| Our Mysterious Benefactor |
S'Slarn manages to grab the priest again, but can't seem to get through her heavy armor to damage her. Jorin's whip flicks out and disarms the duergar, who looks angry. Darren, meanwhile, puts three arrows into weak places on the duergar's armor. With a sigh, she slumps in S'slarn's arms, dead.
Fredrik steps up to the xorn and swings, but cannot land his attack. The xorn's mouth opens in a silent scream and it surges forward to attack Fredrik and S'slarn!
Bite vs Fredrik: 1d20 + 10 ⇒ (11) + 10 = 21 for 4d6 + 3 ⇒ (5, 1, 5, 6) + 3 = 20 damage!
Claw vs S'Slarn: 1d20 + 10 ⇒ (16) + 10 = 26 for 1d4 + 3 ⇒ (1) + 3 = 4 damage!
Claw vs S'Slarn: 1d20 + 10 ⇒ (5) + 10 = 15 for 1d4 + 3 ⇒ (3) + 3 = 6 damage!
Claw vs S'Slarn: 1d20 + 10 ⇒ (10) + 10 = 20 for 1d4 + 3 ⇒ (4) + 3 = 7 damage!
Despite being blind, it seems the xorn relies on some other sense to find his prey!
Aestrid and Sveinki are up!
Aestrid Tularssan
|
Lady's luck, my friend
Aestrid slides up next to Sveinki, touching the dwarf and bestowing upon him some of her goddess' guidance.
step, Bit of Luck to Sveinki - for the next round roll all d20's twice and take the best result
Sveinki Uðr
|
Sveinki feels a burst of strength as Aestrid reaches out to touch him and a blow that was about to fall short of the xorn goes powering through its defenses in a blow that sends a shower of stone across the forge floor.
Discontinue bane
Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Attack (bit of luck): 1d20 + 7 ⇒ (16) + 7 = 23
Very helpful Aestrid!
Damage: 2d6 + 14 + 1d6 ⇒ (1, 3) + 14 + (3) = 21 18 points adamantine magical bludgeoning, 3 points acid
| Our Mysterious Benefactor |
With the luck of Calistria and the blessings of Aestrid, Sveinki is able to hit the xorn, dealing it a terrible blow. Its suffering is muted by the silence spell!
Round 3:
25 Jorin
18 S'Slarn
15 Fredrik
14 Darren
13 Xorn
10 Aestrid and Sveinki
Jorin, S'slarn, Fredik and Darren are up!
Jorin
|
Buffs
Endure Elements, 24 hours
Water Breathing, 5 hours
Arcane Pool +2, 8 rounds
Bless +1 to attack
.
round 2
.
Jorin activates his wand and flicks the end of his whip out to slash the hide of the trilateral creature.
5 ft step, spell combat, wand wielder, wand of true strike for a +20, cover for a -4, -2 combat expertise (+2 to AC)
whip attack: 1d20 + 10 + 2 + 20 - 4 - 2 + 1 ⇒ (9) + 10 + 2 + 20 - 4 - 2 + 1 = 36, if hits whip damage: 1d3 + 7 ⇒ (3) + 7 = 10
| Our Mysterious Benefactor |
Jorin, is there anything special about your character that would allow you to ignore the usual whip's inability to harm anything with a natural armor bonus of +3 or higher?
Jorin
|
yup
Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Prerequisites: Weapon Focus (whip), base attack bonus +2.
Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature's armor bonus or natural armor bonus.
Normal: Attacking with a whip provokes attacks of opportunity as if you used a ranged weapon. A whip deals no damage to a creature that has an armor bonus of +1 or natural armor bonus of +3.
Darren Varkon
|
Darren sizes up his final remaining target...With an easy bead on the target, he unleashes his volley.
1d20 + 11 + 1 + 1 ⇒ (15) + 11 + 1 + 1 = 28
1d8 + 2 + 1 + 1 ⇒ (4) + 2 + 1 + 1 = 8
1d20 + 11 + 1 + 1 ⇒ (12) + 11 + 1 + 1 = 25
1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
1d20 + 6 + 1 + 1 ⇒ (16) + 6 + 1 + 1 = 24
1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9
| Our Mysterious Benefactor |
Jorin's whip strikes, leaving a nasty gash on the creature, but doesn't deal as much damage as he'd expect. S'Slarn grabs the things and bashes it with his knees, opening a bleeding wound. Darren's arrows hit, but deal little damage as the thick hide of the creature seems to repel the piercing arrows. Fredrik attacks, but fails to hit the creature as it thrashes around!
The xorn, bleeding, attempts to bite and claw S'Slarn! Bite: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 for 4d6 + 3 ⇒ (6, 4, 2, 2) + 3 = 17 damage!
Claw: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 for 1d4 + 3 ⇒ (2) + 3 = 5 damage!
Claw: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12 for 1d4 + 3 ⇒ (1) + 3 = 4 damage!
Claw: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 for 1d4 + 3 ⇒ (3) + 3 = 6 damage!
Aestrid and Sveinki are up!
| Our Mysterious Benefactor |
NPCing Aestrid draws her whip and strikes! Whip it! Whip it good!: 1d20 + 8 ⇒ (5) + 8 = 13 for 1d4 + 3 ⇒ (3) + 3 = 6 damage!
S'Slarn takes a little damage, but holds tight to the bucking outsider!
Sveinki is up!
Sveinki Uðr
|
Sensing the creature is weakening, Sveinki strikes it again with his longhammer.
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
Confirm: 1d20 + 7 ⇒ (12) + 7 = 19
Damage: 2d6 + 14 + 1d6 ⇒ (3, 1) + 14 + (3) = 21 18 points adamantine magical bludgeoning, 3 points acid
Extra Damage if Confirmed: 2d6 + 14 + 1d6 ⇒ (3, 4) + 14 + (3) = 24 21 points adamantine magical bludgeoning, 3 points acid
| Our Mysterious Benefactor |
Sveinki strikes again, his mighty blow made possible as S'Slarn maneuvers the xorn into position to take the hit. With a wet thud, the xorn slides out of S'Slarn's grip and falls to the ground. Aestrid suddenly assumes the form of the smith and begins hammering away as the rest of you hide with the bodies. A patrol of Duergar peer in, but seeing only the smith working, move along without a second glance.
Mueritt’s forge contains masterwork tools for both armor and weapon crafting. It also contains a wall that displays 800 gp worth of weapons, including one copy of every simple and martial weapon in the Core Rulebook and two masterwork warhammers. Six manacles sit in a pile in the corner of the room, each secured with an average quality lock (DC 25 Disable Device to open).
Also need a Perception check from anyone searching the forge!
I need survival or knowledge (dungeoneering) checks to find the next area without being caught. Darren gets a +10 to this roll!
Sveinki Uðr
|
"Nice teamwork everyone! Especially nice touch at the end there Aestrid. You kept them from finding us."
Perception (forge): 1d20 + 15 ⇒ (15) + 15 = 30
| Our Mysterious Benefactor |
Sveinki searches the forge and finds a small hidden compartment. Inside is a key. It looks about the right size to fit manacles.
Darren Varkon
|
Darren takes a look around then begins to become introspective with his interior companion before leading the group.
Perception: 1d20 + 16 ⇒ (19) + 16 = 35
Survival: 1d20 + 10 + 10 ⇒ (11) + 10 + 10 = 31
| Our Mysterious Benefactor |
The key does seem to fit the manacles. In fact it fits all six pairs of manacles.
Anyone else care to try/aid on the Survival/Dungeoneering check?
Aestrid Tularssan
|
"Thanks, Sveinki. A little deception can be a blessing, as they say."
Aestrid takes the time to perfect her appearance in the form of the smith, her morningstar appearing as the smith's hammer and her whip looking as a slaver's whip. She even adopts the priestess' holy symbol, except with the triple-dagger symbol of her own goddess on the side toward her heart.
She keeps her eye open on the trail...
Survival assist, untrained: 1d20 + 4 ⇒ (7) + 4 = 11
| Our Mysterious Benefactor |
On the dwarven smith, S'slarn finds a fully charged wand of cure light wounds, a mwk breastplate, mwk heavy steel shield, light hammer (5), +1
warhammer and 63 gp.
After a few moments of searching, you're satisfied that you've looted the place. You head out, moving cautiously, following Darren's lead as he communes with the kami. A couple of times you almost run into patrols, but you're able to duck them.
Finally Darren stops outside a large door. "This is Ironwhip's sanctuary." he whispers, feeling the truth of it from the kami.
Any last preparations before you open the door?
Sveinki Uðr
|
"Give me a moment and I'll get ready!"
Sveinki will attempt to cast invisibility and divine favor.
Failure chance (invisibility): 1d100 ⇒ 84 succeeds
Failure chance (divine favor): 1d100 ⇒ 79 succeeds
S'Slarn
|
As they are walking, S'slarn uses the wand he just found to heal himself and anyone else that needs it. (Just roll the healing for yourselves).
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
He will cast aspect of the bear on himself, giving him +2 natural armor and a +2 to CMB checks for 4 minutes.
| Our Mysterious Benefactor |
Go ahead and post last minute buffs. I'm going to move us ahead, but if you do want to post anything you did before you opened the door, be sure to label it clearly as such from here out.
The sanctum is a large, multipurpose room. Two rows of stone benches face a lectern, which sits in front of a stylized iron anvil. A thin curtain of water trickles down from the ceiling behind the anvil. Beyond this curtain, a slick ramp descends into a large open window, which reveals the roaring waterfall just beyond. A sturdy table in the southeast corner bears a pile of bloodstained ropes. Barred doors lead out of the room to the east and west. Four duergar stand sentinel here, as well as one more duergar...
A proud duergar in gleaming armor stands next to a corpse in tattered clothing. The duergar narrows his eyes at the intrusion, and gestures toward the undead creature next to him. “This one warned me that you would come. His people are trapped, scattered across the realm like dead leaves. His hate for you was strong. I let him stay, to tell me more about this Pathfinder Society—this band of thieves and braggarts. Even after he blasphemed Droskar’s name, I kept him to remind me of your coming.”
In a sudden fit of violence, the stout priest shoves the zombie down the ramp. Helpless on the slippery surface, it falls prone and slides into the torrent of falling water. Ironwhip holds out his hand and grins menacingly, still clutching a scrap of torn cloth affixed to a stylish bronze pin. An Aspis Consortium pin.
Initiative!
Jorin: 1d20 + 6 ⇒ (8) + 6 = 14
Aestrid: 1d20 ⇒ 13
Fredrik: 1d20 + 7 ⇒ (19) + 7 = 26
Sveinki: 1d20 + 5 ⇒ (16) + 5 = 21
Darren: 1d20 + 7 ⇒ (16) + 7 = 23
S'Slarn: 1d20 + 2 ⇒ (16) + 2 = 18
Duergar: 1d20 ⇒ 19
Chergin Ironwhip: 1d20 + 5 ⇒ (14) + 5 = 19
Round 1
26 Fredrik
23 Darren
21 Sveinki
19 Duergar and Ironwhip
18 S'Slarn
14 Jorin
13 Aestrid
Fredrik, Darren and Sveinki are up!
Aestrid Tularssan
|
Before the door opens - Bless, Shield of Faith (AC=>22), Extended Invisibility. Start casting Summon Monster III (extended)
Aestrid calls on Calistria to shield her, bless her and her allies and keep herself hidden from view, the latter being enchanted with her rod.
Immediately before the door opens and cloaked in invisibility, she begins chanting a prayer of summoning.
After the door opens - wait to go last yet again
Sveinki Uðr
|
"The invisible Sveinki whispers, I'm going straight back for the noisy one." The dwarf sets off across the room, maneuvering between the stone benches.
Swift action to activate Judgement of Sacred Justice. Double move across room. I am not quite threatening the one that spoke (presumably Ironwhip). If he moves and provokes, I will take the AoO. I will not take an AoO again the other duergar.
Stealth: 1d20 + 17 - 5 ⇒ (11) + 17 - 5 = 23
AoO if noisy one provokes: 1d20 + 12 ⇒ (17) + 12 = 29 Against flat-footed unless he sees invisible.
Damage: 2d6 + 14 + 1d6 ⇒ (1, 5) + 14 + (5) = 25 20 points adamantine magical bludgeoning, 5 points acid
Fredrik Greymantle
|
Before entering the room Fredrik bless the group in the name of Pharasma once again.
Cast Communal Protection from Evil on the group and bull's strengh and divine favor on himself.
Your end is night. Repent now and face the goddess's judgement with light in your soul. The priest says to Ironwhip.
Current AC 23.Actions: Start sermonic performance.
| Our Mysterious Benefactor |
The invisible Sveinki moves toward the enlarged priest. Darren begins to speak in a strong voice, urging his allies on.
Darren delays!
The duergar guards move to attack the party! Sveinki attacks the nearest one as he tries to move through his space and kills him with a single blow! Two attack Fredrik! Duergar: 1d20 + 5 ⇒ (20) + 5 = 25 for 2d8 + 4 ⇒ (7, 1) + 4 = 12 damage and Duergar: 1d20 + 5 ⇒ (1) + 5 = 6 for 2d8 + 4 ⇒ (8, 3) + 4 = 15 damage! One hits and the other misses badly!
Possible crit?: 1d20 + 5 ⇒ (19) + 5 = 24 for 4d8 + 8 ⇒ (8, 6, 3, 2) + 8 = 27 additional damage! Fredrik takes a mighty blow from the duergar guard! The third fires a crossbow at S'slarn! Crossbow: 1d20 + 3 ⇒ (2) + 3 = 5 for 2d8 ⇒ (1, 1) = 2 damage, but it misses by a mile.
Ironwhip murmurs a prayer and a five foot tall wall of stone blocks him off from the rest of the room. He smiles from above it and calls in a strange rocky voice to you.
Darren, S'slarn, Jorin and Aestrid are up!
Aestrid Tularssan
|
Aestrid's incantation of summoning runs its course and a large cat appears opposite S'Slarn and begins attacking the same deurgar he is grappling.
For her part, she says, "I'll try to take out that wall," slips past her allies and slowly moves under cloak of invisibility across the battlefield.
Celestial Leopard smite/bite (+2 flanking, +2 inspire); +3 damage from smite; grapple if bite hits: 1d20 + 10 ⇒ (7) + 10 = 171d6 + 8 ⇒ (6) + 8 = 141d20 + 13 ⇒ (1) + 13 = 14
Celestial Leopard Claw 1 (+2 flanking, +2 inspire): 1d20 + 10 ⇒ (14) + 10 = 241d6 + 5 ⇒ (4) + 5 = 9
Celestial Leopard Claw 2 (+2 flanking, +2 inspire): 1d20 + 10 ⇒ (16) + 10 = 261d6 + 5 ⇒ (3) + 5 = 8
Aestrid invisible stealth, moving quickly: 1d20 + 7 + 20 - 5 ⇒ (14) + 7 + 20 - 5 = 36
Darren Varkon
|
Sorry, my net has been crapping out on me as of late and been having long days at work since getting back from vacay. I should be squared away now!
Before entering the room, Darren casts Gravity Bow.
Darren moves into the room slightly and then seeks his target, with this new wall in the way, he realizes that is not his best bet.
Moving into the room, he targets the dwarf in the back of the pack of three, hoping to remove a threat before it becomes one.
1d20 + 13 + 1 + 1 ⇒ (13) + 13 + 1 + 1 = 28
2d6 + 2 + 1 + 1 ⇒ (3, 6) + 2 + 1 + 1 = 13
Shooting in a straight line in front of Darren
Jorin
|
Buffs
Endure Elements, 24 hours
Water Breathing, 5 hours
Arcane Pool +2, 9 rounds
.
round 1
.
Jorin again send out his whip to disarm Ironwhip. If ironwhip has a holy symbol, I will takr that, if not his weapon.
5 ft step, spell combat, wand wielder, activate arcane pool for a +2 on the whip, wand of true strike for a +20, cover for a -4, -2 combat expertise (+2 to AC), +6 from dueling property
whip CMB to disarm: 1d20 + 10 + 2 + 20 - 4 - 2 + 6 ⇒ (17) + 10 + 2 + 20 - 4 - 2 + 6 = 49
| Our Mysterious Benefactor |
S'slarn grapples the nearest duergar! A holy leopard appears and attacks the same duergar S'slarn grapples, killing it! Meanwhile Aestrid moves invisibly forward. Darren's arrow hits home hard, causing the duergar to cry out in pain and anger.
Jorin, you're 40 feet away from Ironwhip. I'm going to suppose you're trying to disarm one of the guard closest to you.
Jorin's whip lashes out and disarms the leftmost duergar!
Round 2
26 Fredrik
21 Sveinki
19 Duergar and Ironwhip
18 S'Slarn and Darren
14 Jorin
13 Aestrid
Fredrik and Sveinki are up!
Sveinki Uðr
|
With the wall of stone between him and Ironwhip, Sveinki settles for taking on one of the remaining duergar. He takes a five foot step and swings his longhammer at the one currently occupied with the holy leopard.
Attack: 1d20 + 15 ⇒ (19) + 15 = 34
Damage: 2d6 + 18 + 1d6 ⇒ (5, 5) + 18 + (4) = 32 28 points adamantine magical bludgeoning, 4 points acid
Sveinki Uðr
|
Oops right you are. Just needs his red X. You can redirect me against the one remaining one. I should be able to get to it with a reach weapon. Will just be more than a 5-foot. EDIT: Scratch that, 5-foot works for him too. Just took care of it on the map.
| Our Mysterious Benefactor |
Fredrik attacks the disarmed duergar as Sveinki smashes him into oblivion, suddenly appearing!
The last duergar swings at the leopard! Waraxe: 1d20 + 5 ⇒ (6) + 5 = 11 for 2d8 + 4 ⇒ (2, 6) + 4 = 12 damage! Behind the 5' foot wall, Chergin Ironwhip murmurs again in his gravelly tongue and the wall rises another 5 feet into the air. There is still 10' open from the ceiling (for a total height of 20') but Chergin is now blocked from view!
S'slarn, Darren, Jorin and Aestrid are up!
Darren Varkon
|
Darren sees the chance and takes off as quickly as he can, jumping up onto the podium.
Acro: 1d20 + 5 ⇒ (16) + 5 = 21
Then with another quick jump, he leans to stand atop the wall.
Acro: 1d20 + 5 ⇒ (19) + 5 = 24
Then a look down and he grins, "Not getting away that easy...we still have to take you down..."
Acro to land on feet from falling: 1d20 + 5 ⇒ (2) + 5 = 7
Reroll any skill check...I can email you images, checking it off of a check box on the "Year of the Shadow Lodge" boon sheet. It allows me to reroll a skill check.
Acrobatics: 1d20 + 5 ⇒ (12) + 5 = 17
If Darrens path is two angles to the left, then rush forward, jumping on the podium uses up 2 squares, then an angle up uses another 3, then dropping down at the angle should just be 5' as it's at an even. That uses EXACTLY 12 squares and avoids all AoO
| Our Mysterious Benefactor |
Darren leaps like a gazelle, flipping off the top of the new wall of stone and landing on his feet on the other side. Ironwhip smiles in a disconcerting fashion and murmurs something in his gravelly tongue.
S'slarn, Jorin and Aestrid are up! I removed the dead duergar from the map.
S'Slarn
|
S'slarn steps forward and does his thing, which is a flurry of maneuvers of course.
flurry grapple: 1d20 + 16 ⇒ (7) + 16 = 23
flurry unarmed: 1d20 + 6 ⇒ (10) + 6 = 16
damage: 1d6 + 5 ⇒ (3) + 5 = 8 plus bleed: 1d4 ⇒ 4
Aestrid Tularssan
|
Aestrid's leopard continues the attack, raking and biting at the remaining guard. The cleric moves up to the wall, readying herself to cast a spell.
Aestrid double moves (sadly), critter full attacks
Leopard bite, damage, grab attempt: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 5 ⇒ (6) + 5 = 111d20 + 11 ⇒ (11) + 11 = 22
Leopard claw, damage: 1d20 + 8 ⇒ (19) + 8 = 271d6 + 5 ⇒ (1) + 5 = 6
Leopard claw, damage: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 5 ⇒ (4) + 5 = 9
| Our Mysterious Benefactor |
S'slarn grabs the duergar, kicking it savagely as the leopard leaps to tear into the grappled grey dwarf. It falls in a spray of blood as Aestrid moves to the wall!
Jorin is up!
Aestrid Tularssan
|
Hello Kitty will 5' step forward after finishing her business. I moved it on the map.
The invisible Aestrid calls out, "I'll get the wall in just a sec. Get ready!"