5e Middle Earth Adventures (Inactive)

Game Master Therenger

Guide – Thorgrim
Scout – Doderic
Hunter – Cereidh
Look-out - Hobwise

Eastern Eriador Maps
Loot Tracker

THE HUNT: +11
THE VEIL: -3


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Silver Crusade

Male dwarf Warden 7

sorry I'm here...I got swamped with stuff

"We are glad of his help"

Anar helps with the camp.

Survival: 1d20 + 3 ⇒ (16) + 3 = 19


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

"He seems rather quiet for a hobbit, but it does seem he has he people's gift for moving quietly and without notice." Amalina says with a smile. "It is fortunate he happened along to make our task a bit easier."

She gives the arrow she was sharpening one last glance with a critical eye and then carefully places it back in her quiver. Grabbing the next from the quiver, she inspects the shaft and feathers carefully before starting to methodically grind the whetstone along the the edge of the arrowhead.

"I've never liked the waiting before battle or a hunt." She says quietly, the rhythm of the whetstone softly echoing in the camp. "I always need to find something to do, but hopefully the bandits will be nice and obliging and send a patrol or maybe even Oderic our way soon." She adds with a soft laugh.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

"I like the waiting," Cereidh says. "Nothing done yet, might be nothing needs to be done. Although it never turns out that way," she admits with a sigh.


* Saltmarsh *

On the trail of Oderic: early May, 2947. Early evening day 6 from Stonyford

After several hours of camping, Mal appears within twenty feet of the campfire. "A patrol approaches of four. Two look mean, ill-favoured men from the South, armed with bows and knives. Two are grim-faced men, veterans of many battles with spears and hand-axes."

You follow the wild hobbit to lie in wait along the path of the patrol who spots Anar from 120-feet.

DM Rolls:

Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (1) + 3 = 4
Perception: 1d20 + 3 ⇒ (10) + 3 = 13
Perception: 1d20 + 3 ⇒ (19) + 3 = 22

You have surprise. Take your actions and any attack any advantage, and roll initiative for next round.

More DM Rolls:

initiative : 1d20 + 1 ⇒ (19) + 1 = 20
initiative : 1d20 + 1 ⇒ (19) + 1 = 20
initiative : 1d20 + 0 ⇒ (16) + 0 = 16
initiative : 1d20 + 0 ⇒ (2) + 0 = 2


* Saltmarsh *

Mal rises from his blind with his ready short bow. He pulls an arrow to his ear and targets a bowman from the south.

The arrow thunks into his chest with a scream like a little girl.

vs. bowman: 1d20 + 5 ⇒ (8) + 5 = 13
vs. bowman with advantage: 1d20 + 5 ⇒ (10) + 5 = 15

piercing damage: 3d6 + 3 ⇒ (6, 3, 1) + 3 = 13

Bowman takes 13 damage


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Tensing for just a moment as Mal appears, Amalina then relaxes and is quickly ready for battle, Winter at her side. Moving quietly with the others, she finds a spot with a good view and clear shot to the path. Quickly stringing her bow, she waits with several arrows stuck upright and within easy reach. When the four men appear, she grabs an arrow and draws. Releasing a slow breath, her eyes focus in on the same man Mal targets, a few heartbeats pass and she releases the arrow sending it toward her target. Then curses softly as the arrow flies wide. However, at the same moment, Winter rushes forward with a snarl and sinks his teeth deep into the man's flesh.

Amalina Bow Attack: 1d20 + 4 ⇒ (5) + 4 = 9
Adv. Amalina Bow Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Bow Damage: 1d8 + 1 ⇒ (3) + 1 = 4

Winter Bite Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Winter Adv. Bite Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Bite Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Initiative: 1d20 + 2 ⇒ (15) + 2 = 17

I'm assuming both Amalina and the hound will go on the same Initiative. If you want to do separate just let me know. Amalina's attack misses, but Winter's should hit for 7 points to the same man as Mal hit.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Combat starts 120 ft apart, so I don’t think Winter can close in one move. Yes they go on the same turn.

Mal’s Initiative: 1d20 + 3 ⇒ (10) + 3 = 13


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Ah. Sorry. Missed that the first read through. Well then he'll just be charging through the trees with a Dash action. So 80' Move.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim waited patiently at the side of the road, Notiscide unsheathed and griped in both hands tensely. He thought briefly of the bow he had gambled away, but he was not one to linger overlong on regrets, and, seeing the Southrons march into view, he thought that a bow would soon be returning to his hands anyway.

His plan was to lay in wait, then spring out in surprise as the foemen rushed to close with them, but when the wood-woman's wolf darts out of cover and toward the enemy, with a curse Thorgrim takes of after it.

The calculation was simple. If the wolf tried to bite all four men, they would cut it down before they fell to the rain of arrows. Someone had to save it from its own bloodlust.

And that was him.

He gave it no ill will. Not so long ago he was given to the same urges. And someone had been there to lift his bacon out of the fire. He was glad he could return the favor.

I'm fine with the DM always rolling initiative. Dash action.
Init.: 1d20 + 0 ⇒ (10) + 0 = 10


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh springs up from her crouch beside Amalina, aiming towards the man Amalina had just missed.

Do I take a -2 penalty for firing into melee now that Thorgrim is moving to engage?

Warbow attack: 1d20 + 7 ⇒ (2) + 7 = 9
Warbow attack with advantage: 1d20 + 7 ⇒ (1) + 7 = 8
Attack damage: 1d8 + 3 ⇒ (5) + 3 = 8


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh hisses through her teeth, tongue to the back of her front teeth. "Godspeed, Thorgrim," she mutters to herself, embarrassed and slightly worried.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Heh. They are 120 ft. away, and even a Dash I think only puts me up 60'. So the good news is I don't think you have Disadvantage. The bad news is that that 2 still probably won't hit. ^_^


* Saltmarsh *

Findegil and Anar

Silver Crusade

Male dwarf Warden 7

Int: 1d20 ⇒ 17

Anar will grab his axe and hurry to the southern men.

dash


* Saltmarsh *

On the trail of Oderic: early May, 2947. Early evening day 6 from Stonyford - Round 1

Cereidh initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Finedgil initiative: 1d20 + 2 ⇒ (17) + 2 = 19

Findegil charges up.

End of Surprise round:

Bowman 1 has 13 damage
Winter is 40 feet away
Findegil and Thorgrim are 60 feet away
Anar is 70 feet away
Mal & Cereidh are 120 ft away

The two bowmen knock and fire at the charging hound. One arrow sinks into the hound's shanks.
vs. Winter: 1d20 + 3 ⇒ (17) + 3 = 20
vs. Winter: 1d20 + 3 ⇒ (3) + 3 = 6
Winter takes 4 damage

You're up


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal closes and snaps off another arrow at the wounded bowman. The second arrow thunks into his chest but scream turns into a gurgle. And, he topples over.

Move +Cunning Action = 50 ft
vs. bowman: 1d20 + 5 ⇒ (16) + 5 = 21
piercing damage: 1d6 + 3 ⇒ (5) + 3 = 8

Bowman takes 8 +13 =21 damage and now dead.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Using the magic of Turn Based, I will strategically delay until the rest of our bow-wielders have gone, and then Dash forward. ^_^ Tactics!


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Bow Attack: 1d30 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Grabbing another arrow and quickly putting it to string, Amalina draws and aims for the man who just shot the hound.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Forgot to do Winter this turn.

Following her shot Amalina whistles a series of trills causing the hound to duck and dodge between the shrubs and trees approaching with more caution following his initial burst toward the opponents.

Commanding the hound to Dodge for this turn.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Wait, the wolf is dodging now? Okay, that sounds like a fine idea.

Seeing that the animal is no longer heading heedlessly into danger, Thorgrim himself holds back, taking pause to size up the enemy and letting the archers continue their work.

Move up, Dodge action.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Yep, it's dodging. My bad so far this combat. Being so far out to start, kind of threw me for a loop, then a lot of the bow shots missed. Thought I might give him at least a chance to survive and let everyone catch up. :)


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

With the mighty Shield of the Citadel in front of him and longsword raised high, Findegil yells as he charges into combat alongside the wolf and the man of the bear!

Move, dodge

AOO should an enemy move within 10ft of him:

AOO: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


* Saltmarsh *

On the trail of Oderic: early May, 2947. Early evening day 6 from Stonyford - Round 2

Cereidh moves up behind the fleet hobbit and fires an arrow.
vs. Bowman 2: 1d20 + 7 ⇒ (17) + 7 = 24
vs. Bowman 2: 1d8 + 3 ⇒ (3) + 3 = 6

Anar cautiously moves up.

End of Round 1:

Bowman 1 is down
Bowman 2 has 6 damage
Findegil and Thorgrim are 30 feet away
Winter is 40 feet away
Anar is 55 feet away
Mal is 70 feet away
Amalina and Cereidh are 120 ft away

The last bowmen nocks and fires at the knight missing the large shield.
vs. Findegil: 1d20 + 3 ⇒ (8) + 3 = 11
dodge disadvantage: 1d20 + 3 ⇒ (7) + 3 = 10

The two spearmen move up to engage Findegil and Thorgrim. Both fail to connect with the pointy ends.
AOO in 5e is only provoked when leaving a threatened area, not moving within a threatened area
vs. Findegil: 1d20 + 4 ⇒ (18) + 4 = 22
dodge disadvantage: 1d20 + 4 ⇒ (4) + 4 = 8
vs. Thorgrim: 1d20 + 4 ⇒ (9) + 4 = 13
dodge disadvantage: 1d20 + 4 ⇒ (7) + 4 = 11

You're up


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Like a hunter closing on his prey, Mal hustles toward the last bowman keeping space between himself and the melee and snaps off another arrow at the wounded bowman. The arrow flies over his head.

Move +Cunning Action = 50 ft more
vs. bowman: 1d20 + 5 ⇒ (4) + 5 = 9


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

That's fine on AOO. I wasn't certain exactly where enemies were in relation to Findegil.

With his mighty shield blocking the spearhead, Findegil counter-attacks!

Longsword: 1d20 + 5 ⇒ (16) + 5 = 21

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

AOO:

Longsword: 1d20 + 5 ⇒ (4) + 5 = 9

Damage: 1d8 + 3 ⇒ (7) + 3 = 10

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim deftly meets the attacker's spear, and the air sings as metal meets STEEL.

His mighty arms move like pistons, thrusting and parrying, getting a feel for the attacker's style, searching for the weakness in the spear-bearer.

"You are a plague upon this land, thief," he spits between sword-strokes. "Did you fight for honest coin from a paymaster, I could have shared ale with you in a wineshop. But you choose to take what you do not wish to earn.

Let thy punishment...begin!"

Attack!: 1d20 + 7 ⇒ (11) + 7 = 18
Style Focus: Great Weapon: Gain Advantage when fighting a creature of the same size or smaller
Advantage Attack!: 1d20 + 7 ⇒ (3) + 7 = 10

Damage!: 2d6 + 5 ⇒ (5, 2) + 5 = 12
Fighting Style Great Weapon: re-roll damage die of 1 or 2
Damage re-roll: 1d6 ⇒ 2 = damage = 12 ._.


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Grumbling at her own poor aim so far, Amalina draws another arrow and fires at the southern bowman who isn't engaged with Findegal or Thorgrim. Seeing the arrow land dead on target she nods with satisfaction and moves closer to the fray.

Bow Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Bow Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Attack and move 30'

With the others now engaged, Winter finishes moving into battle and starts to nip and bit at the unengaged bowman's legs.

Hound Bite Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Bite Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Plus DC11 Strength save or Disadvantage to next attack. Same target as Amalina.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Should I go after Findegil, Mal, - or just go?

Cereidh edges closer, alongside Amalina, and fires at the bowman that Winter is harrying.

Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 4 ⇒ (4) + 4 = 8


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Critical damage! : ) : 1d8 + 4 ⇒ (6) + 4 = 10


* Saltmarsh *

On the trail of Oderic: early May, 2947. Early evening day 6 from Stonyford - Round 3

Anar hustles up behind Findegil & Thorgrim.

Cereidh drops the last bowman.

End of Round 2:

Bowman 1 is down
Bowman 2 takes 6 +4 +8 +6 =22 damage and drops
Spearman F has 10 damage
Spearman T has 12 damage
Anar is 5 feet behind Findegil & Thorgrim
Mal is 20 feet away
Amalina is 90 ft away
Cereidh is120 ft away

The two spearmen stab Findegil and Thorgrim. Both connect with the pointy ends.
vs. Findegil: 1d20 + 4 ⇒ (14) + 4 = 18
Findegil takes 6
vs. Thorgrim: 1d20 + 4 ⇒ (20) + 4 = 24
Thorgrim takes 11

You're up


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal closes behind the spearman attacking Findegil. He draws his short sword and steps inside the spearman's reach.

Move +bonus Small Folk
vs. spearman F: 1d20 + 5 ⇒ (13) + 5 = 18
if hit, damage: 3d6 + 3 ⇒ (3, 2, 6) + 3 = 14

Spearman F takes 14 +10 =24 damage


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Bow Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Disadvantage Bow Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Fire and move 30'
Winter Bite Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Winter Bite Damage: 1d6 + 1 ⇒ (2) + 1 = 3 Plus DC11 STR check or Disadvantage on next attack.

Amalina stops, fires another arrow at the one man still up, then moves forward again. At the same time Winter jumps into the fray, biting at the legs and ankles of the one remaining bandit.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh grins fiercely and triumphantly, and again fires over Winter.

Attack: 1d20 + 8 ⇒ (15) + 8 = 23
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Thorgrim grins sardonically as his foe finds a weak spot in his armor, appreciating skill in the fighting man.

He tighens his grip on his own sword and doubles his efforts to cleave the man asunder.

Second verse, same as the first.

Here our soldiers stand from all around the world: 1d20 + 7 ⇒ (1) + 7 = 8
Advantage
Waiting in a line to hear the battle cry: 1d20 + 7 ⇒ (7) + 7 = 14

All are gathered here, victory is near: 2d6 + 5 ⇒ (6, 1) + 5 = 12
re-roll damage die of 1 or 2
The sound will fill the hall, bringing power to us all: 1d6 ⇒ 6 dmg = 17


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil presses his attack relentlessly, heartened by the fierceness of his companions!

Longsword: 1d20 + 5 ⇒ (1) + 5 = 6

Damage: 1d8 + 3 ⇒ (8) + 3 = 11


* Saltmarsh *

On the trail of Oderic: early May, 2947. Early evening day 6 from Stonyford - Round 4

Amalina & Cereidh hit Thorgrim's spearman.
Spearman T takes 8 +5 +12 = 25 damage

Then, Thorgrim decapitates him.
Spearman T takes 17 +25= 42 damage. Poof!

Anar joins the melee with Findegil and Mal. He hits the spearman with the flat of his greataxe.
greataxe: 1d20 + 4 ⇒ (9) + 4 = 13
if hit, damage: 1d12 + 2 ⇒ (6) + 2 = 8
Spearman F takes 8 +24 = 32 damage and drops him unconscious.

End combat. One spearman alive and unconscious.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

The hilltops SING with the resounding stroke as Thorgrim powerfully sends the two-handed Noctiscide through the foeman's clavicle, down and down shearing through muscle, bone, and sinew 'til the blade comes out the other side.

Finishing the circle, Thorgrim twists the sword, freeing it of most of the gore before bending down and wiping it on the dead man's tunic.

Satisfied that no other foes threaten them, Thorgrim sets to the dutiful task of searching the corpses relieving them of valuables they'll have no further use for. An' he thinks on it, the same goes for the captured foeman, so he relieves him of valuables and weapons alike.

Without pausing, he mounts one of the dead bowmen's weapons about himself, fitting its quiver on the opposing hip. He nods, relieved that he now is so outfitted to fight at range once again.


Female Elf of the Mirkwood Warrior (6) | HP: 44/52 AC: 16 Spd: 30 ft | Init: +4 Perc: +4 PP: 14 | Greatbow: +10 (1d8+4), Broadsword +7 (1d8+4) | Shadow: 2

Cereidh frowns at their unconscious but yet living foe. ”Amalina, not to ask if you have any experience trussing a man like a wild hog, but do you fancy that you might translate your Woodswoman ways to the task all the same?”


* Saltmarsh *

The two bowmen each had a short bow, quiver, and a knife.

The two spearmen each had a spear, handaxe, and a shield.

No valuables but some piece of keepsakes that only had value to them.

Silver Crusade

Male dwarf Warden 7

"Everyone fought bravely. Our ancestors would be proud"


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil wipes blood from his longsword.

"Aye, we slew well. There are more brigands to attend to once we are ready to move."


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Amalina nods at Anar's comment as she finishes binding and gagging the prisoner. She then tends to Winter's wound, removing the arrow and bandaging the area. Fortunately it seemed to be a clean wound didn't go deep. Finally she spends a few minutes recovering her arrows.

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Once the fallen are stripped, and their weapons stowed neatly in his own pack, Throgrim takes a moment contemplating their prisoner. He would leave this to others, but none seem to jump at the chance, so he bends to the task with his usual stoic commitment.

Dispassionately Thorgrim cuts strips of cloth from the rags the corpses wear, then, efficiently and tightly, binds the unconscious prisoners arms behind his back, and ankles together.
After a time, he splashes some water on the man's face and kicks his foot with his boot. "Wake, dog," he states. It is a command, free of venom.

When the man wakes he roughly takes the man's face and points it to where his former comrades now lie baking in the sun. "You see them? They were strong men. They shared breakfast with you this morning and you were walking with them, making plans for the day, and thinking of sharing clay pots of strong drink around the cookfires this night. Now they are dead."

Thorgrim pauses for breath. He does not openly take out his blade and start sharpening it, nor does he press a knife to the man's throat. Such gaudy shows are not for him. He prefers the straight way, like his sword.

"You are no officer in an army. None are coming for you. We are going to ask you questions. Be truthful, and things go softly. Lie, and things will go hard." He pauses, breaths.

"For now, we have two questions. First, what is the point of your patrol? Raiding, perhaps? Or forage?
Then, you have a new recruit, called Oderic. We have business with him. What is disposition in your camp? Must we slay many of your dog-brothers to gain his attention, or just some tens more?"

Thorgrim grows silent, expecting answer.

Intimidation: 1d20 + 4 ⇒ (8) + 4 = 12

Anyone wanna jump in and give me advantage? Remember, in 5E you don't need to be proficient, you just say "I'm assisting and giving Advantage" and the Player gets another roll. Nice! =)


Female Woodwoman of Wilderland Wanderer (7) | HP: 60/60| AC:16 | Init: +2 | Per: +6(16) | PB: +3 |Winter(Hound) AC: 15 ; HP: 28/28 | Inspiration: Yes

Amalina and Winter walk over to stand just behind Thorgrim as he questions the prisoner. The big hound growls and rumbles at the bandit, looking especially fierce and angry after having his injury tended.

Placing a gentle hand on his shoulder, Amalina calms him but looks at the prisoner with a cold, hard look of her own. "He knows nothing." She says quietly. "I've known his type. Nothing but a weak minded follower and lackey. Easy prey for the Shadow and his minions." She kneels down, sniffs the air around the prisoner. Glances over to the decapitated body, then back to the prisoner. "You reek of fear and weakness. But now is your chance to prove you are worth the effort to keep you alive." She whispers close to his ear.

There's my Help Action for Aterro.


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil stands as a stern sentry, overseeing Thorgrim's interrogation.

Advantage on intimidate if needed

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

Intimidation Advantage!: 1d20 + 4 ⇒ (9) + 4 = 13

All but reflexively, Thorgrim places an understanding hand on Winter while staring at the man, two predators, in alignment.

"Know you that among my people, magnanimity is a sign of weakness," he adds, as an afterthought.

Gratitude. The Emperor protects. =)


* Saltmarsh *

On the trail of Oderic: early May, 2947. Dusk, day 6 from Stonyford

The grim-faced, defeated warrior sulks. After everyone gets their turn, he spits out. "Foraging. Protecting. What's the difference? Our camp is in there. People are counting on us for game and protection."

"You mean that new Beornling? What about him? What disposition?" He's a bit confused about the sophisticated question.


Halfling Dragonslayer | HP: 33/34 | 0/1d8 & 0d6 | Disguise 1/1 | Camo 2/3 | Recover 0/3 | Fast Rit 1/1 |1st 2/4 | 2nd 1/3 | Inspiration!
Stats:
AC 15 | Str -1 Dex +6 Con +2 Int +7 Wis +1 Cha -1 | Init +3 | Perc +7, Darkvision 120 ft | Insight +1

Mal pulls Cereidh aside from the interrogation. The wild hobbit pulls her ear to his level and whispers, "Without the patrol, I can sneak you close enough to camp to show you where your boy sleeps."


Male of Minas Tirith Warrior (Knight) 7, Arrows 6 -> 0 | HP: 73/73 | Temp HP: 8/8 HD: 7/7| AC 20 (21 with ally) | Spd: 25ft | Init: +2 Perc: +4 PP:14 Ins +1 | Long Sword +8 (1d8+5), Great Bow: +5 (1d8+2) | Shadow: 2+1 Action Surge 1/1 | Second Wind 1/1 | Str +8* Dex +2 Con +6* Int +2 Wis +1 Cha +3 | Inspiration? No | Cond:

Findegil speaks up.

"What is he like?"

Liberty's Edge

Insp = YES!| SURGE! = 0 | 2ndWind = 0| Shadow = 1/0 | Rage? 0/1| male weaponMASTER 7| AC 16 | HP: 60/74| Pass Percep 16 | Melee x2: [dice d20+10[/dice [dice 2d6+7[/dice

"The difference, dog, is how hungry your camp is. If they are desperate, our paymaster might consider a bale of grain in exchange for our quarry to be an even trade. But you do not sound like you were going far afield, so that means you have not out-stayed your welcome."

Thorgrim pauses to drink water.

"And by disposition, I mean, is he seen as fodder for the old hands to make sport with, or has he carved for himself a spot of security by the fire? Does he have the ear of your leader, perhaps, or is he just another thief in the den?

And speaking of trades, what do you see in your future? Would your tribe peacefully exchange your own hide for that of Oderic? Or is the chance of a parlay the same as finding a virgin in a whorehouse?

In which case, we would have no further need of you...." He turns, pets the ever-hungry Winter.

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