| Podo Bumbleroot |
Balz...How did I get over here by myself?
Podo frowns at his predicament, and desperately sends a sling bullet towards the gnome lined up in front of him.
1d20 + 6 ⇒ (6) + 6 = 12 Sling
1d4 + 1 ⇒ (1) + 1 = 2 Bullet
| Sallandrya Iramine Thainel |
Sallandrya will aim for any wounded gnolls first, if there are none left she will strike at those closes to her allies.
The Priestess of The Hunter takes aim, 'By Solonor's guiding aim, your pack will fall this day!
First arrow 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 dmg
Second arrow 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
1d6 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9 dmg
Anselth
|
attack Salla: 1d20 ⇒ 7
damage salla: 1d6 ⇒ 4
attack Tarmin: 1d20 ⇒ 6
damage Tarmin: 1d6 ⇒ 3
attack Galavaine: 1d20 ⇒ 12
damage Galavaine: 1d6 ⇒ 1
Sallandrya drops the gnoll facing Andre, and puts another arrow into the enemy facing Sir Galavaine, though he stays on his feet. Two of the remaining gnolls charge the elves, the third breaks for the two warriors, though he doesn't quite reach them.
The elves dodge their attacks, and Sir Galavaine catches a weak blow on his sheild, easily turning it aside.
The battle of poor rolls. Group is up, map is up
| Podo Bumbleroot |
Podo moves up around the corner, and fires off another sling bullet at the Gnoll in front of him.
(They are much larger than Gnomes, and should be easier to hit).
1d20 + 6 ⇒ (12) + 6 = 18 Sling
1d4 + 1 ⇒ (1) + 1 = 2 Bullet
| Sir Galavaine of Verbobonc |
Sir Galavaine looks at the battle and senses that this is the moment. When the tide will turn one way or the other. That is now. If they can down one or two in this time then the others will break.
"Do not let any escape. Podo block off their corridor." Then he concentrates on watching the hound-dog before him. Watching the way it nips at him with its weapon. As it steps back he launches a massive overhead strike following through with his bodyweight.
Warhammer of Heironeous 1d20 + 1 ⇒ (8) + 1 = 9, damage 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4
But the moment is gone just like a gnoll at speed ..... or on speed.
| Gnobby the Gnome |
Gnobby picks the biggest one and goes for the kidneys.
longsword/dagger: 1d20 + 4 - 1 ⇒ (4) + 4 - 1 = 71d20 - 3 + 4 ⇒ (20) - 3 + 4 = 21
His dagger hits for 2d4 ⇒ (1, 3) = 4 versus the larger creature.
if dagger does d6 versus large damage: 2d6 ⇒ (4, 5) = 9
| Sallandrya Iramine Thainel |
'Let us end this packs ravages.'
Again Salandrya will pick off the wounded gnolls first.
first shot 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
1d6 + 2 + 2 + 1 ⇒ (1) + 2 + 2 + 1 = 6 dmg
second shot 1d20 + 2 + 2 ⇒ (16) + 2 + 2 = 20
1d6 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10 dmg
third shot 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
1d6 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11 dmg
edit - Legolas wishes he was me.
Anselth
|
1: 3d6 ⇒ (1, 2, 5) = 8
2: 3d6 ⇒ (6, 5, 1) = 12
3: 3d6 ⇒ (6, 4, 4) = 14
4: 3d6 ⇒ (4, 5, 2) = 11
5: 3d6 ⇒ (6, 3, 3) = 12
6: 3d6 ⇒ (3, 3, 6) = 12
7: 3d6 ⇒ (4, 6, 6) = 16
8: 3d6 ⇒ (5, 3, 4) = 12
9: 3d6 ⇒ (2, 3, 3) = 8
Tarmin swings at the gnoll, but the beast easily parries her blow. He draws his axe back to strike, a snarl curling his lips, then suddenly stops, falling over. Behind him, Tarmin sees a small blade disappear back into the shadows.
Podo strikes his target squarely in the back of the head. When the creature turns to see where the attack came from, it gives Andre just enough opening to slide his sword between the creatures ribs. He draws it back as the dead gnoll slumps to the ground in time to see Sallandrya's arrows down the remaining two.
A quick search of the bodies reveals a number of coins and a small gem, but no other items of significance or value.
105 cp, 105 sp, 22gp, 1 gem. 78xp
| Andre Girard |
As the gnolls fall, Andre puts his sword into each of their chests and removes their heads as well. "Best to end their suffering now, and make certain that whatever necromancer hides beneath this place cannot use them again. Let's check out the room where they were lairing next - there might be some clue as to what we're dealing with down here."
| Sir Galavaine of Verbobonc |
"Your elven arrows are deadly, and that plan to split the gnolls shows great forethought. Solonor, tis lucky to have you Sallandrya." He bows to her.
"That does not mean I think less of you all else. Just that she showed talent in the same way as Gnobby and the ogre. Now is anyone hurt?"
| Sallandrya Iramine Thainel |
"Your elven arrows are deadly, and that plan to split the gnolls shows great forethought. Solonor, tis lucky to have you Sallandrya." He bows to her.
'And I am lucky that The Great Hunter has blessed me with such worthy allies, Sir Galavaine, as well as bestowing upon me the smallest measure of his skill. Those were vile creatures, I am happy their trepidation's have ended.'
Salllandrya looks around.
'We best move their remains back to the filth of their room, at least attempt to hide that there was combat here.'
Anselth may I retrieve half my arrows, right now, after firing ten I think I'm down to two prepared with oil, some silver arrows, and the two magical ones. Also the 78 XP above was for the treasure or the gnolls?
| Sir Galavaine of Verbobonc |
Galavaine hands Sallandrya a gnoll quiver and shrugs at her distaste. "I am afraid that needs must. Nothing much has changed. Our doth next battle will be all the easier due to each gnoll slain and the same will happen when we take out the next bandits. Until we have no spells and no arrows and are wounded then we must continue. Press home this advantage for all it is worth. If your god does not wish you to hunt with gnoll arrows then that is your decision. But the party is no worse off than before apart from your arrows. Be brave and the next fight will be all the easier." The holy priest repeats what he has said before and speaks openly to everyone to see if anyone else wants out for now.
If not then he prepares to leave.
Last chance to side with Sallandrya's idea.
| Sallandrya Iramine Thainel |
Sallandrya looks at the arrows given to her then grudgingly thanks Sir Galavaine.
The act seems to hurt her.
'Perhaps some good can come of these dark sheafs.'
heh I was not saying we rest and recuperate because I was out of arrows, I was thinking we just needed to maybe rest up. It looks like we push on though unless the others think we can gain an advantage by resting.
| Gnobby the Gnome |
Gnobby reluctantly follows. "I have no spells and have had none for a while."
This was a bad campaign to play a spellcaster. I have cast two spells the entire time. I am averaging one spell cast per 1500xp earned. Another statistic is I have cast one spell per every 6 and a half months of real time that has passed.
| Sallandrya Iramine Thainel |
True enough, hence maybe why we should rest up, but I don't want to bog down the game, so I will go with the majority. Sallandrya will take the lead if we push on, or play the rear guard if we decide to head upstairs and rest.
| Sir Galavaine of Verbobonc |
I was hoping to carry on until Gnobby's illusionist gains a level and a spell. Multiclassing makes that a bit of a pipedream. Gnobby being able to contribute more is a good reason to stop, I'd get fed up casting one spell twice a year. I can leave it to the dice.
Galavaine looks at the elf's self sacrifice and shakes his head. "Try one. If the arrow is that bad then we can rest. See if you can hit that gnoll's head across the chamber. That's about 35 foot from the archway. Hit and we go on for one more room. Just one more room. Miss and we leave to rest. Let Solonor be your guide."
AC5 perhaps?
| Sallandrya Iramine Thainel |
Sallandrya locks eyes with the Sir Galaviane for a brief moment then without word lets fly an enemy arrow, while maintaining eye contact with the brave Cleric.
1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
'My fate is tide to yours, the hunt continues, allow me and Podo then to lead us to the next room.'
Anselth
|
RE1: 1d6 ⇒ 2
RE2: 1d6 ⇒ 5
RE3: 1d6 ⇒ 5
Thus settled. the group prepares again to move out.
If you all ever want to rest, I can fast forward through it (with appropriate random encounter rolls, you guys are bound to get one one day) and put you right back here, refreshed and re-equipped. I want everyone to feel involved, but I don't want the game to progress any more slowly either. Also, the 78 xp was for both the gnolls and their treasure.
| Sallandrya Iramine Thainel |
Sallandrya arches her eyebrow and then smiles as the bold Paladin plays at being a scout .... a very well armored scout.
She gently motions to Podo to show him how it's done, then moves up to cover her friends.
Anselth
|
P: 1d100 ⇒ 29
G: 1d100 ⇒ 68
Andre reaches for the handle, hearing nothing. Just as he is about to open it, Podo grabs his arm and shakes his head. Deftly concealed in the wall is a mechanism that ties into the door. Podo and Gnobby are unable to trace where it goes, nor are they able to find any way to disengage it.