A Steampunk Apocalypse - The Woe of Waifs (Inactive)

Game Master JonGarrett

Current Battlemap


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WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor brings his crossbow to bear on the little spell-caster and fires.

attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d6 ⇒ 1


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

HP 9/13

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Azeban narrows his eyes as he dodges the Rogue's attacks, pausing only long enough to line up another shot and slip another cartridge into his weapon.


GM of all he Surveys - Still sick, but in a different way

The rogue collapses to the gunfire, crumpling into a twitching heap and making a worrying, wheezing noise.

Arden raised his eyebrow at the fall of the second rogue, but simply shrugged and cast Murderous Command on Farash with a smile.

Farash, DC 14 will save - or take a swing at an ally nearest you.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Spellcraft to identify: 1d20 + 9 ⇒ (4) + 9 = 13


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Will save: 1d20 - 1 ⇒ (5) - 1 = 4

Farash's face twists in a confused fury before he turns and sweeps toward his allies with his halberd...

Power Attack on nearest ally: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d10 + 4 ⇒ (2) + 4 = 6


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor squeaks in fear as Farash turns and takes a slash at a friend (Victor's Automaton, I think). What was his friend doing! Was Farash a friend, or a invader? What was that magic that went off? His hands shake as be loads his crossbow.


Male Human

Fog of War! Shoot Farash, Igor!


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

You never know where that bolt's going. Unless Farash makes himself friendly soon, Igor might go into Ask Questions Later mode. ;)


Male Human Tinker 1

The automaton pays no attention as Farash's halberd cleaves into its side in a shower of splinters. It simply continues following out its directive, attempting again to attack the gnome.

Slam: 1d20 + 1 ⇒ (20) + 1 = 21, Crit confirm: 1d20 + 1 ⇒ (8) + 1 = 9, damage: 1d4 ⇒ 3

As his machine continues to carry out its work, Victor reloads his crossbow and moves up next to Igor. "What's going on?" he calls over the noise. "I thought he was on our side!"


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor just looks up and shrugs as his string clicks into place. The fear is evident in the little blue goblin's eyes.


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Azeban turns from the collapsed rogue just in time to see Farash take a swing at the Automaton. 'Not good, not good.' he thinks as he charges across the battlefield, trying to line up a better shot at the Gnome.

Removed the Rogue from the Battlemap and changed my position.


Female Android Rogue/1

Rapier attack: 1d20 + 4 ⇒ (2) + 4 = 6

Sienna gets into the gnome's space, attempting to stab him but failing to hit her mark this time.


GM of all he Surveys - Still sick, but in a different way

The now wounded gnome backs up, laughing and giggling to himself. "Oh how the mighty strike at each other! It is such fun to see. In fact, let's see it again!"

He waves his hands and chants quietly under his breath for a moment, and Sienna feels a tickling at the back of the mind.

Sienna, please take a DC 14 (+4 for your racial abilities) will save or attack the nearest ally...Azeban or Igor.


Female Android Rogue/1

Will Save: 1d20 + 1 + 4 ⇒ (7) + 1 + 4 = 12

Sienna turns to look at the tiny gunslinger, before striking out with her rapier at him, barely missing him.

Rapier attack: 1d20 + 4 ⇒ (13) + 4 = 17


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Suddenly, Sienna is attacking Azeban! What was this! Is Victor his only friend? Igor's internal cool bursts into flame. In a fully blown panic, he screams for George with all his might. Ectoplasm starts pouring in from the nether regions between the planes and forming a humanoid shape just behind the gnome.

Casting will complete next round


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

"Get...outta...my...head!!!" shouts Farash, horrified by the gnomes mental incursion and appalled by his own slice into Victor's mechipede.

He resists the urge to throw his halberd away and crash-tackle the midget malificent and masters himself for another swing, throwing all of his might into a murderous swipe:

Power Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Damage: 1d10 + 4 ⇒ (1) + 4 = 5
Critical Fumble confirmation: 1d20 + 1 ⇒ (14) + 1 = 15

Cool. Do I cut my own foot off?


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

HP 9/13

As Sienna's sword hits the ground right next to him, Azeban panics. Having a vague understanding of what's happening now, he lines up a shot at the Gnome, hoping to end this once and for all.

Attack: 1d20 + 7 ⇒ (16) + 7 = 23
Damage: 1d6 + 2 ⇒ (2) + 2 = 4


GM of all he Surveys - Still sick, but in a different way

The gnome grinned and bowed. "Well, you mauled my playmates, so I think I'll leave you with your newly forged trust issues. Have very merry day!" The gnome bolted for the building and slipped through the door.

Gone in a flash, you hear only the sounds of distant fighting. Arden doesn't close the door behind him, however, leaving the option of pursuit tantalizingly obvious.

We'll keep with the current set of initiatives if you wish to persue him into the building. Your move, waifs.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Farash gives chase, yelling in incoherent rage all the while.


Female Android Rogue/1

The redhead also follows after him, though not nearly as emotionally expressive as Farash.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor stands frozen, his screaming suddenly silenced and his spell effected dismissed. Mauled his companions? But he should have two more, Farash and Sienna. So they aren't on his side? But then they follow the little demon into the dorm.
Igor is so utterly confused right at this moment that he can only look to victor for some semblance of direction.


Male. Mostly. Human. Mostly. Archaeologist

The inside of the hall is cool and dark, dust moats sparkling in the sunlight from the windows. The hall has seen some fighting, with hastily erected barricades at the exists. A door to the east at the back of the hall and a double door to the west are both covered, but the large main stair way is free of blockages.

There is no sign obvious signs of any gnomish sorcerers.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor follows closely to Azeban, one of the two people he is certain won't try to kill him.


Male Human Tinker 1

Victor shrugs apologetically. "Don't look at me, little buddy. I don't know what's going on, either." Motioning for his automaton to follow him, he slowly starts heading to the main stairway.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Farash takes a moment to calm down and scan the room for gnomish sorcerers, or anything out of the ordinary that might be a gnomish sorcerer pretending to be a gnomish-sorceror-as-something-else.

Perception: 1d20 - 1 ⇒ (6) - 1 = 5

Seeing nothing, Farash heads down/up (?) the main stairway.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Perception vs suspicious stuffs: 1d20 + 3 ⇒ (8) + 3 = 11


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Perception: 1d20 + 4 ⇒ (12) + 4 = 16(+3 more for Traps/Secret Doors)

Azeban smiles reassuringly at the small goblin as they walk through the halls, searching for the gnome or signs of anything else awry. He keeps his sword drawn, prepared for any surprises.


GM of all he Surveys - Still sick, but in a different way

Azeban:
You spot a glimmer of dark red hair near the rear barricade, matching the hair on the gnome from outside.


Male Human Tinker 1

Perception: 1d20 + 3 ⇒ (5) + 3 = 8 HA

The automaton's wooden feet clack against the floor as it walks, head sweeping shakily from side to side, eye slits staring blankly ahead. Victor swallows nervously, keeping one hand near the machine, stroking it slightly every few seconds. "Does anyone see anything?" he asks, voice cracking to a hoarse whisper.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor swallows hard in an attempt to get rid of a lump that's threatening to choke him, to no avail. He shakes his head in responce to Victor's question instead.


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Azeban raises a small hand, stopping the others. He sniffs the air for a moment, trying to verify what he thinks he sees. He silently points out the tuft of red hair to the others, and quietly draws his gun.

How far away are we from the gnome?


Male. Mostly. Human. Mostly. Archaeologist

About twenty feet, depending on exactly how close to the doors you are. The link to the battlemap at the top should help - he's in the far right corner, next to a door.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Where is Farash now? Did the stairs go up or down?


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor prepares to cast... something. He can't see what Azeban is pointing to, but raised hands outside class, in his experience, usually directly preceded pain.


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Okay, let's do this.

Acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Azeban looks at his comrades and gives a quick wink. Launching into a complicated series of somersaults, he lands near what he suspects to be the gnome and points his gun directly at it. Pausing only long enough to verify the sorcerer's identity, he pulls the trigger into it.


GM of all he Surveys - Still sick, but in a different way

Farash, the stairs head up. For clarity I use Ground Floor, 1st floor, 2nd floor etc. Also the second floor is below the initial map on the battlemap.

With Farash at the the top of the stairs leading to the 1st floor Azeban dives next to the gnome. He sees the startled face of Arden turn towards him before he pulls the trigger, the shot hitting the gnome directly in the head. He collapses backwards with a gash in his head leaking blood.

The gunshot resounds around the building, echoing and reverberating.

Farash:
You hear the sound of movement from somewhere on the floor, but can't tell where exactly.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Farash runs back down the stairs to see the mess. He stifles the urge to puke, and gathers his wits.

"He took control of my mind! He was in my f#(king head!….." He looks from face to face of his classmates, searching for doubt or opprobrium.

"And there's something upstairs. I heard something!" His voice is almost shrill, as if breaking under the strain.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor squeaks a little. This whole situation is way over his head. Where are teachers when you need them! They bore you for years without end and they they're not here when you need them!
Igor nods at Farash, but can't seem to tear his big, round eyes off the spreading pool of blood. He manages to squeak at Azeban Is the thing you shot... Dead?


Female Android Rogue/1

Sienna walks over to where Azeban has fired his extremely noisy weapon. She looks down at the gnome, before stabbing him in the face with her rapier.

Seven times.

She wipes her blade on the little man's clothes, before turning to look at the raccoonkin, pointing at his gun. "lOuD," She rasps, before heading away to the double doors in the west.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Farash watches with ardour as the girl completes her task.

Like a beautiful insect of some kind... such precise movements. And deadly!

He watches her head off. Shakes his head.

"Sienna. Wait! Stop for a moment." Farash racks his brain, searching his memory, remembering his favorite pulp books, Diggles, Dangerous Tome for Delinquents, Robbing Hood, Bomb Soyer and An Aperion, Cranky, in Lord Marthur's Court. He looks again from face to face struggling to get a grip, the sound of gunfire and men's (and ladies) screams a sharp background to this darkened room of stench and death.

"Aren't we going to check him for secret orders or cryptic messages or something? Plus... I definitely heard something upstairs!"


Male Human Tinker 1

"Hey, hey. Calm down, big guy." Victor nudges Farash, trying to ease his restlessness. "Okay, we'll search him, then check out what you heard, okay?" Crouching next to Azeban, he mutters, "Nice shot. I wouldn't have had the guts to do that." He then begins patting the corpse down, stomach turning, checking his clothes and pockets.


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Azeban is silent as Sienna criticizes his weapon, simply staring at the body with blood leaking out of it. The wounds that he had made, that Sienna had made, held his vision with a strong magnetism. Azeban had certainly intended to kill the Gnome, but it wasn't like he had imagined it would be. "Nice shot." He echoes Victor while the man searches the body, wondering whether it would get easier.


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor inches over to stand near Victor and Azeban. He's still not convinced that Farash and Sienna won't try to gut him. He also does his best to not look at the dead gnome or step in anything. He feels like today has already lasted forever, even though it has been only a short time since the first bomb shattered his world.

When Farash's noise is investigated, he will follow the group near the rear.


GM of all he Surveys - Still sick, but in a different way

A loud sound rings out. However, this one seems to be from further into the rear of the ground floor. It sounds almost like a muffled gunshot, but Azeban especially realizes there's something not quite...right.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

@Sienna, are you coming back or did you head out alone?

"That came from this level! Where's Sienna?"


Female Android Rogue/1

I was waiting for a description of what lay beyond the double doors to the west.

Sienna looks coolly at the brute, keeping the tip of her rapier pointed at the ground. She pauses only long enough to listen, before going back towards her destination. Opening the double doors, she heads on through them silently - alone if the others don't follow.

So, to recap: Sienna is going through the double doors to the west. She's not waiting for people to search the corpse.

Stealth: 1d20 + 8 ⇒ (17) + 8 = 25
Perception: 1d20 + 7 ⇒ (15) + 7 = 22


M Pseudodragon [ HP: 29/29 | AC: 18 | T: 14 | FF: 16 | Fort +3 / Ref +7 / Will +8 | Init +2 / Percept +10+1d6 (Blindsense 60, Darkvision 60, Low-Light) ]

Perception: 1d20 + 4 ⇒ (11) + 4 = 15

Azeban's head pops up from looking at the corpse when he hears the sound. His already beady eyes narrow slightly and his nose starts twitching as it tries to pick up scents. Throwing a quick glance at Igor, he notices that the little goblin still looks terrified, and now queasy, too. He decides not to mention how much the sound worries him. "Come on," he urges reassuringly with a forced smile, "Someone could need help." Without waiting for Igor, he begins to scamper towards the sound, his ears twitching with effort.


Male Human Fighter (Physiomorph Marauder) 1; HP 17; AC 16; T 11, FF 15; CMB +3; CMD 14; Fort +5; Ref +1; Will -1; Init +2, Per -1; Spd 20ft.

Overlord - some questions:

*Sienna is heading west through the double doors, Azeban is heading toward the muffled sounds. Is that the same direction?

* Did Victor find anything on the gnome's body?

* Any chance we can get a sketch map of the areas we've travelled through, or even a map/layout of the school - seeing as we are students we should have home-ground advantage surely? I imagine some parts might be off limits, cordoned off for teachers, divided and selectively closed to different class/year groups etc, but we must kinda know our way around.

Right now it feels a lot like exploring and not defending our home or preparing a counterattack/ambush (regardless of how underwhelming we might be…)


WS 40, BS 35, S 64, T 57, Ag 20, Int 18, Per 25, WP 32, Fel 28, Awareness 25, Wounds 29/29, FP 2/3 |Warhammer [throwing arm] | Currently: Just fine

Igor nods at Azeban and stays close, motioning for Victor to do the same. Of all the people and things in the world, these two were keeping it all together for him. Well, what little was keeping together, anyway. At least he wasn't screaming and crying...yet... That feeling was definitely there though. It wormed it way around like a snake in his gut and tried to choke him once in a while, but a good hard swallow seemed to keep in check. It also felt good to have his crossbow cocked and ready. And George. There was George.


GM of all he Surveys - Still sick, but in a different way

- No, Azeban would be heading through the door in the North East.

- Yes, a Holy Symbol of Besmara, a pocket full of gears and 113gp in assorted coins. Apparently he didn't even believe in using a weapon.

- Yes, I'm updating the current encounter map with the information of where you travel. You aren't familiar with this dorm - each year is assigned there dorm for the duration of there stay, so this one will, eventually, become the senior one before going back to being the youngsters.

Sienna, you enter what is obviously the student dining room. Long, tressle tables and padded wooden benches sit in the rooms, there ancient wood polished to a shine. A doorway to the north is blocked only by a half-door, and you can see a kitchen shining beyond, the dark marble surfaces covered in partially prepared food.

As the rest of you open the north eastern door you're faced with a long corridor. A door right next to the door you entered from, facing north, seems a likely candidate for investigating the sound. Another door futher down the corridor might also be an option. Two doors between, both facing south, have brass plates on the stained wooden doors, although you can't read them from here.

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