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Seyth the Eternally Grumpy's page

193 posts. Alias of Elsine.


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Orator might be wise? calling on compassionate and quick-witted?


Would you be willing to testify to this, if I found an honest, clean judge? Seth said Would you be willing to help stop Duglass and his cronies ever hurting anyone ever again.

Lyosha, Julian. all the good mice are being swept away. might be hard to find an honest mouse left.


Don't believe I ever said weasel? He says, escorting Peiter back to their rooms And after I've searched Duglass' boat, I suspect they'll believe me about the mink.

He leaves Peiter in one room, bound and under guard Bry or Barton, whoever volunteers. both if you two like and puts Brian in another room.

Seyth sits with Brian for a moment or two, and offers him tea. Listen, Brian. I don't think you're a bad mouse, not from what I saw back there. I don't think you wanted anyone to get hurt.

We already know about the mink. now we know about the disappearances too. We're probably going to arrest everyone on Duglass' Crew come tomorrow. I don't think you deserve to get the same charges as everyone else. I think your a good mouse that did a bad thing. And If i'm right, the best thing you can do right now is to tell me what you know. It'll help me stop everything, help make sure no one else gets hurt or killed because of this. and it'll give me something to go in front of a jury with, and argue for leniency.

Persuade +RP: 5d6 ⇒ (6, 2, 3, 1, 3) = 15

Gonna use my last persona to tap nature. any way I could leverage an extra die from the fact the peiter put a knife to his neck not an hour ago?

Tapping nature: 5d6 ⇒ (1, 4, 5, 3, 4) = 17


can we just hold them until we get the go-ahead to go onto their ship, and find the weasel? cause that seems pretty incriminating.

also, Who's satchel? I though it was only Brian and Peiter?


Actually, I was coming to speak with Brian. Stumbling into a confession of murder was a fortunate accident. Bind his forepaws, Barton Seyth says, spear readied.

I'm sorry, Brian, but you have to come with us too. Sounds like more has been happening in Port Sumac than I knew, and I plan to change that.


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Wow, that mouse has will up the wazoo

Tiebreaker: 5d6 ⇒ (6, 5, 5, 4, 2) = 22 But, Seyth is a tough old guy


Spear: 1d6 ⇒ 3


I'll reroll, cause I only get 3 dice, but I get another sweet, sweet deceiver check.

reroll, will + tough: 3d6 ⇒ (6, 4, 5) = 15

Screw it, spending a fate to make it a roll-off

explode that six with a fate: 1d6 ⇒ 4


Seyth quietly drops down, behind Brian. spear ready, he says Both of you, throw down any weapons you have, and put your hands in the air. I don't want to hurt you.

Persuasion?: 4d6 ⇒ (6, 3, 1, 4) = 14 Does this apply, and could I tap tough/use the spear as a tool, given this is a intimidation-y version of persuasion


I'll spend the fate

reroll: 1d6 ⇒ 4


I can't think of a FoRK for Scout, so I think I'm just rolling half my health, and hoping for them having low natures

Following: 2d6 ⇒ (4, 6) = 10


Seyth quickly draws the two tenderpaws forward, and whispers in their ears I'm going to go confront those two. you two stay here. watch my back, but mind your own.

Gonna wait, so the others have a chance to jump in with a plan if they come up with one.


Circles for Brian: 5d6 ⇒ (3, 2, 1, 1, 6) = 13 Well... need fails too


Barton has had a very different experience with Absinthe than myself

Seyth lets the lads have the morning off., and writes a shprt missive the the guard command.

To whom it may concern
I've reason to believe that someone in Port Sumac is harboring a mink. might be using it for labor. I'm seeking permission to intervene.
Awaiting further instruction
Instructor Seyth

and takes it to Rolly. I have a missive for the guards command. , would you please deliver it, and get a reply. things might be about to get interesting. He ells him

What would I roll to find out a bit more about Brian? Circles to talk to locals? Governor-wise?


okay, let's try for Brian's next, before we try to talk Sally ito this, or blackmail Duglass...

Actually, come to that, could we just get Douglass arrested,a nd his seal redistributed to someone else? hopefully not on his crew?


Am I wrong, or does that make 5 peices, with Duglass, Sally o'Galavan, and the mayfair (who are out of port) left?


so, can we safely blame that on the absinthe, or are we gonna be in trouble?

Seyth hands her the document, and lets her put her portion of the seal to it. He stays a while longer, trading stories of giant predators with Peigi, before excusing himself and Barton. I should get the lad to bed after what he's drank, he might well need the morning off.


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I feel dirty


Seyth allows the tender-paw to down the foul liquid. That s@#%e gave him a headache.

Words probably already gotten around, what we're doing in this town. what Douglass probably didn't mention was that the tax wasn't for the guard. Seyth downs a regular drink We're collecting it to fund measures to prevent large animal attacks, and deter them from our borders. A technical truth that would perhaps lead her to the wron conclusion You've seen yer share of aimal atacks, woudl ye consider lending your seal to this? He asks

Persude + predator wise+Rp + Governorw-wise: 7d6 ⇒ (4, 4, 5, 4, 5, 1, 1) = 24 Either we start with 10 disposition, or I have 5 sucesses on a vs.


I made my approach like 10 posts ago (i forgot about it, until I checked) how does she respond to it?


I think we need to go with deceiver. specifically, she's a science-mouse. maybe tell her that, if she comes up with an effective way to deal with predators, she might claim some of this fund.


Then let's do a conflict. Do I at least have Barton?


Are we gonna DoW this, or resolve it withh a vs. test?


so, It went like this:

a few guardsmice, 7 or 8 years back, were in Port Sumac when a storm hit. the storm of the decade, at least. A couple of fishing vessels were caught in it,a dn wen it cleared, many of those mice were clinging for dear life on driftwood.

guards, led by patrol leader Ingrid, tried to get a vessel to go out and rescue the mice in peril. Peigi's shi was eventually the one used

that work?

goveror-wise + guard wise FoRK: 3d6 ⇒ (2, 4, 6) = 12


Peigi Seyth says Just the mouse I was hoping to see. Seyth says as he takes a seat. the scent of Anise coming from her drink makes his snout wrinkle a little.

Could I roll Governor-wise to learn about her motivations/how best to approach her?


1d6 ⇒ 4


We said we'd leave leave the Mark o' Hubris, and we will. Let's try to catch her portside... preferably drinking. Seyth says to the two tederpaws Can you two keep the attention of any companions she might have?

Circles: 5d6 ⇒ (1, 3, 4, 5, 5) = 18


I think Peigi might be next. Seyth says She's a friend to Dughlas, So it might be an uphill battle, but if we play this right...


tenderpaw wise: 1d6 ⇒ 6


persuade Rolly: 4d6 ⇒ (2, 3, 4, 1) = 10

forgot Rolly a bit, was he opposed to the tax plan thing?


Can you tell him we want the seal to make sure we have stuff to keep predators away? I think that might be simple enough for the big guy. Seyth offers, not sure how to explain taxes to a turtle


this game was a victim of the latter half f the semester being hellish. I like the system (Wanna run BW for the BHB sometime soon) and I love the characters, If we still have Bry, I'm in the Breathe life camp


Still here, just waiting for the tenderpaw sidequests to resolve


You seem a smart mouse, I'll give it to you straight. Sprucetuck ran low on coin last fall, and couldn't store enough grain. when we got there to open the path, they had spent a week living off elixier. they tried to have me and my tenderpaws tried and hanged." he stops for a breath, and to indicate Bry and Barton.

"We stopped the situation from getting too out of hand, but not before Berach threatened to blow the muck barrels, and sprucetuck, into so many smoldering shards. That's why I'm bringing around this proposal, no matter how much headache it causes. cause the actions of a madman and the insufficient coffers of the guard threatened the border... an because I think this much coin is reasonable for every town to pay to stay safe from wolves and foxes and other things from beyond the border. seyth finifhses

persuader + RP + tax treaty: 6d6 ⇒ (2, 5, 5, 1, 5, 1) = 19


It didn't seem right to treat with someone under his tenderpaw's care, and strung out besides. Seyth goes back to the mouse that directed them to Frie. Well, it's a tad awkward, but instead of negotiating with him, my tenderpaw convinced him to seek treatment for his leg... and related issues. Seyt wavers a little, hoping this is something they've wanted for some time, and not an outsider dragging one of them away. I suspect the piece instead goes to the next bearer. Could you direct me to them?


I could b&++! him out for putting his crew in danger and make him be ashamed of himself, or use Guards honor to assist Bry


Does he lock sick, or just naturally messy and old?


Just be ready when we get the stamps... if we get the stamps. He says.

I think we should head over to the Bayleaf. hopefully they will be sympathetic to our goals.


Seyth takes notes, trying to decide who to go to first. turtle-back and the Bay Leaf seem like they may be sympathetic, and maybe he could convince Sally... maywheather tow.. do we need to get all 8, or just a majority

Oy, Barton, who's that? deirdre's lad?


I think, Perhaps, we'll see who's who more clearly. Seyth sasy, noting the late hour You lads ever had Cod? I know ye haven't, cause you've not had Port Sumac Cod. let's get dinner.

Circles to know a restaurant owner or similar, who might give us a better idea of the area and the players: 5d6 ⇒ (2, 6, 1, 4, 3) = 16


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If you can get him to agree to terms. if you can, make it showy, but don't beat him so thoroughly that it wounds his pride unduly, and win graciously Seyth instructs his tender-paw. this seemed a better solution than trying to get through his thick skull with words

this isn't so urgent that Seyth will insist on doing things himself.


Mark of Hubris. She's a fine ship, maybe the finest I've ever seen, but that seems a bit inauspicious as a name. I wish you the best, and thank you for the ride. May your harpoons dig deep, and your tales be only slightly exaggerated! he says as he disembarks.

Governor-wise: 2d6 ⇒ (3, 2) = 5


As the ship prepares to get underway.
Seth stows his equipment, and heads back onto the deck, seeing if he can help. So, whwats the cargo, or are ye skilled enough that you sail in this season for pleasure ?


Oh, right. charter, not rent. my bad


Say, Jonah, If I was looking to get a boat to sail to Port Sumac on Guard business, who would I want to talk to? Seyth asks the innkeeper as he sips his tea, the morning after his celebrations.

he takes the innmouse's advice, and goes to rent a boat. A guard is always good for his debt, after all.

Resources: 6d6 ⇒ (5, 4, 5, 2, 5, 4) = 25


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Seyth goes out to his favorite bar, a place favoured by the locak fishermice and ashore sailors, a place with cheap booze, and (usually)honest, hardworking mice to share it with. after listening to one fishermouse brag about getting 5 harpoons into a trout, but just failing to haul it in., Seyth decided it's his turn to regale them with his latest adventure.

-So, there we are. one of the lads is on the ground, making sure the owl doesn't go for the labourmice, and I'm in the air, grappling with it. I break two of i's toes, and get my spear into it's belly, before I notice the other lad, complete madmouse that one, has jumped onto the damned owl's head, and is readying his sword. the thing opens it's beak wide, trying to get him, but he brings his sword down,a dn takes off half it's damned face. The thing spirals down,a nd the lad just goes to work, tears it apart for almost a minute, before it gets back onto it's feet, and tries to take to the air.

But when it does, I jump on it's back, and I ride it fro miles, stabbing it, making sure it don't get away. and it rams itself into a tree, and falls to the earth, where it get to deal the deathblow! Seyth exults, raising his glass

(will + RP)/2: 2d6 ⇒ (4, 2) = 6


haven't got much to do. Maybe train deceiver a little, weaving tall tales in a bar or something similarly innocuous.


Yeah, to the road crews. we've got pressing matters. Seyth says. unless the lads object, they will continue on to Darkwater


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Seyth calls out Good work, lad. to Barton (or perhaps bry, if he had developed the stomach for violence.)

I have a medic with me, surrender, and He'll do what he can for your mice. otherwise, I'll let them bleed out and give you a summary execution for desertion and treason. he tells her.

deceive (If nessesary): 3d6 ⇒ (4, 4, 5) = 13


As arrows start flying, Seth dives for cover, lashing out with his spear toward dayes stomach. If they intended to make an attempt on his life, he would return her favour.

help by with fight: 1d6 ⇒ 2

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