A Song of Mice and Ire (Inactive)

Game Master BastianQuinn

A game of MouseGuard.
[Character Sheets]  [Companion Thread]
[Cast]  [Conflict Ref]  [Maps]


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Bry: 0/2 ~ Peiter: 4/8

Once we have decided on the participants, and their goals, we will establish the type of conflict, and roll disposition (like HP). In any conflict, there are four basic moves:

Attack, or to push toward your goal, and reduce your opponent's disposition.

Defend, or bolster your own disposition, adding obstacles to your opponent's goal.

Maneuver, make a change to your positioning by gaining an advantage or imposing a disadvantage on the next round, or disarming your opponent of an advantage.

Feint, which can circumvent defenses, but is countered by an attack.

These rolls are either vs or independent, depending on how they match up. Atack and Defend would pair as a vs test. The test that generates more successes, triggers with their margin of success. Maneuver and defend would be Independent, both rolls triggering. Information about conflicts and tools, see the [Conflict Ref]

Each round, each team will choose three of these actions. In this conflict, unless one of you is opting out, or you have separate goals, you each will pick and perform one action, paired against the three participants. In combat conflicts your weapons provide special bonuses. In a conflict of wits there are other kinds of weapons like evidence, which ads 1s to each successful Attack move. You even gain +1D just for role-playing your argument. Making a promise is +1D to a Defend action. Just don't repeat yourself, that's -1D.

The tax treaty we will treat as a special type of attack. An all-or-nothing finisher attack. If you can deplete their disposition with it, you'll win without compromise. If you use it before they are ready to listen to reason, it'll fall on deaf ears.


Ya know, I always figured I'd get Et, never figured it'd be in a city though.

Seyths primary goal is to Get Barton and Bry out of here alive. secondary is getting food to the Sprucians. Failing those, he'd like to be killed before he's eaten


Barton's goal is to argue their innocence with a secondary goal of getting food to the Sprucians.

Barton is from the area. Are people acting crazier than normal due to eating medicine instead of food?

Edit: Also, when you say "don't repeat yourself" that means that the team can't use one of the three actions next round? Or if Barton defends one round he can't defend the next round but Bry can?

Also, do we need to defeat each participant's resolve separately or are they both using one pool?


Bry: 0/2 ~ Peiter: 4/8

Don't repeat yourself as in don't repeat the content of your argument. Once you promise to harvest some food, bringing it up again holds a penalty.

The rules also say that the RP bonus applies to one of the four moves for each participant. You'll have to choose one and that bonus will stick with it.

As far as goals, think big! If you loose any disposition at all, you must make a compromise. Not being found guilty (and all the consequences that follow from that) will be covered by protecting your disposition. What do you want if you have all your disposition and are able to clear theirs completely? What does a flawless victory look like?

Three participants on each team, as long as you three figure out one goal. Each team has a disposition. If one of you goes rogue, you'll have a separate disposition, and will pick separate moves.


Interestingly enough, I think we and Sprucetuck have the same goal: Get Sprucetuck food. The difference is that they trust us to go and get it to them (or harvest it here) and they want to, I don't know, murder us to prove a point.

Maybe the goal is that they give us all three our freedom to get them or grow them the food they need?


Just to clarify, are governors allowed to try guardsmice? is this a kangaroo court, or an illegitimate kangaroo court?


Bry: 0/2 ~ Peiter: 4/8

I think everyone can agree that Sprucetuck needs food. I don't think that's a part of the conflict. It sounds like Bry wants them to let him provide immediate relief, Barton wants to broker a mutually beneficial relief effort with surrounding towns, and Seyth wants them to agree to supply the scent border, all of which can fall under "make Sprucetuck listen to reason" which makes this a conflict between the chaos of madness and the order of logic. If for some reason this gets out of control, this might lead into combat or a chase, but right now, you have a chance to prevent this powderkeg from sparking.

To a certain extent, Governors are allowed to run their towns how they wish, but at the very least, a third party representative should be in attendance if a governor is accusing a Guardmouse of something.

It's getting harder to keep yourself convinced that Berach is just being overly dramatic, Seyth, especially with your Tenderpaws whispering about the whole town self-medicating their hunger pangs. This may be all for show, but it can tip at any point.


Link to image

Thins are getting interesting over here.


You guys have until 5 am ESt before Bry goes off. I will be using compassionate against myself in his action because he is getting mad that instead of the governor letting him do his job and help he is stuck in this farce. There is quite clearly an issue that needs to be fixed and Bry is both willing and able to fix it but finds it completely stupid the leaders would rather punish the ones who came in to help as opposed to you know letting them help.

I feel like this is going to explode. Also, why the hell would any scientific mind accept this. Bry finds it baffling.


We need to pick 3 moves and then decide who uses what. Sounds like Bri wants to use attack. Barton can maneuver


Bry: 0/2 ~ Peiter: 4/8

Drugs ur bad, m'kay?
Each of you contributes at least 1D to the disposition. Seyth rolls three for Persuader.

Each of you will pick a move from the four, and a skill to roll. I've chosen mine. I'll try to keep updated, but there's a certain level of simultaneity involved that just won't deliver fluidly in play by post.

I hope I've explained things clearly... I'm sure we can roll with the punches.


I feel like an Orator Attack.


Can I get better dice? my current ones are trying to get us canabalized.


Bry: 0/2 ~ Peiter: 4/8

Wow, that was rough.


my die hated me just as much


Bry: 0/2 ~ Peiter: 4/8

Mitzy's move is written. Berach's move is chosen.

I'd like to know which of the four moves Bry and Barton are using, and what order you're using them in.


Once I'm out of class Bry will be ysing an attack.


Bry: 0/2 ~ Peiter: 4/8

You'll be happy to hear that Mitzy was attempting a Feint, which is countered by an Attack. The only thing in your way with this attack is the -1D from the Board's maneuver.


I used every tool I had to give us an advantage.


well... clearly Seyth's instruction is already making Bry the best Guardsmouse he can be... totally...


It was turning into an insult contest on their side. Bry had to fix it.


Bry: 0/2 ~ Peiter: 4/8

I won't post Berach's move, but since I may not get to roll it, here's his dice pool:

Orator(3) + HalfTruth-wise + Mitzy (He's lost the scholars) with Nuts(3) to re-roll 1s, and 1 Fate to reroll 6s.


Wait a second. If Brandon Fails I shall blow my fate point.


Bry: 0/2 ~ Peiter: 4/8

Bear in mind, after you're done convincing them you can help, you will have to help them. Feeding a city in early spring is going to be rough without your Persona... Unless another mouse is leading the roll. ;)


Why wouldn't Bry help? Also a problem like this I have to ask, how heavy does Berach look?

Also Crunch Time on the Plan. We need Some heavy science, so Barton should work with the Board. Bry would get the laborers and harvesters to his side and do what he can, and I think Seyth should work with those in charge to make sure there are plans in place. (like say storing 10% of the month's food every month and divy the remaining 90% out based on need. This way they have some for emergencies.


Bry: 0/2 ~ Peiter: 4/8

Usually a patrolmouse doesn't help because they can't figure out how to get the fictional positioning or appropriate skill to do so. Arguments are great because you get help dice hand over fist. Also, maybe Barton wants to roll a hard orator test, and he thinks he's got stuff handled?

It sounds like Bry wants to handle helping the city as another conflict. The disposition would probably be Season(6) + 6-Season, but I'll make the call when we establish your primary skills in the conflict.


hey can we not win this with the whole "we'll feed you all like we're the food fairies" thing... I think the Tax-Treaty might be a better resolution. just sayin'


Well, we didn’t sweep the conflict, so we still can. What would the tax treaty do, from a conflict perspective? I can’t use it to attack...


I think I still qued us in to help.


Bry: 0/2 ~ Peiter: 4/8

The Board has left Barach's side of the conflict, and will contribute help dice on future rounds.

Technically, Barton, your move should already be chosen. Go with what you feel you would have wanted to do going into this conflict.

I'm not sure how Barton would get the fictional positioning to propose the tax treaty. Not saying it won't happen, just that it would be rough.

Not sure how much longer Berach will be govorner, but his Haggler is 4, if this turns into a closed-door negotiation.


Bry is ready to arrest the guy and his helper already.


forgot to specif that that was an attack. and my dice are apparently making up for their abyssal rolling earlier

I think that brings their disposition to -2


G#@#*~nit sprucetuck, you had one job


Bry: 0/2 ~ Peiter: 4/8

I mean, you get what you pay for.


Bry: 0/2 ~ Peiter: 4/8

"Mitzy, daughter of a Smith and a Miller, grew up with an interest in music. When Barton and his friends left, and her mother died in the war, things got scarce. Mitzy poured what she knew into a new kind of weapon. The Clarion is a metal tube, loaded with a waxed paper packet of black powder and sling bullets. The bullets come out with a bang, and can punch a hole clean through a snake. They are Terrifying, Deadly weapons, and there are precious few mice who have the skills to maintain them."


Wait, Mitzy has a gonne? oh boy...


Well, had...


Bry: 0/2 ~ Peiter: 4/8

If tackling the whistlepig is the plan, we'll have an end of session, and you'll gain Fate/Persona before you go down there so you're a bit more prepared.


Would that be a player turn check or a GM turn conflict? I want to use one of my checks on finding Barton’s parents and doing a map check with Mom’s help to refine and rescale the existing map.


Bry: 0/2 ~ Peiter: 4/8

We'll do a Player Turn in Sprucetuck, then the end-of-session, then a test or two to find Gorgette, then a Hunter/Scientist conflict.


Awesome!


Bry: 0/2 ~ Peiter: 4/8

For the player turn:

Bry: 1 Check
Barton: 2 Checks
Seyth: 4 Checks

You're welcome to save Checks for later.

Barton needs 3 tests to learn Hunter 2... or 2 pass, 1 fail to advance to Scientist 3.

In a beast combat context, Scientists rig traps or throw explosives.


So Seyth can do some checks to teach me hunter. Can I share some checks with NPCs like Mitzi to learn science?


I'd like to use the checks to get over these conditions


Bry: 0/2 ~ Peiter: 4/8

Seyth can teach science while he's in Sprucetuck. As long he has or has help from a mouse with a higher skill.

You'll need to make any traps/explosives you plan to use, and Mitzy can help. She's a rival, as opposed to an enemy. That way you learn and also muster supply or make a tool.

Conditions must be cleared in order, and to clear H/T Seyth has to eat/drink. Harvester, Cook, Brewer, Baker or Resources are tests that can be used to clear Hunger. Fortunately, feeding one mouse, even in conditions of scarcity, is only an ob2 test.

Also, Barton's family is here, and they will perform their jobs as Armorer and Cartographer for free.

Recovering from Anger is an Ob2 Will test.


Alright. Bry has a plan. But it will require all he can pull off. How much help is he getting from everyone in terms of dealing with the food shortage? Because getting the correct amount of roots, buds, and the like will be very important. What grows around Sprucetuck?


Bry: 0/2 ~ Peiter: 4/8

The plan described in gameplay would involve a conflict against nature, rabbits, and an owl. The Owl is tougher than the Whistlepig, but it's a predator, which Seyth is wise to, and you'll be avoiding, rather than accosting the owl. A Loremouse could tell you more about what to expect from either animal.

The major harvest in this area is spruce sap, which must be brewed into a hearty beer. Rainwater is collected in a cistern below the cellar. Quoting the book: "Sprucetuck imports almost all grain and food." The five Harvesters they have aren't used to field work. They reduce the relative scale of your Harvester test, and grant +1D of help. The labor teams also grant a +1D roll each, but Harvesting in a predator's territory will be a conflict.

On the bright side, Sprucetuck is a village, rather than a city.


Bry: 0/2 ~ Peiter: 4/8

The carts they are referring to are handcarts. The Laborers shouldn't have much trouble running or escaping while pulling them. The Laborers and Harvesters have higher Nature compared to the Scientists.


Bry: 0/2 ~ Peiter: 4/8

Did your actions reflect your Belief?
Did you work toward your Goal, but did not complete it?
Did you invoke your Instinct?
For each question answered 'yes', you gain 1 Fate.

~~~

Did you accomplish your Goal?
Was your Belief challenged dramatically?
For each question answered 'yes', you gain 1 Persona.

~~~

In the Patrol, one mouse can be nominated for each of these three roles:

MVP: the player who made the clinching roll and won your patrol the day.

Workhorse: the player who rolled, like, all the dice.

Embodiment: the player who best maintained their Roleplay and stayed in-character, and stayed true to their belief, traits, and instinct.

Each of these titles awards 1 Persona.


1 person marked this as a favorite.

Actions influenced belief: yes! Barton was always honest
Worked toward goal: Seyth, did Barton impress you?
Instinct? There were way better ways to stop Mitzy than jumping off the roof. But not many flashier ways

Accomplish goal? Seyth, you tell me
Challenged belief: no.

I’d like to nominate Bry for embodiment!

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