[ACG] [CaG] Season of the Runelords by zeroth_hour (Inactive)

Game Master zeroth_hour

Turn Order - Harsk, Seelah, Meliski, Reiko


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Liberty's Edge

Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

Out of Turn Updates: During Seelah's turn, will banish codex to get 3 divine spells to hand (1-2 are arcane):

Mass Cure:

RotR
Spell 4
Traits:
Divine
Healing
Magic
To Acquire:
Wisdom
Divine 12
Reveal this card and choose another character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, and 1d4+1 random cards from your own discard pile into your deck, then discard this card.
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.

Sign of Wrath:

RotR
Spell 6
Traits:
Arcane
Attack
Divine
Force
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 14
For your combat check, discard this card to roll your Arcane or Divine die + 3d8 with the Force trait. Each other character at your location is dealt 1 Force damage. If you attempted this check against a monster and did not defeat it, you may evade the monster.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 16 check to recharge this card instead of discarding it.

Restoration:

RotR
Spell 4
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Discard this card and choose a character at your location to add the top 2 cards of his deck to his hand. You may not play this card during an encounter
If you do not have the Divine skill, banish this card.
Succeed at a Divine 14 check to recharge this card instead of discarding it.

After Seelah puts armor on top, will use Restoration to draw 2 cards Armor and Headband. Will display armor

Will shuffle Life Drain for Seelah reroll a die for a check
Arcane Check DC 14: 1d10 + 4 ⇒ (2) + 4 = 6 No Success - restoration spell is discarded

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 3 - Blessing of Erastil
SOT: None
May examine top card of local character; then you may exchange it for a card in my hand. Leave Helm of the Valkyrie on top

Give Card: None

Will discard Scrying spell to choose card type Item and examine top 3 cards of location Vault of Greed
1: Token of Remembrance
2: Baykok (Henchman)
3: Werewolf
Will then choose to put chosen card types on Bottom of deck
Recharge Scrying DC 12: 1d10 + 4 ⇒ (1) + 4 = 5 Scrying spell is recharged discarded

Site is shuffled but wasn't able to put token on bottom..added note that it is bottom card

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Stay at current location
2-5E: Shuffle a random card (Restoration) from discard into deck

Location Powers: The difficulty to defeat banes is increased by 5.

Will use power to explore Bottom Card - Chainmail of Cold Resistance

Chainmail of Cold Resistance:

RotR Armor
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 8
Recharge this card to reduce Combat or Cold damage dealt to you by 2. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand

Constitution Check DC 8: 1d6 + 0 ⇒ (2) + 0 = 2 No Success
Will shuffle location

After exploring bottom card, will choose to shuffle deck

Will discard b1Blessing of Nethys to examine and rearrange top 2 cards of location and explore
Will put 1: Cape of Escape onto top of location deck to explore first
Will put 2: Harpy below top card of location deck

Cape of Escape:

RotR Item
Traits: Clothing Magic
To Acquire: Dexterity Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

Dexterity Check DC 8: 1d6 + 0 ⇒ (1) + 0 = 1 No Success

Will recharge Vampire bat to examine card..Monster Harpy so shuffle a random card (blessing of Nethys) into deck

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Meliski ends his turn.

Meliski attempts to recover all cards in his Recovery pile.
s6Scrying: Arcane 12: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6 -> s6Scrying recharged discarded.

Meliski resets his hand.

"

Meliski wrote:

Hand: Headband of Alluring Charisma, BoMilani, Mass Cure, Sign of Wrath, BoThoth, BoSivanah, Vampire Bat,

Displayed: Seelah's 4 Mirror Armor,
Deck: 14 Discard: 1 Buried: 0
Hero Points: 7
NOTES:
Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): s2Cloudburst, Samisen of Oracular Vision, Restoration, Binder's Tome, s3Life Drain#Core, b1Blessing of Nethys, 2 BoAbadar, al2Cleric of Nethys, s1Cure#Core, s4Fire Snake, Bolstering Armor, Old Salt, s5Fly, 1 BoAbadar
Recharged:
Discard Pile: s6Scrying,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d6 ☑ +1 ☐ +2 ☐ +3
- Disable: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
- Arcane: Charisma +1
- Diplomacy: Charisma +1
- Divine: Charisma +1

Favored Card: My Choice (Usually Item)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

"

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 0
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Location #1: Desecrated Vault 1-10 remain
Meliski, Seelah - Location #2: Heptaric Locus 1-5 remain // 1=Harpy
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-8 remain // 1=Magic Full Plate (Armor 3)
Reiko - Location #5: Catacombs of Wrath 1-10 remain
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance***Currently missing from location


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Desna. Explore card 1: Boots of Elvenkind.
Acro 5: 1d10 + 6 ⇒ (1) + 6 = 7 Acquired!

Discard Blessing of Norgorber to explore next card: Stone Giant. Reveal Defending Sansetsukun. Reveal boots.
Combat 16: 2d10 + 6 + 1d6 + 1 ⇒ (5, 2) + 6 + (5) + 1 = 19 Defeated

Reveal Forensic Psysician to heal 1 then explore. Abominable Snowman. Same as last time.
Combat 18: 2d10 + 6 + 1d6 + 1 ⇒ (9, 9) + 6 + (3) + 1 = 28 Defeated

Reiko wrote:

Hand: Embalming Fluid, Venomous Dagger +2, Materialize, Bo Urgathoa, Defending Sansetsukon +1, Boots of Elvenkind, Bo Savored Sting,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Notes: Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5

Grand Lodge

Male Dwarf | (Blessing 5 or 6) | Tier 6 Ranger | 8 Hero Points | My Deck Handler

Out of Turn Updates: None
Turn Order: Harsk, Seelah, Meliski,Reiko
Turn: # 5 - Hour is: Blessing of Norgorber
Give Card: None
Move: For Move Step shuffle a random card from your discard pile into your deck - Blessing of Cayden Cailean
Explore: Treacherous Cave Card 1 - Magic Full Plate (Armor 3)

Magic Full Plate:

RotR Armor 3
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 6
Recharge this card to reduce Combat damage dealt to you by 4. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand.

I will use my Fortitude skill (1d10+3) to Acquire Magic Full Plate
Acquire Magic Full Plate - Fortitude DC 6: 1d10 + 3 ⇒ (3) + 3 = 6 - Success

I will Discard: Blessing of Milani (2) to Explore Treacherous Cave Card 2 - Breastplate of Fire Resistance (Armor 4)

Breastplate of Fire Resistance:

RotR Armor 4
Traits: Heavy Armor Magic
To Acquire: Constitution Fortitude 8
Recharge this card to reduce Combat or Fire damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand.

I will use my Fortitude skill (1d10+3) to Acquire Breastplate of Fire Resistance
Acquire Breastplate of Fire Resistance - Fortitude DC 8: 1d10 + 3 ⇒ (9) + 3 = 12 - Success

I will end my turn and Examine: Treacherous Cave Card 3 - Wand of Shield (Item 1)
I will try to Recover Cards - None
I will Reset hand to 7 - I will Discard: Magic Full Plate

Harsk wrote:

Hand: Blessing of Gozreh, Deathbane Light Crossbow +1, Bombardier Bow, Masterwork Tools, Humanbane Crossbow +2, Longbow +1, Breastplate of Fire Resistance,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Current Location: Treacherous Cave

NOTES:
Available Support: 2 Card(s) are available for Remote Combat support (1d4+1), 0 Blessing(s) are available
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Blessing of Milani (1), Flaming Longbow +2, Monkey, Flaming Musket +2, Archer's Bracers, Hatchetbird, Ophidian Armor, Blessing of Abadar, Blessing of Cayden Cailean, Blessing of Angradd, Gem of Physical Prowess, Shock Bullets, Frost Longbow +1
Recharged:
Discard Pile: Blessing of Milani (2), Magic Full Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
- Ranged: Dexterity +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
- Forititude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armor, Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top ([ ] or bottom) card of your location deck.
You may recharge a card to add 1d4 ([X]+1) to a combat check by a character at another location.
[X] When you move during your move step, you may examine the top card of your new location deck ([ ]and shuffle it into that deck).
[X] When a monster deals damage to you before ([X] or after) you act, reduce that damage to 0.
[ ] When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck ([ ] or put it facedown on the bottom of the deck) instead.
[ ] You gain the skill Divine: Wisdom +1.
[spoiler=Welcome to Pathfinder Reward]
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.


Grand Lodge Faction Reward:

[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 0
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Location #1: Desecrated Vault 1-10 remain
Meliski, Seelah - Location #2: Heptaric Locus 1-5 remain // 1=Harpy
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Reiko - Location #5: Catacombs of Wrath 1-7 remain
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


Out of Turn Updates: None

Turn - Hour: 6 - Blessing of Irori (0)
SOT:
May examine top card of local character(Meliski and Restoration); then you may exchange it for a card in my hand. Will exchange blessing of the Samurai for Restoration

Will then use Restoration to draw Valkyrie helmet and Blessing of Angradd

Give Card: None
2-5E: Shuffle a random card (Restoration) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Will Stay at Heptaric Locus and heal wayfarer
Location Powers: None
Explore: The difficulty to defeat banes is increased by 5.
Meliski will recharge vampire bat to examine harpy and heal scrying card

Undead Harpy:
Henchman
Type: Monster
Traits: Harpy Monk
To Defeat: Combat 14
Before the encounter, each character must succeed at a Wisdom 8 check or he may not play weapons or spells and, if at another location, he moves to this location. If defeated, you may immediately attempt to close this location.

Wisdom checks (seelah adds 2 to hers and Meliski's):
Meliski Wisdom Check DC 8: 1d6 + 2 ⇒ (2) + 2 = 4 No Success
Seelah Wisdom Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 Not quite
Will recharge Mass Cure to reroll a die for a check
Seelah Wisdom Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 Not quite
Seelah Wisdom Check DC 8 PAIZO Reroll: 1d8 + 4 ⇒ (6) + 4 = 10 Success
Others can't make check without help but Harsk chooses not to make fort check and doesn't move from his location

Will reveal Knight's Pennon and club and will recharge blessing of Angradd
Melee Strength Check DC 14+5=19: 1d10 + 6 + 1 + 1d10 + 2 + 1d10 ⇒ (4) + 6 + 1 + (10) + 2 + (1) = 24 Success recharge random card from discards (fanged falchion)
Now Attempt to close

Seelah discards a blessing of Gozreh to bless twice
Melee Check DC 14: 1d10 + 6 + 2d10 ⇒ (6) + 6 + (4, 3) = 19 Success
Location is closed

Seelah ends their turn.

Seelah attempts to recover all cards in their Recovery pile. Restoration is discarded

Seelah resets their hand recharging helm.

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

"

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Impervious Fortress Plate, Mighty Steed, Mokmurian's Club, Hatchet Bird, Blessing of the Lord in Iron, Grappler's Mask,

Displayed: Knight's Pennon,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mass Cure, Legionnaire Chaplain, Demonbane Longsword +2, Blessing of Tsukiyo, Wayfarer, Pillaging Mace, Impaler of Thorns, Fortified Breastplate
Recharged: Blessing of Angradd, Fanged Falchion, Helm of the Valkyrie,
Discard Pile: Scribe, Blessing of Gozreh, Restoration,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

"

[u]Summary[/u]
Current Location: Heptaric Locus
Acquired: None
Banished: all cards at Heptaric Locus (closed)
Examined: None
Random Card(s) Used: None
Displayed: Knight's Pennon
Other Player(s) Resources Used: None
Actions needed by other Player(s): Reiko is now at Heptaric Locus

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Location #1: Desecrated Vault 1-10 remain
Meliski, Seelah, Reiko - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Location #5: Catacombs of Wrath 1-7 remain
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance

Liberty's Edge

Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

Out of Turn Updates: handled changes during Seelah's turn

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 7 - Blessing of Iomedae
SOT:
May examine top card of local character; then you may exchange it for a card in my hand. Will leave Seelah's Demonbane longsword +2 on top

Give Card: None
2-5E: Shuffle a random card (Restoration) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Heptaric Locus -> Desecrated Vault

Location Powers: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.

Undead Succubus:

RotR Monster
Traits: Demon Outsider
To Defeat: Combat 17
The Succubus is immune to the Electricity, Fire, and Poison traits. Succeed at an Arcane or Divine 10 check or you may not play spells with the Attack trait. If undefeated, the Succubus deals no damage; instead, bury a blessing of your choice from your hand, or bury your entire hand if you have no blessings.

"Ach! Now me wish I grabbed Seelah's sword!"
Arcane Check DC 10 with headband: 1d10 + 4 + 1 ⇒ (3) + 4 + 1 = 8 Note Quite
Arcane Check DC 10 with headband PAIZO REROLL: 1d10 + 4 + 1 ⇒ (9) + 4 + 1 = 14 Success

Will use Sign of Wrath with everyone at my location (self only) taking 1 force damage
Arcane Check DC 17 with headband: 1d10 + 4 + 1 + 3d8 ⇒ (7) + 4 + 1 + (8, 7, 6) = 33 Success

Did it die?: 1d6 ⇒ 3 yes
Recharge armor Seelah gave me for the 1 force damage

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Meliski ends his turn.

Meliski attempts to recover all cards in his Recovery pile. sign of Wrath is discarded

Meliski resets his hand.

"

Meliski wrote:

Hand: blessing of the Samurai, BoMilani, BoThoth, Headband of Alluring Charisma, s5Fly, s4Fire Snake, b1Blessing of Nethys,

Displayed:
Deck: 14 Discard: 2 Buried: 0
Hero Points: 7
NOTES:
Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bolstering Armor, 1 BoAbadar, al2Cleric of Nethys, Binder's Tome, Vampire Bat, Samisen of Oracular Vision, s1Cure#Core, s2Cloudburst, 2 BoAbadar, Old Salt, s6Scrying, s3Life Drain#Core
Recharged: Mass Cure, Seelah's 4 Mirror Armor,
Discard Pile: BoSivanah, Sign of Wrath,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d6 ☑ +1 ☐ +2 ☐ +3
- Disable: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
- Arcane: Charisma +1
- Diplomacy: Charisma +1
- Divine: Charisma +1

Favored Card: My Choice (Usually Item)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

"

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah, Reiko - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Location #5: Catacombs of Wrath 1-7 remain
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


Human Saboteur Ninja, Tier 6, Deck Handler

Move to Heptaric Locus because Harpy.

Start turn, hour is BotG. Move to Catacombs of Wrath. Explore card 1: Baykok. BYA: each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. Shouldn't matter. Reveal Embalming Fluid to add 2 and poison trait, ignoring undead immunities. Then reveal it again for character power.
Reveal and recharge venemous dagger.

Combat 24: 1d10 + 5 + 1d4 + 2 + 1d12 + 2 + 1d8 + 2 ⇒ (1) + 5 + (4) + 2 + (4) + 2 + (7) + 2 = 27 Defeated!
Auto fail after the check fluid check, so discard top card: Master Cartman.
AYA Ranged damage: 1d4 ⇒ 1 Recharge Sansetsukon to reduce.

Attempt to close. Summon Wrathful Sinspawn. BYA.
Wis 6: 1d6 ⇒ 2 Fail. Add 1 to check difficulty for rest of turn.
Reveal fluid twice again. Punch it.
Combat 24: 1d6 + 2 + 1d8 + 2 ⇒ (5) + 2 + (8) + 2 = 17 Defeated!
Auto fail after the check fluid check, so discard top card: Swipe.

Catacombs of Wrath closed! No discarded items to heal.

End turn. Reset hand, drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Bo Urgathoa, Boots of Elvenkind, Bo Savored Sting, Sacred Candle, Blessing of Norgorber,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Notes: Local Weapon/Armor/Item acquisitions can be turned into heals.

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Reiko - Location #5: Catacombs of Wrath CLOSED
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


Botting Harsk

Out of Turn Updates: None

Turn - Hour: 9 - Blessing of Sarenrae
Hour Rules: None
SOT: None
Give Card: None

2-5E: Shuffle a random card (Blessing of Milani) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Stay at Treacherous Cave

Location Powers: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.
Explore: Wand of Shield

Wand of Shield:

RotR Item 1
Traits: Arcane Magic Wand
To Acquire: Intelligence Arcane 7
Bury this card to reduce Combat damage dealt to you by 2. Succeed at an Arcane 8 check to recharge this card instead of burying it.

Will banish wand of shield and discard blessing of gozreh to explore
Encounter: Corroded Lock
Corroded Lock:

RotR Barrier 6
Traits: Lock
To Defeat: Dexterity Disable 15 OR Combat 30
If defeated, examine the top card of the location deck, then put it on either the top or bottom of the deck.

No way tools can do a 30...
Will reveal and recharge Bombardier bow and recharge deathbane crossbow, longbow+1, masterwork thieves tools to add 4d4; Meliski will recharge blessing of samurai to add a die; Pennon adds 1

Bow Combat Check DC 30: 1d10 + 6 + 1d8 + 1 + 4d4 + 1d10 + 1 ⇒ (1) + 6 + (3) + 1 + (2, 1, 4, 2) + (5) + 1 = 26 Not Quite
Bow Combat Check DC 30 PAIZO REROLL: 1d10 + 6 + 3 + 1 + 2 + 1 + 4 + 2 + 5 + 1 ⇒ (5) + 6 + 3 + 1 + 2 + 1 + 4 + 2 + 5 + 1 = 30 Lock is busted--spiked chain is attached to lock..will recharge

Harsk ends their turn examining top card of his location - Baykok .

Harsk attempts to recover all cards in their Recovery pile.

Harsk resets their hand.

"

Harsk wrote:

Hand: Humanbane Crossbow +2, Breastplate of Fire Resistance, Monkey, Flaming Musket +2, Frost Longbow +1, Blessing of Abadar, Hatchetbird,

Displayed:
Deck: 15 Discard: 2 Buried: 0
Current Location: Treacherous Cave

NOTES:
Available Support: 2 Card(s) are available for Remote Combat support (1d4+1), 0 (maybe 1) Blessing(s) are available
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Milani (1), Blessing of Milani (2), Archer's Bracers, Flaming Longbow +2, Ophidian Armor, Shock Bullets, Gem of Physical Prowess, Blessing of Angradd, Legionnaire Chaplain, Blessing of Cayden Cailean
Recharged: Bombardier Bow, Longbow +1, Deathbane Light Crossbow +1, Masterwork Tools,
Discard Pile: Blessing of Gozreh, Magic Full Plate,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
- Ranged: Dexterity +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
- Forititude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armor, Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top ([ ] or bottom) card of your location deck.
You may recharge a card to add 1d4 ([X]+1) to a combat check by a character at another location.
[X] When you move during your move step, you may examine the top card of your new location deck ([ ]and shuffle it into that deck).
[X] When a monster deals damage to you before ([X] or after) you act, reduce that damage to 0.
[ ] When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck ([ ] or put it facedown on the bottom of the deck) instead.
[ ] You gain the skill Divine: Wisdom +1.
[spoiler=Welcome to Pathfinder Reward]
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.


Grand Lodge Faction Reward:

[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

"

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: reroll used
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain
Reiko - Location #5: Catacombs of Wrath CLOSED
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


Human Tier 5 Paladin - Faith Healer 1348771-1001 | Deck Handler

Out of Turn Updates: none

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn 10: Blessing of Sarenrae

Give Card: None
Move: Heptaric Locus -> Ravenous Crypts of Gluttony

Explore: Ravenous Crypts of Gluttony Card 1 - Door Spike (Barrier 3)

Door Spike:
Traits: Trap
To Defeat: Dexterity Disable Wisdom Perception 12
If undefeated, you are dealt 1d4 Combat damage; each other character at this location is dealt 1 Combat damage.

I recharge Grappler's Mask to use Melee for this skill check.

Melee 12: 1d10 + 6 ⇒ (8) + 6 = 14 Success!

I discard Hatchet Bird to move to Vault of Greed and explore the top card: Baykok

Baykok:
Henchman 6
Type: Monster
Traits: Undead
To Defeat: Combat 24
The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.

I discard Blessing of the Lord in Iron to add 2 dice.

Combat Breakdown:
Combat 24
Strength Melee 1d10+6
Mokmurian’s Club 1d10+2
Discard Blessing of the Lord in Iron 2d10
Hatchet Bird 1d6
Knight's Pennon +1

Combat 24: 1d10 + 6 + 1d10 + 2 + 2d10 + 1d6 + 1 ⇒ (7) + 6 + (1) + 2 + (6, 5) + (4) + 1 = 32 Victory!
Baykok AYA damage: 1d4 ⇒ 3 I recharge Impervious Fortress Armor to reduce that to 0.
Mokmurian's Club power: recharge Blessing of the Lord in Iron.

I attempt to close the location using Meliski's Blessing of Thoth.
Wisdom 12: 3d8 + 2 ⇒ (5, 7, 8) + 2 = 22 Success!Vault of Greed is closed
Vault of Greed - On closing, examine all remaining cards in this deck. You may exchange any of these cards for any cards of the same type in your hand.
I decline.

I end my turn and reset my hand (4 cards).

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Mighty Steed, Mokmurian's Club, Demonbane Longsword +2, Wayfarer, Legionnaire Chaplain, Fortified Breastplate,

Displayed: Knight's Pennon,
Deck: 10 Discard: 4 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, Impaler of Thorns, Mass Cure, Blessing of Tsukiyo
Recharged: Blessing of Angradd, Fanged Falchion, Helm of the Valkyrie, Grappler's Mask, Impervious Fortress Plate, Blessing of the Lord in Iron,
Discard Pile: Scribe, Blessing of Gozreh, Restoration, Hatchet Bird,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: reroll used
Notes for Seelah: Reroll used
Notes for Meliski: reroll used; discard BoThoth on Turn 10
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Meliski - Location #1: Desecrated Vault 1-9 remain
Seelah - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-9 remain
Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain
Reiko - Location #5: Catacombs of Wrath CLOSED
Location #6: Vault of Greed CLOSED

Liberty's Edge

Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

Out of Turn Updates: discarded BoThoth for Seelah

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 11 - Blessing of Erastil
SOT:
May examine top card of local character; then you may exchange it for a card in my hand.

Give Card: None
2-5E: Shuffle a random card (BoThoth) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Staying at Desecrated Vault

Location Powers: If you would defeat a bane with the Undead trait here, roll 1d6. On a 1, the monster is undefeated.

spoiler:
Blessing of Gozreh
RotR Blessing 4
Traits: Divine Gozreh
To Acquire: Wisdom Survival 7 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to close a location. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.

Divine Check DC 5: 1d10 + 4 ⇒ (1) + 4 = 5 Auto Success
Will put Fly spell in recovery to examine 2 locations and optionally may move a character at current location to different location
Desecrated Vault Crushing Door
Ravenous Crypts of Gluttony Reduction Field

Move character Meliski to location Ravenous Crypts of Gluttony

Will discard b1Blessing of Nethys to examine and rearrange top 2 cards of location and explore
Will put Reduction Field onto top of location deck to explore first
Will put Ogre below top card of location deck

Reduction Field:

RotR Barrier 4
Traits: Arcane Magic Trap
To Defeat: Constitution Fortitude Dexterity Disable 13
If undefeated, leave this card faceup next to the location deck. While it is there, the difficulty of Strength and Melee check at this location is increased by 4. Any character ending her turn at this location may attempt an Arcane or Divine 12 check to banish this card.

Will send firesnake to recovery to use Arcane for the Dex check, reveal headband for 1 and use Blessing of Milani to bless twice
Arcane Cha Dex Check DC 13: 1d10 + 4 + 1 + 2d10 ⇒ (4) + 4 + 1 + (9, 1) = 19 Success

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Meliski ends his turn.

Meliski attempts to recover all cards in his Recovery pile.

s5Fly: Arcane 10: 1d10 + 4 + 1 ⇒ (4) + 4 + 1 = 9 -> s5Fly discarded.
s4Fire Snake: Arcane 8: 1d10 + 4 + 1 ⇒ (2) + 4 + 1 = 7 -> s4Fire Snake discarded.

Meliski resets his hand.

"

Meliski wrote:

Hand: Headband of Alluring Charisma, Blessing of Gozreh, s3Life Drain#Core, Seelah's 4 Mirror Armor, blessing of the Samurai, BoThoth, Bolstering Armor, Mass Cure, s6Scrying,

Displayed:
Deck: 9 Discard: 6 Buried: 0
Hero Points: 7
NOTES:
Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Binder's Tome, al2Cleric of Nethys, s1Cure#Core, 2 BoAbadar, Samisen of Oracular Vision, Vampire Bat, s2Cloudburst, Old Salt, 1 BoAbadar
Recharged:
Discard Pile: BoSivanah, Sign of Wrath, b1Blessing of Nethys, BoMilani, s5Fly, s4Fire Snake,
Buried Pile:

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d6 ☑ +1 ☐ +2 ☐ +3
- Disable: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
- Arcane: Charisma +1
- Diplomacy: Charisma +1
- Divine: Charisma +1

Favored Card: My Choice (Usually Item)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

"

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: reroll used
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Location #1: Desecrated Vault 1-8 remain // 1=Crushing Door
Location #2: Heptaric Locus CLOSED
Meliski - Location #3: Ravenous Crypts of Gluttony 1-8 remain // 1=Ogre
Harsk - Location #4: Treacherous Cave 1-4 remain // 1=Baykok 4=spiked chain
Reiko - Location #5: Catacombs of Wrath CLOSED
Seelah - Location #6: Vault of Greed CLOSED


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Gorum. Move to Desecrated Vault. Explore card 1: Crushing Door. Reveal Embalming fluid to use my lonely power vs a barrier.
Dex 13: 1d10 + 3 + 1d8 + 2 ⇒ (10) + 3 + (5) + 2 = 20 Defeated!

Discard Norgorber to explore: Baykok. Evade it. End turn. Reset hand, discarding candle and drawing 2.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Bo Urgathoa, Boots of Elvenkind, Bo Savored Sting, Shozoku of the Night Wind, Adamantine Sai +2,

Displayed:
Deck: 9 Discard: 5 Buried: 0
"Notes: Materialize Bamf's me to your location and lets me take your encounter with +3. Urgathoa Double blesses Undead/Fort checks, Savored Sting adds highest of a rolled d4/d6/d8/d10 to your check.
Local Weapon/Armor/Item acquisitions can be turned into heals."

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 5


Botting Harsk turn

Out of Turn Updates: None

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 13 - Blessing of Shelyn
SOT:
May examine top card of local character; then you may exchange it for a card in my hand.

Give Card: None
2-5E: Shuffle a random card (Magic Full Plate) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Stay at Treacherous Cave

Location Powers: You must succeed at a Constitution or Fortitude 6 check to either move or be moved to another location.

Baykok:

None Henchman 6
Type: Monster
Traits: Undead
To Defeat: Combat 24
The Baykok is immune to the Mental and Poison traits. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. After you act, the Baykok deals 1d4 Ranged Combat damage to you. If defeated, you may immediately attempt to close the location this henchman came from.

Will determine what resources using before attempting BYA check
Meliski will discard blessing of Thoth to bless twice for BYA..
Wisdom Check DC 9: 1d6 + 2d6 ⇒ (4) + (3, 1) = 8 Not quite
Will recharge Mirror armor to reroll a die for a check
Wisdom Check DC 9: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13 Success
Harsk will bury Flaming musket +2 and Meliski will recharge blessing of the samurai
Flaming Musket +2 Combat Check DC 24: 3d10 + 8 + 2d8 ⇒ (10, 5, 2) + 8 + (5, 8) = 38 Monster defeated; I am able to reduce BYA/AYA damage to 0

Will attempt to close...Meliski discards blessing of Gozreh to bless twice
Survival Check DC 7: 1d6 + 3 + 2d6 ⇒ (5) + 3 + (5, 2) = 15 Success

Treacherous Caves is closed

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Harsk ends his turn.

Harsk attempts to recover all cards in his Recovery pile.

Harsk resets his hand.

"

Harsk wrote:

Hand: Humanbane Crossbow +2, Breastplate of Fire Resistance, Monkey, Gem of Physical Prowess, Frost Longbow +1, Blessing of Abadar, Hatchetbird,

Displayed:
Deck: 15 Discard: 1 Buried: 1
Current Location: Treacherous Cave

NOTES:
Available Support: 2 Card(s) are available for Remote Combat support (1d4+1), 0 (maybe 1) Blessing(s) are available
Other: Please bot me if I need to Guard my location!

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Legionnaire Chaplain, Masterwork Tools, Bombardier Bow, Longbow +1, Deathbane Light Crossbow +1, Flaming Longbow +2, Blessing of Angradd, Magic Full Plate, Archer's Bracers, Blessing of Milani (1), Shock Bullets, Ophidian Armor, Blessing of Cayden Cailean, Blessing of Milani (2)
Recharged:
Discard Pile: Blessing of Gozreh,
Buried Pile: Flaming Musket +2,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2 ☐ +3
Dexterity d10 ☑ +1 ☑ +2 ☑ +3
- Ranged: Dexterity +3
Constitution d10 ☑ +1 ☐ +2 ☐ +3
- Forititude: Constitution +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☑ +1 ☑ +2 ☐ +3
- Perception: Wisdom +1
- Survival: Wisdom +1
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Light Armor, Weapons
POWERS:
When you would discard a weapon that has the Ranged trait for its power, recharge it instead.
At the ([ ] start or) end of your turn, you may examine the top ([ ] or bottom) card of your location deck.
You may recharge a card to add 1d4 ([X]+1) to a combat check by a character at another location.
[X] When you move during your move step, you may examine the top card of your new location deck ([ ]and shuffle it into that deck).
[X] When a monster deals damage to you before ([X] or after) you act, reduce that damage to 0.
[ ] When you would put a barrier faceup on top of a location deck, you may shuffle it facedown into the deck ([ ] or put it facedown on the bottom of the deck) instead.
[ ] You gain the skill Divine: Wisdom +1.
[spoiler=Welcome to Pathfinder Reward]
Society Initiate: At the end of a scenario, if your character is dead, you may cross this reward off; your character is no longer dead. If you have a role card, you may instead cross this reward off to gain a card feat.


Grand Lodge Faction Reward:

[X] [X] Society Agent: You may check an unchecked box that precedes this reward to automatically succeed at your check to temporarily close a location.
You may use this reward up to 2 additional times if you fulfill the following requirements. When you fulfill the requirement, check the box that precedes it; when you use the reward, cross that line off.
[X] Acquire an ally that lists Diplomacy in its check to acquire.
[X] Close a location on the first turn of a scenario.

Season of Tapestry’s Tides Rewards:

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

"

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Harsk: reroll used
Notes for Seelah: Reroll used
Notes for Meliski: reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Reiko - Location #1: Desecrated Vault 1-7 remain // Baykok (shuffled in)
Location #2: Heptaric Locus CLOSED
Meliski - Location #3: Ravenous Crypts of Gluttony 1-8 remain // 1=Ogre
Harsk - Location #4: Treacherous Cave CLOSED
Location #5: Catacombs of Wrath CLOSED
Seelah - Location #6: Vault of Greed CLOSED

Liberty's Edge

Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

On Seelah's turn after she moves to Ravenous Crypts of Gluttony, Meliski will use mass cure.
Random Roll: 1d4 + 1 ⇒ (3) + 1 = 41d4 + 1 ⇒ (1) + 1 = 2 Seelah is healed for 4 cards and Meliski for 2
Meliski is healed for 2: (s5Fly, b1Blessing of Nethys). Deck shuffled.

After Seelah smushes ogre..(pennon, Harsk recharges card for d4+1) - harsk recharges Hatchetbird
Seelah Melee Combat Check DC 14: 2d10 + 8 + 1 + 1d4 + 1 ⇒ (9, 9) + 8 + 1 + (1) + 1 = 29 Success,
Melisk will cast scrying and allow Seelah to choose order...
Belt of Giant Strength
Warden of Thunder
Blessing of the Gods

Near end of turn...
Meliski attempts to recover all cards in his Recovery pile.
Mass Cure: Arcane 14: 1d10 + 4 + 1 ⇒ (10) + 4 + 1 = 15 -> Mass Cure recharged .
s6Scrying: Arcane 12: 1d10 + 4 + 1 ⇒ (8) + 4 + 1 = 13 -> s6Scrying recharged .


Out of Turn Updates: None

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 14 - Blessing of the Gods
SOT:
May examine top card of local character; then you may exchange it for a card in my hand.
No cards to examine at my location

Give Card: None
Move: Vault of Greed -> Ravenous Crypts of Gluttony

Location Powers: While you are here, your hand size is increased by 2.

First explore was to defeat ogre and then healed for 4 by Meliski.
Seelah has all cards in their discard pile healed: (Scribe, Blessing of Gozreh, Restoration, Hatchet Bird). Deck shuffled.
Order for next 3 cards will be Warden of Thunder, Blessing of the Gods, Belt of Giant Strength
Will discard Wayfarer to encounter Warden of Thunder adding 2d6 to all checks

Warden of Thunder:

RotR Monster 6
Traits: Giant
To Defeat: Combat 23
The Warden of Thunder is immune to the Electricity trait. Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 14 check or be dealt 1d4 Electricity damage. Damage dealt by the Warden of Thunder is dealt to each character at this location

FAQ Entry:
It looks like the Warden of Thunder in the database should be updated with its FAQ entry https://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9thz:
On Warden of Thunder, how does the "damage is dealt to each character at the location" power interact with the "before the encounter" power?
It doesn't.

Resolution: On the monster Warden of Thunder, add the italicized text to the second power: "Damage dealt by the Warden of Thunder during the check is dealt to each character..."

Seelah Dexterity Check DC 14: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (1, 1) = 8 No Success
Electricity Damage: 1d4 ⇒ 2 Discard Fortified Plate and Demonbane Longsword +2
Meliski Dexterity Check DC 14: 1d6 + 0 ⇒ (6) + 0 = 6 No Success
Electricity Damage: 1d4 ⇒ 3 Bury Boltering Armor
Reveal Mok. Club, 2d6 from wayfarer, +1 for Pennon
Seelah Melee Combat Check with Mok. Club DC 23: 2d10 + 8 + 1 + 2d6 ⇒ (9, 7) + 8 + 1 + (1, 2) = 28 Success; random card from discard is recharged (Demonbane Longsword +2)
Will discard Chaplain to explore and automatically gain blessing of the gods, discard that to encounter belt of giant strength and automatically gain that.

Strength Check DC 5: 1d10 + 4 ⇒ (6) + 4 = 10 Auto Success

Will then discard Dwarven Earthbreaker to examine top card (Poison Blast).
Constitution Check DC 9: 1d6 + 0 ⇒ (2) + 0 = 2 No Success

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Seelah ends her turn.

Seelah resets his hand.

Liberty's Edge

Male Dwarf | My Deck Handler Bard Brawler / UM (12789-1001)

Out of Turn Updates: used some blessings for Harsk, took some damage from warden of thunder

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 15 - Blessing of Desna
SOT:
examine top card of local character (Seelah's Blessing of Angradd); then you may exchange it for a card in my hand (Life Drain).

Give Card: None
2-5E: Shuffle a random card (Blessing of Gozreh) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Stay at Ravenous Crypts

Location Powers: None

Seelah will cast restoration for Meliski to draw 2 cards (Scrying, Blessing of Abadar).

Poison Blast:

RotR Spell 4
Traits: Arcane Attack Magic Poison
To Acquire: Intelligence Arcane 12
For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 14 check to recharge this card instead of discarding it.

Arcane Check DC 12: 1d10 + 4 + 1 ⇒ (7) + 4 + 1 = 12 Success

Will discard Scrying spell to choose to put villain on top..Other cards were blessing of the gods and Goblin Plate+1
Seelah will cast Mass cure

Cure 1d4+1 Cards for Meliski and Seelah: 1d4 + 1 ⇒ (4) + 1 = 51d4 + 1 ⇒ (3) + 1 = 4
Meliski is healed for 5: (1 BoAbadar, BoSivanah, BoMilani, BoThoth, s4Fire Snake). Deck shuffled.Seelah is healed for 4: (Fortified Breastplate, Blessing of the Gods, Legionnaire Chaplain, Wayfarer). Deck shuffled.

Out of Turn Updates: None

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Meliski ends his turn.
Meliski attempts to recover all cards in his Recovery pile.
Recharge Scrying DC 12: 1d10 + 4 + 1 ⇒ (1) + 4 + 1 = 6 Scrying spell is discarded
Restoration and Mass cure from Seelah are discarded -d8+3 vs 14

Meliski resets his hand discarding poison Blast.

"

Meliski wrote:

Hand: s5Fly, Headband of Alluring Charisma, Vampire Bat, Seelah's Blessing of Angradd, Blessing of Gozreh, blessing of the Samurai, Mass Cure, BoSivanah, Old Salt,

Displayed:
Deck: 12 Discard: 3 Buried: 1
Hero Points: 7
NOTES:
Available Support: Blessings other than Nethys available for use. When Binder's Tome is in hand. add d4 to local combat and cha and add Mental. Can use 1(maybe 2) cards to grant reroll of 1 die at location.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 1 BoAbadar, s1Cure#Core, Seelah's 4 Mirror Armor, 2 BoAbadar, BoMilani, s4Fire Snake, Samisen of Oracular Vision, s2Cloudburst, al2Cleric of Nethys, Binder's Tome, b1Blessing of Nethys, BoThoth
Recharged:
Discard Pile: Sign of Wrath, Poison Blast, s6Scrying,
Buried Pile: Bolstering Armor,

Skills and Powers:
SKILLS
Strength d8 ☑ +1 ☑ +2
Dexterity d6 ☑ +1 ☐ +2 ☐ +3
- Disable: Dexterity +2
Constitution d6 ☐ +1 ☐ +2 ☐ +3
Intelligence d6 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d10 ☑ +1 ☑ +2 ☑ +3
- Arcane: Charisma +1
- Diplomacy: Charisma +1
- Divine: Charisma +1

Favored Card: My Choice (Usually Item)
Hand Size: 5 ☑ 6 ☑ 7 ☐ 8
Proficiencies:
Arcane, Divine, Instrument
POWERS:
When a character at your location would fail a check, you may recharge a card(☑ or shuffle it into your deck) to allow her to reroll 1 die ([ ] or 2 dice). She must take the second result.
On your first exploration each turn, you may encounter the bottom card of your location deck instead of the top card. (☑ Then you may shuffle the location deck.)
☑ On your combat check, you may play a blessing freely (□ and recharge any blessings you play instead of discarding them).
☑ For your combat check, you may use your Strength skill + 1d6 ([ ]+1) ([ ]+2) and add the Melee trait; you may not play a weapon on the check.
[ ] When you succeed at a combat check to defeat a monster, recharge a random card from your discard pile.

"


"

Seelah wrote:

Hand: Helm of the Valkyrie, Belt of Giant strength, Impaler of Thorns, Mokmurian's Club, Mighty Steed, Fanged Falchion, Grappler's Mask,

Displayed: Knight's Pennon,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Demonbane Longsword +2, Meliski's Life Drain, Fortified Breastplate, Pillaging Mace, Blessing of the Gods, Hatchet Bird, Wayfarer, Scribe, Blessing of the Lord in Iron, Blessing of Tsukiyo, Impervious Fortress Plate, Legionnaire Chaplain
Recharged:
Discard Pile: Restoration, Dwarven Earthbreaker +1, Mass Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

"


Human Saboteur Ninja, Tier 6, Deck Handler

Start turn. Hour is Shelyn. Explore card 1: Zombie Giant. Reveal Sai and Boots.

Combat 13: 1d10 + 6 + 1d4 + 2 + 1 ⇒ (7) + 6 + (2) + 2 + 1 = 18 Defeated!

Discard Urgathoa to explore: Baykok. Before you act, each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. Reveal and discard Sai. Reveal boots. Discard Savored sting.
Max of: 1d4 + 1d6 + 1d8 + 1d10 ⇒ (4) + (6) + (4) + (9) = 23 Max is 9.
Combat 24: 1d10 + 6 + 1d4 + 2 + 1d4 + 1 + 9 ⇒ (3) + 6 + (1) + 2 + (2) + 1 + 9 = 24 Success!
AYA Damage: 1d4 ⇒ 2 Recharge Shozoku.

Attempt to close. Reveal Fluid to add poison trait and my Cha.
Wis 6: 1d6 + 1d8 + 2 ⇒ (2) + (1) + 2 = 5 Hero Point
Wis 6: 1d6 + 1d8 + 2 ⇒ (2) + (7) + 2 = 11 Success!

Desecrated Vault closed! Recharge Sacred Candle from discards.

End turn. Reset hand, drawing 4.

Reiko wrote:

Hand: Embalming Fluid, Materialize, Boots of Elvenkind, Cloak of Daggers, Wayfarer, Wayfinder, Double Chicken Saber + 1,

Displayed:
Deck: 7 Discard: 7 Buried: 0
"Notes: Materialize Bamf's me to your location and lets me take your encounter with +3.
Local Weapon/Armor/Item acquisitions can be turned into heals."

Skills and Powers:
SKILLS

Strength d6 [ ]+1 [ ]+2
Dexterity d10 [x] +1 [x] +2 [x] +3 [ ] +4
Acrobatics: Dexterity + 3
Ranged: Dexterity + 2
Stealth: Dexterity + 3
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d6 [ ] +1 [ ] +2
Charisma d8 [x] +1 [x] +2 [ ] +3

Favored Card: Card that has the poison trait or weapon
Hand Size: 7
Proficient with: Light Armors, Weapons, Poison
Powers:
If you are the only character at your location, you may reveal a card that has the Poison trait or recharge a card to add 1d6 ([x] or your Charisma skill) and the Poison trait to your combat check ([x] or your Acrobatics or Stealth check) ([x] or your check to defeat a barrier or close a location).
You may evade your encounter. ([ ] Then you may either examine the top card of your location deck or move.)
[x] When a character at your location acquires a weapon, an armor, or an item, ([ ] or any boon), she may banish it to shuffle a random card from her discard pile into her deck.

Hero Points: 4


Human Saboteur Ninja, Tier 6, Deck Handler

Harsk's turn, he moves and encounters Baykok Lord. I cast Materialize to move there and encounter it instead, which adds 3 to all checks. BYA each other character must succeed at a Wisdom 9 check or that character may not play cards or use powers during this encounter. For my BYA, reveal fluid for poison power. Boots adds 1. Materialize adds 3.
Acro 12: 1d10 + 6 + 1d8 + 3 + 1 + 3 ⇒ (10) + 6 + (7) + 3 + 1 + 3 = 30

For combat, reveal and discard double chicken saber. Boots adds 1. Materialize adds 3. Bury cloak to add # d4s.
Combat 28: 1d10 + 6 + 1d8 + 1 + 1d6 + 1 + 3 + 6d4 ⇒ (5) + 6 + (5) + 1 + (2) + 1 + 3 + (4, 1, 4, 2, 3, 2) = 39

Chicken saber can be used for both combats. Double Success. No other open locations VICTORY!

The Exchange

Acquired Cards:

Magic Full Plate (Armor 3)
Breastplate of Fire Resistance (Armor 4)
Blessing of Gozreh (Blessing 4)
Blessing of the Gods (Blessing B)
Blessing of Gozreh (Blessing 4)
Boots of Elvenkind (Item B)
Belt of Giant Strength (Item 3)
Poison Blast (Spell 4)
Longbow +1 (Weapon 1)

Reward: Each character chooses weapon, spell, or item and adds a card of that type that has
an adventure deck number of 5 or 6 from the game box to the cards acquired during this scenario.
Adventure Card Guild characters may choose a bonus deck upgrade.

Development:
As the corpses slough to the floor, Mayala elicits a groan of
dread. “It must be true,” she whispers, all color gone from
her face.
“The old tomes said that Alaznist created this place with
information from Zutha’s traitor servants. She supposedly used
it to research extending her own life with necromancy, the way
Zutha did—but we never thought there’d still be anything here.
And that means…”
Mayala unsheathes her blade, her jaw set with determination.
“We can’t let them get Brynne!”
As Mayala bravely dashes forward, you scramble to follow.
There’s no way Mayala should face more horrors alone!

The Exchange

Extra Cards:
Mass Cure (Spell 4)
Sign of Wrath (Spell 6)
Restoration (Spell 4)

Reward:
Disintegrate Spell 5
Boots of Teleportation Item 6
Returning Frost Spear +2 Weapon 6
Dominate Spell 6

Recap of acquired:

Weapon 16
Spell 44466
Armor 34
Item 356
Ally -
Blessing 044

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