Lore skill about a region to recall information about a particular city in that region or applying knowledge of distilling to winemaking.
The table below describes some examples of Lore skills alongside examples of skills that would be too broad. This is by no means a comprehensive list, and the GM has final say on whether a particular Lore skill is appropriate.

Your Demented Storyteller |

No that fits nicely in spectrum of the Lore Skill, which is about your character having a specific knowledge rather than an encompassing knowledge. With lore (Linnorms) you know about Linnorms, you don't know about all dragons, all arcane magic, Wizards and Sorcerers, magic items, etc like Knowledge (Arcana) gives.
I was mostly wondering about the decreased DC... I had already lowered it for you being a Thassilon Specialist, hmm

Saersha |

I noticed, wasn't sure if Lore would make any difference to the DC as it is specifically for Rune Lord knowledge.

Your Demented Storyteller |

If anybody knows anyone that would be wanting and willing to take this over feel free to ask.
This offer is still up by the way, I have no intention or want of letting this game die but it's really draining for me to run it, or look and see new posts and not responding and so dragging the experiencing down for everybody who is enjoying this game.

Azura Celestine |

I'm sorry, I just can't. There are never enough DMs on the boards! :/

Azura Celestine |

I know, I’m sorry, I wasn’t asking you or anyone else here specifically, you got enough on your plate.
I know, I just feel bad because I want to help but I would just make things worse if I tried. :/
I would help after one of my other games wraps, but they are all loooong haul campaigns.