Seelah

Seelah - notshown.'s page

22 posts. Alias of Zalarian.


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"

Seelah wrote:

Hand: Helm of the Valkyrie, Belt of Giant strength, Impaler of Thorns, Mokmurian's Club, Mighty Steed, Fanged Falchion, Grappler's Mask,

Displayed: Knight's Pennon,
Deck: 13 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Demonbane Longsword +2, Meliski's Life Drain, Fortified Breastplate, Pillaging Mace, Blessing of the Gods, Hatchet Bird, Wayfarer, Scribe, Blessing of the Lord in Iron, Blessing of Tsukiyo, Impervious Fortress Plate, Legionnaire Chaplain
Recharged:
Discard Pile: Restoration, Dwarven Earthbreaker +1, Mass Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

"


Out of Turn Updates: None

Turn Order: Meliski, Reiko, Harsk, Seelah
if random character, using Self as #1

Turn: 14 - Blessing of the Gods
SOT:
May examine top card of local character; then you may exchange it for a card in my hand.
No cards to examine at my location

Give Card: None
Move: Vault of Greed -> Ravenous Crypts of Gluttony

Location Powers: While you are here, your hand size is increased by 2.

First explore was to defeat ogre and then healed for 4 by Meliski.
Seelah has all cards in their discard pile healed: (Scribe, Blessing of Gozreh, Restoration, Hatchet Bird). Deck shuffled.
Order for next 3 cards will be Warden of Thunder, Blessing of the Gods, Belt of Giant Strength
Will discard Wayfarer to encounter Warden of Thunder adding 2d6 to all checks

Warden of Thunder:

RotR Monster 6
Traits: Giant
To Defeat: Combat 23
The Warden of Thunder is immune to the Electricity trait. Before the encounter, each character at this location must succeed at a Dexterity or Acrobatics 14 check or be dealt 1d4 Electricity damage. Damage dealt by the Warden of Thunder is dealt to each character at this location

FAQ Entry:
It looks like the Warden of Thunder in the database should be updated with its FAQ entry https://paizo.com/paizo/faq/v5748nruor1gk#v5748eaic9thz:
On Warden of Thunder, how does the "damage is dealt to each character at the location" power interact with the "before the encounter" power?
It doesn't.

Resolution: On the monster Warden of Thunder, add the italicized text to the second power: "Damage dealt by the Warden of Thunder during the check is dealt to each character..."

Seelah Dexterity Check DC 14: 1d4 + 2 + 2d6 ⇒ (4) + 2 + (1, 1) = 8 No Success
Electricity Damage: 1d4 ⇒ 2 Discard Fortified Plate and Demonbane Longsword +2
Meliski Dexterity Check DC 14: 1d6 + 0 ⇒ (6) + 0 = 6 No Success
Electricity Damage: 1d4 ⇒ 3 Bury Boltering Armor
Reveal Mok. Club, 2d6 from wayfarer, +1 for Pennon
Seelah Melee Combat Check with Mok. Club DC 23: 2d10 + 8 + 1 + 2d6 ⇒ (9, 7) + 8 + 1 + (1, 2) = 28 Success; random card from discard is recharged (Demonbane Longsword +2)
Will discard Chaplain to explore and automatically gain blessing of the gods, discard that to encounter belt of giant strength and automatically gain that.

Strength Check DC 5: 1d10 + 4 ⇒ (6) + 4 = 10 Auto Success

Will then discard Dwarven Earthbreaker to examine top card (Poison Blast).
Constitution Check DC 9: 1d6 + 0 ⇒ (2) + 0 = 2 No Success

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

Seelah ends her turn.

Seelah resets his hand.


Out of Turn Updates: None

Turn - Hour: 6 - Blessing of Irori (0)
SOT:
May examine top card of local character(Meliski and Restoration); then you may exchange it for a card in my hand. Will exchange blessing of the Samurai for Restoration

Will then use Restoration to draw Valkyrie helmet and Blessing of Angradd

Give Card: None
2-5E: Shuffle a random card (Restoration) from discard into deck

Short Rest?:
For the rest of the Adventure Path, for your move step, you may shuffle a random card from your discard pile into your deck. Note this reward on your Chronicle sheet.

Move: Will Stay at Heptaric Locus and heal wayfarer
Location Powers: None
Explore: The difficulty to defeat banes is increased by 5.
Meliski will recharge vampire bat to examine harpy and heal scrying card

Undead Harpy:
Henchman
Type: Monster
Traits: Harpy Monk
To Defeat: Combat 14
Before the encounter, each character must succeed at a Wisdom 8 check or he may not play weapons or spells and, if at another location, he moves to this location. If defeated, you may immediately attempt to close this location.

Wisdom checks (seelah adds 2 to hers and Meliski's):
Meliski Wisdom Check DC 8: 1d6 + 2 ⇒ (2) + 2 = 4 No Success
Seelah Wisdom Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 Not quite
Will recharge Mass Cure to reroll a die for a check
Seelah Wisdom Check DC 8: 1d8 + 4 ⇒ (3) + 4 = 7 Not quite
Seelah Wisdom Check DC 8 PAIZO Reroll: 1d8 + 4 ⇒ (6) + 4 = 10 Success
Others can't make check without help but Harsk chooses not to make fort check and doesn't move from his location

Will reveal Knight's Pennon and club and will recharge blessing of Angradd
Melee Strength Check DC 14+5=19: 1d10 + 6 + 1 + 1d10 + 2 + 1d10 ⇒ (4) + 6 + 1 + (10) + 2 + (1) = 24 Success recharge random card from discards (fanged falchion)
Now Attempt to close

Seelah discards a blessing of Gozreh to bless twice
Melee Check DC 14: 1d10 + 6 + 2d10 ⇒ (6) + 6 + (4, 3) = 19 Success
Location is closed

Seelah ends their turn.

Seelah attempts to recover all cards in their Recovery pile. Restoration is discarded

Seelah resets their hand recharging helm.

Reminder of Scenario changes:
Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.

"

Seelah wrote:

Hand: Dwarven Earthbreaker +1, Impervious Fortress Plate, Mighty Steed, Mokmurian's Club, Hatchet Bird, Blessing of the Lord in Iron, Grappler's Mask,

Displayed: Knight's Pennon,
Deck: 11 Discard: 3 Buried: 0
Hero Points: 5
NOTES:
Available Support: Pennon is displayed!
Movement: All cards in hand available for local and remote support.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Mass Cure, Legionnaire Chaplain, Demonbane Longsword +2, Blessing of Tsukiyo, Wayfarer, Pillaging Mace, Impaler of Thorns, Fortified Breastplate
Recharged: Blessing of Angradd, Fanged Falchion, Helm of the Valkyrie,
Discard Pile: Scribe, Blessing of Gozreh, Restoration,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☑ +4
- Melee: Strength +2
Dexterity d4 ☐ +1 ☐ +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d6 ☐ +1 ☐ +2
Wisdom d8 ☑ +1 ☑ +2 ☐ +3
- Divine: Wisdom +1
Charisma d8 ☐ +1 ☐ +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing (always Weapon)
Hand Size: 5 ☑ 6 ☑ 7
Proficiencies:
Heavy Armors, Weapons
POWERS:
At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)

At the start of your turn, you may examine the top card of your location deck. If it is a
boon, ([X] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn.

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

"

[u]Summary[/u]
Current Location: Heptaric Locus
Acquired: None
Banished: all cards at Heptaric Locus (closed)
Examined: None
Random Card(s) Used: None
Displayed: Knight's Pennon
Other Player(s) Resources Used: None
Actions needed by other Player(s): Reiko is now at Heptaric Locus

Status Link
Most Recent BR Refresh
Current Hour = Current Turn - 1
Notes for Seelah: Reroll used
Random Card(s) Used: Spells 1-5 from first (need to define procedure for this going forward)
Additional Info 1: Treat all monsters as if they have the Undead trait and the following additional power: “The monster is immune to the Mental and Poison traits.
Additional Info 2: Use ACG site (link above)
Location #1: Desecrated Vault 1-10 remain
Meliski, Seelah, Reiko - Location #2: Heptaric Locus CLOSED
Location #3: Ravenous Crypts of Gluttony 1-10 remain
Harsk - Location #4: Treacherous Cave 1-6 remain // 1=Wand of Shield (Item 1)
Location #5: Catacombs of Wrath 1-7 remain
Location #6: Vault of Greed 1-10 remain // 10=Token of Remembrance


CAG II Boon Roll: 1d20 ⇒ 18


Guarding Glassworks using Milani blessings from both Harsk and Meliski.
Wisdom Check DC 6: 1d8 + 2 + 4d8 ⇒ (5) + 2 + (2, 6, 3, 1) = 19 Auto Success

Meliski banishes potion of gracefulness for guarding of Warrens.

All locations are guarded.


Turn Order - Reiko, Harsk, Seelah, Meliski
Turn 15 - Card 10: Blessing of Gorum

At the Start of my turn, I examine the top card of my location deck.
Random Monster Card 2: Troll (Monster 4).

Seelah rolls her eyes as another monster wanders over from Meliski's direction.

Give Card: None
Move: Stay at Glassworks

Explore: "No thanks!"

I display Dwarven Armor and discard Potion of Hiding.
Then I end my turn and reset my hand.

Seelah quietly reaches into her pack, hoping to draw something useful.

Seelah wrote:

Hand: Blessing of Angradd, Grappler's Mask, Mokmurian’s Club, Kabuto Helmet, Blessing of Tsukiyo, Helm of the Valkyrie, Hatchet Bird

Displayed: Four-Mirror Armor, Knight's Pennon, Dwarven Plate
Deck: 9 Discard: 1 Buried: 0
"Notes: Add 2 to BYA checks if local
Knight's Pennon is displayed!"
Blessing of Angradd, Blessing of Tsukiyo

Sideboard cards: Katana +1;

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X] +2 [X] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [X] +1 [X] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing

POWERS:
Hand Size: 5 [X] 6 [X] 7
Proficient With: Light Armors / Heavy Armors / Weapons

"At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)"

"At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn."

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Tripartite Spear +2 Dwarven Earthbreaker +1 Cure Scribe Surgeon Blessing of the Samurai Impaler of Thorns
Recharged: Shock Glaive +1, Blessing of Iomedae
Discard Pile:zPotion of Hiding
Buried Pile:

Status Link
Most Recent BR Refresh
Current Blessing Card # = current turn (15) - BR Turn(5)
Random Card(s) Used: Item #5, Monster 1-2

Harsk - Desecrated Vault 9, 1-8 remain // 1=Black Monk (Villain), 9=random monster
General Store CLOSED
Junk Beach CLOSED 2-6 (Random Items) remain
Seelah - Glassworks 11, 1-10 remain // 1=Potion of Energy Resistance (IB), 10=Fiery Weapon (Sp1), 11=Troll
Meliski - Warrens 1, (Random 5,8,9) remain // 1=Dogslicer +1 (W1)
Reiko - Mill CLOSED


Out of Turn Updates: None

Turn Order: Harsk, Seelah, Meliski, Reiko
Turn: 11 - Blessings Deck Card 10 / Blessing of Iomedae
SOT: None
Give Card: None
Move: Treacherous Cave -> Deeper Dungeon

Explore: Random Monster#3 - Faceless Stalker revealing Headband for wisdom check and +2 BYA and revealing club for combat
Wisdom Check DC 7: 1d8 + 2 + 2 + 2 ⇒ (8) + 2 + 2 + 2 = 14 Auto Success
Melee Combat Check DC 12: 2d10 + 7 ⇒ (9, 4) + 7 = 20 Success

Recharge Random card (Hatchetbird)

Faceless Stalker:

Monster 2
Traits:
Aberration
To Defeat:
Combat 12 Before the encounter, succeed at a Wisdom 7 check or the difficulty to defeat the Faceless Stalker is increased by 2.
If undefeated, the Faceless Stalker deals no damage; instead, bury the top card of your deck.

Will discard surgeon to explore
Explore: Random Monster 2: Ghost reveal magic club
Melee Combat Check DC 12: 2d10 + 7 ⇒ (3, 7) + 7 = 17 Success

Recharge Random card (Surgeon)

Ghost:

Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8 The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

EOT: End Turn and Reset hand Discarding Earthbreaker

Seelah wrote:

Hand: Grappler's Mask, Mokmurian’s Club, Kabuto Helmet, zHeadband of Inspired Wisdom, Blessing of Angradd, Dwarven Plate

Displayed:
Deck: 13 Discard: 2 Buried: 1
Notes: Add 2 to BYA checks if local
Blessing of Angradd

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X] +2 [X] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [X] +1 [X] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing

POWERS:
Hand Size: 5 [X] 6 [ ] 7
Proficient With: Light Armors / Heavy Armors / Weapons

"At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck. ([ ] Then you may draw a card.)"

"At the start of your turn, you may examine the top card of your location deck. If it is a
boon,([ ] encounter it or) put it on the bottom of the deck [X] and add 1d6 to your next check this turn."

[ ] When you would discard a card that has the Healing or Iomedae trait for its power, you may reveal a card
that has the Divine trait to recharge it instead of discarding it.

[X] When a character at your location attempts a check before he acts, add 2 (☐ 4).

[ ] At the start of another character's turn, you may recharge a blessing to move that character to your location.
That character may not move during his move step.

[ ] When a character at your location does not defeat a non-villain bane he encounters, you may recharge a
card to put that bane on top of your location deck.

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Katana +1, Tripartite Spear +2, Shock Glaive +1, Helm of the Valkyrie, Knight's Pennon, Scribe, Blessing of the Samurai, Blessing of Iomedae, Blessing of Tsukiyo, Impaler of Thorns
Recharged: Four-Mirror Armor, Hatchet Bird, Surgeon
Discard Pile:Dwarven Earthbreaker +1, zMagic Spyglass
Buried Pile:Cure


Start at Fort Rannick. Swap Cat o Nine Tails for Impaler of Thorns.

Seelah wrote:

Hand: Tripartite Spear +2, Scribe, Riding Horse, Grappler's Mask, Cure, Blessing of Tsukiyo

Displayed:
Deck: 14 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [X] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [X] +1 [X] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing

POWERS:
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

"At the start of your ([X] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([X] and add 1d6 to your next check this turn)"


At the end of turn, will discard Riding horse to move...Cure will be guaranteed to be in hand when hand reset. Since will have cure, then move to Rusty Dragon. Top card of Deck (Blessing of Tsukiyo) replaces Riding horse.

At beginning of Meliski's turn after blessing is drawn, will use cure on Reiko.

Cure 1d4+1 Cards: 1d4 + 1 ⇒ (2) + 1 = 3
Recharge Cure Spell DC 8: 1d8 + 2 ⇒ (3) + 2 = 5 Cure is Discarded

Seelah wrote:

Hand: Kabuto Helmet, Cold Iron Mace +1, Blessing of Tsukiyo, Katana +1, Gem of Physical Prowess

Displayed: Knight's Pennon, Four-Mirror Armor
Deck: 4 Discard: 5 Buried: 0
Notes: Knight's Pennon is displayed: +1 to combats, additional +1 if any character reveals an ally that has the Captain, Hireling, or Soldier trait.

Deck, Discard, Buried:
Known Top:

Middle {Order is not Known}:
Recharged: Cold Iron Longsword, Blessing of the Samurai, Teamster, Blessing of Angradd
Discard Pile:Champion's Do-Maru, Scribe, Blessing of the Gods, Riding Horse, Cure
Buried Pile:


Out of Turn Zombie combat. Use Cold Iron Mace +1 1d8+1 and Strength Melee 1d10+3

Combat 9: 1d10 + 3 + 1d8 + 1 ⇒ (7) + 3 + (6) + 1 = 17 Victory!


Typo above. Meliski's move was for Meliski and not Maznar

Sandstorm shuffle: 1d7 ⇒ 3 Seelah moves to Earthworks. Top card has trigger. Blessing is Discarded and now Blessing of Bastet is on top and Sandstorm is shuffled into Blessing deck.


BYA Wisdom Check with Maznar's Frog

Wisdom Check DC 5+2=7 : 1d8 + 1d4 ⇒ (7) + (4) = 11 Damage avoided


Correction to Post. Meliski's blessing was not used since was not available yet. Instead, Maznar's blessing of Pharasma was used. Outcome was still the same (2+2+3=7..barrier defeated and higher than 1st roll of 6)


Turn Order - Harsk, Seelah, Meliski, Maznar
Turn 10 - Blessing of the Ancients

4 to avoid 2 ranged combat damage: 1d4 ⇒ 4 damage avoided

Also at start of turn, examine top card of location: Ghoul Square Card 1: Black Echelon Operative. Trigger happens and encounter; while you act ability not active. Reveal Cold Iron Mace +1 and will recharge Blessing of Angradd and Banner.

Cold Iron Mace +1 DC 11+(2*2)=15: 1d8 + 2d10 + 4 + 1 ⇒ (7) + (7, 2) + 4 + 1 = 21 Operative Vanquished!
[ooc]Will close Ghoul square by taking scourge curse of the Ravenous.

Give Card: None
Move: Ghoul Square -> Dye Market

Explore: Dye Market Card 1: Ghost Battling Ring. Maznar assist for Divine.

Divine Check: 1d8 + 1 + 1d4 ⇒ (1) + 1 + (2) = 4 Ring is Banished
Cure will be cast from Maznar

Cure 1d4+1 Cards: 1d4 + 1 ⇒ (4) + 1 = 5

Harsk will then bury Game of afterlife to remove curse of the Ravenous

Reset Hand and End Turn

Banner is still active!

Seelah wrote:

Hand: Cold Iron Mace +1, Naginata, Teamster, Eagle Knight Dress Uniform, Heavy Iron Shield, Researcher

Displayed: Banner
Deck: 9 Discard: 0 Buried: 0
Notes: The banner displayed; add 1 to all combat checks

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Katana +1 Cold Iron Longsword Remove Curse Champion's Do-Maru Horn of Battle Clarity Retriever Blessing of the Samurai Blessing of the Gods Blessing of Angradd
Recharged:
Discard Pile:
Buried Pile:


Craft DC 8: 1d4 ⇒ 1 Boon is banished

Seelah wrote:

Hand: Remove Curse, Katana +1, Eagle Knight Dress Uniform, Champion's Do-Maru, Blessing of the Samurai, Horn of Battle Clarity

Displayed:
Deck: 6 Discard: 5 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Cold Iron Longsword Naginata Heavy Iron Shield Retriever Blessing of the Gods Blessing of Angradd
Recharged:
Discard Pile:Researcher, Teamster, Battle Aspergillum, Portable Alter, zTomb Raider
Buried Pile:


Seelah wrote:

Hand: Champion's Do-Maru, Katana +1, Blessing of Angradd

Displayed: Banner
Deck: 7 Discard: 3 Buried: 0
Notes:
Blessing of Angradd
Be sure to confirm before using card Blessing of Angradd and beyond

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Heavy Iron Shield Horn of Battle Clarity Retriever Teamster
Recharged: Eagle Knight Dress Uniform, Blessing of the Gods, Cold Iron Longsword
Discard Pile:Blessing of the Samurai, Researcher, Judgement Light
Buried Pile:


Posting Hand after recharging Eagle Knight Armor for Bandit.

Also, get to examine deck before shuffle. All remaining now after 2 explores is:

Wooden Bridge Card 6: Magic Leather Armor
Wooden Bridge Card 7: Pit Trap
Wooden Bridge Card 8: Merchant
Wooden Bridge Card 9: Blessing of Shelyn

Seelah wrote:

Hand: Champion's Do-Maru, Katana +1, Blessing of the Gods, Cold Iron Longsword, Banner, Blessing of Angradd

Displayed:
Deck: 5 Discard: 3 Buried: 0
Notes:
Blessing of Angradd
Be sure to confirm before using card Blessing of Angradd and beyond

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"


out of turn update. Recharge Blessing of Angradd. Reveal Armor and Katana

Katana +1 (+9 if 1 rolled on d8): 1d8 + 1d10 + 4 + 1 ⇒ (7) + (1) + 4 + 1 = 13 Success


out of turn update. Recharge Cold Iron Sword. Reveal Armor and Katana

Katana +1 (+9 if 1 rolled on d8): 1d8 + 1d10 + 4 + 1 ⇒ (3) + (8) + 4 + 1 = 16 Success


Continuing Turn by resetting Hand after Examining deck and rolling d6
4 - Caltrops, 6-Skinsaw Ritual, 7-Cultist, 8-Soldier, 9-Slashing Blade, 5-Chainmail

Not 4 of anything here: 1d6 ⇒ 5 Doolun’s Lads - allies

Seelah wrote:

Hand: Blessing of the Samurai, Battle Aspergillum, Blessing of Angradd, Champion's Do-Maru, Katana +1, Cold Iron Longsword

Displayed:
Deck: 9 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Judgement Light Eagle Knight Dress Uniform Heavy Iron Shield Retriever Researcher Blessing of the Gods
Recharged: Horn of Battle Clarity, Banner, Teamster
Discard Pile:
Buried Pile:


Turn Order - Radillo, Harsk, Seelah, Meliski, Reiko
Turn 3 Blessings Deck Card 2 / Blessing of Calistria
Give Card: Boarding Pike to Meliski
Move: Stay at Prison
1d1d7 + 2 ⇒ (3) + 2 = 5 Card 5: Chainmail is put on Bottom of Deck
Explore: Random Card from 6 remaining: 1d6 ⇒ 1 Card 3: Soldier
Put Soldier to Shadow Clock
Seelah, Meliski, and Radillo encounter Bandit. Reveal Armor for +1 and Use Katana

Katana +1 (1s on D8s=10): 1d8 + 1d10 + 1 + 1 ⇒ (2) + (9) + 1 + 1 = 13 Success


Starting Hand. Start at Prison.

Seelah wrote:

Hand: Boarding Pike, Banner, Horn of Battle Clarity, Champion's Do-Maru, Katana +1, Teamster

Displayed:
Deck: 10 Discard: 0 Buried: 0
Notes:

Skills and Powers:
SKILLS

Strength d10 [X]+1 [ ] +2 [ ] +3 [ ] +4
- Melee: Strength +2
Dexterity d4 [ ] +1 [ ] +2
Constitution d6 [ ] +1 [ ] +2
Intelligence d6 [ ] +1 [ ] +2
Wisdom d8 [ ] +1 [ ] +2 [ ] +3
- Divine: Wisdom +1
Charisma d8 [] +1 [ ] +2
- Diplomacy: Charisma +3

Favored Card: Weapon or Blessing
Hand Size: 5 [X] 6
Proficient With: Light Armors / Heavy Armors / Weapons

POWERS:
" At the start of your ([ ] or any) turn, you may choose another character at your location,
then discard a card. That character shuffles 2 ([ ] 3) random cards from his discard pile into
his deck."
"At the start of your turn, you may examine the top card of your location deck. If it is a
boon, put it on the bottom of the deck ([ ] and add 1d6 to your next check this turn)"

Deck, Discard, Buried:
Known Top:
Middle {Order is not Known}: Cold Iron Longsword, Battle Aspergillum, Judgement Light, Eagle Knight Dress Uniform, Heavy Iron Shield, Retriever, Researcher, Blessing of the Samurai, Blessing of the Gods, Blessing of Angradd
Recharged:
Discard Pile:
Buried Pile: