TERM 1
Marines (Star Marines)
CAREER: You attempt to become a Marines Star Marines. You enlist as a Marines Star Marines.
SKILLS: Your basic training is Athletics-0, Battle Dress-0, Tactics-0, Heavy Weapons-0, Gun Combat-0, Stealth-0. As a Marine, you are trained in Gun Combat (Slug Rifle)-1. You increase your skills to Gun Combat (Slug Rifle)-2 (Specialist Skills 6).
SURVIVAL: You survive without mishap (roll 7).
EVENT: You are assigned to security staff of a space station. You gain Vacc Suit-1.
ADVANCEMENT: You are promoted to Lance Corporal (Rank 1). As a Lance Corporal, you are trained in Gun Combat (Slug Pistol)-1. You increase your skills to Gun Combat (Slug Rifle)-3 (Specialist Skills 6).
TERM 2
Marines (Star Marines)
SKILLS: You gain Heavy Weapons (Launchers)-1 (Service Skills 4).
SURVIVAL: You survive without mishap (roll 9).
EVENT: You are on the front lines of a planetary assault. You gain Recon-1.
ADVANCEMENT: You are promoted to Corporal (Rank 2). You gain Sensors-1 (Specialist Skills 5).
TERM 3
CAREER CHANGE: You muster out of the Marines (Star Marines) career.
Scout (Courier)
CAREER: You attempt to become a Scout Courier. You enlist as a Scout Courier.
SKILLS: As a new Scout Courier recruit, you receive initial training in Pilot-0. You increase your skills to Sensors-2 (Specialist Skills 2).
SURVIVAL: You survive without mishap (roll 9).
EVENT: You perform an exemplary service. You get +1 to a Benefit roll.
ADVANCEMENT: You are promoted to Scout (Rank 1). You already know the rank award skill (Vacc Suit-1). You gain Mechanic-1 (Service Skills 3).
TERM 4
Scout (Courier)
SKILLS: You gain Astrogation-1 (Specialist Skills 6).
SURVIVAL: You survive without mishap (roll 10).
EVENT: You survey an alien world. You gain Survival-1.
ADVANCEMENT: You are not promoted this term.
AGING: You do not suffer any ill-consequences this term
Because of your poor advancement roll, you may no longer continue in this career.
TERM 5
CAREER CHANGE: You muster out of the Scout (Courier) career.
Navy (Flight)
CAREER: You attempt to become a Merchant Free Trader. You are rejected. You have been drafted into the Navy career. You join the Flight service.
SKILLS: As a new Navy Flight recruit, you receive initial training in Gunner-0. You gain Gunner (Turret)-1 (Specialist Skills 3).
SURVIVAL: You survive without mishap (roll 9).
EVENT: Disaster! Tormeted by or quarrel with officer or fellow crewman. You get the Officer / crewman as a Rival.
ADVANCEMENT: You are promoted to Able Spacehand (Rank 1). You already know the rank award skill (Mechanic-1). You gain Pilot (Spacecraft)-1 (Specialist Skills 1).
AGING: You do not suffer any ill-consequences this term
TERM 6
Navy (Flight)
SKILLS: You gain Pilot (small craft)-1 (Specialist Skills 4).
SURVIVAL: You survive without mishap (roll 8).
EVENT: Life Event. Someone close to you dies, or someone gives birth or is born.
ADVANCEMENT: You are promoted to Petty Officer, 3rd Class (Rank 2). You already know the rank award skill (Vacc Suit-1). You increase your skills to Vacc Suit-2 (Service Skills 2).
AGING: You do not suffer any ill-consequences this term
TERM 7
Navy (Flight)
SKILLS: You gain Zero-G-1 (Specialist Skills 6).
SURVIVAL: You suffer a mishap (roll 4): Lightly injured. No permanent effect. You are required to leave the Navy/Flight career.
AGING: You do not suffer any ill-consequences this term
RETIREMENT: You muster out of the Navy (Flight) career