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![]() Barton joined the conversation in progress, missing the first part but understanding the "gist." He clapped his hand on Frie's shoulder. I once knew a mouse who experienced addiction. Terrible, terrible thing. He tried to quit cold turkey, but lost his nerve and started using just a little. To take the edge off, you know? And then a little more, and a little more. Because the edge got wider and wider. Soon he was back to using again. There are no half measures to recovery. He locked eyes with Frie But you're a strong mouse, I can tell. You can beat this. aid: 1d6 ⇒ 6 ![]()
![]() Initially disappointed, Barton recognized some opportunity here. Thank you for the information. It's a shame that the Mayfair isn't coming in, I don't think we'll still be in port when they return. Casually, as if he hadn't been planning this at all, he leaned down to the little boy. Your form is strong, to be sure. You're quite the mighty pirate. But...you're dropping your blade a little too much. Leaving yourself open to a strike from above. May I? Unless the little boy shies away, Barton gently lifts his elbow a bit to bring the imaginary blade higher. He looked to the parents, reassuringly. Trust me, I'm sure you don't want to encourage him to take up a blade. Nor do I...but boys will be boys after all. And you'd want him to be safe. He found a sticks of appropriate size and handed it to the boy (unless there were stringent objections). He stood in front of him, like his father had done so when Barton was young, and drew his own sword. [b]Sword fighting is a dance. It's not about strength or force or will. It's about movement. The best way to win a sword fight is to not start one. The second best way is to never be where your opponent's blade is. Follow my movements. He takes the boy through several very rudimentary poses, more designed to spare the boy (and his family, friends, animals bystanders, antiques, etc.) injury as he whipped sticks around in an attempt to "play pirate." He'd never taught anyone before, but he'd learned before and that was close enough for his purposes. I'm not sure if I'm rolling half-health because I'm teaching something physical or half-will because I'm teaching and any teaching is mental, so I'll roll both.
Either I fail utterly or teach the boy if his nature is similar to that of a Tenderpaw. Regardless of outcome, I'm going to try to leverage any good will I now have with the family. You know...since I likely won't be here when Captain Julian returns and you almost certainly will be...do you think I might be able to buy the blanket off of you? Resources+clever: 3d6 ⇒ (5, 1, 3) = 9
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![]() I may be able to sway Sally, but we appreciate the advice. Barton gathered his things and made his way to The Crossings, presuming that everyone else is following. He was still feeling sore about fouling things with The Mark of Hubris and was hoping (perhaps too hard) that he could set things right at the next boat. This is almost always when things go disastrously wrong for Barton. ![]()
![]() Fair enough. That clarification makes sense. Barton panted and wheezed. Good shot, old man, but you won’t be rid of us that easily. I promised that we’d settle our debate by blade and having lost (barely at that), we’ll leave your ship and seek more reasonable ears. If you insist on enforcing your purposefully deceptive interpretation of the agreement and make us leave the city, we will...we’re mice of honor, after all...but you left several loopholes that I can take advantage of, loopholes that will hurt you far more than leaving us in Sumac. It’s certainly up to you. ![]()
![]() I don’t want to get all rules lawyerly, but I can’t find anything that supports npcs exploding sixes, it doesn’t appear in the chapter on fate or on vs tests. Additionally, NPCs don’t have fate points (but are otherwise stated identically to PCs suggesting that the fate point is intended as a special ability of the PC. Compare Blades in the Dark’s consequence refusal system (the player can expend a resource to reduce the effect of a bad roll but the GM cannot) vs Edge of the Empire or Deadlands (where the player and the GM can manipulate events by spending a resource that is equally limited for both). Unless I’m missing something, by RAW I won. If this is a grey area, perhaps we can compromise on a technical loss with a successful outcome and a minor condition (tired perhaps?) Ofcourse if I’m wrong I’ll take my licks and move on. ![]()
![]() Barton was a little surprised...and very pleased. Yes sir! He scampered off to challenge Dughlas to a duel. We could dazzle you with words, but you've set your heart already. Instead, perhaps we could settle our debate in a more...honorable fashion? Rapiers at dawn, to first blood of course. I'd never dream of depriving Port Sumac of one of its most prolific fishermice. I mean...unless you'd prefer an afternoon of lively debate about the tax plan. ![]()
![]() Barton approached Seyth timidly. Sir, I have an idea, but I'm not sure if it's that I'm just trying to stay relevant for this mission, or if it really is a good idea...but what if I duel Dughlas? They'll respect the challenge and I know I could beat him. But...maybe this is just a mission I sit out and let you handle it diplomatically? ![]()
![]() I'm loathe to give it up, but I could use my wheatstone to barter. The overland journey is going to be REALLY rough, if we could go by sea it'd be best. If we can get someone ELSE to take us by sea, that's even better. Seyth has a 6 in resources. If we both help, that's 8. With my wheatstone, that's 9d on a 6ob test. If Seyth cooks in tough (for the good bargaining) and Guard's Honor (to prey upon the patriotism of the crew) we're at 10d without my wheatstone. Throwing it all in on a single test is risky, but taking two less risky tests is worse, in my opinion. Sure, we're looking at 8d against a 4ob resource test and 5d (plus guard's honor for 6d) against a 4ob circles test. Those are easier targets to hit individually, but we need to hit both to win. That makes it effectively an 8ob roll with 12d instead of a 6ob roll with 10d. Seyth'd be the one taking the brunt of the business, and he's also the one in charge, so I'll let him make the call. ![]()
![]() Barton loves the great outdoors! He’ll save his meager resources and tuck in for the night in a comfortable spot. Health: 6d6 ⇒ (1, 1, 5, 6, 6, 1) = 20
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![]() When Barton finally made it down, he saw the hurt mouse was still breathing, no thanks to him. He embraced Bry. Thank you he choked out. I didn’t want to hurt anyone... He helped Bry safely move the bandit and rejoined the group. After being sure Seyth was ok, he asked We’ll drop them off with the road crew, right? We have a job to do.
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