(5e) Hoard of the Dragon Queen (Inactive)

Game Master DaWay

Greenest
Raider Camp
Dragon Hatchery


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Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat heads off with a okillleadthewayandmakesuretheresnomorebadguysinourway

Stealth: 1d20 + 5 ⇒ (10) + 5 = 15

Lantern Lodge

Male

Thin Straw mattresses covered with badly cured furs form small beds that are haphazardly posistioned around the chamber. Rats and smalll lizards scurry thorugh the food scraps and moldly wine skins littering the floor.

There are currently six kobolds and six winged kobolds relaxing in the room.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat relays this info to the group.

Okweshouldfindanotherwaytheressomebadguysinthatroomanditsprobablynotagoodid eaforustorunintoanymorebadguysdownhere.

*Deep breath*

Bad. Guys. In. That. Room. Lets. Go. Around.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius gives Zat a resigned look.

"There isn't another way. We came down a chute using rope. This is our path," he says grimly.

He takes a deep breath and carefully puts down Zethaya's body.

"We need an ambush. Same as before. Zat, go in and take out an enemy. Than rush back here. We'll catch them by surprise and put them down quickly."

We ambush them in area 9.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

I will fight these beasts to the death, which may come very quickly because I am so near it now. Have at it, Zat.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Zat gives everyone a "Who me?" look...but then his small dirty face scrunches up in what you figure might be a look of determination.

Okayillberightbackgetreadybecausethosebadguyswillberightbehindmelikethattim ewhenithrewrocksatapackofwildstreetdogsexceptthesearedragonthingsandthosewe redogsandiknewicouldclimbthefenceandgetawayfromthe..

Zat darts off Stealth: 1d20 + 5 ⇒ (11) + 5 = 16 skulking in the shadows until he can unleash an arrow Advantage?: 2d20 ⇒ (11, 12) = 23 +5 Damage: 1d6 + 3 + 2d6 ⇒ (3) + 3 + (2, 6) = 14 then he hustles back as fast as possible all the while yelling comeandgetmebadguys

Lantern Lodge

Male

Surprise round as long as your stealth beats a 14

Lantern Lodge

Male

Zat immediately executes a winged kobold, would any of the rest of you like to try and act in this?


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar hangs in the back of the group, nursing his injuries, unless he is needed as the battle progresses.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

I believe we were waiting for the kobolds to show up and then hit them for surprise attacks. But I guess the ranged folk might as well roll now.

Darius waits patiently, standing a fair business away from the cavern where the kobolds would rush in from. Finally he spots Zat running in. The scholar drew back his bow, picked a shot, held his breath and unleashed a missile.

Aiming at one of the flying ones if they pop out. Otherwise, any Kobold will do.

Longbow vs. Flying Kobold w/ ADV: 1d20 + 5 ⇒ (13) + 5 = 18 <--
Longbow vs. Flying Kobold w/ ADV: 1d20 + 5 ⇒ (11) + 5 = 16

Damage w/ sneak attack: 1d8 + 3 + 2d6 ⇒ (2) + 3 + (1, 6) = 12


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Rhen waits, ready to ambush the kobolds as they pursue Zat (assuming they do so). He too concentrates on flying opponents. And if Darius's shot doesn't finish his target off, he will fire at that one in an effort to finish it off.

Longbow: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d8 + 3 ⇒ (7) + 3 = 10 If the one he hits is wounded, he can do an additional extra damage: 1d8 ⇒ 8


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Assuming the geography allows, Emyrelda will send a sacred flame at a Kobold (winged wounded preferably) Reflex save, DC 13, or take damage: 1d8 ⇒ 2

Lantern Lodge

Male

Yeah, I'm going to hand wave this combat encounter, and probably all kobold encounters from now on, you guys are simply too good for them to be a real threat at this point.

Having killed all the kobolds what are your plans.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Long rest...heal...


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

"I think we want to get well-clear of this place in case the dragon comes back. I do not relish being anywhere close by when it discovers that we have destroyed the eggs."


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Actually, the dragon that attacked Greenest was blue, and those were black dragon eggs. That being said, I vehemently endorse the plan where we get out of here quickly."

Exit the cave as quickly and quietly as possible. We need to meet up with the donkey I tied up several miles from the cavern. And then I suggest we go back to Greenest to rest for the night and bury Zethaya.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

okillfindusawayoutdontfollowbehindmetoocloselyilltryandgoaroundanybadguys Zat says and then when everyone looks oddly at him he says

I'll. Find. Us. A. Way. pausing between each word

Stealth: 1d20 + 5 ⇒ (20) + 5 = 25


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

I totally agree with Darius

Lantern Lodge

Male

Okay, just to be clear, we are forgoing areas 7, 6, 5, and 4?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Assuming it's possible, I guess so, yeah. We are pretty beat up. Those fights with Cyanwrath and then the Roper were brutal.


Male Wood Elf Ranger 3, AC 15, hp 24/25, Init: +3, Passive Perception: 14, Hit Dice: 0/3

Better to leave stuff unlooted than court a TPK


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

I totally agree with Darius

This is getting to be a habit :-)


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

You should just start agreeing with me, you know, to mix it up...lol.

Lantern Lodge

Male

I can hand wave the rest, with a short rest you can breeze through the encounters with troglodytes, stirges, and ambush drakes.

So heading back to town and the cart then what?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

The group holds a ceremony to honor Zethaya's sacrifice. And then they retire to a local tavern for the night.

Darius puts down 40 gold pieces out of his personal share, and buys three bottles of fine wine, and meals and rooms for everyone.

That actually comes out to 36.5gp. So 40gp is with a tip.

"A toast," Darius says as he raises his glass. "To heroes, to friendship, and to Lady Zethaya! Cheers!"

Darius downs his glass in a single swig.

"Tomorrow we head for Elturel -- those who still wish to go. Personally, I need to see this through."


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

"To Lady Zethaya. May she find her just rewards.

Could soebody please fill me in on why you are heading to Elturel?"

Or link me to about where this was all discussed


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

Itwasasadsaddayevensadderthanthedaymypuppyrexdiedireallylovedthatpuppybuthe justhadtogoaroundtakingfoodfromthebiggerdogsitoldhimnottoitoldhimagainandag ainbuthedidntlistenandonedaythosebiggerdogsatepoorrex. Zat says with a sniffle and a deep breath
It is a sad day.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"A local fellow named Leosin Erlanthur hired us to discover more information about the cult's movememts. We were to meet with him or a fellow by the name of Ontharr Frume in Elturel."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Aye, here's to Zethaya! Darius, should we not report to Leosin, first? I feel obligated as a protector of this town. If we are to head to Elturel, then so be it, but I want to tie up loose ends first, eh?[/b]


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius pulled out his journal and reviewed it to confirm.

"In fact, Leosin is supposed to meet us in Elturel as well. By seeking out Frume, we'll find Erlanthur."


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ahhhh, I see, let me know when we plan on leaving in the mornin'. I need to touch base with Bjorn over there at the bar and the keep before leaving my home.

He stands and walks to the tavern keeper.

Bjorn, my friend, I just wanted to let ya know that I am leavin' town with the others to further root out the evil that has plagued Greenest.


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

"Ten in the morning," Darius answered Ragar.

"That should give everyone a chance for last minute business. Personally, I know I need to buy a cart for my ass."

We have some treasure to sell, but we might as well wait until we get to Elturel since we might make more money there. Also, and I'm just realizing this, it might be awkward to sell loot in Greenest that might have been plundered here. Just saying.

***

Shopping
• silk rope (10gp)
• grappling hook (2gp)
• cart (15gp)
• stabling 1 night (0.5gp)

Total spent 27.5 gp

Lantern Lodge

Male

You travel southeast to the city of Elturel on the River Chionthar. Your route take you back through Greenest, where you stop to make purchases. Nighthill greets you with delight and respect and tells you that before Leosin left town, he bought horses and riding gear for you to speed your journey to Elturel. The horses are being kept at the dealer's stable until you are ready to depart.

From Greenest to Elturel on horse back takes about six days, and you make your journey without incident.

Anything to take care of on the road?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Riding horses or draft horses? I ask because their stats are different. I'm going to assume draft horses since they're cheaper.

While on the road, Darius asks various members of the expedition to help him with some fencing practice. He had allowed his training to lax over the years, and he was feeling a bit self-conscious.

***

When the party arrives in Elturel, Darius tries to find the whereabouts of Onthar Frume.

CHA: 1d20 - 1 ⇒ (20) - 1 = 19

Lantern Lodge

Male

It says Riding Horses, so go ahead with them.

Elturel, a large, orderly city overlooking the River Chionthar, is filled with merchants, river traders, and farmers' markets. Its most distinguishing feature is a brilliant magical light that hovers avove it, illuminating it day and night. This light is painful to undead and is visibile from almost every corner of Elturgard, appearing from afar as a star or a distant sun.

After talking a brief few moments to a few merchants, Darius is able to ascertain the whereabouts of Leosin and Onthar. The headquarters of the Order of the Guantlet at a tavern called A Pair of Black Antlers.

Frume appears to be a good natured paladin of Torm, He invites the characters to enjoy time in his company. That is if you find continual drinking, arm-wrestling, horseback riding contests sparring, and weapon training to be a good time.

Leosin urges you to impress the man.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar, indulging to the fullest in such activitied, befriends the Paladin, Frume.


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Emyrelda just watches, a small smile on her face, at the various macho posturing, resisting the temptation to tell them to just get a ruler and settle the matter once and for all :-)


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Darius was unsure how impressing Frume would help them thwart the Cult of the Dragon. But he didn't see any harm in it either. Now the only question was what to do.

He was improving as a fencer, but one gauging look at the crowd told him that he would very likely be matched. So that was out. Pulling arms was simply a non-starter. He may have been stronger than he looked, but not that much stronger.

And that's when it hit him.

Darius took a small handful of gold and raised it in the air.

"I bet 5 gold coins, that I can climb a rope faster than anyone in here."

If someone takes me up on the challenge:

STR (athletics): 1d20 + 3 ⇒ (1) + 3 = 4

As a thief, Darius can climb at his full speed... Of course, that assumes that I don't roll a natural 1. Wow.


Gnome Rogue 4 HP 27/27, AC 14, Initiative +8, Perception +5

ohachallengeilikethoseimprettygoodatclimbingropesonetimeiclimbedafortyfootr opetothetopofthistowerbutthenwhenigotupthereirealizeditwasthewrongtower!

Athletics: 1d20 - 1 ⇒ (8) - 1 = 7


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Ragar engages in the arm wrestling and rope climbing with enthusiasm.

What type of rolls, if any do you need?

Lantern Lodge

Male

Let's get some strength (athletics) rolls, so far you all have failed to impress.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Athletics: 1d20 + 6 ⇒ (14) + 6 = 20

Lantern Lodge

Male

Ragar manages to suitably impress the paladin. The party dies down and you are given a day to recover, or maybe Onthurr needs a day to recover. Either way how do you wish to spend your downtime?


Combat:
hand crossbow +5 (1d6+3) | dagger +5 (1d4+3) | sneak attack (1d6) | Spell DC 13, Spell Attack +5
HP 21/21 | AC 15 | Saves STR -1 DEX +5 CON +1 INT +2 WIS +3 CHA +1 | spd 35 | Perc. +5; Pass. 15 | Wood Elf Rogue 2, Cleric 1 | HD 3/3 | Insp. 0/1 | Effects: None

Shopping time! Okay, after selling everything we have a total of 2,197.5 gp. Each player - thete's for of us now -- receives 549.37 gp.

Ragar, I believe I owe you a potion. ;-)


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Same here - need some potions, and looking to upgrade armor, but I doubt I have enough for that now.

Lantern Lodge

Male

All done shopping? Post what you buy on the discussion or simply tell me none.


Female 1/2 Elf L2 Cleric of Lathander L1 Bard HP: 16/24 AC 18 Init: +0 Per +5

Sorrry, I don't own the GMs guide. Can we buy scrolls and/or potions of healing? How much does a scroll of cure wounds cost?


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Potions of healing ar e %0GP, and they do 2d4+2 each.


Male Half-Orc Fighter/Level 4/HP:36/36 /AC:17 /Init: +2/Perc:+2/HD: 4/4

Potions of healing are 50GP, and they do 2d4+2 each.

Lantern Lodge

Male

yes, you can buy potions of healing, but not scrolls. And as Ragar says they are 50 gp each.

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