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One poster speculated that the following items were supposed to have more interaction with the Bulk system:
Backpack, L, holds 4B
Bandolier, -, holds 8L or one set of tools
Belt Pouch, -, holds 4L
Quiver, conspicuously missing from CRB(!)
Sack, L, holds 2B or 8B
Satchel, -, holds 2B
Saddle Bags, -, holds 3B on mount
Scroll Case, -, holds scrolls and maps
Sheath, -, holds one weapon
Vial, -, holds one ounce of liquid (L?)
Waterskin, L, holds B
I speculate that for gamers that want to track where they store their equipment, these items are for being explicit about that placement.
What do you think?

Wheldrake |

Containers have been a standard item on equipment lists since 1974. Remember that the first edition of D&D suggested using the game "Outdoor Survival" to track wilderness expeditions, so any camping gear like backpacks, rope, tents and so on have been with RPGs since their inception.
Naturally, when I start listing equipment for a character, I preface each section with a container. So I'll write, for example:
- bandolier w/6 daggers
- belt pouch w/writing set & 6 vials
- backpack: (followed by a list of everything I could spend money on)
There is some room for arguing that bulk should decrease slightly when you group items together in a container. Without resorting to bags of holding and such, perhaps an ordinary backpack could reduce the carried bulk of items inside by 10%. I suspect our pals at Paizo didn't want to bother with such minutiae since the entire purpose of the bulk system was to get away from niggling book-keeping details. It's nice that you can just ignore "L" items as long as you don't have too many of them.

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I speculate that for gamers that want to track where they store their equipment, these items are for being explicit about that placement.
I think this is exactly it. I'm one of those players and I appreciate having backpacks, belt pouches, waterskins, etc. in the game. I like tracking what gear is in what container, even though my GM and fellow players generally prefer to handwave that sort of thing.

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Another consideration is that things stored in a backpack require a separate action to take the pack off, then another action to grab the item (then either you drop the pack or spend your last action putting it back on). I’d hoped that a benefit of a handy haversack would be you can just reach in while it’s strapped and the item you want just goes into your hand, but I haven’t found my favorite item in the book quite yet

Wheldrake |

Use a satchel that hangs at your side. It only carries 2 bulk, but that's up to 20 (or 29) light items. Then you shouldn't need extra actions to remove it from your back.
Many of the characters I've been creating have 2 bandoliers, one for daggers and the other for a healing kit or thieves tools. AFAICT the CRB doesn't say you can't wear more than two of them, but that's the rule I'll be using.
If one day there is a handy haversack, it ought to be a satchel rather than a backpack.

graystone |

If one day there is a handy haversack, it ought to be a satchel rather than a backpack.
You can always pick up a Knapsack of Halflingkind and pretend it's a handy haversack. ;)
EDIT: myself, I want it to be a backpack. I like all my stuff being strapped to me so when the inevitable shipwreck scenario happens and you lose easily removable items [like satchels], I'll have my backpack. ;)

viemexis |

Is it just me or does the distinction between readied and stowed items have no practical impact on the game? Stowed ones require an Interact action to get, but I assume something like a potion on a bandolier doesn't count as stowed (this isn't clear in the CRB). Nothing says you can't have multiple bandoliers and belt pouches, so I don't see how their capacity is relevant. Even ignoring these containers, obviously a rogue has a dagger in her boot, the archer has a quiver, the cleric has a holy symbol around their neck, the bard keeps their instrument handy, etc.
Why not just assume PCs keep everything they might need in combat handy, and it's only making use of it or tossing it etc that requires an action? As a GM, anything else seems pedantic, even as someone who loves tactics and crunch.

graystone |

quiver
Quiver? What's that? I don't see this quiver thing anywhere in the book...
Actually it shows up once in the item description of Ghost ammunition: Somehow "it reappears in the last quiver or other container it was taken from" though nowhere else does the book mentions the item. :P

graystone |

Just use the Sheath item as a quiver, or say it includes the option. The flavor matches.
LOL Clearly, my arrows magically stick to me back like magnets and no longer need mundane containers like a quiver. Too bad you can't put ammo in a bandolier [only holds light Bulk items or tool sets and ammo is 1/10th L].

The Gleeful Grognard |
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I assume something like a potion on a bandolier doesn't count as stowed
There is no reason to assume this, only tools are called out as being able to be taken out as a part of the action to use them. If it was different then everything would be called out and bandoliers would make most quickdraw feats meaningless for light weapons and bomber alchemists.

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So I guess there are three "speeds" of Retrieval.
Backpack - before you Retrieve a stowed item, you must first Interact to remove pack (slow)
All other Containers - to Retrieve a stowed item you must use an Interact action (medium)
Bandolier - Retrieving a stored kit / tools is part of the same action to use the kit / tools (fast)
Here's hoping they print quickdraw containers that function like Bandoliers do but for stowed weapons?