
Ryn Mero |

"Alright. Exploring or trying to get anywhere is pointless if one of us can barely walk, and our strongest fighter is severely weakened. We need to head back to get our hands on magic to restore the boys, before we head back down here." Ryn says resolutely, looking to the others.

Saersha |

Saersha was quite pleased with her work, unfortunately it was for naught, at least for the moment. "I agree, we should go back and heal them before trying again. At least now I know how to turn it off for when we return."

DM Azura |

"We're currently not under any time pressure. We can take a couple of days to get back into fighting form."
Nothing prevents the team from heading back out to rest up for a few days and then going back down. Can handwave that if you like. If you do that, when you return the orb is active again, but Saersha can easily command it to disable itself once more.

DM Azura |
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No responses, but I figure maybe people aren't sure what to do next. I'm away from home at work for the week, but this weekend I'll do an update to add a link to a new map in profile line, and push the party ahead to the next room.

Trendon Razner |

"Whelp here we are again.. thanks for the carry out of here Ryn and again i am sorry it came to that."
His smile held the hints of his regret. It was a rough thing to have a woman you found gorgeous have to carry you becuase you were so damned weak anywhere magical reasons or otherwise.
"lets get with the talking to that blob again and get moving. we've a artifact to find, adventurers to rescue and good names to restore eh?

Ryn Mero |

"Agreed, this time we bypass anything that'll make it think we don't belong though." Ryn replies. While the few days spent allowing her companions to recuperate were relaxing, and pretty enjoyable, given the downtime with Azura, she was definitely ready to resume their foray into the depths.

DM Azura |
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Ok, a quick-and-dirty map is now linked in my profile. I'm not happy with it b/c it is not scaleable so the squares are not square and the scale is bad, so I may switch to Roll20 at some point, but for now you can see a little.
It takes a couple days of rest and diligent treatment for the weakened warriors to return to fighting trim, but at least that provides some time for diversions.
Upon returning, the team lets Saersha disable the odd guardian-orb-thing, then moves through the door on the eastern side of the chamber. It enters a narrow hallway, just 5' wide, stretching about 30'. Doors stand in the middle of that hall on both sides, shut and heavy.

DM Azura |

So at the end of the hallway is a solid wall, or is that a door too?
Sorry, got my map coverage placement messed up.
The hallway extends past the doors and then turns slightly to the left, following a curve.
I've adjusted the coverage on the map. This slide is really terrible for this dungeon map, I'm gonna switch back to Roll20 when I'm home over the weekend.