Starting Aptitudes: BS, WS, Defence, Offence, Strength, Toughness, Willpower(Regiment)
Original Frenzy reference:
The character’s temper and passion boil just below the surface of his psyche, mostly held in check by his rational mind, but easily released when needed. If the character spends one full Round fuelling his anger—by flagellation, drugs, or other means—on the next Round he goes into an uncontrolled rage, gaining a +10 bonus to Weapon Skill, Strength, Toughness, and Willpower, but suffering a –20 penalty to Ballistic Skill, Intelligence, and Fellowship—note that Characteristic penalties are different from Characteristic Damage (see page 188), and cannot reduce a Characteristic below 1. While Frenzied, the character must attack the nearest enemy in melee combat if possible. If he is not engaged with the nearest enemy, he must move towards that enemy and engage it if possible. The character will not take obviously suicidal actions such as leaping off a building in order to engage someone on the ground, but he will take any actions that have a reasonable opportunity to engage in melee with the nearest enemy.
Ogryn Sized Frag Grenades: Imperial Guard Flak Armor(+4 all save head), Makeshift helmet (+6 vs I,R/+2 vs E,X), Ogryn shield, ogryn-sized entrenchment tool, 4 sets of basic ogryn uniforms, religious symbol, waterproof heavy-duty plane [can be used as sheet, tent, rain cover, ...], Ogryn proof mess kit
Mortar Rounds: 9 Frag, 6 krak, 1 flame, 1 smoke
Warhammer 1d10+2+8 I Ogryn Proof, Primitive 
ep total: 3000/3050
previously, on Igor:
Titles: the Gooey, Iggy, Icky, Goo-boy, Ewwy-Bluie, Goblin Boy
I have special place at the Orphanage. I haven't seen any like me anywheres so far. I can make stuff by thinkin' it. They calls me a Shaper. I control the Ectoplams from another plane of the world.
Headmistress Quist put me under Mistress Longridge the Tinker. I help out by making stuff. She need a wood cog, I maken' her one. She needs 500 small wood balls, I be makin' them too. I be tryin' to make more then wood and cloth stuff, but so far I can't manage. I know I can. George is almost as hard, but I need more practice.
I been in d'Fog once. They say I got picked up on a recue for some other kid. I was just lyin' there in the road just inside d'Fog line. Nobody knows about me folks. Nobody's come forward for me in my 12 years. Maybe no one will.[/spoiler
Psionic Aptitude: When a blue takes a level in a favored class, he can choose to gain an additional power point instead of a hit point or skill point.
[spoiler=Discipline: Metacreativity (creation)]
Discipline Talents (Ps):
Choose two powers from the following list: create sound, crystal shard, ectoplasmic creation, and entangling ectoplasm.
A psion gains a bonus feat at 1st level, 5th level, 10th level, 15th level, and 20th level. This feat must be a psionic feat, a metapsionic feat, or a psionic item creation feat.[/spoiler
Igor is easily missed. Almost uncannily so. He is remarkable in that he has blue skin and the general features of a goblin, but, at the same time, those features are so fitting for what they should be that he is easily forgotten, like an assumed fact. He is very quiet and loves to hide in the shadows. In fact, speaking above a whisper actually requires effort for him. This, combined with his natural stealth, has lead him to sit through entire semesters of class without the teacher calling on him for a single answer.
A true secret, however, is that Igor is very aware that George is truly imaginary. He likes to pretend that the construct he created from the ether is George, and he will do everything in his power to convince everyone this is so. However, he knows in his gut that it really isn't, and he is scared to think of what that might mean.
[spoiler=Quirks and mannerisms]