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Podo and Gnobby make move silently/HIS rolls. Tarmin and Sallandrya make dex checks at a -4 due to your distance from the frogs to avoid being seen - just roll a d20 and get under your dex with the modified result (Applies any time in the future I ask for an ability check). Once the results are in, I will start the combat off.

Sallandrya Iramine Thalanderond |

For the group:
----
Before Sallandrya follows Tarmin,"Our gallant warriors should lay in ambush, we will flush our quarry out into the open, we will fire upon the Anura and then Tarmin and I will move back and lead them towards you as they come forth, if they remain at a distance, then they will fall where they stand."
To our Wizard, she quietly says, "Pettry, while I am not a master of the Arcane such as you, there is a measure of understanding of The Art among all my people. And while I have no doubts you will rival the Archmages of old one day, today I think it best you watch our backs, keep an eye on the INSIDE of the moat house while we deal with the beasts. Save your arcane bolt, we may have need of it to distrupt any malign spellcasters our foes in turn may have. Should any of us fall I think you would be the best at keeping us safe from further harm, it is up to you to protect our 'heroes'" and gives Pettry's hand a tight squeeze.
Sallandrya will advance and take up a spot about 10 ft to the left of Tarmin, aiming to be about 50 ft from the closest frog. She is keeping an eye for any movement or signs of activity from within the moat house.
In Elven::: Sister, between us we should be able to bring at least one of the four Anura down before they even advance, should we aim for one of the smaller beasts or the largest one? Our blades and other hand weapons would be more effective on the large one once in comes towards us. We should focus our attacks as best we can, and pull back and have the Anura chase us into the waiting mercies of our companions.:::

Gnobby the Gnome |

Gnobby is secreting himself close to the gate of the moathouse (30') so that they will have to come out to get him, and he will most likely be hidden and out of sight of the gate. Plan is to engage them from behind if the frogs come out.
----------------GATE---------------
Gnobby
>>>>>>>>>>>>>>>>>Archers

Sallandrya Iramine Thalanderond |

I will give Tamrin the honor of the first shot as well as selection of the target, Sallandrya's shot will go half a second after her friend, and will steak towards the same target.
:::Great Hunter guide my aim ...:::
1d20 + 4 ⇒ (20) + 4 = 24
1d6 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Edit: NATURAL 20!

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Podo HIS: 1d100 ⇒ 35
Podo MS: 1d100 ⇒ 16
frog init: 1d6 ⇒ 6
group init: 1d6 ⇒ 3
1d100 ⇒ 43
Gnobby wis: 1d20 ⇒ 14
1=7/7, 2=6/6, 3=4/4, L=13/13; AC=7
Podo and Gnobby sneak around the frogs unnoticed, setting up near the pond out of sight. Tarmin and Sallandrya knock arrows, with the rest of the group ready to engage the frogs should they close.

Sallandrya Iramine Thalanderond |

DM Anselth
---
Tarmin
:)
---
Despite engaging the 'foe', Sallandrya is keeping an eye for any movement or signs of activity from within the moat house as best she can.

Podo Bumbleroot |

Podo looks out from his hiding place, eager to see what's happening. While the safe thing is to keep hidden, and strike from ambush if possible, he can't stay still long enough for that, so he looks around for an opening too small for the frogs to enter as an escape route, then loads his sling for a shot. "I can hit those things"!
Note: I really don't know where I am on the map in regards to everyone else...so I'll just improvise.
1d20 + 6 ⇒ (17) + 6 = 23 Sling attack
1d4 + 1 ⇒ (2) + 1 = 3 Sling damage
At the same one the arrows are flying at.

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Tarmin and Sallandrya loose their arrows at almost the same time, both streaking towards the largest frog. Tarmin's pierces the beast's lower jaw, stifling a croak and stapling the huge maw shut. As the creature rears in pain, Sallandrya's arrow strikes it in the abdomen. As the two elves knock new arrows, a small stone comes flying in from the right, smashing blood and bone from the crown of the giant frog's head. The unnaturally sized creature shudders and collapses into the pool, sinking into the fetid muck.

Sir Galavaine of Verbobonc |

Galavaine continues up towards the drawbridge, hopefully keeping pace with Andre and shadowed by Pettry. If they head off at all, he continues on.
He keeps the shield with the Heironeon lighting bolt held high in front and mace drawn back behind himself ready for a sudden defence or attack.
"I imagine a giant frog could jump right over us. Watch for that."

Sallandrya Iramine Thalanderond |

edit: had a post but lost it, if it turns up that was the original
I am not sure if we are still shooting during the surprise round or waiting for the regular round but here is my next shot, Sallandrya will fire to support Tarmin again.
"Tarmin, Podo has given his position away, the Anuras may not be intelligent but they still may head towards him, shall we aim for the the one closest to our friend?"
To hit 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
damage 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
edit again: phooey! that's a miss I bet.

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I apologize for not replying to everything earlier. After reading the rules a few times, here's how I'll handle surprise, since the rules are really unclear about it. If one group is surprised for more than one segment, the other group can make a full attack action (3 arrows for example, or two swings). If the opponent is only surprised for one segment, I will limit it to one attack. So in this case, Sallandrya may make one more arrow shot and Tarmin may make two (since you both have 5/2 attacks). Salla, your second shot missed. Podo, the two elves are 50 feet south of the pool, off the map. the Humans are beyond them, also off the map, moving up the path.

Podo Bumbleroot |

If Podo can get off another shot He might be jumping up and down in joy, he will do so.
1d20 + 7 ⇒ (1) + 7 = 8 Sling attack
1d4 + 1 ⇒ (1) + 1 = 2 Sling damage.
And ends up jumping rope with the sling, tangling about his feet, and stumbling against the wall.

Sallandrya Iramine Thalanderond |

DM Anselth:
For Tarmin
Tarmin: I don't mean to keep being the big sister with you, I promise! :P I really am not a nit pick rules lawyer at our table games lol, believe me, there is a guy who already does that, but you get +2 to damage for each of your arrows that hit. I am just looking out for my sister in arms! Your a better shot too!
---
Are we focussing on the frog closest to Podo because he exposed himself sooner than Gnobby?
Switching to another target a half a second after the larger frog falls proves to be a bit much for the Elven huntress, angry at herself for misjudging her second shot, one an Elven child would have been able to make had she not had the heat of battle excite her, Sallandrya tries to gauge the range and let's lose another shot, trying to make best of thier surprise.
To Hit 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Damage 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Sallandrya is too intent at trying to keep an eye on the inside of the moat house and this may prove her undoing if that's another miss.

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Sallandrya's second arrow lodges in a branch which the elf somehow missed in lining up her shot, however, Tarmin's second arrow buries itself in the heart of the frog as it turns to regard Podo hungrily. Sallandrya fells another with her shot, and Tarmin sights on the last frog. As she is about to loose her arrow, the frog pitches forward, limbs splayed out as it collapses face first into the pond, a grinning Gnobby standing behind it, tucking his sling back into his belt.
xp to come. Are you all going to continue through the drawbridge? Or swing around to the west and climb the fallen wall?

Tarmin Elinissa |

Tarmin surveys the stinking bog for any other frogs. When she is certain no other danger threatens she stands, nods to Sallandrya and motions for Gnobby and Podo to join her with others.
"It would seem that our 'escape' route is clear. Shall we enter by the ruined wall or through the front door. Gnobby , Podo were you able to see what lay beyond; within the courtyard ?" she says kneeling before the gnome and halfing.

Sallandrya Iramine Thalanderond |

----
After surveying the groups handywork against the Anuras,
"If we are worried about the obvious entrance being trapped or guarded then we should make quickly for the ruined wall, there may be trip wires or guards there too but let us make haste before any within the moat house have more time to steel themselves against us."
Sallandrya will notch another arrow and offer to take point and be in the lead as they enter the moat house.
GM Anselth, did Sallandrya (Podo, Gnobby or Pettry) see any signs of activity from within the moat house during the brief combat?
Roll for any skill check that may be needed to observe/scout the area or climb the debris
1d20 ⇒ 2

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Podo and Gnobby believe that even the armored members of the party should be able to climb the wall, albeit with difficulty, as the cracked and ruined stones have provided enough handholds and footholds that where the slope is steeper, there is a means up. The drawbridge looks safe enough from here, there are no significant holes in the structure, but without walking on it, it is too difficult to be sure.
Neither Pettry, Gnobby, or Sallandrya was able to see anything in the gateway or beyond, as the angle and shadows concealed most of the entryway.
Everyone give me a dex check for climbing the wall. Success means you make it up, success by 5 or better means you do so fairly quietly.
Pettry: 1d20 ⇒ 13

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With those rolls, it's a good thing we're not playing d20...
Sallandrya and Podo scale the broken wall quietly and almost gracefully, stopping just below the top to peek over into the courtyard. The way down is somewhat steeper, but manageable. The floor of the courtyard is littered with burned and rotting wood and bits of tattered cloth, remnants of the destruction wrought on this place ten years ago. To the east, a stairway hewn out of stone disappears into the covered portion of the interior. An entrance to the tower and the main gates are to the south. Podo isn't sure, but he thinks he spies some movement through the main door, which lies open on its hinges.

Andre Girard |

Climbing: 1d20 ⇒ 7
Andre stows his shield and climbs the wall with more skill and silence than one would expect from a man in heavy armor. When he lands there's a few rocks and such that are dislodged from his passing, but it's more or less graceful. He smiles at the two elven lasses in the courtyard as he draws his sword and shield again. "Looks like a childhood climbing trees in the Theocracy was not time ill spent."

Sir Galavaine of Verbobonc |

Galavaine prepares to ask for a rope just in case and then prays that bravery and recklessness are one and the same since so many have climbed the rubble with ease.
Dex check 1d20 ⇒ 9
The priest slowly follows waiting halfway up in case someone needs a hand. He murmurs quietly as Pettry passes, "it goes well, doesn't it?"

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party Wis: 1d20 ⇒ 20
The party swiftly climbs the wall once Podo and Sallandrya give the all clear. Pettry stumbles and almost falls, but Sir Galavaine steadies the young mage and helps him the final few feet up to the top. The group then drops almost soundlessly to the courtyard floor, surveying their surroundings. There is nothing of value remaining in this open area, those bits of detritus that remain are charred and rotted almost beyond recognition.
Podo and Sallandrya warn the others to hug the wall to avoid the motion seen by Podo. Nobody can see or hear anything beyond the doors.
Map is updated

Sallandrya Iramine Thalanderond |

When a DM repeats himself, it's best for the players to at least pretend to listen ... :)
Keeping a tight grip on her drawn bow with her hands, Sallandrya still manages to uses her lithe fingers to motion to her allies.
Taking the lead and mindful of what the shadows cast by the surroundings may be hiding she whispers, "Where to then? Podo keep close, your my good luck charm," throwing the Halfling a wink.
Still at a whisper, "Pettry, keep an eye on our backs, and mind those stairs, I don't want us all flanked from that side."

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Galavaine Dex: 1d20 ⇒ 9
Andre Dex: 1d20 ⇒ 9
G Wis: 1d20 ⇒ 14
G Wis: 1d20 ⇒ 1
Group Initiative: 1d6 ⇒ 2
guard initiative: 1d6 ⇒ 2
guard 1: 1d8 ⇒ 8
guard 2: 1d7 ⇒ 4
G1 dec. 1/galavaine 2/Andre: 1d2 ⇒ 2
As Sir Galavaine and Andre lead Podo, Gnobby, and Sallandrya towards the door, a flicker of motion catches their eyes as a man dressed in dirty leathers but carrying a polearm with a wickedly curved blade at the end steps around the door. Both he and the party shake off the initial shock almost immediately. He shouts and lowers his voulge, charging Andre. A second guard rounds the corner at his partner's shout, lowering a crossbow at Sir Galavaine and squeezing the trigger.
Both groups go on the same initiative. Please post actions and I will resolve the first round. Also, each player gets 25xp for the frogs.