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initiative, party: 1d6 ⇒ 5
guards: 1d6 ⇒ 6
Sallandrya and Tarmin split to either side of the door, While Andre and Sir Galavaine pull back slightly to give the archers room. Gnobby melts into the shadoows alongside the door as Podo reaches for the handle. Seeing everyone ready, the Halfling pulls the door open, startling the single guard behind it. Further down the corridor, the party sights two more men about 25 feet further down each.
Party is up. Can't currently update the map, but you can see a single human armed with a sword that he is leaning on, and a crossbow leaned against the wall next to him right at the door. Twenty five feet further down is a second, and a third at the end of the approximately 60 foot corridor.

Sallandrya Iramine Thainel |

Smiling at Tarmin's wisdom in targeting the guard most likely to flee and sound the alarm, Sallandrya waits a split second to see if he falls, the forrest priest will aim for him or the one next furthest guard.
Sallandrya attempts to angle her shots in a manner to force the guards forward to engage her and pull them into the group's position.
Shot 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
dmg 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Shot 2 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
dmg 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Sir Galavaine of Verbobonc |

Sir Galavaine cannot help but sigh when Gnobby steps inside and attacks the guard. First contact doth the plan demise cause..
"My lord Girard the fight is through that door, care to lead the way?"
The holy knight prepares to move past Gnobby and get a guard. Unless fresh targets present themselves.

Sir Galavaine of Verbobonc |

Sir Galavaine strides past Gnobby to the middle guard, he steps over the body and fixes at his target. Once within the room, the holy warrior points his mace at the target and calls out "die!" to the man.
By speaking a single word of command with the force of divine
power behind it, the cleric may force a creature to obey an
order. The creature must be able to hear the cleric and understand
the language in which he or she utters the command.
The command may be only one word, must be a verb, and
must be completely unambiguous. “Halt,” “Flee,” and “Sleep”
are typical commands, but many others are possible. The effects
may not extend beyond a single round, and the command
“Die” has the same effect as the command to “Sleep”.
Creatures with intelligence of 13+ and/or hit dice of 6+ gain a
saving throw against the spell’s influence.
"Hold him quiet someone so we can learn more."

Podo Bumbleroot |

Podo is in a happy mood, and is content to let the others have all the fun today. He looks upon them like a young wolf father, happy with his pack's rambunctious shenanigans...but keeps his hand near his sling in case he needs to step in.
He sneaks into the room while everyone else is fighting and looks around for anything interesting.

Andre Girard |

Sorry, swamped at work, and lots to do after it these days. I've just now had a chance to look at things.
Andre blinks in surprise - he'd expected a room filled with orcs or more of the dogmen, and a lone human was about the last thing he expected to find this far down. He rushed into the room, tackling the man and attempting to throw him over on his stomach. "I've rope in my pack. If someone will grab it for me, I'll make sure this blackguard stays compliant."

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The man closes his eyes and falls roughly to the floor, and Andre pounces on him, trussing him quickly. As Podo pads quietly down the corridor towards the far corpse, he sees an opening on the left, and hears a low hooting sound from beyond.
Map is updated. DM was having mapping issues because DM is a derp and can't tell the difference between an X and a Y (coordinates)

Gnobby the Gnome |

First he searches the fallen man.
What does the filthy guard have in his pocketses?
Remembering a similar circumstance standing over a fallen human when he met Sally in the inn, he can't help but repeat his first words to her. He speaks earnestly to the much taller elf:
"Sorry to bother you maam, we are on the business of the Verbobonc leaders, very hush hush important business. Andre, a real paladin, can vouch for us downstairs, he has a holy symbol and everything."
Gnobby then rushes after Podo with his wand at the ready.
Had to go cut and paste to get the dialogue verbatim

Podo Bumbleroot |

Podo stops, and the innocent look of wonder hesitates on his face, as his hand drops a stone into his sling by instinct.
He peers down the corridor, after making sure that he has backup...I mean witnesses to his bravado.

Sir Galavaine of Verbobonc |

Sir Galavaine can fetch a backpack and rope. He throws the latter towards the paladin and then closes the middle door behind the party, not forgetting Pettry or Podo. Just to be neat and tidy.
He smiles at Gnobby and waves to allow them to interrogate the guard to their hearts content, "he is about to awaken."

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pp: 1d4 ⇒ 3
gp: 1d4 + 1 ⇒ (1) + 1 = 2
sp: 2d4 ⇒ (1, 3) = 4
Gnobby Hide: 1d100 ⇒ 65
Podo Hide: 1d100 ⇒ 50
1d7 ⇒ 6
Gnobby, you find 3pp, 2gp, and 4sp on the guard you killed at the entrance.
Clinging to the shadows, Podo peers around the corner as Gnobby comes up. Two more humans clad similarly to the ones they just faced are watching the entrance to a small chamber, one almost within arm's length of Podo. a third back by another exit from the chamber to the north, calling in a low voice off towards the right. The near guard is sweeping his gaze across the opening in the corridor warily, and his eyes settle on Podo briefly, before continuing on.
When the guard they have downed comes to, Sir Galavaine has ropes tied around his hands and feet, secure enough that he isn't an immediate threat to run. When he comes to, he looks up at Andre and Sir Galavaine, and yells "Six!" before Andre can slap his hand across the man's mouth.
Note on the new map, Andre and Sir Galavaine are assumed to be on top of the guard, who is not depicted.

Andre Girard |

"On it!" Andre leaps off the man, trusting his fellow knight can continue to restrain the brigand. He pulls his sword as he goes, rushing forward to bolster his comrades.
Not sure if I can make it to any baddies this round or not. If I can, I'll attack one.
Attack: 1d20 ⇒ 1
Damage: 1d8 ⇒ 1

Sallandrya Iramine Thainel |

Sallandrya quickly switches to one of her oil and cloth prepared arrows and brings it against a lit torch.
Lighting it she draws her bow to the fullest pull and fires the burning arrow to the furthest end of the hall, lighting the area to see what she and her allies face off against.

Gnobby the Gnome |

Gnobby has his wand ready at the mention of multiple foes after quickly sheathing his two blades.
With his cloak pulled he confidently advances.
Thank goodness the elf children like these cloaks too. There is never a time not to skulk in the shadows.

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Sir Galavaine clubs the guard in the temple with the pommel of his sword, and the man stops thrashing and goes limp. When Sallandrya fires her arrow, she is unable to see anything further, but does elicit some surprised shouts from down the hall, and one of the men in the room fires a crossbow bolt which ricocets harmlessly off the wall (Podo and Gnobby see it is the one furthest north). The three men Gnobby and Podo can see begin to withdraw back towards the northern corridor.
From down that corridor, a voice booms "So you are the heathens who have dared enter my sanctum. So be it, come and face the power of Lloth!"
Map is updated. The group has the initiative, currently the visible bad guys are moving away from the party, weapons drawn.

Andre Girard |

Andre straightens at the challenge, and begins to stride forwards. "Your plots end here, blasphemer! This day, you taste the oaken price of your transgressions! Your god has no power before the righteousness of the Cudgeler and the Valorous Knight!"
Moving forward, making myself a target!

Gnobby the Gnome |

Gnobby is torn between trying his new wand and just falling on the last of the warriors as they move away.
He decides halting these warriors before they can rejoin the others is paramount.
He steps behind the last two and triggers his wand and causes a fountain of colors to wash over the two stragglers.
Affects 1d6 ⇒ 6HD
Phantasmal Transmutation/Alteration
Level: Illusionist 1
Range: 0
Duration: 1 segment
Area of Effect: Cone (5 ft wide at origin, 45% arc, 10 ft/level lo
Components: V, S, M
Casting Time: 1 segment
Saving Throw: See below
The caster fans out his or her fingers, and a sheet of unearthly-colored light springs forth. 1d6 creatures caught within the light may be affected, and the spell can only affect 1 hit die of creatures per level. Creatures with HD equal to or less than the caster's are rendered unconscious by the burst of colors. If the creature's hit dice exceed the caster's by 1-2, the creature is blinded for 1d4 rounds. If the creature has 3+ hit dice in excess of the caster's, it is merely stunned for 2d4 segments. Any creature with hit dice exceeding the caster's (and creatures or 6+ HD regardless of the caster's level) are entitled to a saving throw.

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Andre steps around the corner just as a fourth man comes out from the hallway to the north. As he shouts a challenge, Tarmin's arrows and Gnobby's spray of color shoot into the room. One arrow strikes the closest man, but he remains standing briefly, before the magical blast washes over them, and all four crumple to the ground.

Sir Galavaine of Verbobonc |

Sir Galavaine moves past the bodies and picks up Andre as they reform their shield wall, leaving the guards down and the gleeful Podo and Gnobby along with the archers to take care of the foursome.
"Let us see what lies ahead. Faith by faith."

Andre Girard |

Andre doesn't spare the fallen bandits more than a moment's consideration - he would prefer to take them alive, but there was no time for that. He advances past the unconscious men towards the owner of the demon worshipper ahead. "I can think of no better person at my side when we confront this slave to Evil." He gives the priest a nod and advances alongside him to confront their greatest foe yet.

Sallandrya Iramine Thainel |

a voice booms "So you are the heathens who have dared enter my sanctum. So be it, come and face the power of Lloth!"
-
Sallandrya is visibly shaken at hearing that name, a name painful to hear and one that no True Elf would ever speak. So shaken is she that she momentarily grimaces low and is unable to pull her bow.
Malum Proditorem, the Great Traitor of the Elven People, the Traitor to All Life!
The advisors and seers of the Queen of Celene were right in their suspicions, they have to be warned the there is Great evil abroad.
Her friends have to be warned!
Sallandrya steels herself.