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237 posts. Alias of Meetch.


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Barton is with Seyth

Many times!

Barton's job here is to step in IF things go south. Making a move now will only aggravate the situation. He waits to see when he's needed, staying out of sight for the time being...

I don’t know how I’d help with the stealth, I’m more there to help when things go wrong.

Barton quietly brushes Bry aside and quietly trails Seyth trailing the two conspirators, ready to save the day (if needed)

Can I help with the leg and also be Seyth’s backup?

I...I like it. It’s tasty, I feel good!


Bottoms up!: 4d6 ⇒ (2, 3, 6, 5) = 16
Boom!: 1d6 ⇒ 1

My Bad. I thought Seyth alone was drinking. I hope I remember how this works
Bottoms up: 6d6 ⇒ (6, 6, 2, 1, 6, 6) = 27
Is there a benefit to exceeding the ob for this challenge? If so I’ll blow those sixes up

Of course you'll have Barton!

I'm waiting to see if anyone else speaks Turtle...

I’d struggle to hit either of those targets.

If none of us speak turtle, we may need outside help. I can go get Rolly.

Barton tilted his head, perplexed. A reptile? Where is he? We should meet with him at once.

Barton joined the conversation in progress, missing the first part but understanding the "gist." He clapped his hand on Frie's shoulder. I once knew a mouse who experienced addiction. Terrible, terrible thing. He tried to quit cold turkey, but lost his nerve and started using just a little. To take the edge off, you know? And then a little more, and a little more. Because the edge got wider and wider. Soon he was back to using again. There are no half measures to recovery. He locked eyes with Frie But you're a strong mouse, I can tell. You can beat this.

aid: 1d6 ⇒ 6

Anyone out there?

Is this the same captain Julian who sold the blanket?

Barton scrawled down the information on the blanket.

Write it down!: 4d6 ⇒ (5, 2, 3, 1) = 11

Its lovely, thank you. I’ll treasure this sketch.

Then I hurry back to the group.

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Initially disappointed, Barton recognized some opportunity here.

Thank you for the information. It's a shame that the Mayfair isn't coming in, I don't think we'll still be in port when they return.

Casually, as if he hadn't been planning this at all, he leaned down to the little boy.

Your form is strong, to be sure. You're quite the mighty pirate.'re dropping your blade a little too much. Leaving yourself open to a strike from above. May I?

Unless the little boy shies away, Barton gently lifts his elbow a bit to bring the imaginary blade higher. He looked to the parents, reassuringly. Trust me, I'm sure you don't want to encourage him to take up a blade. Nor do I...but boys will be boys after all. And you'd want him to be safe.

He found a sticks of appropriate size and handed it to the boy (unless there were stringent objections). He stood in front of him, like his father had done so when Barton was young, and drew his own sword.

[b]Sword fighting is a dance. It's not about strength or force or will. It's about movement. The best way to win a sword fight is to not start one. The second best way is to never be where your opponent's blade is. Follow my movements.

He takes the boy through several very rudimentary poses, more designed to spare the boy (and his family, friends, animals bystanders, antiques, etc.) injury as he whipped sticks around in an attempt to "play pirate."

He'd never taught anyone before, but he'd learned before and that was close enough for his purposes.

I'm not sure if I'm rolling half-health because I'm teaching something physical or half-will because I'm teaching and any teaching is mental, so I'll roll both.
Instructor (beginner's luck will)+clever+sword/2 rounded up: 2d6 ⇒ (1, 1) = 2
Instructor (beginner's luck health)+clever+nimble+sword/2: 5d6 ⇒ (6, 1, 2, 4, 4) = 17

Either I fail utterly or teach the boy if his nature is similar to that of a Tenderpaw.

Regardless of outcome, I'm going to try to leverage any good will I now have with the family.

You know...since I likely won't be here when Captain Julian returns and you almost certainly will you think I might be able to buy the blanket off of you?

Resources+clever: 3d6 ⇒ (5, 1, 3) = 9
Can anyone help pitch in a little money?
Failing that, is it possible that my sword teaching stunt may have lowered the DC any? I can't imagine it would be more than Ob2. Or give me an extra die? I'll roll just in case
Thanks for teaching our kid!: 1d6 ⇒ 5

Can I assist in any way? Remind him about what we're trying to accomplish with poor Frie?

Inqusitive sounds like a good one to lose the tie on

Barton would probably do better to wait and let them finish, but his impatience puts them all off of the idea of letting him see at all.

Oh good golly yes!

Barton sheepishly approaches the picnickers. Dreadful sorry to interrupt, but your blanket is lovely. May I see the pattern better?

Persuader: 2d6 ⇒ (6, 2) = 8

I don’t understand the implication of that. Can you spell it out for me?

two questions: 1. What is the shoreline I recognize? 2. What pursusion are we resisting against? I want to know what bonuses I can apply or what traits I can apply against myself for more player turns.

I may be able to sway Sally, but we appreciate the advice.

Barton gathered his things and made his way to The Crossings, presuming that everyone else is following. He was still feeling sore about fouling things with The Mark of Hubris and was hoping (perhaps too hard) that he could set things right at the next boat.

This is almost always when things go disastrously wrong for Barton.

Was it Woz's day the day before Thurstan?

Barton gives the sleeping mouse a gentle nudge. "Excuse me, Frie sir. Sorry to disturb you..."

Barton nods along. "I think you're right, sir!

Are we waiting on Seyth?

Barton nodded enthusiastically. Seyth, this is my good friend Rolly. We grew up together in Sprucetuck. He helped me out with that...unpleasantness with Trubba. He's a good mouse, and honest. He's a credit to the guard.

Rolly, no. I didn't mean you. I mean Daye, the bandit queen. He trained her and she went rogue. That weighs on him.

He's not. He just cares about the guard enough to only promote the best. He knows all too well what happens if you promote the wrong people.

Barton tried (and failed) to look humble and casual. Yeah, it's probably me they're talking about. I saved the greyfur from certain death by leaping onto the ol' bird. No big deal. I also captured a bandit queen!

I don't think it's Tiegh. I don't see him pulling strings to give an unpromoted mouse a cloak. Maybe his father is someone important in Sprucetuck?

Barton nods a bit. Yeah, that's Bry alright. He's everything they say he is...good and bad.

Barton rushes over to Rolly.

My goodness Rolly! What a glorious cloak, congratulations. What brings you out here?

Barton tapped the big mouse on the arm. You're a good mouse. Thank you for your help.

He heads ashore with Seyth. Not quite what I hoped, but at least we have some leads. Maybe we'll try a little of your diplomacy at the next stop?

Persuader+clever: 3d6 ⇒ (4, 6, 6) = 16

My “do npcs have fate” research showed that you can blow up your sixes after your foe rolls, so I’m saving this roll in case I need it for a tie
Boom: 2d6 ⇒ (6, 2) = 8
Bang!: 1d6 ⇒ 4
3/5 successes

Fair enough. That clarification makes sense.

Barton panted and wheezed. Good shot, old man, but you won’t be rid of us that easily. I promised that we’d settle our debate by blade and having lost (barely at that), we’ll leave your ship and seek more reasonable ears. If you insist on enforcing your purposefully deceptive interpretation of the agreement and make us leave the city, we will...we’re mice of honor, after all...but you left several loopholes that I can take advantage of, loopholes that will hurt you far more than leaving us in Sumac. It’s certainly up to you.

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I don’t want to get all rules lawyerly, but I can’t find anything that supports npcs exploding sixes, it doesn’t appear in the chapter on fate or on vs tests. Additionally, NPCs don’t have fate points (but are otherwise stated identically to PCs suggesting that the fate point is intended as a special ability of the PC. Compare Blades in the Dark’s consequence refusal system (the player can expend a resource to reduce the effect of a bad roll but the GM cannot) vs Edge of the Empire or Deadlands (where the player and the GM can manipulate events by spending a resource that is equally limited for both). Unless I’m missing something, by RAW I won. If this is a grey area, perhaps we can compromise on a technical loss with a successful outcome and a minor condition (tired perhaps?) Ofcourse if I’m wrong I’ll take my licks and move on.

Lets put it down to a single roll. Conflicts stress me out.

Barton slashes and weaves, counting on being faster and lighter than the wizzened sailor.

Fighter+sword+nimble: 5d6 ⇒ (6, 6, 2, 2, 5) = 21
Exploding dice!: 2d6 ⇒ (3, 5) = 8

4 successes

Barton scratched his chin, as if considering. Yes...yes those terms should do nicely.

We doing a conflict, I’m guessing?

Barton was a little surprised...and very pleased. Yes sir!

He scampered off to challenge Dughlas to a duel. We could dazzle you with words, but you've set your heart already. Instead, perhaps we could settle our debate in a more...honorable fashion? Rapiers at dawn, to first blood of course. I'd never dream of depriving Port Sumac of one of its most prolific fishermice. I mean...unless you'd prefer an afternoon of lively debate about the tax plan.

Barton approached Seyth timidly. Sir, I have an idea, but I'm not sure if it's that I'm just trying to stay relevant for this mission, or if it really is a good idea...but what if I duel Dughlas? They'll respect the challenge and I know I could beat him. But...maybe this is just a mission I sit out and let you handle it diplomatically?

Barton throws in what meger coin his has.

helping: 1d6 ⇒ 6

Wait, we're not renting a boat (which would need us to also find a crew), we're trying to find someone to sail us (ob6), right?

I think Barton would prefer a water adventure. He's never sailed before, but he's read many books about pirates.

I'm loathe to give it up, but I could use my wheatstone to barter. The overland journey is going to be REALLY rough, if we could go by sea it'd be best. If we can get someone ELSE to take us by sea, that's even better.

Seyth has a 6 in resources. If we both help, that's 8. With my wheatstone, that's 9d on a 6ob test. If Seyth cooks in tough (for the good bargaining) and Guard's Honor (to prey upon the patriotism of the crew) we're at 10d without my wheatstone.

Throwing it all in on a single test is risky, but taking two less risky tests is worse, in my opinion. Sure, we're looking at 8d against a 4ob resource test and 5d (plus guard's honor for 6d) against a 4ob circles test. Those are easier targets to hit individually, but we need to hit both to win. That makes it effectively an 8ob roll with 12d instead of a 6ob roll with 10d. Seyth'd be the one taking the brunt of the business, and he's also the one in charge, so I'll let him make the call.

Well I can’t hit ANY of those tests on my own...

Thats p much how I remember it.

Barton loves the great outdoors! He’ll save his meager resources and tuck in for the night in a comfortable spot.

Health: 6d6 ⇒ (1, 1, 5, 6, 6, 1) = 20
3 successes on ob3. If that makes it I’m good. If not, I’ll blow up my sixes.
Blowing up: 2d6 ⇒ (6, 2) = 8
and again because I can not cause I have to: 1d6 ⇒ 1

What do I need to do to get into a real bed tonight? I don't want to pick up "Tired" tomorrow

Will we have to use a player turn to secure a boat?

When Barton finally made it down, he saw the hurt mouse was still breathing, no thanks to him. He embraced Bry. Thank you he choked out. I didn’t want to hurt anyone...

He helped Bry safely move the bandit and rejoined the group. After being sure Seyth was ok, he asked We’ll drop them off with the road crew, right? We have a job to do.

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