#6-21 Tapestry's Toil PFS PbP (Inactive)

Game Master James Martin

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Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15
Our Mysterious Benefactor wrote:
Jorin, you're 40 feet away from Ironwhip. I'm going to suppose you're trying to disarm one of the guard closest to you.

.

Sorry yes, I was only seeing part of the map for some reason.
.
Buffs
Endure Elements, 24 hours
Water Breathing, 5 hours
Arcane Pool +2, 8 rounds

.
round 2
.
Jorin moves up near Aestrid and re-activates his wand.


Bonekeep Slides

Jorin moves forward as the last duergar falls.

Round 3
26 Fredrik
21 Sveinki
19 Ironwhip
18 S'Slarn and Darren
14 Jorin
13 Aestrid

Fredrik and Sveinki are up!

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

Sveinki moves up to the wall and readies an action to swing at Ironwhip if he is in range when Aestrid deals with the wall.
Swift action to activate bane against duergar.
Attack (readied): 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d6 + 20 + 1d6 + 2d6 ⇒ (3, 2) + 20 + (4) + (1, 1) = 31 27 points adamantine magical bludgeoning, 4 points acid

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik uses the quick break to heal himself.

CSW: 3d8 + 5 ⇒ (4, 1, 3) + 5 = 13


Bonekeep Slides

Fredrik takes a moment to heal as Sveinki readies his swing when Aestrid can drop the wall!

On the other side of the wall, Ironwhip grins and speaks again in his gravelly tongue. He steps five feet toward Darren with menace in his eyes. Suddenly he explodes with rocks, peppering Darren with shards of crystal and rock, wet with blood! Damage!: 4d6 ⇒ (1, 6, 3, 2) = 12 Darren attempts a Reflex save: 1d20 + 10 ⇒ (15) + 10 = 25 vs DC 18 for half! He suceeds, taking half damage, but Ironwhip presses on and attacks!
Chergin's Warhammerin': 1d20 + 13 ⇒ (10) + 13 = 23 for 2d6 + 7 ⇒ (3, 5) + 7 = 15 damage!
Chergin's Warhammerin': 1d20 + 8 ⇒ (14) + 8 = 22 for 2d6 + 7 ⇒ (2, 2) + 7 = 11 damage!

S'slarn, Darren, Jorin and Aestrid are up!

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'slarn moves close to the wall and readies to cast gusting sphere as soon as the wall is down.

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

Everyone might want to delay for Aestrid. Stone shape as indicated on the map, leopard charge/pounces

Aestrid begins chanting and reaches out to touch the wall. Suddenly, the wall parts to reveal a 15' wide hole about 5' high. The stone flows onto the ground to make a low hump and to the sides to make pillars at the flanks of the "window" in the wall.

She spits, "Vengeance is at hand, Slaver!"

Her leopard charges forward, leaping at the last moment to bite and slash with its claws.

Pounce Bite, damage, grab: 1d20 + 10 ⇒ (5) + 10 = 151d6 + 5 ⇒ (6) + 5 = 111d20 + 9 ⇒ (3) + 9 = 12
Pounce Claw 1, damage: 1d20 + 10 ⇒ (14) + 10 = 241d6 + 5 ⇒ (4) + 5 = 9
Pounce Claw 2, damage: 1d20 + 10 ⇒ (19) + 10 = 291d6 + 5 ⇒ (3) + 5 = 8


Bonekeep Slides

Aestrid causes the stone to pull back to reveal the duergar priest beyond. The duergar calls back in a gravelly tongue and tries to smash the leopard as it leaps! Warhammerin'!: 1d20 + 13 ⇒ (10) + 13 = 23 for 2d6 + 7 ⇒ (5, 4) + 7 = 16 damage!

S'slarn, I read the gusting wind spell as only affecting medium or smaller creatures. The duergar is currently large. Would you like to reconsider the spell?

S'slarn, Darren and Jorin are up!

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

Yep sorry, totally missed the Medium or smaller thing. S'slarn will instead cast flaming sphere

S'slarn finishes casting and a ball of fire appears near his outstretched hand and rolls toward the duergar. Red circle shows the square it's currently occupying.
fire: 3d6 ⇒ (5, 3, 1) = 9
Reflex DC 14 for no damage.


Bonekeep Slides

Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 The canny duergar dodges the flaming sphere!

Jorin and Darren!

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

Hopefully Sveinki's readied action gave him a good knock in the noggin!

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Taking a quick step back, hoping to make himself less of a target.

Then he begins his firing at full speed.

1d20 + 11 + 1 ⇒ (11) + 11 + 1 = 23
2d6 + 2 + 1 ⇒ (1, 4) + 2 + 1 = 8
1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
2d6 + 2 + 1 ⇒ (2, 4) + 2 + 1 = 9
1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
2d6 + 2 + 1 ⇒ (5, 1) + 2 + 1 = 9

"That was...unpleasant!" he says as his body shows the wear of the wounds he has received.

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

Buffs
Endure Elements, 24 hours
Water Breathing, 5 hours
Arcane Pool +2, 8 rounds

.
round 3
.
Jorin again send out his whip to disarm Ironwhip of his war hammer.
spell combat, activate arcane pool for a +2 on the whip, wand of true strike for a +20, cover for a -4, -2 combat expertise (+2 to AC), +6 from dueling property
whip CMB to disarm: 1d20 + 10 + 2 + 20 - 4 - 2 + 6 ⇒ (16) + 10 + 2 + 20 - 4 - 2 + 6 = 48
Then he fires a green dart of slime at the figure.
acid arrow ranged touch: 1d20 + 6 - 4 ⇒ (16) + 6 - 4 = 18, if hits acid arrow damage: 2d4 ⇒ (2, 3) = 5


Bonekeep Slides

Sveinki's strike hits the duergar hard, but he spits blood and gravel and continues on. Darren's arrows, too, hit hard, peppering the duergar, but he refuses to fall! Jorin's whip lashes out and wraps around the heavy hammer, which falls to the ground, shrinking down to medium size. A splash of acid in the shape of an arrow follows, hitting the dwarf and burning into him.

Round 4
26 Fredrik
21 Sveinki
19 Ironwhip
18 S'Slarn and Darren
14 Jorin
13 Aestrid

Fredrik and Sveinki are up!

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

Sveinki narrows his eyes, recognizing a dangerous foe when he sees one. The punishment the duergar has endured makes his an enemy worthy of respect. But knowing that he cannot withstand Torag's sacred attacks for long, he winds up his hammer and aim another blow at the gray dwarf, acid dripping from his longhammer as it hammers away.
Attack: 1d20 + 17 ⇒ (20) + 17 = 37
Confirm: 1d20 + 17 ⇒ (2) + 17 = 19
Damage: 2d6 + 20 + 1d6 + 2d6 ⇒ (2, 2) + 20 + (4) + (5, 4) = 37 33 points adamantine magical bludgeoning, 4 points acid
Extra Damage if Confirmed: 4d6 + 40 + 2d6 + 2d6 ⇒ (4, 5, 1, 3) + 40 + (2, 3) + (4, 1) = 63 58 points adamantine magical bludgeoning, 5 points acid


Bonekeep Slides

Sveinki's blow is not critical, but it does seem guided by Torag himself. With a mighty battlecry he strikes the duergar, who falls to his knees, still cursing in his gravelly tongue. He spits at Sveinki's feet, then shrinks down to medium size once more, dead.

Darren feels a sudden lightness as the spirit Tanbaru parts from him. "I am avenged! Thank you, outlanders. You have given me rest." He shimmers and disappears!

There are still rooms to explore, and heeding this, you peer into them. A barred office sits to the west, where a strangle metal device sits atop a long table. To the east, however, you hear a weak voice in accented Common. "Hello? Hello, outlanders? Please, please help me." Two cells stand to the east, the northern most one unoccupied, but the southernmost one contains a gaunt wayang man, manacled and shackled at the wrists and ankles and looking tired and beaten.

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Darren doesn't give himself a moment to relax, though his body is rife with wounds, he looks about for traps, scared something bad is about.

"Check his body. See if he has keys, if not, I'll handle it." With that, he heads towards the cage, checking for traps along the way and then on the cage/lock itself.

Take 10...26 total


Bonekeep Slides

On Ironwhip's body you find: q potion of cure serious wounds; +1 chainmail, mwk heavy steel shield, +1 warhammer, cloak of resistance +1, headband of alluring charisma +2, an onyx worth 225gp

Darren finds no traps and after a few moments, is able to unlock the cage holding the wayang.

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

OUTLANDER! WE HAVE YOUR WOMAN, OUTLANDER!

S'slarn searches the body. Percep: 1d20 + 13 ⇒ (9) + 13 = 22

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"Good day, sir...Why are you being held here...so isolated...and are there others we can free?"

Darren rummages about for a moment and then pulls out a wand and begins using it on himself.

Do I need to worry about rounds?

"I am Darren Varkon of the Pathfinder Society...we have come looking for people we have found to be no more...but...I hate slavery more than almost anything, so seeing that these dwarves were slavers...I felt the need to put a stop to it."


Bonekeep Slides

I'm assuming you removed the manacles and shackles?

The wayang rubs his wrists where the manacles cut into him. “Thank you, thank you, I cannot thank you enough for defeating that horrible man. He sent a raiding party to my village to capture and enslave. He and that Mueritt force us to work day and night, until we are too tired and weak. They say if we don’t keep up, they will sacrifice us to their god. So many people have already been taken away, and they never return. I collapsed and woke up here, chained to the wall.”

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

Darren will not allow anyone to be bound by these 'dwarves'


Bonekeep Slides

Catching sight of one of your wayfinders, the wayang freezes. "But, but! You're Pathfinders!" He raises his hands in surrender. "Please don't kill me!"

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

Aestrid dismisses her invisibility and addresses S'Slarn, "Is the Sky Key piece there?"

To the wayang, she replies, "I don't know what you have been told, but we Pathfinders are a relatively benign bunch, except to those like the Aspis Consortium, who scheme to destroy antiquities or who fight against us or our allies. At any rate, we are your rescuers. My name is Aestrud Tularssan."

She bows, speaks a command word and so doing resumes her own natural appearance rather than that of the duergar smith.

Diplomacy (+1 if the Wayang might be attracted to Aestrid): 1d20 + 8 ⇒ (1) + 8 = 9

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

Fredrik heals the group making sure they are all together and the only ones affected.
3x Channel: 6d6 ⇒ (6, 3, 1, 4, 3, 6) = 23 On the whole group

After it he joins the search for the sky key using detect magic. Search all the bodies and the rooms. Take 20 for 25 if allowed. And eventually gets to the cells.
Have no fear, the goddess decided to spare you and so shall we. We are friends, you have nothing to be afraid of. You are safe with us.
Dilpom: 1d20 + 8 ⇒ (18) + 8 = 26

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

"Bah! Aspis telling tales about the Pathfinder Society again. Did they work to free you? Or did they try to make nice with your enslaver?"
Diplomacy to assist: 1d20 - 2 ⇒ (7) - 2 = 5


Bonekeep Slides

The wayang looks confused. "But the men came to our village, the men with the pins and told us all about the horrible Pathfinder Society: how you sought to enslave us all, how you killed and murdered at will, how no one was safe from you if they stood between you and the things you wanted. They were very persuasive."

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

"I'm sure they were. Did these pins have pictures of snakes on them perhaps?


Bonekeep Slides

The wayang nods slowly. "Does that mean something?"

Scarab Sages

1/2orc Magus Kensai 11, HP:69/69, AC:21, Touch:19, Flat Footed:12, F:+14, R:+11, W:+12, Init:+10, Perc:+15

It means they don't know how to be honest. As the bearded one said, we are freeing you. They did not. Why believe them?

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

S'larn allows the others to negotiate with this insolent person the group has saved... humans. Apprciative of nothing.

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

"It doesn't matter what you believe, really. You are welcome to return with us to freedom and it is we Pathfinders who have done the deed." Aestrid says. She shrugs, clearly having no more time for this man, and turns her gaze to the barred room to the west.

"That looks like the sky key, perhaps." She says, indicating the thing on the desk beyond the barred portal. She looks around for a means to open it and if it is not a simple latch, she moves back to Ironwhip's body and looks to see if he has anything that would work as a key, checking for magic auras at the same time...

Spellcraft 1: 1d20 + 7 ⇒ (9) + 7 = 16
Spellcraft 2: 1d20 + 7 ⇒ (9) + 7 = 16
Spellcraft 3: 1d20 + 7 ⇒ (5) + 7 = 12
Spellcraft 4: 1d20 + 7 ⇒ (10) + 7 = 17
Spellcraft 5: 1d20 + 7 ⇒ (14) + 7 = 21

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"Are there others we can help free?" Darren really not liking this discussion at all, but more concerned with freeing slaves.

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

"We heard tales of many slaves held here as we arrived at the mountain. We also heard that the Aspis were here trying to befriend the enslavers. Perhaps if we help free the slaves, it will show that our words are genuine."


Bonekeep Slides

The wayang nods, considering this information. "There are indeed many more slaves deeper in this complex, but there are far too many to free by force. A few of us did hatch a plan to free the slaves and start an uprising, but we would need keys to the manacles." Translation: the scenario advises that trying to free the slaves by force would result in your deaths, but there is a way you can enable this guy to do it for you! Of course you could also offer to provide a diversion while the wayang releases others...

Aestrid, you discover a key to the room wherein lies the Sky Key hidden on the dead duergar.

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

"How fortunate! We discovered just such a key when we defeated an evil duergar priestess on our way to this room. It was hidden in her forge and we tested it on several sets of manacles she had in the forge. It should work perfectly for your plan."

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

Aestrid unlocks the other room and retrieves the object of their quest. She asks over her shoulder, as she checks for anything else of interest, "Is there anything we can do to help make the uprising a success?"

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

"Do you believe that there is a way for us to help in this task?" Not liking the idea of not assisting, but knowing that his presence could be a detriment to escape.


Bonekeep Slides

The wayang nods, thoughtfully. "If you could distract the guards, it would make things easier." He suggests you attack a guard outpost, but allow them to call for aid, then withdraw before the aid can arrive, then repeat at another outpost, thus tying up the guards from stopping the escape.

Aestrid unlocks the bars and picks up the piece of the Sky Key! However, she realizes immediately that the key was strategically placed over some sort of hole, as a white mist erupts and engulfs her! Fort: 1d20 + 7 ⇒ (15) + 7 = 22 Fortunately for her, she is fortified by her goddess and manages to emerge from the cloud, coughing and wiping the mist from her eyes, but no worse for wear!

Do you intend to provide a distraction? If you do, we can end this pretty quick!

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

A distraction seems like a great idea.

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

That was close...

Aestrid returns to the group and returns to the central chamber with the Key. She nods acceptance to the former slave's plan and then gathers the last valuable items before they leave. "Savour your new-found freedom and don't hesitate for a moment in striking your former captives. We will do our part."


Bonekeep Slides

A few moments of conference and the plan is set! The wayang heads quickly into the corridors while you head in the opposite direction. The battle is brief, but pitched. By the time the ruse is done, you've each taken 4d8 + 8 ⇒ (8, 3, 1, 8) + 8 = 28 damage! But you emerge, bloodied and bruised, from the duergar caverns to discover a long train of slaves also escaping. Together you trudge through the mountains to a safe village that Swareti, the wayang you rescued, knows of. Once there, the freed slaves approach you with reverence and thanks. A few of them start at your wayfinders and comment that a well-dressed man came to their villages and spoke of the Pathfinder Society and its crimes, but as they all end up saying, "Clearly he must have lied." With the truth about the Society and their freedom, they break into groups, heading back to their different villages. With thanks and farewells, you finally step into the glowing orbs behind you and find yourselves back in the tapestry room of the Pathfinder Society.

Aram Zey waits impatiently for you there. Seeing the Sky Key fragment, he smiles, a rare sight. He quickly asks about your mission and hearing of it, sighs. “The transformation of Naldak’s descendants into duergar was an unexpected and unfortunate development. However what matters is that you recovered another piece of the Sky Key. You successfully completed your mission.” The Master of Spells returns his attention to the tapestry. After a few moments, he barks, “Why are you still standing around? Do you want an award for doing your jobs?”

Word of your accomplishment, however, soon gets around and you have agents walking up to you and asking you to tell the story of 'how you rescued a thousand slaves from a duergar army without taking a scratch!'

Thus ends the tale. Dayjob rolls please!

Sczarni

Nagaji Druid (Naga Aspirant) 4 / Monk 1 | hp 24/37 | AC 16, T 12, FF 14 | Init +2 | Perception +13

day job (Heal): 1d20 + 13 ⇒ (1) + 13 = 14

Grand Lodge

Clr 7/Ftr 1, HP 67/67, CMD 19, AC 23 /T12/F22, F+10 R+4 W+10, Init +7, Perc +6, SM +11

DJ: 1d20 + 6 ⇒ (13) + 6 = 19

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

I will want to heal before we do anything crazy, but yes, I'm in for that!

DJ: 1d20 + 10 ⇒ (11) + 10 = 21

Dark Archive

Dwarf Inquisitor (Witch Hunter) of Torag 7 HP: 52/52 | AC: 23* | T: 11* | FF: 23* | CMD: 21* | Fort: +9* | Ref: +4* | Will: +12* | Init: +5 | Perc: +15* | Sense Motive: +11*

Cool! Thanks for GMing! Great adventure everyone! No day job for Sveinki. He is slow progression too.

Liberty's Edge

Male
Vital:
HP: 14/46, - AC: 20/T: 15/FF: 15 - Initiative: +7 - F: +6 / R: +10/ W: +4 - CMB: +6 - CMD: 21, Speed: 30
Skills:
Climb+5 | Diable Device+16 | Heal+8 | Intimidate+8 | Perception+16 | Ride+9 | Sense Motive+11 | Stealth+13 | Survival+10| Know(Local)+9

That was good fun and well RP'd, GM.

Liberty's Edge

Female Human Cleric (Calistria) 6 | HP 44/45 | AC: 20 /T: 11 /FF: 20 | Perc. +4 | F: +7 / R: +3 /W: +10 | CMB +6 | CMD 17 | Speed 20 | Init. +0
Active Spells:
Bless 6m, Shield of Faith 6m, Invisibility 6m, Summon Monster III 12r

Good job everyone and thanks to the GM for a well run game. Do I assume correctly that Ironwhip was at least CR 6 vis-à-vis the killing a known slaver that is my level or higher for the Liberty's Edge Faction Journal Card?

Aestrid's Day Job - Profession: Courtesan: 1d20 + 13 ⇒ (15) + 13 = 28


Bonekeep Slides

Indeed! In case it matters, he was a CR 8 foe. I should have chronicles on the way for everyone shortly. Expect a PM with the link for download! Thanks, everyone! I had a good time running this.


Bonekeep Slides

Also, I need PFS numbers from S'Slarn, Darren and Jorin, please. Thanks!

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