AD&D Greyhawk Adventures: The Temple of Elemental Evil

Game Master Anselth

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Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Sallandrya will go forward to keep the forsaken cleric in her sight.

Anselth, on the round I was asking about Silence I did not get to act, so those shots to the evil cleric were from the last round, the same round Tarmin fired thrice.

The Exchange

Salla, you're a round ahead - we're only in round 4. you fired two arrows, then three at the priest, then shifted and fired two more when I said the priest was inside the silence effect. I posted a mid-round result of Tarmin's, Andre's, and Podo's actions which may have thrown you off. I will save your rolls for this round, though.

Edit: I mean we are only now in round four that the bad guys have gone. That was round three just now.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Oh! I am just mirroring Tarmin, I thought I was a round behind when I was asking if I could cast and be heard, I see where I got confused due to the big group actions. Sorry!


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby enjoys the show. When one of his elves is hit, the elf spins around dramatically and puts his hands in the air. The elf next to him looks down in horror at his friend's demise.

Concentrate for another round, keep the illusion going.


Male Human Paladin 3 [HP: 30/30]

Once again, Andre thrusts forward with his sword, and once again, the warrior he faces turns his blade aside. Frustration is evident upon the paladin's face, as color has taken to his cheeks.

Mechanics:

Attack: 1d20 ⇒ 3
Damage: 1d8 ⇒ 3
One day...


Male Halfling - Stout; AC-19/16/14, HP 9, CMB -1, CMD 14 Rogue / 1; Init +4, PER +6, F+2, R+7, W+1

Podo keeps the missiles flying.

1d20 + 6 ⇒ (8) + 6 = 14 Sling

1d4 + 1 ⇒ (1) + 1 = 2 Bullet

The Exchange

Two of Sallandrya's arrows catch the cleric, in his shoulder and his leg. He staggers under the assault, and glares menacingly at the elf. Podo misses his shot, as Andre's opponent bats aside his thrust.


Seeing her sister target the foul priest, Tarmin concentrates and sends her own arrows at the hated enemy.

Arrow 1
Attack 1d20 + 3 ⇒ (17) + 3 = 20
Damage 1d6 + 2 ⇒ (6) + 2 = 8

Arrow 2
Attack 1d20 + 3 ⇒ (15) + 3 = 18
Damage 1d6 + 2 ⇒ (1) + 2 = 3

The Exchange

Tarmin puts yet another arrow into the priest, who is clearly feeling the effects now.


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Sir Galavaine steps up a pace so that he is close enough to touch the holy Andre, then he mutters a small spell of healing to make light of some of those wounds.

Cure Light Wounds 1d8 ⇒ 8

The Exchange

DM:

elf 1: 1d20 ⇒ 17target: 1d8 ⇒ 2damage: 1d6 ⇒ 3 hits 5
elf 2: 1d20 ⇒ 6target: 1d8 ⇒ 1damage: 1d6 ⇒ 4
elf 3: 1d20 ⇒ 20target: 1d8 ⇒ 3damage: 1d6 ⇒ 1 hits 7
elf 4: 1d20 ⇒ 10target: 1d8 ⇒ 6damage: 1d6 ⇒ 4

wolf 1: 1d20 ⇒ 18target: 1d2 ⇒ 1damage: 1d4 + 1 ⇒ (1) + 1 = 2
wolf 1: 1d20 ⇒ 10target: 1d2 ⇒ 2damage: 1d4 + 1 ⇒ (1) + 1 = 2

sword 1: 1d20 ⇒ 11damage: 1d8 ⇒ 5
sword 2: 1d20 ⇒ 18target: 1d2 ⇒ 2damage: 1d8 ⇒ 6

spear 1: 1d20 ⇒ 8target: 1d2 ⇒ 1damage: 1d6 ⇒ 1

LT 1: 1d20 ⇒ 6damage: 1d6 ⇒ 2
LT 2: 1d20 ⇒ 9damage: 1d6 ⇒ 6

The second swordsman clutches his chest against an arrow, while Andre's opponent flinches away from a wolf which grabs his leg, missing Andre with his sword, the wolf is then speared by the other swordsman. The spearman also takes an illusory arrow to his leg.

The bowman looses two arrows at Sallandrya, trying to draw the attention from his master, though both miss. Lareth makes it to the back corner of the room and points his holy symbol at Sallandrya. Darkness fills her vision, and spreads out from the elf to envelop the room.

Continual darkness. The room is now enveloped in darkness. Salla, make a save vs. spell


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Great Hunter protect me!

Save 1d20 + 2 ⇒ (18) + 2 = 20


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

-

Sallandrya locks eyes with Lareth.

And has a Gandalf moment.

'I am a servant of the Seldarine, given grace by the Great Hunter! You have lost Lareth! Your dark and fell false goddess will not avail you, blasphemer! Your time has come!'

Arrows fly seeking the foul cleric's heart

First 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

dmg 1d6 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Second 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20

dmg 1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5

'YOU HAVE LOST!'

The Exchange

Though Sallandrya is able to shake off the direct effects, the room still plunges into an unnatural darkness, concealing much of the battlefield. Much like silence, the save only prevents Salla from being blinded. The darkness still persists.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Can Sallandrya move forward so she can still keep sigh of Lareth?


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Curses, without light, the minions cannot appreciate my illusion and be harmed by arrow or fang.

Gnobby ceases concentration on the illusion, and quietly tries to slip along the wall in the darkness. He uses his right shoulder and hip to hug the right wall and draws his two blades.

Move silently: 1d100 ⇒ 84

Although difficult to see, the gnome is not quiet at all.

He whispers to Podo:
"Sneaken is easier now! Follow me."

The Exchange

By my read, the area is just very dark. The rules say nothing about infravision not working within the darkness. Salla, you can easily move to keep him in your sights, should you desire.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

CONTINUAL DARKNESS pg 96 PHB

"when this spell is cast, a globe of impenetrable darkness is create. The effects of this darkness, as well as the material component of the spell, are the same as the second level magic-user spell, darnkess 15' radius (cf continual light)

It IS the same as the mages darkness and THUS negates infravision and weapon glows etc...

The Exchange

Ah, thanks gnobby


Male Human Paladin 3 [HP: 30/30]

Also, if I'm reading the book right, attacking this guy would be like attacking an invisible opponent, which means I've got a -4 to hit, and I can only attack the general location.

Another of Andre's senses are snuffed as the light disappears from the room. Completely cut off from the front lines, he briefly toys with the idea of a fighting withdrawal, but gives his allies a moment before calling the retreat. He thrusts his blade to where he thought his foe was at, hoping to end another of Lareth's men before he was overwhelmed.

Mechanics:

Attack: 1d20 ⇒ 13 minus darkness penalties.
Damage: 1d8 ⇒ 8


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

I am just trying to go past the edge of the darkness, say 20 feet ahead, just to where Andre may be or close. The cleric is the biggest threat.

The Exchange

It's a -4, Andre. Salla, it's a 60' radius, since it was aimed at you, it's centered on the square behind you. You can move up, but you won't be able to get out of the effect this round.

Andre feels his swing pass near someone, but he fails to connect.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

I think Sallandrya would press the attack unless it would endanger the others, may I advance then?

The Exchange

Absolutely. 30 feet, just tell me how many squares up and over


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Hug the wall, then forward, squeeze by Andre and tell him its me, then hug the wall bearing left, if I can manage it.

If you need an Acrobatics or Stealth roll 1d20 ⇒ 11


Tarmin will feel forward until she hits Andre's solid shoulders. Tapping him , she will move him to the left, to give her a clear avenue.

She will then fire her volley of arrows at the last location she knew the enemy soldiers were.

Arrow 1
attack 1d20 + 3 - 4 ⇒ (13) + 3 - 4 = 12
damage 1d6 + 2 ⇒ (1) + 2 = 3

Arrow 2
attack 1d20 + 3 - 4 ⇒ (5) + 3 - 4 = 4
damage 1d6 + 2 ⇒ (5) + 2 = 7

Arrow 3
attack 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
damage 1d6 + 2 ⇒ (2) + 2 = 4


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Galavaine stands in the darkness and wonders what on earth to do in these circumstances. He is not best placed to fight in this.

"It is a battle of attrition now. Andre hit them hard and we will follow. This is a fight for Gnobby and Podo and they need space to work."


Male Halfling - Stout; AC-19/16/14, HP 9, CMB -1, CMD 14 Rogue / 1; Init +4, PER +6, F+2, R+7, W+1

Podo sneaks along the wall slowly towards the evil man's last position.

Magic is good, but it only lasts so long... and I'll have a sharp surprise for him when he shows up.

1d100 ⇒ 56 Move silently (55)

The Exchange

DM:
attack: 1d20 ⇒ 5

Andre feels the air change as a sword stroke passes harmlessly off to his side. Tarmin and Salla squeeze around to the left, and Gnobby and Podo to the right. The darkness doesn't abate for any of them, but they all hear or feel the battlefield change - their opponents moving cautiously to the south, towards Galavaine and Pettry.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Shouting in Elven

'Sir Galavaine! Pettry! Men are advancing towards you!'


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Galavaine prepares to fight.

The Exchange

Sir Galavaine hears a jingle of mail to his right, and Podo and gnobby feel as if one guard is moving right in front of them. Andre's opponent apparently isn't interested in moving on to another opponent, Andre feels he is still in front of him.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby delivers two blows in the dark to the guard and quickly moves on.

lsword/dagger: 2d20 ⇒ (16, 8) = 24

lsword damage: 2d8 ⇒ (4, 6) = 10

<My grand plan is to hug the right wall and sneak behind all them to the boss.


Male Human Paladin 3 [HP: 30/30]

"You might be hidden from my sight, villain, but the Cudgeler's chosen will not be so easily swayed from their tasks!" He swings his blade to where he judged his opponent to be, but once again cut nothing but the air in front of him.

Mechanics:

Attack: 1d20 ⇒ 12, -4 for darkness
Damage: 1d8 ⇒ 5

The Exchange

Gnobby's blade bites deeply into the enemy in front of him, who goes limp and almost pulls the blade from his hand.


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

The hammer goes out to connect with the chinking mail. Hopefully it will do much damage.

Warhammer 1d20 + 1 ⇒ (19) + 1 = 20, damage 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

Sir Galavaine's hammer connects solidly with a target, who grunts, but does not seem to fall.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby continues his long orbit to take the bad guys from the rear.

He has his two blades ready for another 'surprise'.

Where is all that bravado when Podo and I could use a distraction? Don't paladins brag and verbally duel more than they swing their swords? I am waiting for Andre to say, 'And when our two rogues slip a knife in your backs evil cleric, that is when your evil plans will truly come to an end'

The Exchange

dm:

attack andre: 1d20 ⇒ 15
damage: 1d8 ⇒ 2
attack Galavaine: 1d20 ⇒ 13
damage: 1d8 ⇒ 4

CLW: 1d8 ⇒ 2

Andre and Galavaine both fel blows rattle off their shields, but their opponents start to move away, footsteps receding to the south.

Lareth cals out, his voice somewhat strained. "You have shown excellent martial prowess, especially your elves. There is definitely a place for you here, should you want it. If you don't, well, my returning patrols will help me finish you off."

His voice is still north of Sallandrya and Tarmin, west of Gnobby and Podo, though he seems to have moved east somewhat.


Male Human Paladin 3 [HP: 30/30]

This paladin thought he was in the silence effect.

Andre's cheeks redden with fury from Lareth's temptation. "There shall be no bartering, villain! Your life has always been forfeit! I will accept your surrender, that you might hang for your crimes!" He relentlessly follows the man to the south, swinging his sword in a wide arc to connect with the foe before him.

Mechanics:

Attack: 1d20 ⇒ 4
Damage: 1d8 ⇒ 1
I swear, I am the worst paladin ever.


Glad to be free of the area of silence, Tarmin keys on where Lareth's voice came from and lets fly a volley of arrows

Arrow 1
attack 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
damage 1d6 + 2 ⇒ (5) + 2 = 7

Arrow 2
attack 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
damage 1d6 + 2 ⇒ (5) + 2 = 7


Male Halfling - Stout; AC-19/16/14, HP 9, CMB -1, CMD 14 Rogue / 1; Init +4, PER +6, F+2, R+7, W+1

Podo sneaks towards the sound of the bad man's voice.

1d100 ⇒ 45 Move Silent (55)

And is able to miss most of the rubble on the floor.


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby loses track of Podo in the confusion. Taking a wider orbit to get to the evil one, he thought he would probably arrive too late, so he hurried.

Gnobby moves at a much faster pace following the outer walls.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Sallandrya has gone west and forward attempting to breach the Darkness abd Silence.

She will fire arrows (as previously unused attacks rolled above) if she passes through the inky black barrier.

If the fell cleric is attempting to escape she will cast Command 'Sleep' on him, otherwise fire the arrows at him.


Male Human Cleric of Heironeous 5, AC-1/0 Hits 45/45, xp 13,363.5/27,000

Last post for a while until internet up and running on Guernsey.

Sir Galavaine realises the battle is on the move. away from him and runs after it, calling out as he moves to give his party a chance at not backstabbing him.

The Exchange

As Gnobby makes his way along the north, he brushes against an armored leg. He freezes briefly, but the person makes no move to engage him, or any other move whatsoever.

Podo notices that he can't hear anything shortly after leaving the wall in the direction of the voice he heard. Thankfully, he feels like he is still moving in his chosen direction.

Tarmin hears her arrows strike stone and clatter to the floor. As Sallandrya moves forward, her foot catches on a body, but she is able to catch herself before falling.

Sir Galavaine and Andre are able to follow the sound of footsteps briefly before they suddenly stop as the person they are pursuing disappears into the area of silence. Searching, Sir Galavaine's shield bumps into another individual, who falls to the ground with an "oof" and muttered curses. The two hear another set of footsteps to their left, and a pair of arrows whistle through the air above where the head of the individual they knocked down would be. Lareth, for his part, remains uncharacteristicly quiet.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Who is guarding the exit?


Male Halfling - Stout; AC-19/16/14, HP 9, CMB -1, CMD 14 Rogue / 1; Init +4, PER +6, F+2, R+7, W+1

Podo continues to move forward cautiously.


Female Grey Elf Cleric 4/Ranger 3 (HP 40/40, AC 2; Init +3; Perception +16, Infravison 60ft)

Who is guarding the exit?


Gnome (hp=5/5) AC=6 THAC0=20 Illusionist/Thief 1/1 xp 0/0

Gnobby continues his 'grand circle', moving faster as he gets farther in the enemies ranks.

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