Male Human in Jungle

Uriah Hays's page

161 posts. Alias of Balodek.




Druid (Aquatic) 1

About Uriah Hays

Male Human Druid (Aquatic Druid) 1
NN Medium Humanoid (Human)
Init +2; Senses Perception +7
AC 16, touch 12, flat-footed 14. . (+3 armor, +1 shield, +2 Dex)
hp 12 (1d8+4)
Fort +3, Ref +2, Will +5
Spd 30 ft.
Melee Light Shield Bash -1 (1d3+3/20/x2) and
. . Knife, Brass +3 (1d4+3/19-20/x2) and
. . Scimitar +3 (1d6+3/18-20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2)
Ranged Sling +2 (1d4+3/20/x2)
Special Attacks Storm Burst (6/day)
Spell-Like Abilities Storm Burst (6/day)
Druid (Aquatic Druid) Spells Known (CL 1, 3 melee touch, 2 ranged touch):
1 (2/day) Obscuring Mist, Cure Light Wounds (DC 14), Air Bubble
0 (at will) Know Direction (DC 13), Detect Magic, Light
Str 16, Dex 14, Con 12, Int 10, Wis 16, Cha 8
Base Atk +0; CMB +3; CMD 15
Feats Druid Weapon Proficiencies, Eschew Materials, Toughness +3
Traits Abendego Spellpiercer (Sodden Lands), Touched by the Sea
Languages Common, Druidic
SQ Druid (Aquatic Druid) Domain: Storms, Nature Sense (Ex), Spontaneous Casting, Wild Empathy +0 (Ex)
Abendego Spellpiercer (Sodden Lands) +2 to Concentration checks
Touched by the Sea Underwater attack penalties are lessened by 1.
Druid (Aquatic Druid) Domain: Storms Associated Domain: Weather
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Storm Burst (1d6+0) (6/day) (Sp) 30' Ranged touch attack deals 1d6+0 nonlethal damage and inflicts a -2 to hit penalty for 1 round.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.


Acrobatics +0
Climb +1
Escape Artist +0
Fly +0
Handle Animal +3
Knowledge (Nature) +6
Perception +7
Ride +0
Spellcraft +4
Stealth +0
Survival +9
Swim +7


Combat Gear
Bullets, Sling (20)
Knife, Brass
Shield, Light Wooden
Wooden Armor
Other Gear
Adventurer's Sash (4 @ 2.88 lbs)
Backpack (2 @ 5 lbs)
Pirate Clothes, Basic
String (50')
Thread (50 ft.)


Born the bastard son of a cabin slave and a pirate queen, Uriah's life has been one of disappointment for his mother and pride for his father. Raised on ship Uriah never took to manning the sails or handling the business of being a sailor, preferring to spend more time watching dolphins and sharks move beside the boat, as well as watch the storms roll in from the Eye.

During one particularly bad blow, the hatches battened down and most men praying for salvation, Uriah was able to guide his mother through by telling her where north was at all times. Knowing what this power meant, the ship limped it's way to port where Uriah could be sent to the temple of Besmara for training as a cleric, a source of pride for his mother at last.

Knowing the life that awaited him, Uriah's father Mordecai arraigned for him to be waylaid on the way to the temple and shown a different path to power. Making his way to a secret circle in Port Peril, Uriah began his training as a druid, a long road that has finally culminated in his freedom to travel.

Stopping to take stock of his road ahead, Uriah's last memory from the dock in Port Peril is the world going black after a sharp pain in his head.


HP = 12/12
AC = 16/12/14
Weapon Equipped = None
Speed = 30'
Rage/day = 5/5
Druid Spells Memorized (CL 1, 3 melee touch, 2 ranged touch):
1 Obscuring Mist, Cure Light Wounds*, Air Bubble
0 Know Direction*, Detect Magic, Light
* = allows save, DC = 13 + level of spell
Status Effects = None