(5e) Hoard of the Dragon Queen (Inactive)

Game Master DaWay

Greenest
Raider Camp
Dragon Hatchery


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Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Death Saving Throw: 1d20 ⇒ 2

Yeesh! 1 Failure, 0 Success. Kick their butts, guys.

Darius looked down at the book on the table, and then to his smiling father.

"What's this?" he asked suspicious.

His father looked hurt. "It -- it's for you. For your tuition at Candlekeep. One rare book."

Darius regarded the tome again and sighed. "Did you steal this?"

"What?! No. I tracked down a seller of rare books--"

"And robbed him?"

"And paid him," his father answered testily.

Darius waited a long moment, before he asked, "And where did you get the money?"

His father cleared his throat uncomfortably.

"I thought so," Daris said with a sigh.

"Darius, please! I -- I know I haven't always been the best father to you. And I know you don't approve of the way I make a living, but -- let me do this for you. Let me give you a chance at a truly respectable life. The one your mother wanted for you. Please."

Darius looked into his father's eyes and saw that he was being genuine. And he nodded.

"Okay, then. I -- well, I guess I'll need to see about hiring a ship to take me to Baldur's Gate then."

His father laughed and hugged him ferociously.


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

With the half-dragon brought down, Zethaya turns her attention to one of the last two remaining humans still recklessly opposing her company.

Greatsword: 1d20 + 4 ⇒ (4) + 4 = 8
Greatsword advantage: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 2d6 + 2 ⇒ (1, 5) + 2 = 8

Lantern Lodge

Male

uhh...there are two berserkers, and please fix your hp in your tagline.

Zrthaya hits ONE of the berserkers.
Darius fails a death save.
Ragar drinks a potion
Zat hits the same berserker

Berserker 2 attacks Ragar
1d20 + 5 ⇒ (5) + 5 = 101d20 + 5 ⇒ (3) + 5 = 81d12 + 3 ⇒ (12) + 3 = 15

Initiative
Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Berserker 4 (33 damage), Zethaya


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Oh there are two left. For some reason I didn't see berserker 2 in the list. But yes, hitting berserker 4 is good. Fixed it, and going to update my HP now.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

death save: 1d20 ⇒ 8

Failure #2


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"Lathandar, if it pleases you please protect me

Emyrelda then provokes an attack by moving to Rhen and, if still up, casting Spare the Dying

Lantern Lodge

Male

Attack of opportunity
1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (15) + 5 = 201d12 + 3 ⇒ (6) + 3 = 9 and the luck just ran out...
Rhen is stable.

Bersekrer 4 attacks Zethaya
1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (2) + 5 = 71d12 + 3 ⇒ (11) + 3 = 14 ...close but a miss

Initiative
Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Berserker 4 (33 damage), Zethaya


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 7, GWF, Improved Crit, Savage Att

Ragar moves back in aND attacks the Berserker on Zethaya

GA Att: 1d20 + 5 ⇒ (10) + 5 = 15
GA Dam: 1d12 + 3 ⇒ (11) + 3 = 14


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Not quite. Still up :-)

"Somebody please get between me and that guy that was hitting me"


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends an arrow at Berzerker 4

Arrow!: 1d20 + 5 ⇒ (18) + 5 = 23Advantage: 1d20 + 5 ⇒ (20) + 5 = 25
Eat a Crit!: 2d6 + 3 + 4d6 ⇒ (3, 3) + 3 + (1, 3, 5, 3) = 21

Zat does a fist pump

ahahahaahahahatakethatyoumeanb%#&*@@@thattriedtokillallmyfriends!


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Zethaya parries the Berserkers strike and follows through with her sword.

Greatsword: 1d20 + 4 ⇒ (18) + 4 = 22
Greatsword advantage: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 2d6 + 2 ⇒ (2, 2) + 2 = 6


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Crap...forgot my advantage. Here ya go.

GA Adv Att: 1d20 + 5 ⇒ (3) + 5 = 8

Lantern Lodge

Male

Zethaya nails the Berserker, extra damage dice for crit 2d6 ⇒ (3, 6) = 9
Ragar follows up with a devestating hit of his own.
and Zat gets the killing blow.

Initiative
Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Berserker 4 (dead), Zethaya


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Death Saving Throw: 1d20 ⇒ 4

Two fails. Zero success. Getting exciting.

***

"What do you mean, you can't save him!?" Darius yelled at the Cleric of Ilmater. "I specifically hired you to do just that!"

"I am sorry. But you're father isn't poisoned or sick. He seems to be cursed. And the Crying God has not seen fit to break it. This is your father's burden to endure."

Darius looked murderous.

"My father is in so much pain, that he screams out in the middle of the night and loses control of his bladder. He cries tears of blood and coughs up black and bloody chunks of his lungs. That is not a 'burden'- that is torture!"

"Perhaps so. But is clearly not my place to ease his just suffering."

Darius roared and threw his dagger. It landed on the wall inches away from the Cleric's face.

"Get out now. Or I will kill you."


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Hmm. I open up the next round. So I might as well roll now. Because no one could save me anyway. Welp, here we go...

Death Saving Throw: 1d20 ⇒ 15

Whoo, boy! Okay. Darius survives another round. 2 fails. 1 Success.

***

"Am I doing it right, Dad?"

"Mind your footwork, Darius. And step, and thrust! And step and parry! And step..."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 8, GWF, Improved Crit, Savage Att

Ragar moves back in and attacks Berserker
2.

GA Att: 1d20 + 5 ⇒ (9) + 5 = 14
GA Att Adv: 1d20 + 5 ⇒ (10) + 5 = 15
GA Dam: 1d12 + 3 ⇒ (3) + 3 = 6


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends yet another arrow at the big mean guys Arrow: 1d20 + 5 ⇒ (8) + 5 = 13 Advantage : 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d6 + 3 + 2d6 ⇒ (4) + 3 + (1, 6) = 14

-Posted with Wayfinder

Lantern Lodge

Male

Ragar and Zat, thanks for posting but your past actions were for this round, Darius you jumped a head a bit, I will save all rolls for next time.

Berserker 2 will attack Ragar
1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (14) + 5 = 191d12 + 3 ⇒ (8) + 3 = 11

Initiative
Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Actually, Emyrelda CAN stabilize you. Or others could make heal checks. Which is why you shouldn't roll in advance


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Yeah I know, but since there is only one enemy I figured not much was gonna change between now and then. If you look at initiative in a multiround sense like this
Initiative
(1)Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya (2)Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya(3) Darius, Ragar, Zatqualmie, Berserker 2, Emyrelda, Rhen, Zethaya

Then it makes more sense.

Lantern Lodge

Male

Yes, but you already rolled, so I will have a Berserker round in between. You all jumped ahead, but I am not going to discount your rolls, I just need to catch up with Emyrelda, Rhen and Zethaya, then the actions all of you posted, then berserker, then all of of you.


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Given Berserker 2 didn't move then I'm pretty sure that I'm not threatened.

Emyrelda movees as far away from Berserker 2 as she can get and casts Spare the Dying on Darius


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

With the Berserker in front of her felled by Zat's precision arrow Zethaya turns upon the (this time actually) last remaining enemy and charges in: "You've lost, give up now or die!"

Greatsword: 1d20 + 4 ⇒ (16) + 4 = 20
Greatsword advantage: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 2d6 + 2 ⇒ (3, 5) + 2 = 10


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

hey, you can't abandon us an inch from victory AND an inch from a TPK :-)

Lantern Lodge

Male

Emyrelda casts spare the dying
Rhen Dealys
Zethaya attacks hitting the Berserker.
Darius is no longer down.
Ragarhits the berserker
Zat hits berserker

Berserker attacks Zethaya
1d20 + 5 ⇒ (1) + 5 = 61d20 + 5 ⇒ (12) + 5 = 171d12 + 3 ⇒ (9) + 3 = 12 HIT

Initiative
Darius (x2), Ragar, Zatqualmie, Berserker 2 (30 damage), Emyrelda, Rhen (X2), Zethaya

Just to let everyone know Frulam was supposed to run back here to assist in this fight, but I felt as if that was a TPK in the making.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 9, GWF, Improved Crit, Savage Att

Ragar attacks Berserker
2 again.

GA Att: 1d20 + 5 ⇒ (20) + 5 = 25
GA Att Adv: 1d20 + 5 ⇒ (8) + 5 = 13
GA Crit Dam: 3d12 + 3 ⇒ (8, 4, 9) + 3 = 24


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

I may be stable - but I don't think Spare the Dying actually gives hit points back, so I think I'm still unconscious.


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Yes, Rhen and Darius are both stable but still unconscious. I'm totally tapped out I'm afraid

"is that really the best that you can do?"

Vicious mockery on the berserker. Will save DC 13 or take damage: 1d4 ⇒ 3 and disadvantage on your next attack


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat sends another arrow at the Berzerker
Arrow: 1d20 + 5 ⇒ (12) + 5 = 17ArrowADV: 1d20 + 5 ⇒ (5) + 5 = 10
Damage!: 1d6 + 3 + 2d6 ⇒ (1) + 3 + (2, 4) = 10


female Human Warlock 3 | AC 15 | HP 23/23 | PassPerc 9 | Saves: STR+0 DEX +3 CON +1 INT +2 WIS +1 CHA +5 | Spells 1/2; Spell Save DC 13 | [x] Inspiration

Unable to parry the berserker's blow, Zethaya goes down once more.

Death save: 1d20 ⇒ 7

1 fail

Lantern Lodge

Male

Ragar lands a mighty blow.
Zat lands yet another arrow where it counts.
Save vs. Emyrelda 1d20 ⇒ 13

Berserker attacking Ragar
1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (9) + 5 = 141d12 + 3 ⇒ (4) + 3 = 7

Heroes you're up!

Initiative
Darius, Ragar, Zatqualmie, Berserker 2 (64 damage), Emyrelda, Rhen, Zethaya


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Round 10, GWF, Improved Crit, Savage Att

Ragar attacks Berserker 2 again.

Die already, you bastard!

GA Att: 1d20 + 5 ⇒ (1) + 5 = 6
GA Att Adv: 1d20 + 5 ⇒ (10) + 5 = 15
GA Dam: 1d12 + 3 ⇒ (2) + 3 = 5
GA Dam GWF Reroll: 1d12 + 3 ⇒ (6) + 3 = 9

Lantern Lodge

Male

And die he does...COMBAT OVER


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Wow - that was a close call. We need to heal up and rest up.

Ragar searches the bodies as he bleeds from several wounds.


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Emyrelda will stabilize Zethaya.

"That was close. Too close"


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Aye, way too close. We really need to get out of here and rest up. Do you think that resting for just a bit and delving deeper is a good idea?


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"I think delving deeper is tantamount to suicide at this point. I have used all my magic keeping people up and alive. Without that magic I'm pretty sure that we'd all have been dead. I'm not trying to say that I did more than you, mind. Clearly, without your killing things we'd ALSO have all been dead.

But if we run into anything at this point people start to die."

Lantern Lodge

Male

Well the problem is that you have to walk back up the chute in order to leave. At this point your best chance, IMHO, would be to hunker down at the bottom of the chute and hope for no wandering encounters.

There is a chest in the room as well as the berserker's Greataxes, Cyanwrath's splint mail and Greatsword.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius' silk rope and grappling hook are still attached, so actually, escape is doable.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar investigates the chest.

Is it locked, and do any of the Greataxes look better than his own?

Lantern Lodge

Male

Let me see that investigate roll.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Investigate: 1d20 + 1 ⇒ (19) + 1 = 20

Lantern Lodge

Male

It looks as if there are two traps attached to the chest, one if it is moved and two if it is forced open.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar approaches the unconscious Darius, opens his mouth, and pours his last healing potion down his throat.

Healing: 2d4 + 2 ⇒ (1, 1) + 2 = 4

After he awakens, Ragar points to the chest.

Wakey, wakey, Darius. We need you to disable the traps on the chest before we rest.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

HP 4/24

Darius shakily wakes up.

"Whazzuh? Ragar?" He looks around blearily. "Did we win? Oh. Good."

Darius takes a moment to gingerly collect his bow and his rapier. Every single movement hurt. He then stretches some of the kinks out. When Ragar points out the traps he nods.

"Of course. Perhaps there is some additional healing magic in there. Just a moment. Master Zatqualmie? Some assistance, if you'd be so kind. And Lady Emyrelda, I believe you could offer some guidance of a more divine nature."

I'm going to assume it's cool for an Aid from Zat, and Guidance from Emyrelda. Discount them if you don't feel they apply, DM. The 1st trap is for movement, the second is for the "forcing" open thing.

Thieves' Tools vs. Trap 1, ADV: 1d20 + 5 ⇒ (18) + 5 = 23 <--
Thieves' Tools vs. Trap 1, ADV: 1d20 + 5 ⇒ (4) + 5 = 9
Guidance: 1d4 ⇒ 1; Total = 24

Thieves' Tools vs. Trap 2, ADV: 1d20 + 5 ⇒ (3) + 5 = 8
Thieves' Tools vs. Trap 2, ADV: 1d20 + 5 ⇒ (15) + 5 = 20 <--
Guidance: 1d4 ⇒ 2; Total = 22


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"So, are we resting here a bit to get our breath back? Seems better than trying to drag 2 unconscious people back up the chute"


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Sure, unless Darius pulls some healing out of that chest...

Ragar peeks over the rogue's shoulder.

Lantern Lodge

Male

Inside are a string of pearls (300 gp), a gold and sapphire ring (900 gp), and a pouch containing a half-dozen masterfully cut and polished precious stones (100 gp each).


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"Oooh. Pretty. If we're going to die I'd like to be wearing something pretty. Anybody object if I wear those pearls for the moment?"


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

You can always 100% of the time assume that Zat would help. He's a helpful little guy!

ohwowdariusthatwasareallygoodjobdidyouseehowthattrapwasdesignedsothatitwoul dshootthedartrightintoyoureyeholemanibethatwouldreallyhavehurt

Deep breath

Good job Darius

Rest: 2d8 + 2 ⇒ (3, 2) + 2 = 7

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