AAARH! Yo Ho, Yo Ho, A Pirate's Life for Me! IC Thread

Game Master michaelane

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Male Halfling Rogue (Pirate, Scout) 1

Gimlet freezes in the ropes as he watches the two plummet. They twirl and spin as they try to catch themselves...and then they hit. He is surprised to see them slowly get up, although obviously hurt.

Slowly he finishes the climb just to show he can.

climb -> 1d20 + 7 ⇒ (15) + 7 = 22

He touches the rim of the crow's nest. "A bit safer from the lash up here I assume...but then there is always that." He comments to its Halfling occupant with a nod to the bloodstained deck.

Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

"Dangers all around; pick which ones you're comfortable with." The Sargavan nods to both halflings and heads back down to the deck.

Climb check to descend, if needed: 1d20 + 6 ⇒ (16) + 6 = 22

When Chak'Zirrak get down to the deck he'll go over to Raveneau , [b]"OOh that was nasty fall, let me look at that" Chak'Zirrak will start a liitle song, touching his wounds, if he allows it

cure light wounds 1d8 + 1 ⇒ (6) + 1 = 7

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

"Oh, Parrot, youve got the healers touch! Good on you. Tanks again for the, wing, maybe up there."

Mister Plugg looks up and down at Chak'Zirrak, "A talented one, eh? Can you cook too Parrot?"

Chak'Zirrak's feathers puff out a bit and he stands a little taller. Looking at Atajay he says, "I couldn't let you fall! No sir! The name is Chak'Zirrak, traveler extraordinaire!" Looking around he snaps out of his reverie, "I guess this is another traveling experience."

At Mister Plugg's comments he says, "While I have eaten cooked food and do not mind it, most of the time I'll eat food uncooked. Fruits, berries, seeds are the best though I do love a good snail or centipede." Chak'Zirrak gets a far away look while thinking about some delicacies.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay wasnt quite able to control his laughter at the exchange between Parrot and Plugg. Snails and centipedes? Yegads! I'm glad I don't have feathers.

Male Halfling Rogue (Pirate, Scout) 1

Gimlet makes his way down and notes both 'recruits' moving about after thier fall. Tough, tough, tough bastards. I'll give them that.

Plugg roars, "Snails and seeds? Great gods? You are strange folk, but I guess it should be expected for a creature with the head of a parrot who walks like a man. Snailmouth and Thumbs, you're now swabs."

Just as he's announcing this, Scourge, Chum and Maheem return to the main deck. "Perfect timing Master Scourge. These two are your new swabs."

Scourge smiles, "Oh perfect. All right Parrot...Snailmouth is it? I guess you like vermin. You're catching rats today. Thumbs, you're a mess. Fall or something? I have the perfect job for you. Elves are supposed to be quick. We'll see how quick you are with broken bones. You're a runner today. Both of you, come with me."


Rat Catcher: You'll be catching rats and other vermin belowdecks. At the end of the day, you'll give me a Stealth check, Survival check, or Dexterity check to catch and kill enough rats, cockroaches, and beetles for a good day's work.


Runner: You'll be passing messages to the crew and officers of the Wormwood in all parts of the ship except the officer's cabins. At the end of the day, you'll give me a Acrobatics check and a Constitution check.

Pirate Lane:
Any chance to use my Fascinate bardic ability to my advantage?

Here is my Dex/Stealth roll 1d20 + 2 ⇒ (5) + 2 = 7 it may not matter

He turns to address Ursion and Gimlet. "You two are fair climbers. Not close to our best, but I need a couple more riggers. You!" He motions to Ursion. "You'll be doing rope work for me today. Get up to the foredeck and start coiling the loose rope you find up there to be stowed. I'll come up and show you where when I'm done here. Half-man, I need you tarring rope in the upper rigging. Get a bucket of tar from Scourge and then its back up the mainmast for you."


Rope Work: You'll be handling the ship's ropes, including coiling them, stowing them, and securing them to cleats and single and double bollards. At the end of the day, you'll give me a Profession (Sailor) or Dexterity check.


Upper Rigging Work: You're going back up 50 feet and working in the upper rigging. Climb up 50 feet again and at the end of the day, you'll give me a Profession (Sailor) or Dexterity check.


I'll allow fascinate to give you an additional +2 advantage in rat catching duty.


When the others have left he eyes Atajay darkly, "Anything you want to tell me, Eggshell?"


Everything is quiet in the darkness.

Pairate Lane:

Then its a 9


Still a chance to improve it further

Daytime Ship Actions:

Work Diligently Gain a +4 bonus on any one check for a jobs daily task.
Influence Make normal checks for a job's daily task and attempt to influence a single NPC.
Shop Take a -2 penalty on all checks for a job's daily task and visit the quartermaster store.
Shirk Take a -2 penalty on all checks for a job's daily task and take time exploring one area of the ship. You can take 10 on a single Perception check or other skill check, but must also make a check to avoid being discovered.
Note: You may not take 10 on your daily tasks.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


"Can't think of anything I need to tell you. I'm not good at climbing, but I assume you have figured that out. I've got a pretty good sense of direction and I know these seas a bit.

Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Day 1: Profession (sailor) check: 1d20 + 7 ⇒ (3) + 7 = 10

Not very good to start with....


"Anything you want to tell me about your poor climbing?"

Pirate Lane:
I'll take the +4 today. Need to gain the trust before doing shenanigans.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


"You mean that I almost fell until the Parrot caught me? Or me saving the elf? I think I was holding my own til then. With this dinged up leg and all. Sir."

Male Halfling Rogue (Pirate, Scout) 1

Day 1 in the ropes:

Gimlet quickly gets his bucket and gets back up in the from the whip.

Profession Sailor -> 1d20 + 5 ⇒ (9) + 5 = 14


"Eggshell, I know the ropes and you didn't slip because of your leg. You'll get three lashes for trying to trick me on the ropes and another three lashes for lying to me now. Don't lie to me again. Master Scourge! Have him tied to the mainmast!"

Master Scourge strides over, calling to Chum and a nearby runner, the fiery red-head who tried to warn Uriah. They grab and secure you to the mast. Chum, clearly enjoys his power. He yanks down your shirt and can't help slamming you into the mast chest-first. The red-head whispers, "You're all going to be dead by the end of the day if you don't start watching yourselves. Shhhh. This is going to hurt, but it might keep you alive." She touches her hand to an ebony skull and crossbones symbol around her neck and you are filled with warmth. The taste of sea water fills your mouth. You feel a sudden pain as your bones wrench back together, but any grunts are hidden by the roughness of Chum.
Healed 2d6 ⇒ (1, 3) = 4

Moments later, when you're secured to the mast, Plugg steps forward with the cat and lashes you with the whip.
Once 1d4 + 2 ⇒ (1) + 2 = 3 non-lethal
Twice 1d4 + 2 ⇒ (2) + 2 = 4 non-lethal
Thrice 1d4 + 2 ⇒ (2) + 2 = 4 non-lethal
Mercifully, you pass out and the whipping stops.

Male Elven Magus (Spell Dancer) 11

At the bird-man's interest Raveneau recoils somewhat, but does not forbid the touch. Chak'Zirrak - how do you want your healing fluffed? - is it a stirring of the heart? - painful reknitting of bones? - warm sensation that leaves the wound mended? Feeling himself much improved by the attention the elf gives a nod of his head before touching his hand to his chest, then mouth by way of thanks.

When given his orders by Scourge he signals his understanding with a simple "Aye, Master Scourge" before doing as bade and putting mind to task.

Daytime Action Day 1:
Shirk: to investigate the hold on the Middle Deck.
Acrobatics: 1d20 + 7 - 2 ⇒ (6) + 7 - 2 = 11
Con Check: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
Perception: take 10 for 19
Stealth: 1d20 + 6 ⇒ (11) + 6 = 17

While running his errands for the officers, Raveneau turns his mind to his predicament. Double checking his pockets he finds to his joy that they missed the import of his yellow swath of silk. Heartened, he places it around his head as a bandanna They robbed me of all but that which cannot be replaced. Fingers smoothing out the fine cloth... All that remains of my father before the Queen's talons took hold.

When he thinks he can manage it, he spends some idle time in the hold looking over the mundane supplies within... looking to see what could be made use of.

I figure this would give an IC reason to know what is available on the info tab.


This is the ship's main cargo hold. The hold is mostly empty save for 14 pigs, most of whom are caged, but you do spot two running around loose.. In the forward section, a flight of wooden stairs climbs up to the officers' quarters,, while a second set of stairs descends into the lower hold. Owlbear Hartshorn is chained to the foremast here. Another flight of stairs in the aft section next to the galley leads up to the captain's quarters. Stored near the mainmast are two light ballistas, a disassembled light catapult, 12 barrels containing 20 gallons of oil each, and 12 more containing pine tar. In addition, you learn about all of the common items stored on the ship.

During the day, another runner, a pretty red-headed human, spots you eyeing the steps to the captain's quarters. "Watch it, I've heard from the crew that the door there is trapped with something very nasty. I tried to find some of your things. Did you have nothing with you?"

Chak's song stirs the heart and body with the melody seeming to take form while the wound closes.

Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Pirate King:
Ursion will also take the +4 for working hard...he wants to avoid what happened to that peg-leg fellow.

Male Halfling Rogue (Pirate, Scout) 1

Gimlet makes his way down the lines and returns the tar bucket. He chuckles to himself once back on deck; many have accused him of having sticky fingers, but now here is the proof. He holds his hands out and clenches and relaxes them trying to break up the collected tar.

*Edit: I didn't realize the 'Daytime Shipboard Actions" spoiler was meant for us. I will incorporate 'Shop' into the previous check resulting in a 12 and a good way to incorporate his Trait.

He then makes his way below deck to take advantage of his condition. The quartermaster's is a good place to start.


You're out cold. It is impossible to tell how long, but you're awakened with a bucket of salt water in your face. It seems into the raw wounds on your back, stinging them anew. A voice you have come to recognize as Scourge yells, "I hear you're going to be the new help for Fishguts. On your feet and I'll show you to the galley!"

Ursion and Chak'Zirrak:

You're good for now. I'll come back to you guys at the end of the day.


You hear from one of the other riggers that the Quartermaster, Cut-Throat Grok, keeps a storeroom in the Middle Deck on the Middle Deck, but she usually closes it by 3. Heeding the warning, you manage to slip away for a few moments while refilling the tar bucket from a barrel in the Middle Hold. To get to the Store, you slip through the Galley, but where ever the cook is, he isn't there at the moment. A half-orc woman greets you from a half-door leading to the Store with a toothy grin. Her hair is shaved on the sides and runs halfway down her back. You see she has an array of deadly-looking throwing axes hanging from her back and the handle of a notched greataxe leans next to her in the Store. "One of the new ones, eh? What's your name and what do you want?"

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


"Urgh," was about all that Atajay could mutter as he pulled himself to a standing position. He was wet, grumpy, and his back was on fire. Fishguts? Sounds like a charming guy. This is going from really bad to worse, if possible.

Male Elven Magus (Spell Dancer) 11

Pretty Red-Headed Concerned One:
Raveneau scoffs in a neutral tone "I am not that foolish, though your words are not unwelcome." his shirt still hanging open, leaving his tattoo exposed "And when I was taken I did not lose anything that cannot be replaced. What name can I put to your concerned face?"

The goods of the ship are noted mentally by the elf, as with their location.. though he does not act to take anything... yet.


"Follow me Eggshell." snarls Master Scourge. He leads you back to the stairs down to the Middle Deck. When you pass the Owlbear, he pulls at his chains, stopping just short of reaching you. Scourge laughs. He takes you to a door at the opposite end of the Middle Deck and slams it open and shoves you inside before leaving to return to the Middle Deck. "Fishguts! Meet Eggshell, he's your new help."

Inside, you see a cramped and chaotic ship's galley. There are two wooden worktables, several wooden cupboards, and two small stoves against the port wall, as well as virtually every cooking utensil imaginable and a frightening array of meat cleavers. A score of chickens and three goats wander freely through the chamber. The kitchen is a madness of dirt, food, and knives. The stoves are lit and large cauldrons bubble atop them. A huge array of spices mingle with barrels of rainwater, two tuns of rum, cupboards full of ship's biscuit and salted beef, barrels of sauerkraut, and a small supply of fresh vegetables.

From a half-door across the way, a half-orc woman laughs as you survey the mess. "Brought some help eh Scourge?" She nods to you. "I'm Cut-Throat Grok. Quartermaster." The man who emerges from the galley at Scourge's call is large, some would say fat. He looks to weigh well over 200 pounds, but stands only five feet tall. He exudes an air of neglect, perhaps even despair, from the bushy tufts of black hair behind his ears, to his rotting teeth, to the stains on his filthy apron. He walks with a wallowing waddle and hiccups as he extends a grimy hand. "Ambrooch Kroop, itsch nice to meetch ya."


"Too bad. Seeing if I can get a few things back to your fellow new recruits. I'm Sandara. Sandara Quinn. Been on ship just a couple days longer than you, but looks like we've both crossed Scourge already. We can talk more later. We'll get beaten if they catch us away from errands for long." With that, she takes off at a run for the Main Deck.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


Atajay jumps back at the sight of Owlbear pulling at his chains. He wasn't sure what to make of that one. At the first view of the kitchen, the sorcerer only sighs at the chaos. Betcha I can swipe a knife or three and they'll never be missed in this clutter, though.. He nods politely at the QuArtermaster, knowing she would be someone it would be good to get on his side. "Greetings, Madame Quartermaster," he says with flourish and a slight bow in her direction. Finally, Atajay takes the hand of the dirty chef, "Nice to meet'cha, Chef Kroop. I'm Atajay. Sounds like we are going to be spending a bit of time together. And just a secret, I don't know very much about cooking."

Male Elven Magus (Spell Dancer) 11

A Generous Stranger:
Raveneau nods at the red haired one as she retreats anon. Pausing a few moments to ponder her words, he hears another pirate approaching and so gets back to work.

Ready to go forward to Bloody Hour.
Also - while running errands, Raveneau would eye the officers to try and get a read on what they are like / whether they are skilled with blade or mind, etc. Take 10 for 19 on Perception


The quartermaster hawks up a gob of phlegm and spits it at the floor, "Bit fancy for this ship sailor, but its good they finally got some help for Fishguts. Good luck, I'd better get back to work."

Up close, Fishgut's breath stinks of stale rum. "Atthajay, huh? Well, today ya can help me with the cookin'. Meybe you'll learn somethin'. Tomorrow, I'll have you catch some turthles for soup."

Kroop is reasonably sober today, so you do not need to make a cooking check. You can also take a ship's action (see above) if you desire.


All of the officers you observe during the day - Scourge, Plugg, and the Captain himself seem to move like they have quite a degree of skill at arms. More than yourself. You don't catch enough of a glimpse of others today to tell about them, but there are several other officers on board.

FYI for all:

Just have Gimlet's trip to the store and any ship actions for Atajay and then we will advance to Bloody Hour and the evening.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


Atajay will attempt to work diligently today, and hopefully make a good first impression on the chef.

Male Halfling Rogue (Pirate, Scout) 1

@ the Quartermasters:

"Me name's Gimlet. Scourge has got me working the lines. Tarring mostly..." and he holds up his hands in evidence. "Was wondering if there were some gloves available...or some spirits to wash this stuff off. Don't want my hand sticking to my arse while trying to wipe it later, when I am half dangling over the side."

His eyes rove past her to look at what might be available in the store and also the type of lock on the door.

Perception -> 1d20 + 6 ⇒ (13) + 6 = 19


You can see that the storeroom is cramped and crowded with numerous barrels, boxes and chests. Each part of the door has a lock that looks extremely well-made.

Grok responds, "Hey Gimlet. If you're a rigger, its probably Plugg that has ya workin' the lines. I'll give ya some spirits to wash off the tar, but if ya want some gloves you're going to have to buy or trade for them."

Day 1 Bloody Hour

The day wears on, all of you continuing to work at the jobs you were assigned for the day, or waiting in the bilges for it to end. At last the cry goes up that it is time for "Bloody Hour" on the Main Deck.

In the bilges, Master Scourge and several of his lackeys pull up the trap door and bring Uriah and Magpie up and lash them to the Mainmast. A third man is also lashed to the mast. You catch murmurs that his name is Crimson Cogward. Some sailors seem to think he got caught fighting with Chum while others say he just couldn't carry his weight on deck today, but you see his neck turn bright red with anger as he is tied up.

Scourge sneers and shouts, "Three lashes for Cog today for taking a break from hauling rope without permission." His whip lashes out three times at Cog's back, leaving bright red welts in its wake.

He then turns to Uriah. You can see Plugg and the Captain watching with a couple other officers from the poop deck. "What's your name man?"

Male Elven Magus (Spell Dancer) 11

Raveneau observes quietly near the back of the throng of pirates. As proceedings continue he aims for a headcount...
Perception: take 10 for 19
... before keeping his eyes solidly on the entertainment in store.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |

Atajay followed the crew to watch the proceedings. He didn't recall exactly what happened when he was beaten unconscious and wanted to witness the scene, and judge the crews reactions. The still raw spots on his back pulsed with pain, while anticipating what was to come.

Human Druid (Aquatic) 1

Uriah stands unflinching before the thug, tied to the mast and showing no signs of it.

"Uriah Hays."

Male ***INACTIVE*** Human Ranger 1| AC 19 T 15 FF 14 | HP 11/11 | F +3 R +5 W +1 | Init +3| Perc +5| SM +1

Ursion also watches quietly, trying to gauge the mood of the crew and failing miserably.

Sense Motive check: 1d20 + 3 ⇒ (3) + 3 = 6

Soon enough, I'll have a bad day and be up there too. Hell of a way to run a ship.

Male Halfling Rogue (Pirate, Scout) 1

Below decks, "Thanks Grok. First bit of hospitably I've come across on this boat." He takes his bit of spirits and makes his way back up to the deck.

At the appointed time, Gimlet climbs a bit into the rigging on the pretense of getting a view past the taller crew, but mostly to distance himself from the whip and the blood.


You'd estimate 24 crew and 6 officers in attendance, but you have seen others over the course of the day. You'd estimate around 35 total people on the ship.

Scourge snarls, "Well Hays, now you're going to be known as 'Silent' Hays. Take a lesson from Maheem over there." He motions to the tall Rahadoumi swab that helped drag Uriah to the bilges. "You'll have three lashes for speaking when you should have been listening. From now on, you can speak when Mister Plugg or I ask you too."

Scourge raises his whip and lashes at Uriah's back three times before roughly setting him and Cog free.
Lash 1 1d20 + 6 ⇒ (15) + 6 = 21 1d3 + 2 ⇒ (1) + 2 = 3 non-lethal
Lash 2 1d20 + 6 ⇒ (18) + 6 = 24 1d3 + 2 ⇒ (1) + 2 = 3 non-lethal
Lash 3 1d20 + 6 ⇒ (6) + 6 = 12 1d3 + 2 ⇒ (2) + 2 = 4 non-lethal

"And now we turn to Magpie." Scourge begins stalking around the mast. You notice for the first time a ship's clock attached to the mast over Magpie. It is a macabre brass-and-copper object depicting worms writhing through whale corpses. You recall hearing a chime that signaled the end of the workday earlier.

"Magpie was caught last night trying to steal from all of us. You all know the punishment for that, right?" Several of the crew should out, "Keelhaulin'" You notice that the original six that joined Scourge in bringing you up are the loudest among them. Scourge fixes an eye to each of you in turn. "That's right. Stealing. Killing. Earns a keelhaulin'

He motions and Maheem and Chum come over to help him untie Magpie. "Magpie admitted him crime to myself and Mister Plugg right after we caught him, isn't that right Magpie." You see they handle him roughly and a recent wound in his stomach causes him to wince as he nods his acknowledgement.

They drag Magpie over to the ship's rail where a rope is secured. Scourge unties the rope and then lashes it around Magpie. "Over the rail with him boys." You see a brief look of terror as Magpie is thrown over the rail by Maheem and Chum. Scourge walks over to the other side of the ship where Mister Plugg has already started to tug at a matching rope on the other side. Together the two slowly pull the rope.

DC 15 Perception:

You see that Mister Plugg in particular seems to take great relish in tugging at the rope.

Over a minute later, what emerges on the other side is barely recognizable as Magpie. His flesh has been ripped to shreds and the man is clearly dead. Maheem and Chum untie the body and throw it overboard.

Scourge calls out, "All right, now that's over with its time for dinner! Fishguts!" Fishguts motions to Atajay that it is time to go to the galley to bring up dinner.

DC 15 Heal:

Magpie took about 24 points of damage and drowned as well.

Male Human (Preacher) Inquisitor 15 | AC 23/17/21 | HP 97/105 | F+15,R+16,W+14 (Stalwart)| +1 v charms, compulsions) (Stalwart)| Init.+12, Perc+18, SM+24 | Judgment 5/day |Determination 5/day |


After the horror, he had observed, Atajay wasn't feeling particularly hungry. He waits until out of hearing range of the others, and speaks to Fishguts. "How often does that happen? And what do they do if they don't like the taste of their dinner? I didn't sign up for this crap..."

Human Druid (Aquatic) 1

hp 1(2)/12 depending on if my earlier 1 healed.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24
Heal: 1d20 + 3 ⇒ (8) + 3 = 11

Uriah stands straight, waiting to be untied so he can partake in dinner.

Wretches. I will return them to the cycle, that they may learn.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6
Heal: 1d20 ⇒ 9

Chak'Zirrak is overwhelmed by the sight and closes his eyes and keeps them away the gruesome events that unfolding. He is visibly shaken and in no mood for dinner.

Male Elven Magus (Spell Dancer) 11

Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Heal: 1d20 + 2 ⇒ (11) + 2 = 13

Watching proceedings with a callous disregard for the newly dead Raveneau takes in Plugg's delight and notes it. He also finds it surprising that the mouthy one from the morning is still capable of walking unaided, another fact worthy of remembering.

Casting eyes around he seeks the red head from earlier, so as to ken if she relishes or is repulsed.

Male Halfling Rogue (Pirate, Scout) 1

Perception -> 1d20 + 6 ⇒ (18) + 6 = 24
Perception -> 1d20 + 2 ⇒ (9) + 2 = 11

As the dead sailor is dragged back aboard Gimlet climbs a few rungs higher. I thought they were short some least the Chellaxians knew the value of property.

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