To add to the ravages of a brutal civil war The Schaler Trivarium must also now suffer a terrible plague. You have accepted a mission to deliver a vital supply of much needed serum to the system. Delivery of the serum and other much needed medical supplies to an awaiting hospital ship, it should be an easy mission.
Thune opens a com-link, apparently with whoever is left behind aboard the other vessel, while the pair from the air-raft, also sporting the familiar metallic tattoos, enter.
Thune: Yeah. Georg is kinda messed up. I think it would be best if we left Thaya behind with him. Yeah. The doc had to give him some heavy duty pain meds. I know. It can't be helped.
Anson looks at Thaya, examining them. Options are limited, especially with someone keeping a look-out, but hopefully watching over the doctor and Georg should allow Boone privacy for whatever he was doing.
Anson goes to check on Doctor Feldspar and to inform her of what happened before she arrived with Georg on the bridge.
Anson: I'm at a loss as to what to do aside from wait. I'd like to try contacting someone here for aid, but I'm hesitant to do so due to the war going on as well as the fact that the pirates are monitoring us. We might as well make some plans, however, and I believe you said something about the pharma-trees here in Engarno being able to reproduce the serum?
Is there any way to use the scanners without anyone noticing? Like to scan the area, take notice of what the pirates are doing, and where they're going. Also for communications.
EB: So, you figure you should have a crude, but serviceable bomb detector in an about an hour.
Fineline: Most of the sensor suite work passively so that's not a problem; communication is bit risky, depending on how vigilantly the pirates are monitoring the commonly used channels.
Eli takes his 'bomb sniffer' to the bridge to tell Anson about it. If he happens to pass the Doctor on the way, he will ask her to join him as well. He makes sure they are alone when he presents the contraption to the group.
"now we can sweep the ship and locate any explosives they may have hidden aboard!"
Fineline: Making a sweep out to a km, you detect nothing. Now, within an atmosphere, the sensors have a range out to 200 km, but to use them at that resolution would require the skill.
Boone: I'm going to spoiler your roll, so no peeking!
Boone's bomb hunt:
sensors:2d6 ⇒ (6, 3) = 9
Doing the main-level, the only 'hits' you get are for the cargo-hold, and the serum pallets. I assume you're also going to do the state-room level? The detector is not something you can hide quickly if Thayla and Georg decide to leave their room.
Having connection problems as well. I may not be able to post until Monday or Thursday at the latest.
Anson remains on the bridge, keeping a passive scan. He tries to find out more about the current political situation in the area if able to do so without triggering any alarms.
Monitoring the standard com frequencies, Anson realizes that their landing was widely noted: there's immense chatter about two space craft touching down in Pournelle Valley.
Ok, dont know what is happening, but 2 of my posts are now missing...I rolled for the sensors and had another post talking to the Dr. and now both are gone....weird!!
Sensors: 2d6 + 2 ⇒ (5, 5) + 2 = 12
"Doctor, keep an eye out while I try to fix this stupid thing. Cough or something if someone is coming."
Fineline: This planet is largely undeveloped, and the Pournelle Valley is pretty much uninhabited. There is a large 'correctional' facility, about 70 km. from your position, you guess, which is where the Dynasts used to send many of their political prisoners.
Anson continues to keep track of chatter as he tries to search for other nearby areas of interest. He particularly looks for places he could get sanctuary in and where pharmatrees are located so he knows where to drive the ship if the need arises.
Boone gathers his weapons, as well as those for the Doctor and Anson. Once he is armed, he creeps back into the stateroom area and re-activates his bomb-sniffer.